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Steel Division 2 - Rules of Engagement

Hello!

In our recent Road Map 2020 blog post we talked about an exciting new feature coming to Steel Division 2: Rules of Engagement.

Today, we’ll be taking a closer look at what this new mechanic actually entails.

Rules of Engagement will be made available to all Steel Division 2 players in the form of a free Reinforcement Pack. When? We don’t have an exact date yet but in the not too distant future!

What is it?

Rules of Engagement will make your commanding life much easier by giving your units more initiative on the battlefield, reducing the amount of micromanagement needed to control them.

Like the Smart Orders mechanic (detailed in this blog post), Rules of Engagement will have its own options panel which becomes active during a tactical battle. In this screen, you’ll be able to set the various behaviors all your units should follow on the battlefield.

Rules of Engagement will allow your units to do more on their own and adapt to changing conditions much more intelligently.



A bit of background

As you might know, we have been in creating RTS games for a long time, not only with our popular Wargame titles but also with R.U.S.E. (among other games). In the latter example, we set out to provide the units with more adaptive behavior beyond the default orders commonly found in the genre (move, fight, etc.). For example, in R.U.S.E., the standard travel order was a road travel order and the unit would automatically stop when spotting an enemy and then engage them.

In Steel Division and Wargame, the default orders are just that - very straight forward. If you click Move, and a unit spots an enemy while moving either off-road or on a paved track, it will not stop to engage. This gives players more control but is also more challenging because the level of micromanagement increases significantly.

When you think of it, these basic orders and commands don’t fit the high degree of realism we are trying to accomplish with Steel Division 2 - an authentic World War 2 game. We have also come to the conclusion that it didn’t make much sense to have a default move order that most of the experienced players ignored, as the far more efficient option would be to use Hunt instead.

Ultimately, it comes down to the fact that we want to allow for very high levels of micromanagement for our veteran Steel Division 2 players, but at the same time open up to first-comers and new players so that they can enjoy the game in a more relaxed manner.




How does it work?

In designing Rules of Engagement, we wanted to make sure it would work well in concert with the Smart Orders. You can see both mechanics as being partner-in-crime features, giving the player the flexibility to set their unit’s automatic behavior on the battlefield while decreasing the burden of complex micromanagement.

Please note that the feature is still in development, so some of the naming and orders might change.



Rules of Engagement orders

Advance: Hunt or normal Move. Makes sense, right?
Motorised Pathfind: Fast or Short. In this case, the road is to be used if it is calculated to be faster. Watch out, though. Fast can be dangerous because the algorithm that calculates the optimal route can sometimes make the units pass through contested places. Short makes the unit follow the shortest, straightest way: we don’t allow units to travel on any road.
On Foot Pathfind: Also known as walking. Cover or Short. Set the unit to either take cover whenever possible (while taking into account not to deviate too far from the original route). Or simply move straight ahead.
Idle: Sets the behavior when a unit is doing nothing. Either Nothing, Cover or Hold Position. The first speaks for itself. The second option allows a unit to find cover in a small radius of its current position. The third position will switch a unit’s stance to Smart Orders.
Shot on Target: In Steel Division 2, units automatically shoot at the maximum range (2 kilometers). This creates two “issues”: the unit is revealed, and the maximum range is a far cry from effective range, the point where you can actually do damage. This order toggles between Efficient (only shoot when a gun can penetrate an enemy unit’s armor) or Max Range, which is the default stance.

If you are a veteran Steel Division 2 player, the Rules of Engagement will be initially configured as a blank slate - you should not notice any difference. You can set your own unit’s behavior as you see fit.

If you are new to Steel Division 2 after the Rules of Engagement feature rolls out, it will be configured in a way that we feel is most appropriate to new players.

To make clear each unit’s action, we have added the option - as a small button in the new panel - to display all the current orders of each unit. Each order is represented by an arrow of a different color.

Conclusion

We want to know what you think about the Rules of Engagement. If there are any other orders or behaviors that would be of interest, we are more than happy to take it into consideration!

We actively listen to your feedback, be it in the Steam and Eugen forums and social channels (Facebook and Twitter). Don’t hesitate to leave us your thoughts.

See you on the battlefield, commander!

SteelDivision 2 - Roadmap

Hello, commander. Guess who’s back!

You might be wondering what the Eugen team has been up to these last couple of weeks, and we can tell you - quite a lot! In today’s post, we want to take some time to talk about the near future and all the cool things you can expect for Steel Division 2.

Trust us, there is some exciting news for you today. Read on!

What’s coming up

As you might know, behind the scenes, we are always hard at work at making Steel Division 2 a more kick-ass experience for all of you. Not only that, there is a ton of new features and content being created as we speak, not in the least our next History DLC.

But that’s not all. We can lift a veil on the Reinforcement Packs that are coming your way as well. Previous Packs contained new maps, or for instance, the Smart Order mechanic. The new ones will deliver even more goodies and enhanced gameplay. Like what?

Rules of Engagement

First off is the Rules of Engagement Reinforcement Pack. We’ll dive deeper into the finer details in a later blog post, but very much in the same vein as its partner mechanic, the Smart Orders, this new feature will enhance the way you can control your units while decreasing the amount of micromanagement.

Rules of Engagement work twofold: on the one hand, it allows you to set unit behavior, on the other, it introduces enhanced unit intelligence, allowing troops and vehicles to be more adaptive to threats and the environment.

Much like the Smart Orders, the Rules of Engagement will make it easier for new players and hardened veterans alike to control their units. Players will be able to interact with the Rules of Engagement through a new, dedicated screen in the tactical user interface.



Destruction Mode

Blowing things up and getting points for it has never been as much fun as it was with the Destruction mode found in our Wargame titles and Steel Division: Normandy. And yes, this fan-requested mode will make its glorious comeback in Steel Division 2 in one of our upcoming Reinforcement Packs.

Much like the version found in the original Wargame titles, Destruction mode grants a player points for - you guessed it - the destruction of enemy units, troops, planes, and vehicles. Every kill nets you points, while the number of flags you control determines the requisition points earned per minute.



When the points total runs out, you win (or lose) the game! Destroying a King Tiger 2 will really get to hurt your opponents right in their meow-meow!

Army General Multiplayer

Now, this is a big one and has been high on our list ever since we started working on the Army General campaigns: multiplayer integration. In one of our future Reinforcement Packs, we’ll introduce the option to play an Army General campaign with or against other human players. This will open up a completely new experience and make each of these dynamic strategic campaigns truly challenging and unique.



The new History DLC

We can’t say much about the upcoming DLC yet, apart from the fact that it will contain three new divisions each for the Axis and Allies, feature a massive new Army General campaign, and will bring new Historical Battles as well.

What, where, how long? Hold on to your seats, ready your keyboards, because before the year’s done, you’ll get to know all the juicy details of our new History DLC.

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

If you didn’t have it yet, be sure to grab yourself the History Pass for Steel Division 2. With it, you’ll get access to all the three History DLC’s planned for our game. All the DLC’s will be released in the 12 months after the official launch of Steel Division 2, and the first one, highlighting the battles in Poland during Operation Bagration, the very aptly named “Death on the Vistula”, is available now.

Conclusion

We care deeply about Steel Division 2 and you, the player. We couldn’t have made it so far without your fantastic support and feedback, and we’d like to keep it this way going forward.

One other thing we want to do is to communicate more often with our community - either through these posts or through our social media channels.

So, keep an eye out on our Steam and Eugen forums and social channels (Facebook and Twitter). You’ll hear from us soon!

Steel Division 2 - Modding Tools

Hello commander!

We have some exciting news to share with our players. Much requested by you, the community, we will be releasing a full set of modding tools for Steel Division 2 today! With these new tools, you’ll be able to modify, add or otherwise alter a host of different core features of our game: from vehicles to infantry weapons, divisions, sounds, skins and 3D models, and much more.

Let’s take a look at what to expect!

The new modding tools

The modding tools is a feature set asked for by you, the Steel Division 2 community, for some time. After releasing our game, our first goal was to improve the core experience of Steel Division 2, to make sure that both newcomers and veterans alike would love it from the moment they jumped in. As you know, it included new features such as the Smart Orders, the tutorials, new maps, new divisions and a whole slew of other interesting new mechanics. The results you have been able to play with since the release of our Death on the Vistula History DLC.

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

Modding tools have always been on our to-do list, and in the recent weeks and months, we have finally been able to devote the necessary attention and energy to make this extensive new feature set a reality.

What can you do?

A better question is: what can’t you do with these new tools? We have opened up the inner vaults of Steel Division 2 for you to play with. Together with the modding tools, we have also released an in-depth manual for you to use as a guide in creating new models and skins, files, tweaks, total conversions, you name it.

You can find the Modding Manual here.

The things you can change, upgrade, alter and modify in Steel Division 2:
  • Skins and Models. You can change existing skins and create new textures for your models. You can also alter existing Steel Division 2 3D models and their meshes. The famous Pink Panther is finally within reach!
  • User Interface. You can change and move around parts of the user interface, including the menus, loading screens, the tactical interface, the pre- and post-match screens.
  • Weapons and Units. You can modify all the existing statistical properties for all the weapons and units in the game, from nitty-gritty details such as the ROF of machine guns to the armor distribution of vehicles, the rotation speed of turrets, and more.
  • Divisions. Of course, you can also modify existing divisions and battlegroups, and add your own! Among other things, Activation Points for each category can be changed, as well as the individual costs for units.
  • Gameplay. Do you want Phase A to last 2 minutes? Or instead 30 minutes? You can change that! All the variables and settings involving a Steel Division 2 game can be tweaked.
  • AI. You can modify the AI settings and strategies. Updating existing profiles across various modes is possible, allowing you to create the most cunning of foes, for instance, in single-player Skirmish, online or Historical Battles.
  • Sounds. You can add your own sounds and music to Steel Division 2. You can also modify existing sounds. Get ready to hear some more oomph in your Flak 36 88 mm boom!

As you know, Eugen Systems is based in France. Our baguette language interpretation of English can be seen in the internal labels used in the modding tools. Don’t let our Frenglish discourage you from using them. We are always around to help (and explain what might have been lost in translation).



Conclusion

Steel Division 2 is a complex game with many different interconnected parts; it is something that we are very proud of having created. We know Steel Division 2 can be a hardcore game that is a challenge to master. We hope that with our new modding tools there will be an even wider breadth of complexity, of historical accuracy, of interesting new experimental game concepts - created by our players, for our players.

We can’t wait to see what our community will come up with.

Now, we need to get back in making Steel Division 2 an even better game. We can’t tell you exactly what, but lots of tasty, good things are cooking in Eugen’s kitchen. Keep an eye out on our Steam and Eugen forums and social channels (Facebook and Twitter).

See you on the battlefield, commander!

Daily Deal - Steel Division 2 franchise up to 40% Off

Today's Deal: Save up to 40% on Steel Division 2 franchise!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday 10/21 at 10AM Pacific Time

OUT NOW: Death on the Vistula DLC and tons of Free Contents!

The first DLC for Steel Division 2 - Death on the Vistula, is now available for download!

Taking place on the last days of Operation Bagration, Steel Division 2 - Death on the Vistula expands the original game with tons of new content in solo, coop and multiplayer, including a new massive Army General turn-based strategic campaign, 4 new Divisions, 200+ new units, 4 new historical battles and 2 exclusives aces! All the content of this gorgeous first DLC is detailed on this page!

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/
Download it now on this page or get the History Pass, which contains Death on the Vistula, as well as the two upcoming History DLC!



And that's not all! New free Reinforcement Packs, including 3 new tactical maps, the brand-new Smart Orders, and some new gorgeous soundtracks are also available now for everyone!

Last but not least, the game is now updated with the latest patch, featuring tutorials for Army General and Skirmish as well as dozens of fixes and balancing. Here's the complete patchlog:

Improvements
  • Added Tutorials for Army General and Skirmish.
  • Added Siedlce 1v1 to Quick play.
  • Improved performance on 5700XT cards.
  • Improved stability in the deck builder.
Fixes
  • Fixed aircraft's armory portrait.
  • Fixed specific bug while ordering an AA or armed vehicles to attack a unit.
  • Fixed a neverending machinegun sound.
  • Fixed a rare bug causing Stuka not droping its bombs during a nose dive.
  • Fixed a rare bug happening during an "attack" order, making some units hard to select.
Balancing
Generic
  • Rehauled MLRS's supply cost.
  • Rehauled MLRS's reload time.
  • Increased Artillery leader’s price from 20 to 30.
  • Decreased Supply truck's availability from 2 / 6 / 10 to 2 / 4 / 6
  • Moved Military Police’s unit from INFANTRY to SUPPORT.
  • Soviet LPO flamethrower renamed ROKS-3 ... since the LPo didn't saw service before 1953! All units including this name replaced it with ROKS.
  • Set all open-top tank destroyers to Good optics (see below which are concerned).
  • Set all enclosed tank destroyers to Normal optics (see below which are concerned).
  • Bombers and multirole aircrafts, after dropping their ordnance, will increase speed to match their unloaded versions.
  • Set all HMG's hit points at 6.
  • Increased all nation’s assault engineers squad’s explosive loadout from 2 to 3.
Allies
  • Decreased ANDRYUSHA's price from 150 to 135.
  • Increased OSNAZ SNAYPERI’s price from 25 to 30.
  • Decreased SNIPER’s price from 30 to 25.
  • Decreased SNAPEYRI SHANINA’s price from 30 to 25.
  • Decreased SNAYPERI’s price from 30 to 25.
  • Decreased KAZ. RAZVEDKA’s price from 35 to 30.
  • Increased OSNAZ SAPERI’s price from 20 to 25.
  • Decreased RAZVEDKA’s price from 35 to 30.
  • Decreased WC 52 DOUSHKA's price from 20 to 10.
  • Decrease KAZAKI's price from 25 to 20.
  • Decrease GVARDYIA's price from 25 to 20.
  • Decrease GVARDYIA (DP)'s price from 30 to 25.
  • Decrease STRELKI's price from 25 to 20.
  • Increase ZiS-3 (all nations)'s optics from Normal to Good.
  • Increase 61-K 37mm' (all nations)'s optics from Normal to Good.
  • Increase SU-76' (TD variants only)'s optics from Normal to Good.
  • Increase ISU-122's optics from Very Low to Normal.
  • Increase SU-85's optics from Very Low to Normal.
  • Decreased KAZ. RAZVEDKA’s price from 35 to 30.
  • Increased GVARDYIA’s RPG-43 ammunition from 3 to 4.
  • Increased STRELKI’s RPG-43 ammunition from 3 to 4.
  • Increased SAPERI KOMROTI’s Panzerfaust 60 ammunition from 2 to 3.
  • Increased TANKODESANTNIKI’s RDG Smoke ammunition from 2 to 3.
  • Switched Pe-2-83's type from Ground Attack to Heavy fighter
  • British 4,2-in. MORTAR's availability standardized with others of its kind.
  • 3rd Gds. Mech. - Switched Ace Averin (Su-76M) from Artillery to Anti-Tank category.
  • 3rd Gds. Mech. - Switched pack of Su-76M from Artillery to Su-76M (PT) Anti-Tank.
  • 3rd Gds. Mech. - Adjusted deck auto-fill.
  • 3rd US Armored - Decreased US CMD M5A1's availability from 3/5/7 to 2/4/6.
  • 3rd US Armored - Increased US M5A1's phase C availability from 22 to 24, to match that of the French 2e DB.
  • GM Tuyrin - Set SU-85's XP ratio on par with the (more generous) other Soviet divisions.


Axis
  • All Panzerfaust-armed variants of similar (non Panzerfaust-armed) units now cost the same price, they just come with a lower availablity.
  • All MG-42's price set at 30 (same as the MG-34, but with less availability & XP per card).
  • Decreased NEBELWERFER 42's price from 125 to 115.
  • Decreased MAULTIER-VIELFACHWERFER's (Unarmored) price from 120 to 100.
  • Increased R-VIELFACHWERFER's (Armored) price from 120 to 100.
  • Increased REIHENWERFER's price from 100 to 120.
  • Decreased JÄGER SCHARFSCHUTZE’s price from 30 to 25.
  • Decreased SNIPER SCOUTS’s price from 30 to 25.
  • Decreased SKI. SCHARFSCHUTZE’s price from 30 to 25.
  • Decreased SDKFZ. 251/10’s price from 30 to 20.
  • Decreased U304(f) PAK's price from 25 to 20.
  • Decreased SDKFZ. 251/7's price from 30 to 25.
  • Increased FÜSILIER (DP)’s price from 30 to 35.
  • Increased JÄGER SPÄHTRUPP’s price from 20 to 25.
  • Increased LVF CHASSEURS’s price from 25 to 30.
  • Increased SKI. SPÄHTRUPP’s price from 20 to 25.
  • Decreased SKI. FUSILIER’s price from 35 to 30.
  • Increased KOSAKEN’s price from 30 to 40.
  • Increased 28. Jäger’s IG 33’s availability from 2/4/- to 3/6-, on par with other divisions.
  • Increased PZ.JAGER 35(R)’s RoF from 10 to 15 rpm
  • Increased PAK 43’s RoF from 5 to 7 rpm
  • Increased BEGLEIT-GRENADIER’s price from 30 to 35.
  • Increased SCHÜTZEN’s HHL3 ammunition from 3 to 4.
  • Decreased JÄGER PION. FÜH.’s Panzerfaust 60 ammunition from 4 to 3.
  • Increased LVF GRENADIER’s HHL3 ammunition from 3 to 4.
  • Increased ÁRKÁSZTISZT’s Faustpatrone ammunition from 2 to 3.
  • Increased HUSZÁROK’s HHL3 ammunition from 3 to 4.
  • Increased Pak 36 37mm's optics from Normal to Good.
  • Increased Panzerjäger Gazelle's optics from Normal to Good.
  • Increased 36M 40mm' (all nations)'s optics from Normal to Good.
  • Increased Nashorn' (all nations)'s optics from Normal to Good.
  • Increased Jagdpanzer 38(t)'s optics from Very Low to Normal.
  • Increased Jagdpanzer IV's optics from Very Low to Normal.
  • Increased Jagdpanther's optics from Very Low to Normal.
  • Increased StuG III F's optics from Very Low to Normal.
  • 1. Lovas - Changed JAGDPANZER 38(t)'s availability from 3/6/9 to 4/8/-.
  • Korück 559 - Changed LVF MG-34's availability from 4/6/9 to 6//
  • Korück 559 - Set IG 290 (aka 52-P-353 76,2mm)'s XP ratio on par with the (more generous) Soviet divisions.


Have fun, commander!