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Men of Steel Gameplay Showcase #2

Hello commander,

We are back again with a meaty new DevBlog. Get ready for our second gameplay showcase of the upcoming Steel Division 2: Men of Steel expansion.

In today’s post, we’ll be detailing both the 1st Airborne Task Force and the 715. Infanterie-Division. This Axis and Allied battlegroup duo was first detailed in a Versus post, which you can find here. If you want to read more about the historical backgrounds of each division, be sure to check it out.

Note that the allocation of units and their make-up is not set in stone. These divisions and the others coming to Steel Division 2: Men of Steel are still being worked on as we speak.



[h2]1st Airborne Task Force[/h2]
Let’s begin with the 1st Airborne Task Force. What can you expect of these Allied paratroopers in Steel Division 2: Men of Steel?

While most of the division will be available from the start, some specific units will be Combat Phase locked. Historically, this represents the mechanized forces taking some time to contact the airborne troops after the amphibious landings during Operation Dragoon in Southern France in the summer of 1944.



Let’s check out 1st Airborne Task Force, category by category.

RECON
The reconnaissance category has a good amount of open slots, most of them being cheap. Furthermore, you’ll have plenty of options to choose from.
  • There are quite a variety of scouts on offer, the majority being infantry:
    • These include British AB SCOUTS, AB SNIPER and PATHFINDERS, identical to those found in the 6th Airborne Division. FFI SABOTEURS from the 1e Division Française Libre (featured in our fourth Nemesis: Storming Toulon mini-expansion) can also be found.
    • The new American AB SCOUTS and PATHFINDERS, as well as Canadian FORCEMEN SCOUTS. The latter are 7-man squads with the Commando trait, scoped rifle, and Willy Pete phosphorus grenades. Our new Ace Tommy Prince will be featured with this unit.
  • The sole reconnaissance vehicles available in Phase A are American JEEP .50 and French-captured FFI SIDE-CAR.
  • Deployable from Phase B are some heavier mechanized units as SCOUTS with a M20 transport, as well as M8 GREYHOUND.




INFANTRY
This category is pretty good, with numerous cheap slots and many options.
  • Get ready to play with British AB PARAS, AB PARAS (PIAT), AB ENGINEERS, and AB LEADERS, as well as French FFI MAQUISARDS and CMDT FFI.
    • Note that the British AB PARAS units have been reworked to better follow their actual TO&E. As such, they lose the Gammon bombs and 1x Sten in favor of a scoped Lee Enfield. Their price will change accordingly, which will also affect 6th Airborne upon the expansion’s release.
  • The American paratroopers drop in with lots of variety:
    • AB LEADER. A 5-man command squad with a mix of Thompson, M1 Carbine, Garand rifles, and smoke grenades.
    • AB RIFLES. Strong 12-man squads with 2x Thompson, 1x M1919A6 LMG, 9x Garand, and a Bazooka.
    • AB ENGINEER LEADER. A 5-man squad with Thompson and Garand, as well as TNT explosives.
    • AB ENGINEERS. An 11-man squad with Thompson SMGs, Garand, and Flamethrower.
    • GLIDER RIFLES. A 12-man squad with one Thompson, 10x Garand, and 1x BAR, plus Bazooka.
    • AB ASSAULT GROUP. This unit represents the small 509th PIB. They come as a 12-man assault squad with 5x Thompson, 6x Garand, 1x BAR, and Willy Pete grenades. Furthermore, they have an increased Veterancy level, plus the Shock trait.
    • AB DEMOLITION GROUP. A 12-man squad with 10x Carbine, 2x Garand, TNT, and smoke grenades. Historically, with only one platoon in the entire division, they come as a single card of three Combat Phase A-only Elite squads.
  • The Canadian-American 1st Special Service Force (the Devil’s Brigade) will find its way into the battlegroup as follows:
    • FORCEMEN LEADER. A 3-man Special Forces team with Carbines, Bazooka, and smoke grenades.
    • FORCEMEN. A 13-man veteran Special Forces squad with 3x Thompson, 8x Garand, 2x Johnson LMG (roughly equivalent to an FG-42), and TNT.
    • FORCEMEN (BAR). Another 13-man veteran Special Forces squad with 1x Grease Gun, 10x Garand, 2x BAR, and a Bazooka. This is the sole American Forcemen squad, all the others being Canadian.
    • Each FORCEMEN unit comes as a single card only and features the Commando trait.
  • Aside from the FFI already waiting for the 1st Airborne Task Force on the ground, the fighting forces of France are also represented by a single Combat Phase A and B-only card of CHASSEURS-PARAS. These are from the 1er Régiment de Chasseurs-Parachutistes and come as a 12-man squad with 2x Thompson, 3x Carbine, 6x Garand, and a M1919A6 LMG.
  • Finally, after having taken too much sun on the Riviera, arrive the RIFLES (late) and RIFLES LEADER in Combat Phase C.


TANK
The armored forces of the 1st Airborne Task Force are rather limited. Though cheap, you won’t have much to choose from.
  • Only one card of M5A1 (Stuart) from Combat Phase B onwards.
  • Only one card of M4A1 and CMD M4A1 in Combat Phase C only.


SUPPORT
A decent category with a good number of slots, not being too expensive. The units featured are all relatively light, however.
  • Plenty of HMG teams are at your disposal, from British AB VICKERS, French FFI MG-34, and American AB M1919 and AB M2HB teams.
  • Supply units are featured as the British AB JEEP SUPPLY in Combat Phase A and the American GMC SUPPLY (the latter only from Combat Phase B onwards).
  • Some fire support units can be deployed, including the British AB 2-INCH MORTAR in A and the American M4(105) from Combat Phase C.
  • Commander units include those deployable on foot or with a jeep in Combat Phase A or with the M20 armored car in C.


ANTI-TANK
You’ll only have a medium amount of slot availability in this category, with choices being rather restricted and light.
  • AB PIAT and AB BAZOOK teams.
  • All variants of 6-pdr and 57mm towed anti-tank guns, ranging with either APCR rounds (British airborne variant), without (U.S. paratrooper variant) and elite Fanatical (courtesy of the Japanese-American Nisei from the 442nd Infantry Regiment anti-tank company).
  • From Combat Phase B onwards, some additional M10A1 tank destroyers are available.


ANTI-AIR
Not one of the best categories for the 1st Airborne Task Force, with options few and far between.
  • There are no AA defenses in Combat Phase A - at all!
  • A single card of M16 AA in B.
  • Some BOFORS towed units can be deployed starting in Combat Phase C.


ARTILLERY
The division can count on some decent artillery units, but again, most of the choices are light.
  • A variety of different mortars are in play, from British British 3-inch, American 60mm, 81mm, and 107mm.
  • You’ll also get to deploy the Airborne (either British or American) M1 PACK HOWITZER.
  • And lastly, in Combat Phase C, the American M21 self-propelled mortar carrier.




AIR
The 1st Airborne Task Force can count on some pretty good air cover, with a sizable amount of affordable options. Commanders can choose between American & British Air Forces’ planes.
  • The Americans provide a good part of the air support, including:
    • the ground-pounding aircrafts with the B-26B-10-MA MAURAUDER and B-25J-25 MITCHELL in close air support and heavy bomber roles, respectively.
    • carrier-borne fighters (from the USS Tulagi) coming as the F-6F-5 HELLCAT in their U.S. Navy dark blue livery.
    • some recon capacity in the form of the unarmed F-5A (recon P-38).
    • a number of escort P-51, either P-51B-10-NA fighter and P-51D-5 fighter-bombers.
  • The British feature:
    • the SEAFIRE in fighter and recon roles.
    • the BEAUFIGHTER Mk. X in both AT and HE rocket payloads.


The 1st Airborne Task Force, like most paratrooper battlegroups, has the necessary tools to take the fight up close and personal, with a wide variety of infantry and recon forces. However, the division will fare less well across open terrain or in prolonged battles, especially against tanks. Not all is lost. In these cases, the battlegroup’s powerful air support can tip the tide of the battle in 1st Airborne Task Force’s favor.

[h2]715. Infanterie-Division[/h2]
Next up is the Axis 715. Infanterie-Division, active on the Italian front during the fighting for the Anzio beachhead. This particular battlegroup is Combat Phase locked. In Phase A, this represents the division's organic troops and attached forces used in the initial counter-attacks against the Allies at Anzio. And in Phase B, those fascist Italian reinforcements from Decima Mas and SS.



RECON
A good category with even-priced options and a large arsenal of units to choose from.
  • The standard complement of BMW, AUFKLÄRER and FUSILIERS.
  • Beute French Panhard 25mm armored cars as the SPW-204(f).
  • Veteran AUFKL.PANZER II F, the armored recon element from the STURMPANZER IV battalion.
  • And from Combat Phase B onwards, the RSI (Repubblica Sociale Italiana) veteran AS.42 20mm heavy jeep and DECIMA ESPLORATORI.


INFANTRY
The 715. Infanterie-Division can count on lots of infantry, which is no surprise for a battlegroup like this. Lots of choices, with quite a few new units.
  • We start off the list with the usual suspects, all command squads: PIONIER FÜHRER, GRENADIER FÜHRER, and PZ. GRENADIER FÜHRER.
  • Before moving to the new units:
    • The battlegroup’s core cadre of combat soldiers comes as GRENADIER (15W) and PIONIER (15W). The 15W stands for “15. Welle”, or the 15th recruitment wave. These recruits were all too sick, too old, or too scrawny for active service and were regrouped in static defense divisions. These squads carry the Disheartened trait for both the Grenadier and Pionier variants. We also ensured that the 3D models reflect these aged and sickly warriors!
    • Lw-JÄGER z.b.V. are Luftwaffe penal troops stationed on the Eastern Front before being hastily airlifted to counter the Anzio landings. That’s why they are equipped with Soviet-captured small arms. A 15-man squad fielding 4x MP-40, 10x SVT, and 1x MG-34 plus AT grenades … and the Fanatical trait.
    • To make up for its initial losses, the 715. Infanterie-Division amalgamated a Panzergrenadier regiment from general reserve, meaning motorized (truck-borne), not half-track infantry. This particular formation was organized according to the old 1941 TO&E, resulting in larger squads but lesser equipment. These units are brought in two distinct flavors, with the PZ.GRENADIER ’41 holding 12 men with 1x MP-40, 9x Kar rifles, and 2x MG-34 plus a Panzerfaust, while the PZ.GRENADIER ’41 (PzB) substitutes the latter with a Panzerbüsche 41 anti-tank rifle.
  • From Combat Phase B onwards, the Italians come to the rescue!
    • The SS-LEGIONARI make a comeback, having previously only been featured in the 17. SS-Panzergrenadier “Götz von Berlichingen” found in our Steel Division 2: Tribute to D-Day expansion.
    • The Decima Mas can be deployed in three versions, all entirely equipped with automatic weapons. All these squads are veterans with the Commando trait.
    • The DECIMA is an 8-man strong squad with 7x Beretta SMG, 1x MG-42, and AT grenades.
    • The DECIMA ARDITI is the same size but features 6x Beretta SMG, 2x Bredal 30 LMG, and a Panzerfaust.
    • The DECIMA CMDO is a 3-man command squad with 3x MP-40, Panzerfaust, smoke grenades, and radio.


TANK
A reasonable category with only a few slots, but quite affordable.
  • Armor at your disposal include veteran TIGER E, including FÜH. command version.
  • STUG III G plus FÜH. command variant.
  • The PANZER P40 737(i) in Combat Phase A only. This is the first domestically produced Italian “heavy” tank, the P26, which was captured by the Germans and immediately put into action at Anzio.


SUPPORT
The division can count on a good SUPPORT category, with lots of choices for a decent price.
  • This includes Disheartened MG-34 MG teams, as well as regular MG-42, IG.18 and IG.33 infantry guns, and 50mm mortars.
  • Plus BORGWARD IV and STURMPANZER IV assault vehicles.
  • From Phase B onwards, the Italians bring OBICE 65/13 and BRIXIA mortars.


ANTI-TANK
A medium amount of open slots and average prices can be found in this category.
  • Commanders get to deploy the usual PAK 38 and PAK 40 anti-tank guns, as well as PANZERSCHRECK teams and some MARDER III.
  • Heavy firepower is brought to bear by the ELEFANT tank destroyer. This company-sized formation was actually “missing” from the s. Panzerjäger-Abteilung 653i, which was attached to 20. Panzergrenadier (from our Nemesis: Lvov Offensive mini-expansion)!
  • And, as expected, the Italians bring their CANNONE 47/32 in Phase B! It’s the thought that counts…
ANTI-AIR
Not the best of categories, with only three open slots, quickly turning expensive.

  • The 715. Infanterie-Division barely had any organic anti-air forces, relying on a few units scrounged from neighboring formations or brought by reinforcements.
  • And all options are pretty light, as only the FLAK 20mm and 37mm, as well as the self-propelled SDKFZ. 7/1 20mm quad are deployable.


ARTILLERY
A good number of slots, average price, and a large amount of choice - including new ones - make this a solid category. The division had few artillery pieces of its own at the start, but during the Anzio fighting gained control over several independent artillery battalions.
  • The usual classic array of 81mm and 120mm mortars.
  • The “new” K.390(r) 122mm howitzer, which is a captured Soviet A-19 gun, turned into a more-than-decent AT gun. This unit is not new to Steel Division 2 but is making its first appearance as a German Beute weapon.
  • The s.FH 404 149mm, an Italian M19, already used as a Beute weapon.
  • MÖRSER 531(f) 220mm which are old WW1 French super-heavy artillery guns.
  • A few SDKFZ. 135/1 150mmm, a self-propelled 150mm gun on a Lorraine 37L chassis, courtesy of Major Becker’s workshop while stationed in France.
From Phase B onwards, the Italians bring their own guns.
  • The OBICE 75/27 75mm howitzer.
  • The new OBICE 105/32 105mm howitzer.




AIR
Nothing fancy up in the air for the 715. Infanterie-Division. Average slots and ditto prices.
  • RSI SM.79-II SPARVIERO bombers were among the first to attack the Allied fleet at Anzio, the Italians acting on their own initiative. These planes will be available from Phase A.
  • Further aircraft will be Luftwaffe, including JU-88 bombers and heavy recon, FW 190 fighters and fighter-bombers, DO-217 K-1 bombers and older BF-109 G-6 fighters.


The 715. Infanterie-Division is a versatile battlegroup, with a range of average troops backed up by excellent, heavy-hitting units across all categories. Still, care should be taken as some are time-locked, expensive, or available in small numbers.

[h2]Steel Division 2: Men of Steel Versus[/h2]
If you want to do some background reading on Steel Division 2: Men of Steel, be sure to check out our historical highlights, our so-called Versus DevBlogs.

Versus
  • The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Task Force receive their highlight in our Versus #1DevBlog.
  • The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
  • The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
  • The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.


Aces
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.

[h2]See you on the battlefield[/h2]
And we are done with the second Steel Division 2: Men of Steel showcase. We can’t wait to hear what you think!

Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander.

Men of Steel Gameplay Showcase #1

Hello, hello!

Strap in, commander - this DevBlog will be a meaty one! We are kicking off today’s post with an in-depth showcase of two upcoming divisions of the new Steel Division: Men of Steel expansion.

We will highlight all the units per category of the Allied 1st Special Service Brigade and the Axis Kampfgruppe von Tettau. These battlegroups were previously featured in the Steel Division 2: Men of Steel Versus, which you can find here. Yet, keep in mind that until Men of Steel is shipped, those are subjected to changes.

Let’s dig in!

[h2]1st Special Service Brigade[/h2]
First up on the list is the 1st Special Service Brigade, with its in-game arsenal inspired by D-Day and subsequent fighting in Normandy. Although the core of this battlegroup is, of course, made up of the British commandos, they only account for some forces available (or else, it would only be infantry, right?). As such, we have included several other historical formations from the same period, including:

  • Tanks from the 13th/18th Royal Hussars.
  • Support armor and vehicles from 79th Armoured Division “Hobart’s Funnies”.
  • AA units from the 80th Anti-Aircraft Brigade.
  • Additional commandos from the Naval Intelligence 30 Assault Unit.


The 1st Special Service Brigade will be a Combat Phase-locked one, meaning that not all units can be deployed from the start, with some only becoming available during the later phases.



Phase A will see:

  • All the “core” commandos of the 1st Special Service Brigade, as well as smaller Royal Navy attachments.
  • Royal Navy units, including Fleet Air Arm aircraft but excluding the 30 Assault Unit.
  • Amphibious units from the 13th/18th Royal Hussars, with the rest following in Phase B.
  • The most mobile units from the 80th Anti-Aircraft Brigade. Historically, these rushed to support the 6th Airborne Brigade alongside the commandos. The rest can be deployed from Phase B onwards.
  • The 30 Assault Unit and 79th Armoured Division will be available from Phase B.
  • Other, non-Fleet Air Arm, planes will only unlock from Phase B or C.

Let’s look at 1st Special Service Brigade’s arsenal in each of Steel Division 2’s categories.

Recon
An average category with a medium amount of slots, but not too pricey.

  • The Phase A choices for the battlegroup are nothing to write home about, with only regular SCOUTS (PIAT) and the Royal Navy’s lightly armed and armored MORRIS LRC.
  • Phase B introduces Ian Fleming’s (of Bond fame) ”Red Indians”), official designation 30 Assault Unit, a new unit. These are effective (and experienced) Royal Navy Intelligence commandos, coming in two variants: the RECON GROUP 30AU and FIELD TEAM 30AU. The former is a 5-man squad with radio and smoke grenades, as well as a Vickers K LMG; the latter is an 8-man assault group with a Bren LMG and the rest fielding a variety of SMGs (Sten, Lancaster, Thompson).
  • As a bonus, the 30 Assault Unit was considered to be one of the most motorized units… of the entire war. It had a greater vehicle-to-soldier ratio than many other formations, harking back to their wartime mission of speeding out, on the forward edge of the battle, to grab any and every document, high-value object, or secret technology as quickly as possible. We have reflected this in Steel Division 2: Men of Steel with the STAGHOUND recon armored car or the C15TA armored wheeled APC or jeeps as squad transports.




Infantry
This category is pretty good. However, the division doesn’t feature the full ten slots like other infantry-heavy battlegroups, as the 1st Special Service Brigade focuses more on elite, special forces. This means fewer slots, but with higher-quality units.

  • Phase A features a card each of a distinct flavor of commandos. These soldier units had a loose Table of Organisation and Equipment, often supplemented with extra weapons or other small arms “acquired” by more dubious means.
    • COMMANDO (N°3): a 13-man squad with 2x Sten SMGs, 8x Len Enfield rifles, and 2x Bren LMGs, but also a few older Boys anti-tank rifles.
    • COMMANDO (N°6): likewise a 13-man squad but this time with 2x Sten, 1x Bren, 1x scoped Lee Enfield, and 10x Garand semi-automatic rifles. This was a rare but not completely unheard of happening among British forces. In this case, the American small arms had been lent to the British for the Allied landings in Algeria but never given back!
    • COMMANDO (N°10): another 13-man squad, with 3x Sten and 9x Lee Enfield but having traded their Bren for 2x Vickers K LMGs. These are French commandos, but since they only account for two troops, this unit is restricted to Phase A and B.
    • COMMANDO (N°45): The Royal Marines commandos had a different organization, only featuring 11-man squads. They fielded 3x Sten, 7x Lee Enfields, 1x Bren, and 1x PIAT anti-tank weapon.
    • You might wonder about Commando (N°4). As we couldn’t find specific information on this group, we split it into smaller task-oriented assault groups: the 7-man COMMANDO DEMO. with Sten, Lee Enfield, Flamethrower and TNT, and the 7-man COMMANDO ASSAULT with Sten, Thompson plus Willy Pete phosphorus grenades.
    • Rounding out the list is the COMMANDO LEADER unit, a 4-man command squad with Sten, PIAT, and smoke grenades.
  • All the commando squads will carry the new Commando trait.

  • Phase B also brings a series of combat engineers which made up the 79th Armoured Division’s infantry.
    • Regular FIELD ENGINEERS.
    • Regular ENGINEER LEADER.
    • New ASSAULT ENGINEERS, a 12-man assault group squad with 10x Lee Enfield rifles, 1x Bren LMG, 1x Flamethrower and 1x PIAT.




Tank
The battlegroup features an average Tank category, with a medium number of slots and ditto prices.

  • In Phase A, players get only one card each of amphibious SHERMAN V DD (from the 13th/18th Royal Hussars) and experienced RM SHERMAN II (Royal Marines).
  • Phase B features the rest of the 13th/18th Royal Hussars, deploying one card each of SHERMAN V, SHERMAN V CMD and the long-awaited FIREFLY Vc. Now, at last in Steel Division 2, after Polish, Canadian, South African, and New Zealand, the British too, finally can have their hands on this potent and (British-designed) armored vehicle.


Support
A decent category in the 1st Special Service Brigade with many cheap slots.

  • There will be the classic assortment of COMMANDERS, 2-INCH MORTARS, VICKERS HMGs, etc.
  • Players will also be able to deploy CROCODILE and AVRE heavy support tanks, available from Phase B.


Anti-Tank Aie, not the strongest suit of this division, with this category only containing a minimal amount of choice and availability.

  • In real life, the only choices would have been small squads of PIAT man-portable anti-tank weapons.
  • To give the battlegroup a bit more punch, we added one card of M10 ACHILLES, from the 245 Battery RA, available from Phase B.


Anti-Air
A much more rounded category, with quite a few options, all being pretty cheap.

  • From Phase A onwards, you’ll get POLSTEN and BOFORS AA guns, truck mounted portee (being rushed by the commandos to 6th Airborne’s rescue).
  • Afterwards, many more units become available, including TRI-POLSTEN, BOFORS 40mm, and QF 3,7-inch 94mm AA guns, plus some CRUSADER self-propelled AA tanks.


Artillery
Not very balanced for 1st Special Service Brigade with only a medium amount of openings, with few, and pricey, choices.

  • Once again, we didn’t go for the real-life avenue as this would have netted only 3-INCH MORTARS.
  • We’ve added two Phase A-only cards, being very powerful off-map units, representing fleet support during D-Day:
    • MORRIS LRC OP (127mm), a Steel Division: Normandy 44 favorite makes its return, with this unit being an MRLS barge sporting a whooping 960 127mm rockets. Only one card of a single unit and only in the early stages of battle will be available, so use this firepower wisely!
    • A WILLYS OP (381mm), which is featured as one of the many Allied battleships’ naval guns lending their critical support to ground troops in Normandy. Can also only be deployed as a single unit.
  • Another “new” unit is the RM CENTAUR IV, available from Phase A. This is an existing Centaur IV from the 6th Airborne being refurbished from a direct fire support unit to a short-range self-propelled artillery unit with indirect fire capabilities (hence all the artillery correction markings on its turret). This change will also affect the 6th Airborne division upon Steel Division 2: Men of Steel’s release.


Air
A pretty decent category with many options, all being cheap.

  • All Phase A planes are brought to bear thanks to the Royal Navy’s Fleet Air Arm. These include:
    • Carrier-based HELLCAT I from the HMS Emperor, in a fighter-bomber role with a variety of different load-outs of bombs and rockets.
    • Carrier-based WILDCAT V from HMS Tracker, as fighters.
    • Several variants of SEAFIRE in recon and fighter roles.
  • From Phase B onwards, the new SPITFIRE Mk. XIV from the N°322 (Dutch) RAF Squadron, only one out of two squadrons equipped with this latest variant in June 1944. Faster and more agile, it should provide excellent air cover to the division. Although being RAF and sporting the British flag, the pilots were Dutch, and as such, this unit will feature new Dutch-voiced acknowledgments and dialogue.
  • And from Phase C, the new American P-61A-5 BLACK WIDOW becomes available. One of the first deployments of this particular type to France in the summer of 1944, this powerful twin-boom heavy fighter mounted four 20mm guns and carried LOTS of ammo. It is the perfect aircraft to bring down heavy bombers or strafe ground units!




The 1st Special Service Brigade is an elite infantry-focused battlegroup, with a rich variety of soldiers it can deploy on the battlefield. Armor, air, and other support units are also pretty decent, allowing this division to hold its own in offensive and defensive roles.

[h2]Kampfgruppe von Tettau[/h2]
We turn our attention to the Axis Kampfgruppe von Tettau, as seen during the Operation Market Garden. Much like the preceding British commandos, Kampfgruppe von Tettau will be a phase-locked division. This represents the succession of units added to the battlegroup during the Battle of Arnhem.

  • Phase A units represent the “first responders” of troops that were in close vicinity of the British drop zones to the west of Arnhem. These engaged the paratroopers in the opening 48 hours (September 17th and 18th).
  • Phase B units are those that find their origin in the rushed battalion and ad-hoc formations reinforcing Kampfgruppe von Tettau in the subsequent days (September 19th to the 22nd).
  • Phase C features mechanized units available after the conclusion of combat at the bridge of Arnhem, and the surrender of the 2 Para. These represent the newly bolstered Axis troops attacking the British 1st Airborne Division’s perimeter (September 23rd to the 25th).


Let’s look at Kampfgruppe von Tettau category by category.



Recon
A rather mediocre category with a limited amount of availability, pricey, and few choices.

  • Some BMW side-cars and KFz.4 vehicles in Phase A, as well as the local Dutch collaborationist (and new unit) SS-LANDSTORM AUFK., equipped with scavenged British Sten, Lee Enfield, and one MG-34.
  • From Phase B onwards, SCHARFSCHÜTZE can be deployed, reflecting how the Battle of Arnhem devolved more and more into street fighting in the city’s western suburbs.


Infantry
One of the battlegroup’s strongest categories, with maxed-out availability, all cheap, and lots of choices. Some units are better than others, with most of the units only available as a single card.

  • Infantry in Phase A comes from four different sources:
    • SS-WACHE. A new unit. These are former Dutch and Soviet concentration camp guards who are Disheartened and rather badly equipped with captured Bren, Sten, and Lee Enfield in paltry 6-man half squads. No secret these units are… subpar, but at least they are cheap and come plenty, with a veterancy restriction to the lowest level. There are two variants (either a Bren or an MG-34 LMG), plus a “command” version with the dubious honor of being the first Disheartened leaders. Go figure!
    • ERSATZ. A hotchpotch of second-line “non-combatant” combat soldiers such as clerks, drivers, cooks, etc. These form regular ERSATZTRUPPEN, as well as the new ERSATZ-PIONIER and ERSATZ-MG units (the latter to be found in the Support category).
    • SS-LANDSTORM. A new unit. These are Dutch SS recruits, organized as regular 9-man rifle squads, fielding captured British Sten SMGs, as well as old Dutch Army Geweer M.95 rifles (actually Mannlicher, known as G211(h) in German service) and a 6.3mm Vickers LMG (designation l.MG 100(h) in German). Though not Disheartened, they are restricted to the lowest veterancy level.




    • The last source of troops thrown into immediate combat came from Arnhem’s SS NCO School. Few, they were some of the best soldiers under von Tettau’s command. Highly motivated, all being Eastern Front veterans, they were well-equipped and led. In-game, they come in three versions: the new SS-JUNKER and SS-JUNKER (PzF) squads, the former brimming with MP-40s and MP-44s, and a l.MG-42; the latter fielding a few FG-42, two l.MG-42, rifles and Panzerfausts. Lastly, their instructors come as 12-man command squads, the new SS-AUSBILDER, deploying with SMGs, rifles, l.MG-42, and a Flamethrower! All these infantry squads come with an extra veterancy level (Veteran for troops, Elite for instructors), and the Shock trait.
  • In Phase B a bunch of new units become available:
    • FESTUNGS.
    • A new unit, FESTUNGS-GREN. FÜH. is a 12-man squad with Bergman SMG, Lebel, two l.MG-42 and a Panzerschreck.
    • SICHERUNGS.
    • KM INFANTERIE. These are the only units that are available in two cards.
    • KM FÜHRER.
    • SS-SCHUPO.
    • SS-SCHUPO FÜH.
  • In Phase C, the last reinforcements arrive, all restricted to the lowest veterancy level.
    • PZ.GRENADIER “HG” (PzF). These soldiers originate from a local “Hermann Göring” Panzerdivision training school. They are motorized but not in half-tracks. In real life, they would deploy to the Arnhem battlefield by bicycle!
    • A new unit, the BEGLEITTRUPPEN. The first German attempts to use (French Beute) armor against the paratroopers resulted in dismal failure by letting the vehicles advance down the Arnhem streets without infantry support. Von Tettau ordered the formation of dedicated soldier teams to work closely with the tanks and protect them at close range. These 6-man squads are entirely equipped with automatic weapons, from MP-40s and captured Sten and Bren guns, as well as Molotov cocktails. This unit features the new Tank Rider trait.
Tank
A mediocre category until Phase C. Several slots are moderately priced, but the biggest drawback is the total lack of units in Phase A.

  • In Phase B, only French-captured tanks can be used, including a card of PANZER 35R(f) and PANZER B2(f) FÜH.
  • Heavy tank support, at last, arrives in the final combat phase, thanks to one card each of KÖNIGSTIGER (P) and KÖNIGSTIGER (H).


Support Kampfgruppe von Tettau features a good Support category.

  • MG units are plentiful, from ERSATZ-MG, KM MG 08, Lw-s.MG 271(f), MG-37(t), and s.MG-42, deployable during various combat phases. Some carry the Disheartened trait and are only available as a single card.
  • Other support weapons include IG 290(r) and Flamethrower teams, as well as a FLAMMPZ. B2(f) available in Phase B.
  • Two cards of (very necessary) FELDGENDARMERIE and one card of FELDJÄGER to keep those Disheartened troops in line!
  • Commanders include a BEF.PANZER 35S(t).


Anti-Tank
An average category with a medium of slots and prices to match. All of the units are only available as a single card.

  • In Phase A, only light anti-tank guns can be deployed. These range from PANZERSCHRECK, PAK 184(r) 45mm, PAK 36 37mm, to a few PANZERJÄGER 35R(f).
  • From Phase B, more guns are available, such as PAK 40 75mm and even a handful of PAK 43 88mm.


Anti-Air
A decent category. A fair number of slots are available, all being relatively cheap.

  • As with the Anti-Tank category, only light guns can be deployed in Phase A. These are 20mm towed or truck-mounted, as well as a few 37mm guns. A few 20mm in a quad configuration on an SDKFZ. 7/1 are also featured.
  • Phase B sees heavier units, such as the FLAK M.31(r) 88mm (rebored captured Soviet 85mm AA guns) and FLAK M17/34(f) 75mm (captured French Schneider 75mm, without AP rounds).




Artillery
A decent artillery arsenal can be found in the battlegroup, but the open slots are limited. Quite a few light guns are available, with some rocket launchers providing additional firepower.

  • Lots of mortars, including captured French 60mm and 81mm pieces.
  • A single card of le.FH18M 105mm.
  • PANZERWERFER 150mm multiple rocket launcher, available in Phase A.
  • NEBELWERFER 42 300mm, but only deployable from Phase B.


Air
This close to Germany means that Kampfgruppe von Tettau can call on local Luftwaffe support. A good number of slots, all being evenly priced.

  • While heavy bombers might be scarce, the battlegroup can count on a reasonable amount of heavy fighters and fighter-bombers.
  • These include two new units, the latest Bf-109G-14 fighter and the heavy night fighter He 219 A-0 “Uhu”.




Kampfgruppe von Tettau is an infantry-centric battlegroup that slowly builds up its power. Several powerful units can be deployed in Phase C, and while it suffers in Phase A, it will have to hold ground with cheap units before counter-punching at the end of the battle, when the enemy tires.

[h2]Steel Division 2: Men of Steel Versus[/h2]
If you want to do some background reading on Steel Division 2: Men of Steel, be sure to check out our historical highlights, our so-called Versus DevBlogs.

Versus
  • The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Taskforce receive their highlight in our Versus #1DevBlog.
  • The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
  • The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
  • The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.


Aces
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.

[h2]See you soon[/h2]
That’s it for this detailed Steel Division 2: Men of Steel showcase. Let us know what you think!

Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander.

Work in Progress

Hello!

We hope all is well, commander. We’ll keep it brief in today’s round-up post, but many good things are coming to Steel Division 2, including the upcoming Steel Division 2: Men of Steel expansion.

So what are we working on?

[h2]Work in Progress[/h2]
Quite a few features are cooking in the Eugen’s kitchen. The following ones we are actively working on in Steel Division 2: Men of Steel.



Dialogue and Translations
We are recording the acknowledgments for the expansion, while some are already being done, such as the new U.S. and Canadian special forces dialogues. Others still need to go through the voice-acting pipeline.

As a matter of fact, we are checking suitable voice actors for French-Moroccan and “full” Moroccan (for Groupement Dody Montagnards and Goumiers troops specifically), as well as Dutch voice actors (both Axis Landstorm collaborators and Allied fighter pilots).



The following goes out to our players, but we need some help with Bulgarian dialogue due to the lack of a military-versed translator. We have a Bulgarian translation of the script, but we are looking for someone knowledgeable enough to proofread it. We want to ensure it’s 100% a-okay before we record it. If, by any chance, within the Steel Division 2 community, there is a Bulgarian native-speaker who would like to step up to give us a hand… the Eugen team would be most appreciative!

Models and Infantry
All the 3D models have been done and integrated (except for one unannounced unit, which we managed to add at the last minute). In the meantime, our artists are occupied with the painstaking job of reskinning all the existing models used by the Bulgaria battlegroup.





On top of this is another lengthy task: creating infantry profile pictures. This one is also ongoing, with much to be done still.

Traits
All the new Traits coming to Steel Division 2: Men of Steel are finished and being implemented as we speak. Traits will apply to all units, when and where applicable (so not only those brought new by the expansion).



The icons for Traits are also being completed, following the same format as those found in WARNO. A few of them are newly designed. This means there is more commonality, making it easier for players of either game to jump into the other title! The Traits themselves are being tested, fine-tuning their effects where needed (such as AoE range, optics values, etc.)



[h2]Action Against Hunger Charity Event[/h2]
Don’t forget, the Action Against Hunger charity event is happening this weekend! By playing Steel Division 2 and WARNO in a competitive setting, you’ll be able to support the funraise effort for the Action Against Hunger charity.



The charity tournament event will take place on the 27th and 28th of May. The first day, the 27th, will be dedicated to Steel Division 2, while the 28th of May will be all about WARNO.

You can sign up for the tournament by following this link: https://playsdl.com/tournament/4th-SDL-charity-tourney.

More information about the fundraising can be found by following this link:
https://actionfundraisers.funraise.org/fundraiser/sdl.

[h2]Steel Division 2: Men of Steel Versus[/h2]
If you want to do some background reading on Steel Division 2: Men of Steel, be sure to check out our historical highlights, our so-called Versus DevBlogs.

Versus
  • The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Taskforce receive their highlight in our Versus #1DevBlog.
  • The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
  • The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
  • The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.


Aces
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.

[h2]See you soon[/h2]
Let us know what you think!

Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander.

A Small Break

Hello, hello!

As a long bank holiday weekend has descended upon us - and the Eugen Systems offices - today’s DevBlog for Steel Division 2 will be brief.

Not to worry. We are hard at work on Steel Division 2: Men of Steel, and we will be able to show you new details and more information in the coming weeks. So, be sure to tune in with next week’s post!



Before we leave you, we also have a message from our dedicated Protosz asking us to spread the word about the upcoming Action Against Hunger charity community tournament.

[h2]Action Against Hunger Charity Event[/h2]
After a very successful 2022 edition, in which more than $2100 was raised, Action Against Hunger event is back in the same format. Once again, by playing both Steel Division 2 and WARNO in a competitive setting, you’ll be able to support the funraise effort for the Action Against Hunger charity.

The charity tournament event will take place on the 27th and 28th of May. The first day, the 27th, will be exclusively dedicated to Steel Division 2, while the 28th of May will be all about WARNO.



You can sign up for the tournament by following this link: https://playsdl.com/tournament/4th-SDL-charity-tourney.

More information about the fundraising can be found by following this link:
https://actionfundraisers.funraise.org/fundraiser/sdl.

We’ll be sharing more info leading up to the tournament. Please note that this event is not organized by Eugen but through the community. Much like previous editions, and other player initiatives, we wholeheartedly support the event. If you have any questions, please contact the organizers directly.

[h2]Steel Division 2: Men of Steel Versus[/h2]
If you want to do some background reading on Steel Division 2: Men of Steel, be sure to check out our historical highlights, our so-called Versus DevBlogs.

Versus
  • The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Taskforce receive their highlight in our Versus #1DevBlog.
  • The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
  • The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
  • The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.


Aces
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.

[h2]See you soon[/h2]
That’s it. Expect a bigger Steel Division 2 DevBlog next week!

Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander.

Men of Steel: New and Updated Traits

Hello, commander!

Ready for another peek at the next expansion, Steel Division 2: Men of Steel? Today is not a showcase of new models, but an expanded system directly affecting a host of units in-game: new and updated Traits.

Let’s dig in.

[h2]Traits[/h2]
We have come full circle. One feature of Steel Division 2 was how certain units would have specific Traits that would set them apart and provide bonuses (or drawbacks) on the battlefield. Little details like this dig not only into realistic (and historical) reasons but also influence the way you deploy and order your units around.

Over time, we expanded this list, but you might recognize the Disheartened trait, Radio, or the Tank Buster one. Some traits would just explain the innate abilities of a unit, while others would provide a specific function or characteristic, such as the experience boost of Leader unit or the Disciple trait (to keep those cowardly Disheartened units in line).

With the new Cold War cousin of Steel Division 2, WARNO, we took the Trait system a step further, to differentiate each unit and their role on the battlefield even more. Some of these Traits will find their way back into Steel Division 2: Men of Steel, together with several new ones.



Please note that the following list is not complete and final. We might change certain traits, add or remove unit types, or tweak their mechanics as we see fit.

[h2]Traits adapted[/h2]
We begin with traits that have already been introduced WARNO. These have all been adapted to World War II’s battle conditions in Steel Division 2.

SHOCK
This trait will be given to units dedicated and drilled for close combat. They are soldiers excelling in using SMGs, pistols, grenades, explosives, knives, and even entrenching tools if they have to. Units with the Shock trait will inflict more physical damage at very close range, meaning inside city blocks or in forests.



The following units will receive the Shock trait:

  • Almost all the current SMG squads, such as the Soviet Avtomatchiki, Tankodesantniki, U.S. Assault Groups, various German Stosstruppen, etc.
  • Assault engineers, such as German Sturmpioniers, Commonwealth Assault Pioneers, Soviet Shturmoviki.
  • Other units, although not equipped with SMGs or flame-throwing weapons, but still marked for an assault role. This includes Romanian Asalt squads. Formations famous for their hand-to-hand combat skills will also gain this trait, such as the Allied Gurkhas, Maoris, and Goumiers.


SECURITY
This particular trait will grant the Good recon optics to regular infantry units, but only when they are stationary. The Security trait is given to typical rear-area security forces whose mission was usually focused on patrolling in quieter sectors. As Steel Division 2 takes place during the summer and early autumn of 1944, this trait will mostly find its way to Axis security units forced to fight on the actual front line more often than not.



Units with the Securit trait:
  • German Sicherungs, Schupo, Schuma units.
  • Italian fascist RSI GNR units.
  • More to come.


TANK RIDERS
This trait can also be found in Steel Division 2 more modern cousin, WARNO, where it is known as IFV Infantry. Tank Riders works in pretty much the same way. As a so-called “mirror trait”, to be active, it requires both an infantry unit and vehicle to feature the trait AND stay close to each other. When this condition is met, both units will receive an extra “shield” boost against suppression.



In Steel Division 2, the trait will differentiate those units trained to fight in close cooperation with armor. This includes:

  • Soviet (and assimilated nations) Tankodesantniki, the most famous of mounted tank riders.
  • German Begleit units.
  • A new Western Allied unit, created specifically to use this trait. This is the Canadian Kangaroo Rifles unit from the 3rd Canadian Infantry Division. This large infantry unit will be the only one available to be transported by the Kangaroo armored personnel carrier. Both the unit and the transport will feature the Tank Rider trait.


[h2]New Traits[/h2]
The following traits have been newly created for Steel Division 2.

COMMANDO
The Commando trait will combine the Shock and Raider traits, but as the cherry on the cake, it will also include a “shield” bonus against suppression. This is much like the new Tank Riders trait, but without needing a vehicle. The Commando trait will only be gifted to a nation’s elite special forces. This ensures they are different enough from more regular paratroopers or light infantry.



A list of those units getting the Commando trait:
  • Of course, the various British Commando units will be the most obvious recipient.
  • German Brandenburger and MEK special forces.
  • American Rangers and O.S.S. troops.
  • Canadian-American Forcemen units (from the upcoming Devil’s Brigade of the 1st Airborne Task Force).
  • The Soviet OSNAZ unit.
  • Polish Cichociemni.
  • Fascist Italian RSI Decima Mas, part of the upcoming 715. Infanterie-Division.
  • The Finish Sissi unit.


ARTILLERY LEADER
This trait will apply to all existing artillery leader units. It will give artillery pieces the Radio trait when close by, even to those artillery pieces lack one. Artillery Leader will also gain more accuracy within their radio net, reducing suppression.



[h2]Steel Division 2: Men of Steel Versus[/h2]
If you want to do some background reading on Steel Division 2: Men of Steel, be sure to check out our historical highlights, our so-called Versus DevBlogs.

Versus
  • The Wehrmacht reservist of the 715. Infanterie-Division and the paratroopers of the Allied 1st Airborne Taskforce receive their highlight in our Versus #1 DevBlog.
  • The Allied commandos of the 1st Special Force Brigade against the Market Garden-active Axis Kampfgruppe von Tettau in Versus #2 DevBlog.
  • The Finish-Swedish Axis 17. Divisioona and the partisan-infused and mixed Allied Groupement Dody in the Versus #3 DevBlog.
  • The Axis-Hungarian armored 1. Páncélos Hadosztály and the Soviet-allied Bulgarian Bronirana Brigada get their spotlight in Versus #4 DevBlog.


Aces
And if you want to read more about the two new Aces - Allied Sergeant Tommy Prince and Hungarian tank commander Barnabás Kőszeghy - you’ll encounter in Steel Division 2: Men of Steel, look no further and check out this dedicated DevBlog here.

[h2]See you on the battlefield[/h2]
That’s it. We’ll be back with a Steel Division 2 new DevBlog soon!

Be sure to join the Steel Division 2 community on our Steam forums. The latest Steel Division 2 news can also be encountered on our Instagram.

Looking for an online game? Visit the Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield.