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SD2 Blog Post - Steel Division 2 League Season 3 Begins Soon!



Hello commanders,

We are back today with a small update on the popular Steel Division 2 Season 3 tournament organized by the ever-cool Protosszocker!

We love supporting player initiatives, and one of our favorites is Protosszocker’s Steel Division 2 League, which is set to kick off Season 3 on August 8th.

The tournament features the biggest community crowdfunded prize pool in Steel Division with $650! Thank you to all who contributed! Do you want to play your part? Make sure to go check out the details here.

[h2]A disclaimer[/h2]

Please note that the following tournament is not organized by Eugen. We support it by sharing the message and the details, and putting Eugen’s stamp of approval for guaranteed fun - but that’s it! We try to do our best by supporting community activities we deem worthwhile, but we are only a small team and we don’t have the manpower or the time to actively organize competitions or other contests.

[h2]Steel Division 2 Season 3 Details[/h2]

With the group phases of Season 3 coming to an end, only the best 78 players are left. The tournament will now enter the Single Elimination Bracket playoffs format.
In each of the 5 Divisions (analogous to skill levels), the top 6 players will fight to determine who will promote to a higher Division. The best player in Division 1 can crown themselves the champion of Season 3. Sweet!

The playoffs will be played over four weekends starting August 8th, 13:00 CEST and will be live streamed on Twitch by sd_league, Leviiothan, and sdfrancophone (French) and on YouTube by Angrybird, Rangroo, Khan_Ulric, and VulcanHDGaming.

Find more details about the rules and Season 3’s format here.

Check out the SD League Discord for more info about when and which games will be played, and to stay up to date about future Steel Division 2 Leagues and Tournaments!

[h2]First Nemesis Reveal Soon![/h2]

You might be wondering what’s happening with the new Nemesis DLC? Clear your schedules because next week we will take a deep dive into our first Nemesis DLC option.

In the course of the upcoming weeks, we will present three different Nemesis options, each focusing on an alternative Theater of Operation and a pair of divisions. You can read about the reveal in the news post here. At the end of August, we’ll organize a community vote where all players can choose which of their favorite Nemesis DLC should launch first!

[h2]Coming up next[/h2]

Don’t hesitate to check out our Steam forums and Eugen forums, or keep an eye out on our social channels (Facebook and Twitter). Looking for an online game? Check out the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!

Steel Division 2 - You choose which battlegroups should be released next!



Hello, everyone!

You thought this summer would be a quiet one? WRONG! At Eugen, we keep working to make Steel Division 2 a better experience. We don’t beat around the bush. That’s why we are ready to unveil the new Nemesis Divisions concept in today’s post.

Nemes-what, you’d say?

Nemesis Divisions are Eugen’s answers to our community’s prayers for more and fresh Steel Division 2 battlegroups. The best part? You get to decide which division should be launched next!

[h2]Nemesis Divisions Explained[/h2]

Since Steel Division 2’s release last year, players have been asking for more divisions, more units, more of everything! We are happy to oblige. While keeping to our summer of ‘44 time frame, we did cherry pick certain cool units from other Theater of Operations and battlefields not featured in the base game or one of our expansions. In some cases, these other Theater of Operations weren’t as interesting (or original) compared to the already established settings in Steel Division 2, and they didn’t warrant a full-blown History DLC expansion with a meaty Army General campaign.

Still, some of these Theaters of Operations did feature interesting divisions or units, which we’d love to include in our game, one way or another.

How to go about it, we asked ourselves.

The answer? Let’s do smaller DLCs, featuring only two divisions, one from each side, in which we explore some alternative Theater of Operations but maintaining the chronological link to the rest of the game. Each battlegroup pair represents a specific battle and would have faced each other (or close enough) in real life, allowing us to shine a light on potentially interesting yet obscure engagements of the war.

The Nemesis Divisions concept was born! However, the fun doesn’t stop here...

[h2]Vote for your favorite Division[/h2]

...because fun is better shared! We realized we wanted to give YOU a voice in choosing which Nemesis Divisions’ pair we should release next.

How does it work? Simple: we will draft a list of divisions we consider interesting, highlighting the specific Theater of Operation they faced off against each other, and you pick the pair you’d like the best. Once a set of Nemesis Divisions is voted on by the entire community - and we have a winner - we will work extra hard to get them on the Steel Division 2 battlegroup roster as soon as possible. Then, we’ll repeat the process and make a new vote on the next set of Nemesis Divisions from a list of potential candidates.

We’ll try to include something new and tasty with each Nemesis Division, be it new vehicles, tanks, planes, soldiers, or even… new nations. We’ll present each division in a blog post like the one you are reading now, letting you check all the details before making a decision.

We are open to your suggestions!

[h2]Priming the pump[/h2]

We know you are overwhelmed and already halfway out the door to research THE definite list you want to propose to us, but hear us out first. To make things easier, we have locked the first Nemesis Divisions’ choice - see it as us priming the pump.

So, without further ado, the first pair of the new Nemesis Divisions. Let’s welcome the 16. Panzerdivision and the 97th Guards Rifle Division to the stage!

The upcoming Nemesis: Battle of Sandomierz Bridgehead will transport us to August 13th, 1944, to the battlegrounds of Poland. The battle from this Theater of Operation took place south of Warsaw while the more important clash of Praga/Radzymin (featured in our The Death on the Vistula expansion) at the gates of the Polish capital was dying down. Further south, the Red Army had managed to cross the Vistula and establish a bridgehead on its western banks near the town of Sandomierz, which the Germans were desperate to destroy at all costs.

What makes this particular battle interesting is that it was the first clash on the Eastern Front between the two super-heavy tanks of World War II: IS-2 vs. Königstiger! A duel that was won that day with flying colors by the Red Army.

[h2]The First Nemesis DLC detailed[/h2]

Let’s take a closer look at our first set of Nemesis Divisions.

[h3]16. Panzerdivision[/h3]
16. Panzerdivision was a spent shell without Panthers and only limited infantry, anti-tank, and AA forces compared to a “regular” armored division. Yet, for that counter-offensive the 16. Panzer was supported by not one but two Tiger battalions, one of them freshly reequipped with brand-new Königstiger (H). This is an up-armored version of the super-heavy tank already featured in-game with 21. Panzerdivision. That’s the top of the food chain for you.



Hoping to take the Soviets by surprise, the Germans attacked after only a brief preliminary artillery bombardment. As such, the division won’t have any off-map artillery, but a good number of Nebelwerfer units instead. Like over Warsaw, the Luftwaffe made a special effort to provide air support, allowing the 16. Panzer to field numerous fighter and fighter-bomber units.

[h3]97th Guards Rifle Division[/h3]
97th Guards Rifle Division was to receive the full brunt of the German counter-offensive, yet held its ground superbly. And for a good reason. Thanks to very active Razveddozor (scout) combat patrols, the Soviets had received early warning about the timing and direction of the impending attack, and of the presence of German big cats on the prowl.



As such, the 97th Guards was heavily reinforced with anti-tank guns, close to a brigade worth of T-34/76s and T-34/85s, and even the mighty IS-2 tank. Due to the constraints of the newly established bridgehead, with its limitation on the movement of troops and vehicles across the few makeshift bridges across the Vistula, heavy artillery had to be left on the eastern shores. Air cover was also minimal, with the VVS (Red Air Force) operating almost at maximum range.

[h2]First Nemesis DLC for free[/h2]

We will make the first Nemesis DLC featuring the 16. Panzerdivision versus 97th Guards Rifle Division available for FREE. This is the 10th free DLC, fulfilling our promise when we launched Steel Division 2. It will likely not be the last free one, though, rest assured!

Future Nemesis DLC will be PAID, of course, as they will also include new units, new infantry models, and maybe even new nations (with full voice acting and native swearing).

The first DLC, Nemesis: Battle of Sandomierz Bridgehead should release in September. In the meantime, starting this August, you’ll be presented with the first three pairs of Nemesis Divisions in three separate posts. After we have detailed them all, you’ll be able to pick your favorite in a community-wide voting contest before the month is through.

We can’t wait to see which ones you’ll choose!



[h2]Black Sunday History DLC[/h2]

We are still hard at work on the Black Sunday DLC. We hope to release it very soon, but we can’t give you an exact date yet!

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

Be sure to check out Steel Division 2’s History Pass. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.

[h2]Coming up next[/h2]

As always, we are keen to hear what you think! Help us make Steel Division 2 an even better game! Reach out to us via our
Steam forums and Eugen forums, or keep an eye out on our social channels (Facebook and Twitter). Looking for an online game? Check out the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!

What’s coming up next for Steel Division 2, VulcanHD's community Q&A



Hello commander!

On the 3rd of July, the ever-awesome VulcanHDGaming hosted a community Q&A with Eugen’s very own Alexis Le Dressay, Creative Director extraordinaire, and your favorite and all-knowing Lead Game Designer Matthieu "MadMat" Brevet.

In this livestream, we answered a host of questions put forward by you, the player. We talked about what’s coming up for Steel Division 2, and shone a light on a gaggle of popular requests such as new maps, new features, expanded modding tools, and whatnot!

Be sure to check out the YouTube video here.

We figured that maybe not all of you had the time to check out the video - hence today’s handy recap of all the upcoming good stuff coming to Steel Division 2.

[h3]Ongoing Steel Division 2 support[/h3]

One of the first things discussed was Eugen’s ongoing commitment to Steel Division 2. Yes, we are in it for the long haul. Rest assured, our current planning for the game looks ahead at least one to two years.

As you know, the game and its DLCs all take place in roughly the same timeframe (the summer of 1944). We still feel we have not explored all the different battles and campaigns set during this period, be it on the Eastern Front and or in other theaters of operation.

So, what can you expect?

  • We are planning to unveil more divisions. One idea is to release smaller sets of divisions, with the community to choose which set will come next.
  • We’ll keep patching and updating the game after the release of Steel Division 2: Black Sunday. There are several features and game elements that are currently in Eugen’s workshop (some of them we talked about in this roadmap here). For instance, we are taking a look at infantry weapons overhaul, new tank ranges, reconnaissance, etc.
  • Army General will get a cooperative mode. This mode is still being worked on. It will fit nicely with the recent free Army General Versus update which brought online 1v1 play.
  • We know you have been requesting this frequently. We are thinking about doing a Free Weekend in the future. However, we want to make sure the timing is right. For instance, the upcoming Steel Division 2: Black Sunday launch might give us an opportunity. Who knows?


On a final note: no Steel Division 3 is planned. We are sticking our guns to Steel Division 2 for now.

[h3]Maps, maps, maps[/h3]

A hot ticket was Eugen’s support for more maps, including urban maps, as well as a map editor. We did not include any new maps for the Black Sunday History DLC. Why not? We were very busy to add not just one but two massive new Army General campaigns instead!

Some other map-related tidbits:

  • Yes, we are working on releasing more maps in the future.
  • We are not planning to release any Normandy maps… though we are considering other new settings.
  • One thing we wanted to clear up was that yes, we are working on an urban map, but instead of a city map it is more of a suburban map. This new map (we talked about before) will be a test of sorts.
  • A map editor is indeed in the works, but this piece of software is a big undertaking for us. We are getting it ready, but it advances slowly, so an estimated time of arrival might be in six months or so.
  • The currently locked Finnish maps featured in The Fate of Finland expansion will be added to the Ranked roster for everyone to play.
  • We are not against reworking existing maps, such as moving around flag locations, but will take a look at the most unbalanced examples first.


[h3]Mods and more game options[/h3]

Moddable DLC divisions have been given a high priority, and this functionality is being tested, as we speak. However, one feature we are not working on is an Army General campaign editor.

During the Q&A, we also chatted about additional game and UI options. We can confirm:

  • We intend to add time limit options to the multiplayer lobby.
  • More Rules of Engagement options during a tactical battle are considered, such as APCR selection, infantry combat ranges, and more.
  • We are also thinking about expanding the Smart Orders feature.
  • Dedicated servers will be allowed.
  • To come back to a recurring theme: an updated matchmaking process for online battles will only be worth it if we see a substantial increase in the Steel Division 2 player base. Simply put: we can’t justify making any changes if there are not more players who will benefit from it. Our position has not changed in this regard.


[h3]Until next week![/h3]

Thanks again for VulcanHDGaming for hosting us. Do check out any of his many Let’s Plays or Steel Division 2 tournament videos. You won’t be disappointed!

Let us know what you think or how we can make Steel Division 2 an even better game! Do this on our
Steam forums and Eugen forums, or reach out through our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page.

See you on the battlefield, commander!

Black Sunday - New Camouflage Skins, Aces, New Units and Infantry Models



Hello commander!

We hope you are doing well. As you should know, our latest History DLC is Steel Division 2: Black Sunday. Here at Eugen, we are still busy dotting the i’s and crossing the t’s for this new expansion. We don’t have a release date for you - yet. We promise that “Black Sunday” is coming soon, though!

In the meantime, we’d like to take the opportunity to look at a variety of new features coming with “Black Sunday”, including the new Camouflage Skins, two new Aces, and lift the tip of the veil of several new units and models featured in the expansion.

[h3]New Camouflage Skins[/h3]

Steel Division 2: Black Sunday will deliver the last 15 of the 30 promised alternative Camouflage Skins. Much like the Aces detailed further below, you can select these new, historically accurate Camouflage Skin for a variety of vehicles, from fighter planes to tank destroyers. Which units will sport a fresh paint job?



Axis
  • Germany: a 1943 Kursk camouflage for the Panther D.
  • Germany: a new camouflage pattern for the StuG III G.
  • Germany: a Fw-190 F-8 with a II/Schlachtgeschwader 4’s Italian theater camouflage and markings.
  • Germany: a Hs-129 B-2/R-2 with a II/Schlachtgeschwader 2’s Tunisia/Sicily camouflage and markings.
  • Germany: a Panzer II Luchs with a special camouflage as found with a surviving example in the French Saumur Musée des Blindés tank museum.
  • Germany: a new skin for the Me-109 G-6/R-6 from III/Jagdgeschwader 3, as flown by the ace Alfred Surau (killed in February 1943).
  • Romania: a R-2(Czech Panzer 35(t)) with dedicated winter camouflage, as used by Romanian troops positioned near the Don river in November 1942 (the Battle of Stalingrad).
  • Romania: a R-35 featuring an official French army camouflage pattern as used by Romania at the beginning of World War II.
  • Romania: a camouflage pattern for the JRS-79B (an Italian SM.79 Sparviero built under license by Romania).


Allied
  • Soviet Union: a Spitfire Mk.VB in a Moscow air defense 1942 camouflage pattern.
  • Soviet Union: a Pe-2 featuring a 125th Guards Bomber Regiment’s camouflage skin and markings as encountered in 1943.
  • Soviet Union: a camouflage for the Yak-9T.
  • Soviet Union: a Matilda II with a two-tone 1942 camouflage.
  • Soviet Union: a SU-76i with a two-tone 1943 camouflage pattern.
  • Soviet Union: a SU-76M with a special camouflage as found with a surviving example in the British Bovington tank museum.




[h3]Two new Aces[/h3]

As with our previous History DLCs, ”Black Sunday” will also feature two new Aces, one for each side. These special gold-rimmed units are commanded by real-life war heroes and carry their own unique camouflage patterns. They don’t offer any gameplay advantage over their Steel Division 2’s vanilla versions, however. The new Aces are:

Lazar Munteanu, a Romanian tank buster ace, flying a Hs-129 B-2/R-2. This Ace can be found with the History DLC’s Romanian Div. 4 Munte. Munteanu was the commander of the Romanian Air Force’s 8th Assault Group, which was nicknamed “Asfalt” for the daring way its pilots would fly as close to the deck as possible in their attack runs. He completed over 160 combat missions, including against his former comrades-in-arms in the latter part of World War II after Romania joined the Allies in fighting Nazi-Germany. Munteanu survived the war.

Konstantin Dmitrievich Denisov, a fighter ace and Hero of the Soviet Union, Denisov was the commander of the Black Sea Fleet’s 7th Naval Fighter Regiment. Found with the 7-y Mekh. Korpus, this Ace’s warplane is a P-40N Kittyhawk. Denisov’s combat experience stretched all the way back to fighting against the Japanese in 1938 before becoming famous during the Crimea campaign and the Siege of Sevastopol in 1941-1942. He flew 536 missions, shooting down 13 planes with an additional 6 shared. Denisov likewise survived the war.

[h3]New units and models[/h3]

We mentioned this before, but our new DLC will feature several new infantry models, mostly found with the Romanian divisions. These models can be encountered as new regular infantry, cavalrymen (Rosiori), motorized infantry (Vanatori Moto), and the elite mountaineers (Vanatori de Munte). The Soviets get to play around with new elite VDV infantry models.

There are also several new units in the new expansion not found in the six new divisions but instead in the two Army General campaigns.



  • TACAM R-2 with the Div. 8 Cav. Mot., deployable as reinforcements during the Jassy campaign.
  • Tatra OA vz.30 with the Divizia de Garda, also found in the Jassy campaign.
  • T-80 found with 5th Guards Cavalry Corps, Jassy campaign. Not some kind of time travel trick, as this DLC’s T-80 is not the mighty Cold War version but a designation for an improved variant of the T-70. Phew… we dodged that bullet!
  • ...


[h3]More about Black Sunday[/h3]

In case you’ve forgotten: our new History DLC will feature two Army General campaigns, two new Aces, 15 new Camouflage skins, 150 new units, and much more exciting new stuff. Check out the previous articles where we talk about each new division in detail.



[h3]Steel Division 2’s History Pass[/h3]

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

The best way to get the “Black Sunday” expansion is to get your hands on the Steel Division 2’s History Pass. Getting it grants you access to all three History DLCs for Steel Division 2. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.

[h3]Let us know what you think![/h3]

We’d love to hear from you! Do this on our
Steam forums and Eugen forums, or reach out through our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page.

See you on the battlefield, commander!

Black Sunday DLC: Romanian Div. 4 Munte VS the Soviet 3-ya VDV



Hello there!

We hope you are doing well. Elite light infantry is the name of the game in today’s Steel Division 2: Black Sunday Versus post as we will be highlighting two hardened divisions, tempered by years of brutal Eastern Front warfare.

Keep on reading to find out more about how the Romanian mountaineers of Div. 4 Munte hold up against the Red Army’s airborne troops of the 3-ya VDV.

As both new Black Sunday divisions feature some seriously hardass soldiers, numerous squads of each battlegroup’s infantry forces will be able to count on the “Raider” trait. This allows them to fight behind enemy lines without suffering suppression penalties like regular troops.



[h3]Div. 4 Munte[/h3]

On the Romanian side, we have the expert mountaineers of the Div. 4 Munte (4th Mountain Division). As with many other armies during World War II, mountain troops were considered elite - even though this formation was the most junior of the four mountain divisions in the Romanian Army. Still better than your regular Romanian foot soldier, the Div. 4 Munte fought many battles on the Eastern Front, including the Crimean campaign, the Siege of Sevastopol, and in the Kuban bridgehead.

During the Jassy-Kishinev offensive, Div. 4 Munte was deployed in front of the Soviet foothold across the Dniester. Despite suffering heavy losses, the division was one of the few formations which held their ground, only retreating when ordered to do so. It didn’t get very far, though. Soon after, the mountaineers tried to break the encirclement of the German 306. Infanterie-Division, counter-attacking alongside an armored battlegroup of 13. Panzer against overwhelming odds. In the process, the Div. 4 Munte was annihilated by the advancing Red Army.

[h3]Div. 4 Munte’s main features[/h3]

With excellent infantry and good air support, the Div. 4 Munte is only able to deploy very light support in phase A. German reinforcements from 13. Panzerdivision beef up the selection of units from B onwards, giving the mountaineers a fighting chance to counter-attack the enemy.

  • The bulk of the division’s infantry is made up of a new unit, the specialized Vanatori de Munte mountaineers, featuring the Raider trait where possible. Regular infantry and even penal troops can also be fielded.
  • French R-35 light tanks can be deployed, while another new unit, the Vanatorul de Care R-35 tank destroyer variant, is also available. The latter is an indigenous design, mounting a 45mm Soviet AT gun in a redesigned turret on an R-35 chassis.
  • German armored units from 13. Panzer provide additional firepower but are only available from phase B. This includes Panzer IV and even the uncommon Flammpanzer B2(f) found in the Support tab.
  • Anti-tank forces are potent and can more than hold their own, with the division’s arsenal counting on PaK 97/38, PaK 38, and PaK 40, alongside the Vanatorul de Care R-35.
  • The Div. 4 Munte also fields a large variety of artillery, mostly light guns (75mm to 120mm). The self-propelled German Hummel and Wespe can be deployed in phase B.
  • New units can also be found guarding the skies above: Romanian-made IAR-81C fighter and fighter-bombers and the originally Polish PZL P.37 bombers. Players also have the ability to deploy JRS-79 bombers and recon Blenheims.




[h3]3-ya VDV[/h3]

Ah yes, the glorious Soviet paratroopers of the 3-ya VDV (3rd Guards Airborne Division) will strike fear in any enemy foolhardy enough to oppose them! These elite troops were never actually used in their intended airborne role, instead operating as light foot soldiers during the many battles of the Eastern Front, chiefly on the southern flank. Experiencing almost continuous combat since its inception in 1942, the 3-ya VDV fought in the Battle of the Demyansk Pocket, the Battle of Kursk, Battle of Kiev and in western Ukraine before participating in the Jassy-Kishinev operation.

During the offensive into Romania, the 3-ya VDV assaulted some of the most heavily defended Axis positions on the western flank. Reinforced with a tank brigade and a substantial amount of artillery and assault engineers, the earthbound paratroopers broke through the German-held lines, keeping up the advance and reaching as far as Ploiești before the end of the month. Later on, the formation took part in the Siege of Budapest and the Vienna Offensive, finally meeting British troops in central Austria at the close of World War II.

[h3]The 3-ya VDV’s main features[/h3]

Thanks to its do-or-die background, the 3-ya VDV has a very strong focus on close combat, while still counting on some decent artillery and air support.

  • In the same vein as the Romanian mountaineers, the bulk of the Soviet paratrooper infantry found in the 3-ya VDV receive the “Raider” trait. They feature lots of SMGs, some squads equipped in their entirety with the infamous PPSh, making them ideal units to get close up and “personal” with the enemy.
  • Its reconnaissance force is not one of the division’s strongest suits, with only light infantry and T-70 tanks deployable.
  • The Support, Tank, and Anti-Tank tabs are pretty standard. In the latter, SU-76M PT tank destroyers, as well as VZOD PTR tank hunter squads can be found.
  • A new unit is the WC.52 off-map artillery strike with 132mm smoke rockets. A massive curtain of smoke can be called in by this artillery observer, allowing the paratroopers to advance obscured and strike hard when the smokescreen lifts. It is the first off-map smoke loadout featured in Steel Division 2.
  • The artillery forces are pretty solid, with regular 76,2mm and 122mm howitzers, reinforced with B-4 203mm super-heavy guns and Katyusha rocket launchers.
  • While not cheap to deploy, IL-2 planes (in all varieties, including tank buster, rocket or napalm loadout) can be found in the Air tab, as well as IL-4 heavy bombers.




[h3]What to expect from Black Sunday[/h3]

The Steel Division 2: Black Sunday will feature six new divisions, two Army General campaigns, two new Aces, 15 new Camouflage skins, 150 new units, and much more exciting new stuff.

Today’s Versus post is the last in line for the new Steel Division 2: Black Sunday History DLC. If you haven’t, check out the previous articles where we take a good look at all the divisions featured in the new expansion.



[h3]Steel Division 2’s History Pass[/h3]

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

Check out the seriously cool Steel Division 2’s History Pass. Getting it grants you access to all three History DLCs for Steel Division 2. The History Pass includes the new “Black Sunday” expansion, as well as the The Fate of Finland expansion and The Death on the Vistula expansion.

Do let us know what you think. You can do this on our
Steam forums and Eugen forums, or reach out through our social channels (Facebook and Twitter). You can also join us on our Discord server or Reddit page.

See you on the battlefield, commander!