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AG Turda #2 Preview - Div. 9 Infanterie

Hello commander,

Hope you are well! In last week’s Battle of Turda DLC post, we let the Hungarian 2. Páncélos, or the 2nd Armored Division, take center stage. This week, it's high time to preview an Allied formation of our upcoming new DLC: the Romanian Divizia 9 Infanterie (or 9th Infantry Division).

Keep reading to find out more!

[h2]The Romanian 9th Infantry Division[/h2]
The Romanian Divizia 9 Infanterie was an old formation in the Romanian Army, almost as venerable as the modern Romanian state itself. It was formed in 1879, shortly after the independence of the Kingdom of Romania from the Ottoman Empire, as the “Divizia Activă Dobrogea” (or “Dobrogea’s Active Division”). The formation was headquartered in Constanța, where it was renamed the Divizia 9 Infanterie.

The formation experienced an illustrious career in combat, including World War I, where it won the honorific title “Mărășești” for the part it played in the last major battle between Germany and Romania in 1917. The outcome kept north-east Romanian free from Imperial German occupation until the end of the war.



[h2]On the Eastern Front[/h2]
Fast forward to World War II. The Divizia 9 Infanterie took part in Operation Barbarossa fighting with the Romanian Third Army in Ukraine and southern Russia. Advancing toward Odessa and Sevastapol, it was among the formations covering the flanks of the German Sixth Army attempting to capture Stalingrad. As the Red Army sprung its trap with the brilliant counter-stroke in Operation Uranus, encircling the Axis troops in the city, the Soviets punched through the weakly held frontlines manned mostly by Romanian forces.



The Divizia 9 Infanterie was situated in the northern sector. By chance, the Romanian formation was lucky enough not to be in the direct path of the Soviet juggernaut. The neighboring Romanian 7th Cavalry Division was not as fortunate, being cut in two by the offensive, the survivors joining the Divizia 9 Infanterie soldiers in a headlong retreat west in freezing conditions. In brutal weather, the Romanian formation was decimated.



[h2]Fighting for home[/h2]
Sent home to be refitted, the Divizia 9 Infanterie was posted on the Black Sea in 1943, in Dobrogea, as the Romanian military leadership feared a Soviet amphibious landing in the area. This would prove advantageous a year later. Once again, by chance, the formation was spared the same (almost in a rerun of Stalingrad) fate of the neighboring divisions, which were destroyed in the Iasi-Chișinău (Jassy-Kichinev) strategic offensive on the Romanian border.

By the time of the Soviet operation, the Divizia 9 Infanterie had ballooned in size, thanks to the amalgamation of the training battalions into its regiments. Typically, each division left several training battalions at home; they served as bare-boned skeleton formations, training up recruits before sending them off as replacements for field duty. In Divizia 9 Infanterie’s case, these training elements were almost full strength and well-trained. And they were not just raw recruits, with the whole formation retaining a strong cadre of Stalingrad veterans.



A direct result was that during Romanian’s switch from Axis to Allies, the Divizia 9 Infanterie could be considered one of the best and most powerful Romanian infantry divisions able to fight.

[h2]Destination Transylvania[/h2]
After the coup, the Divizia 9 Infanterie disarmed the local German troops. Having done this successfully, the division was entrained to Bucharest and in early September sent, along with the 8th Cavalry and Detasamentul Blindat "Gen. Niculescu" (Niculescu Armored Group), to Transylvania. This group of forces was known as the Corpul Motomecanizat (Motomechanized Corps).

The Detasamentul Blindat was the only armored unit the Romanian High Command could send to Transylvania. The core was made up of the Mechanized Training Center battalion, also known as the Armored Group “Jupiter,” hastily formed on August 24th. It contained recon groups equipped with German armored cars, a company of T-4 (Panzer IV), a company of Tas (StuG III G), and a force of the new TACAM R-2 tank destroyers. The ubiquitous (and excellent) Resita anti-tank guns were also featured. This group would fight the Hungarians until deep into November 1944.



The Corpul Motomecanizat met with the invading Hungarians north of Mediaş, stopping the assault in its tracks. After days of fighting, the Corps established a bridgehead across the Mureș river. Further combat saw the Divizia 9 Infanterie square up against German reinforcements, specifically the 8. SS-Kavalerie-Divison “Florian Geyer”.

Here, one of the bloodiest and most important battles of modern Romania occurred: the battle of Oarba de Mureș. Directed by their new Soviet “friends,” the Romanians were ordered to assault the well-entrenched Germans and Hungarians across clear terrain devoid of cover, up a steep hill in plain sight.



This bloody counter-offensive took over ten days, and despite the odds and lack of artillery or air support, the Romanians set a tentative foot on the crest, only to be repelled by immediate counter-attacks. Ultimately, it became a bloody stalemate, and the Divizia 9 Infanterie suffered the brunt of it. After pulling out the line at the end of September, it was rapidly brought back into the fighting in early October to support the second attempt at capturing Turda. Afterward, combat shifted to Hungary proper, and the Divizia 9 Infanterie was found fighting in Czechoslovakia when the war ended in 1945.

[h2]What to expect in-game?[/h2]
What can you expect of the oversized and well-trained Romanian Divizia 9 Infanterie in Steel Division 2?

  • Thanks to the “Jupiter” task force, the 9th Infantry Division has turned almost into a full-blown mechanized infantry division.
  • Its Recon tab includes a variety of light armored vehicles and cars, including German-made SdKfz. 222 and SdKfz. 250/9, as well as cavalry scouts.
  • There is a large amount of infantry on offer, with regular Infanterisiti and Vanatori Moto or the more basic Recruti squads.
  • Although an infantry division, the Tank category can count on several slots of either Panzer IV or StuG III G armor.
  • The Support tab is pretty standard, though Commanders can tour the battlefield with a classy Ford V8 Sedan, a Romanian license-built Traction-like command car.
  • The division’s Anti-Tank forces are well-supplied, including the brand-new TACAM R-2 tank destroyer, which is an up-armored and up-gunned cousin of the TACAM R-60 sporting a ZiS-3 instead of an F-22 gun. The Resita towed anti-tank gun can also be found.
  • A weak point is the formation’s AA, with only a few self-propelled twin Hotchkiss, German 20mm, and French 25mm pieces as its sole defense against enemy planes!
  • Artillery forces are rather lackluster, with a basic complement of mortars, from 60mm, 81mm to 120mm units. Additionally, 75mm and 100mm howitzers are also available in decent numbers - but nothing heavier.
  • Airforces are pretty strong and include the Romanian ace Dan Vizanti with his IAR-81C fighter plane.




[h2]A brief summary[/h2]
The latest DLC for Steel Division 2, The Battle of Turda, will contain:

  • One new Army General campaign centered on the Battle of Turda, Transylvania, pitting Axis Hungary versus Allied Romania.
  • Six new divisions.
    • Of which three will be Romanian, including the Divizia 9 Infanterie.
    • And two will be Hungarian, with one German. This includes the 2. Páncéloshadosztály (Hungarian 2nd Armored Division).
  • Mixed divisions, with units from various nations, such as Romanian-Soviet or Hungarian-German.
  • One or two new maps.
  • 2 Aces: the Hungarian tank commander Lieutenant Ervin Tarczay and Romanian fighter ace, Captain Dan Vizanti.


[h2]Au revoir and until next week![/h2]
That’s everything for this week. Next week, we’ll be back with another preview of the The Battle of Turda DLC.

Until then, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield.

AG Turda #1 Preview: 2. Páncéloshadosztály

Hello there!

As you know, we are working on our next Steel Division 2 DLC. We are going to highlight an often overlooked part of the Eastern Front - and two combatants not typically put in the spotlight.

The Battle of Turda was a hard-fought campaign pitting Axis Hungary against freshly Allied Romania, which saw heavy fighting in the Northern Transylvania region in September 1944.

In last week’s blog post, we summarized what you can expect with this new DLC. You won’t only get to play in a massive new Army General strategic campaign, but also several new divisions and two new Aces will be featured.

Today we will take a long look at our first Battle of Turda division. It might not come as a complete surprise, but let’s welcome to the stage the Hungarian 2nd Armored Division.

[h2]The Hungarian 2nd Armored Division[/h2]
The 2. Páncéloshadosztály (or in plain English, the 2nd Armored Division) was Axis Hungary’s best equipped and most powerful division by the summer of 1944. The formation was originally formed in October 1941 as part of the second stage (Huba II) of the Huba Army Expansion and Mobilization Plan. This plan was the main pre-war guideline for Hungary’s force expansion during World War II. The original structure - which was tweaked and influenced by events on the ground and the difficulty of equipping all units with heavy weaponry - foresaw a Hungarian Army in 1943 with 25 light infantry divisions, 2 armored divisions, 1 cavalry division, 2 mountain brigades, and more.

According to this plan, the 2nd Armored Division (or 2. Páncélos) was supposed to be combat-ready by early 1942. In reality, only the close cousin armored formation, the 1. Tábori Páncéloshadosztály (1st Field Armored Division), was deemed fit for the front (with obsolete tanks) by spring 1942. After the 1. Páncélos was shipped to the front, the 2. Páncélos receives its much-needed share of equipment and vehicles.



Even if the tanks arrived slowly, the motorization of its troops remained a serious problem for Hungary. Civilian trucks equipped the Hungarian Army in 1942-43, only to be lost during the Don retreat in 1943. The losses of Hungary’s motor pool during that time were over half of the total the country fielded. As a result, in early 1944, the 2. Páncélos much like other formations, was still missing the vital transports and trucks. Some units were even downgraded back to horses!

[h2]A fit fighting force[/h2]
Interestingly enough, the number of tanks was not the issue in the early war years of 2. Páncélos. This gave its crew plenty of opportunities to train; so much so, that the armor started to break down after too intense training use.

The prospects of Nazi Germany losing became increasingly clearer after 1943. Hungary started to think seriously about war coming to its frontiers. As such, the army kept its best divisions (2. Páncélos and 1. Lovas) close to home. In early 1944, the Hungarian leadership began secret negotiations with the Allies to seek a separate peace. However, Germany got wind, and in Operation Margarethe in March 1944, Hungary was swiftly occupied with the Hungarian government replaced by a puppet regime.

After this bloodless coup, the Hungarian's fresh fighting forces were dispatched to stem the tide of the incoming Red Army. As you know, 1. Lovas ended up in Belarus, during the Baranovichi scenario of Operation Bagration, featured in our Steel Division 2 base Army General campaign.

2. Páncélos’s fate was nearer to home. First, the armored division was assigned to the Hungarian First Army, and ordered into Galicia. It repelled Soviet counter-attacks before being pulled back into reserve, covering the retreat of other Hungarian troops. In a month of fighting, the 2. Páncélos had proven itself well. Its equipment, however, was completely obsolete. The formation received some second-hand German tanks, including a handful of Panthers and Tigers. One (reduced) battalion came to be fully regrouped with German war machines, while another battalion was brought up to full strength with Hungarian vehicles.



[h2]End of the war[/h2]
After the refit, and back in Hungary, the division, much like the rest of the country, prepared to defend their soil against the inevitable Soviet invasion. However, Romania’s change of sides changed the strategic calculation in one fell swoop. The Hungarian II. Corps was ordered into Romania, with 2. Páncélos spearheading the offensive. There were several objectives of the assault, but the offensive was in no small part fueled by Hungarian’s wish to (re)gain control over Romania’s Northern Transylvania region.

The 2. Páncélos division advanced deep into Romanian-held territory, but couldn’t break through the front completely. Failing to secure the Carpathian Mountains’ passes before the Red Army arrived, the Hungarian offensive stalled and turned into a drawn-out battle for the city of Turda on the Arieș river.



The 2. Páncélos battled and managed to stop a number of Romanian-Soviet counter-attacks. After several pauses in combat, the formation was relieved by the German 23. Panzer at the end of September. A mere shadow of its former self, the 2. Páncélos was decimated in the defensive actions near the Ipel River, in Hungary proper, in late December 1944, before ultimately surrendering to Soviet forces in Austria in April 1945.

[h2]What to expect in-game?[/h2]
All right: history lesson over. What can you expect of our 2. Páncélos, aka 2nd Armored Division in Steel Division 2?

- The defining feature of the division will be its large choice of tanks: from Hungarian Toldi II, Turan I and II, but also Panzer IV H. You will also encounter a single card each of Panther A (as well as Ervin Tarczay featured in a single Panther commander tank) and Tiger E. There are going to be plenty of cheap slots and choices, with the pick of the litter being Hungarian armored vehicles (and Germans, but less so).



- The division’s infantry will be Mot. Lovesz infantry, organized much more like a typical German squad. All squads have a machine gun, in many cases an MG-42, while others retain the Solothurn 31M but also field the Hungarian Bazooka, a 44.M rocket launcher. This latter weapon is a crossover between a bazooka and a Panzerschreck; technologically, it's closer to the former, with more armor penetration.



- Anti-tank guns include a mix of 97/38M old pieces, as well as the more modern PaK 40. It will also feature the StuG III G, used in this division as a tank destroyer.



- Another feature of the 2. Páncélos is the huge (unmatched by any other division during the war) number of self-propelled anti-air guns (SPAAGS), amounting to 40x Nimrod vehicles, not including towed Bofors and 80mm AA guns. That’s a serious amount of AA!

More details will come in the future.

[h2]A brief summary[/h2]
In case you missed it, The Battle of Turda DLC will feature:

  • One new Army General campaign centered on the Battle of Turda.
  • Six new divisions.
    • Of which three will be Romanian.
    • And two will be Hungarian, with one German.
  • Many of the above divisions will be mixed, with units from various nations, such as Romanian-Soviet or Hungarian-German.
  • One or two new maps.
  • 2 Aces,Hungarian tank commander Lieutenant Ervin Tarczay, and Romanian fighter ace, Captain Dan Vizanti.


[h2]Au revoir and until next week![/h2]
That’s all! We’ll be back next week with the first look at a new Allied division for the The Battle of Turda.

Until then, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you!

Army General Turda Summary

Hello commander!

We already shared the first historical tidbits of our new Army General the Battle of Turda. Today we’ll lift the tip of the veil even further - on all the gameplay content you can expect in this new Steel Division 2 DLC, including a highlight on two new Aces.

Keep reading to find out more.

[h2]A brief summary[/h2]
The Battle of Turda pits two nations at a cross-roads: Axis Hungary and Allied Romania. By the time of the events depicted in our Army General campaign, the two had been reluctant allies on the side of Nazi Germany for the duration of World War II. During the massive Red Army offensive into Romania proper, in August 1944, Romania under King Michael I switched teams. This created a period of chaos, with retreating Axis troops, Romanians fighting against former allies, and Soviets hurriedly gaining as much territory as possible.

Hungary and Romania had a complex relationship stemming from grievances over territory exchanges after World War I. In September 1944, Axis Hungary saw an opportunity to deliver a decisive blow, enter northwest Romania, gain valuable land, and establish a forward defensive line away from Hungary’s frontiers. When the armed forces of these two frenemies clashed near Turda, they were supported by their “big brothers,” Germany and the Soviet Union, but most of the fighting was done by the minor nations themselves.



[h2]What to expect?[/h2]
At Eugen, we love to shine a spotlight on the battles, armies, events, and campaigns easily overlooked in the history books. The Battle of Turda is one of those. So what can you expect of our new DLC?

  • One new Army General campaign centered on the Battle of Turda.
  • A whopping 6 new divisions (more details in the future).

    • Of which, 3 will be Romanian.
    • And 2 will be Hungarian, while 1 will be German.
  • Note that some of the above divisions will be mixed, with units from various nations, such as Romanian-Soviet or Hungarian-German.
  • One new map.
  • 2 Aces (read more about them below).

As you know, Romania is already in the game (listed under the Axis). With the Battle of Turda, we will “double” the Romanians as an Allied nation as well.



[h2]The Aces[/h2]
One thing we can do, is to provide more details on the two new Aces to be featured in the Battle of Turda DLC. Let’s welcome to the stage Hungarian tank commander Lieutenant Ervin Tarczay, and Romanian fighter ace, Captain Dan Vizanti.

[h2]Ervin Tarczay[/h2]
Our Hungarian tank commander was part of the Hungarian 2nd Armored Division, becoming the nation’s most prolific tank ace. During World War II, Ervin Tarczay gained plentiful experience in a Turan II tank, fighting the Red Army in Ukraine and on the frontier of the Carpathian Mountains. After transitioning to Tiger 1 E heavy tanks, his company ended up being equipped with Panter tanks. Using these, Tarczay overcame the first Romanian resistance when advancing from the Hungarian border towards Turda in early September.



During the course of the Battle of Turda, our Ace was fighting against ever-stiffening resistance, including reinforcing Red Army armored formations. Tarczay’s unit claimed a host of tanks and other vehicles before being surrounded at the end of October. Pushing through, he continued to fight in Hungary and near Vienna until being mortally wounded in the middle of March, 1945.
In Steel Division 2, he will be featured in his "231" Panther A command tank (see screenshot above).

[h2]Dan Vizanti[/h2]
The Romanian Dan Vizanti was the nation’s fourth top-scoring ace during World War II. He first distinguished himself on the Eastern Front, with multiple combat missions flown and kills confirmed from the very beginning of Operation Barbarossa. Having completed over 50 missions over the Soviet Union, Vizanti later defended Bucharest and the Ploesti oil fields against Allied strategic bombing attacks.



After the country’s switch, he continued flying, but this time against his former comrades-in-arms. At the end of World War II, he had accumulated 43 personal victories against Soviet, American & German pilots! Mostly ignored by his Romanian compatriots after the war, it took various decades before Vizanti was honored more prominently, including several French awards.
In Steel Division 2, we will feature him in a Romanian-made, Bambi-adorned IAR-81C fighter plane (see screenshot above).

[h2]Au revoir and until next week![/h2]
That’s it for this week.

Keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you on the battlefield, commander!

Voice acting

Hello commander!

After last week’s dive into history with our upcoming Army General campaign DLC, the Battle of Turda, pitting Axis Hungary versus Allied Romania, today we circle back to the soon-to-launch Nemesis: Raid on Drvar.

One of the final elements coming in hot in our new Nemesis DLC are the dialogue lines, or as we call them, acknows. We wanted to tell you more about how we handle this vital aspect of our sound design.

[h2]The first step: writing and translating[/h2]
The devil is in the detail. The Steel Division 2 experience and authenticity extends beyond graphics or core game mechanics. Such as? The soundscape, including the all-important dialogue.

We take great efforts in having the sound, from music to the explosions and the spoken word, be top-notch, realistic and immersive. That includes acknows. These are the short dialogue lines said by the various units in their original language.

Every unit in Steel Division 2 has a set of dialogue linked to an action, order, or battlefield event. If you click a unit, we hear the acknow. The voice can differ from nation to nation, division to division, and type (armor, infantry, artillery, etc.) and sub-category (anti-tank teams, anti-tank guns, or tank destroyers, for instance).


The vast majority of the lines are similar across languages and unit types. Think of a unit mentioning to the player that they are under attack. However, close to 10% of dialogue for a nation are unique and personal (movie quotes, singing a song, etc.).

The lines are initially written in English and then translated by professional translators into the language required. Before moving to the actual recording step, we have members of our community proofread and double-check the military jargon for accuracy. Yes, a slight disclaimer, we have learned this vital part the hard way (Danish Wargame fans know what we are talking about).

[h2]Second step: recording[/h2]
Now, the second stage: selecting the right actors. Voice acting is a tough job, make no mistake. It involves screaming (a lot), finding the “right” voice, emphasizing words and phrases in the perfect way. It’s one of those situations that when it works, it's the best thing ever and you never think twice, but if it doesn’t… the faults are rather obvious.



After the lines are written and translated, we look for freelance voice actors for our target nations. This involves a lot of “testing” of voice samples. Certain nations are much easier to check, as the pool of actors is larger (say American or British English, German, Russian). The more specialized the language or accent, the smaller the roster of actors, and more of a challenge it is to find the right one. Guess one? That’s right… Maori!

[h2]Putting some spirit into it[/h2]
After finding the right fit, we devise a plan of attack, reach out to the actor, and have them record a couple of sample lines following our precise guidelines. It involves a lot of “I’m under fire” or “I’m hit, arghhh.” We are looking for actors to punch it up and deliver some guts, allowing us to make it even more credible and realistic.



Of course, a key aspect is that the acknows are being said by soldiers and pilots on the frontline, not in a comfy recording studio. It needs to feel and sound natural, not bland and uninspired. Lots of our dialogue lines feature specific directions (“Under fire” can be expressed panicked, cool, distraught, etc.).

Some less-than-inspired recordings:

Give Them Hell Fire at will

And now some that speak volumes of the kind of voice acting we are looking for:

ITA BRZ

Nemesis: Raid on Drvar was a new challenge for us, as we worked with no less than three different languages: Serbian, Croatian and Bosnian. There are even some Slovenian lines too!

Chetnik Mars (plain) Chetnik Ne Pucajte! (plain)

[h2]The final step[/h2]
After the successful cajoling of our voice actors, and having the audio lines in our sound files, we need to spruce them up. The finishing touch is some effect magic. This will make the actors sound like they are in the open, or inside a button-down vehicle, or in a plane speaking through a radio. For instance, some of the Chetnik lines above after the audio treatment:

Chetnik Mars Chetnik Ne Pucajte!



[h2]Nemesis: Raid on Drvar coming soon[/h2]
We are still chipping away at Nemesis: Raid on Drvar! As mentioned previously, the awesome Strike Team is busy testing and checking all the hard work for bugs, issues, and other technical hazards.

You might have noticed that they are already streaming the new DLC, meaning that after implementing the missing acknowledgments detailed above, and some touch-up brush strokes, we’ll be ready to roll!

[h2]Au revoir and until next week![/h2]
Once again, we have to leave you be. As always, it won’t be for too long.

Keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you!

New AG campaign: Battle of Turda

Hello!

As teased in last week’s post, we are ready to lift the veil on our next Steel Division 2 DLC, a brand-spanking-new Army General campaign! This one is almost entirely focused on a series of clashes fought - uniquely - between two former allies: Axis Hungary and (recently turned) Allied Romania.

Let’s swing the camera to the southern flank of the Eastern Front and zoom in on The Battle of Turda, in northwestern Romania, also known as Transylvania. The time is September 1944, and the Romanians have only just changed sides, from Axis to Allies. The country is suffering a chaotic confluence of attacking and retreating forces of four different armies. The western frontier lies open; former “frenemy” Hungary sees a juicy opportunity...

[h2]A State of War[/h2]
War descended chaotically on Romania in August and September 1944. As we already depicted in our major expansion Steel Division 2: Black Sunday, Romania changed sides, from Axis to Allied, in a surprise move after the Red Army began their massive strategic pincer offensive from the north. Soon after, another minor Axis ally, Bulgaria, followed suit and joined the Soviet camp.



In one fell swoop, the whole southeastern flank of the Eastern Front burst open. Germany lost a large quantity of material and manpower. Many troops hurriedly tried to make their way towards Hungary and Axis-controlled territory, pursued by Soviet forces. It was a hot, confused mess, with many Romanian units being captured and marched off to POW camps, while others turned their guns on their former allies.

Further west, Hungary remained in the Axis camp, and they saw a direct opportunity to take advantage and inflict a damaging blow on their old nemesis, Romania. You see, Hungary and Romania had been very (very) reluctant allies under the thumb of Nazi Germany, having seen each other's territory change hands - specifically Transylvania - multiple times in the last few decades. Bad blood festers.



[h2]The Hungarians strike first[/h2]
In the first two weeks of September, Hungarian forces rushed into Romania’s mountainous South Carpathia in order to secure the vital mountain passes leading from the rest of Romania. There was a certain amount of enthusiasm by the Hungarian troops, eager to liberate part of, what they considered, to be Hungarian Transylvania.

The offensive would not only provide a critical lifeline to friendly, retreating Axis troops, but it would also block access to Soviet forces hot on their heels, and safeguard the Hungarian lands - for the time being. Along the way, the objectives were changed, with the Hungarians ultimately settling on establishing a more easily defensive line following the course of the Maros river. The main attacking Hungarian force was the Hungarian Second Army, including the 2nd Armored Division, the nation’s most powerful and best-equipped formation.

What few Romanian territorial and independent mountain battalions were in the region sprung into action in a rushed and desperate attempt to counter the Hungarians. Other Romanian forces, including what armored units left, joined the fight. Later on, Soviet reinforcements from the Second Ukrainian Front managed to provide critical battlefield support.



Unique to this battle is that the offensive was carried out almost completely by the minor allies themselves, at least in the early stages, with the Hungarians on the attack and the outgunned Romanians throwing up a hard-fought defense.

[h2]The Army General campaign[/h2]
The new Battle of Turda Army General campaign will focus on the first stages of the combat as they developed from September 5th to 15th, 1944. This includes the opening Hungarian offensive toward Turda and subsequent capture of the city. We then see the Romanian defensive efforts slow down, then stop the Hungarian attacks. Finally, we also experience the initial combined Romanian-Soviet counter-offensive on Turda.



Historically, this first Allied counter-attack was a failure, which led to a lull in the fighting after September 15th (hence why we’re stopping there). In real-life, afterward, the Romanian-Soviet forces renewed their attacks until the fighting near Turda died down later in the month, with Allied offensive efforts directed in other sectors. Ultimately, the Romanians managed to push out the Axis troops out of their country, and the fight for Hungary itself began in earnest in October 1944.

The Battle of Turda features a campaign with the combat being quite even between both sides, with the Hungarians having the edge at the start, while the Romanians build up their forces until powerful enough to counter-attack and overwhelm their opponent at the end. Both “parent” armies, Soviet and German, will reinforce their minor allies, though mostly in a supporting role.



[h2]Nemesis: Raid on Drvar[/h2]
Of course, we are still busy bees with Nemesis: Raid on Drvar. We are waiting for the last recordings of our voice actors. In the meantime: the new divisions are being tested by the Strike Team. They will be allowed to stream the content of this Steel Division 2 DLC by the end of this week!

[h2]Au revoir and until next week![/h2]
That’s it for now. We will provide more details on the actual troops, formations, and reinforcements you’ll have at your disposal in the Battle of Turda Army General campaign in the near future!

Until then, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively community!

See you on the battlefield, commander!