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Nemesis: Lvov Offensive Aces and New Details



Hello!

Good news everyone: we are getting very close to releasing Nemesis: Lvov Offensive! As such, we wanted to give you more behind-the-scenes details. You might be wondering when you can expect the second Nemesis DLC to launch for Steel Division 2.

We can confirm that Nemesis: Lvov Offensive will be made available on November 19th. You’ll be able to get it for €4.99 / $4.99. Sweet!

https://store.steampowered.com/app/1418230/Steel_Division_2__Nemesis_2__Lvov_Offensive/

[h2]Nemesis: Lvov Offensive Aces[/h2]

In case you’ve forgotten, Nemesis: Lvov Offensive will bring the 20. Panzergrenadier-Division and 10th Guards Tank Corps, featuring some exciting new units including the unique Bef. Tiger (P) and the mighty Elefant heavy tank destroyer for the Axis, while the Allies receive the T-34/85 Razvedka and captured T-5 Pantera.

Each battlegroup will also feature a new heroic Ace unit. As you know, these special units carry no additional gameplay stats or buffs compared to their vanilla counterparts. They are cosmetic upgrades featuring unique camouflage skins and gold-rimmed portraits.

[h3]Helmut Bruck[/h3]

First up is Helmut Bruck, a distinguished Luftwaffe pilot who flew over 900 separate combat missions. With the rank of Oberst (colonel), Bruck was the Kommodore (commander) of Schlachtgeschwader 77, a Stuka squadron, during the Lvov offensive.



Bruck was with the very same formation from the beginning of the war, flying the Ju-87 in a ground-support role in Poland and France, before being deployed in the Balkans and Crete. After Operation Barbarossa, Bruck spent the remaining war years on the Eastern Front. Rising within the ranks, our decorated Ace of the the 20. Panzergrenadier-Division survived the war with a grand total of 973 operational missions.
With Nemesis: Lvov Offensive you’ll find Helmut Bruck flying the Stuka Ju-87 D-5.



[h3]Alexander Pokryshkin[/h3]

The Allied Ace is Alexander Ivanovich Pokryshkin, thrice Hero of the Soviet Union and scourge of the Germans. Pokryshkin was the second-highest scoring Soviet ace and one of the most feared Allied fighter pilots.



Growing up poor, the tenacious Pokryshkin relentlessly pursued his dream of flying in the years leading up to the war. At the start of the Axis invasion of the Soviet Union, he was thrown into the action almost immediately, racking up kill after kill. Pokryshkin spent considerable time developing combat tactics and improving Soviet doctrine, as well as training new pilots. So great was his status that the mere fact of Pokryshkin's presence was effectively used by Soviet propaganda in a concerted effort to demoralize opposing Axis fliers.

With Nemesis: Lvov Offensive you’ll find Alexander Pokryshkin flying the P-39N-0 Kobra.



[h2]New changes to Nemesis: Lvov Offensive[/h2]

While we already talked about the new units coming to Nemesis: Lvov Offensive (see the list further below), we have found some time to add some updates to the upcoming Nemesis DLC:

[h3]New Soviet tank commander unit[/h3]

With the 10th Guards Corps, we are introducing the new T-34/85 KomBat commander variant. Until now, no Soviet commander unit was available in a tank configuration. This is because, unlike the Axis or the Western allies, we didn’t encounter a dedicated command tank variant while researching the Red Army.

However, thanks to a devoted member of our Strike Team, we learned that provisions were made for the T-34/85 obr. 44 to be fitted with additional radio sets - which in turn could transform it into a command variant.

We decided to add this unit to the game, retrofitting it not only to the 10th Guards Tank Corps’ roster but also to the 2nd Guards Tank Corps and the 29th Tank Corps.

[h3]Updated German tank commander unit[/h3]

The unique Bef.Tiger (P) was historically the dedicated command tank for the s.Panzerjäger-Abteilung 653, and as such, will not hold any other role within the 20. Panzergrenadier-Division battlegroup.

However, we also included a second command tank in the Support tab: the Bef. Panzer V/IV was a scratch-built variant - a Frankenstein tank using components of various other models. We have repurposed this unit and moved it to become a tank leader in the Tank tab, introducing a bit more variety in a category otherwise dominated by its StuG IV units.

[h3]Updated German prime movers[/h3]

The Muniwagen T-34(r) and Muniwagen Panzer III, which were used as armed prime movers, have been updated to a role more fitting to their name. They are now unarmed supply vehicles, replacing the Maultier Mun. unit in this battlegroup.

Want to know even more about Nemesis: Lvov Offensive? Check out:
  • The first reveal of Nemesis: Lvov Offensive detailing the context, history, and general overview of the two battlegroups in this blog post here.
  • Even more details, including highlights of new units, in this second super detailed post here.

[h2]Coming up next[/h2]

Our first Nemesis DLC is FREE and available now. Nemesis: Battle of Sandomierz Bridgehead features the 16. Panzerdivision versus the 97th Guards Rifle Division. Check it out!

https://store.steampowered.com/app/1405650/Steel_Division_2__Nemesis_1__Sandomierz/

We are always interested in hearing what you think. Drop us a line on our Steam forums and Eugen forums, or check our social channels (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield!

Steel Division 2 Community Update

Hey there!

With plenty of nice things cooking in Eugen’s kitchen, we decided that today’s post would be a good time to highlight some gameplay changes coming to Steel Division 2.

Informed by you, the community, we wanted to put a handle on the latest Steel Division 2 meta and address some of your recent concerns and suggestions.

Mind you, the following points have been talked about previously in the Community Q&A with Creative Director Alexis Le Dressay and Lead Game Designer Matthieu Brevet and hosted by the ever-awesome VulcanHDGaming.

[h2]The community speaks, we listen[/h2]

So, what’s in store for Steel Division 2? Let’s take a look at three key gameplay areas we want to update, including tank combat, reconnaissance mechanics, and massed infantry.

[h3]Tank combat[/h3]

We have read some players mentioning strange armored combat encounters with rather unexpected or unrealistic results, such as a T-70 trumping a Panther at extreme range. That’s why we are reworking some of the underlying gun penetration and range game mechanics.

First off, we will update the penetration mechanics to be closer to reality. In the current iteration, a tank has a slight chance of penetrating an opponent’s armor above the displayed penetration value. This was intended to represent the remote possibility of hitting a weak point in the enemy’s armor (a hatch, weld-line, etc.).

This new update to the penetration mechanics goes hand in hand with an overhaul of the Effective Shot stance, which becomes a RO&E you will be able to switch on or off individually per unit.



Second, the generic 2000m ranges will give way to more realistic and varied maximum ranges. Only our heavier tank and anti-tank guns (say 85mm and above) keep the ability to fire and hit at extreme range. Other guns will fire at shorter ranges, which depends on their caliber and type. With the above update, medium tanks need to close in on heavy tanks in order to engage them successfully.

You might think this sounds like a lopsided nerf but take into account that as the medium tank needs to get closer to its target, it will pack much more punch when it does fire (much more than attacking a target at extreme ranges).

[h3]Reconnaissance rework[/h3]

A recurring comment is that reconnaissance in Steel Division 2 feels lackluster. We want to change this.

We’ve been running some tests with the awesome members of the Strike Team and we have come up with a potential solution to make recon units more viable. Essentially, the larger a unit, the more visible it will be on the battlefield. Not only that: the more armor, the less vision it will have.



A fully enclosed armored vehicle won’t always be able to see at max range when left to its own devices. That’s when more nimble recon units come in to play, to act as spotters to your heavies, allowing them to fire at the enemy further away.

A small anti-tank gun hiding in a forest will see a tank coming from much further away. The same for lighter vehicles, such as recon armored cars, which in the updated reconnaissance system will find more use as flanking sneak attacks.

[h3]Mass infantry[/h3]

According to the community, the current meta is focused too heavily on massed infantry. With the Strike Team, we’ve been testing some buffs to machine guns (both as infantry weapons, including LMGs and HMGs, as well as vehicle-mounted guns).



When under fire from these weapons, attacking crowds of soldiers will be forced to duck their heads and seek cover more quickly. This should give machine guns and older light or medium tanks a second life on the battlefield, giving them a chance to be more effective at combatting a massed infantry assault.

[h2]Coming up next[/h2]

Our first Nemesis DLC is FREE and available now. Nemesis: Battle of Sandomierz Bridgehead features the 16. Panzerdivision versus the 97th Guards Rifle Division. Check it out!

Nemesis: Battle of Sandomierz Bridgehead

Besides - as you know - we are working hard to ship our next Nemesis DLC to you. You can read all about the latest details of Nemesis: Lvov Offensive in this in-depth post here.



We are also still testing the new urban map. We hope to share some news with you soon!

We are always interested in hearing what you think. Drop us a line on our Steam forums and Eugen forums, or check our social channels (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield!

Nemesis #2 "Lvov Offensive" Update



Hello commander,

In today’s post, we’ll be taking a good long look at how Nemesis: Lvov Offensive is coming along. This Nemesis DLC was the first one you voted on, and will deliver the 20. Panzergrenadier-Division and 10th Guards Tank Corps with some exciting new toys.

With the release of Nemesis: Lvov Offensive on the horizon (yes, not long now!), we wanted to take the opportunity to highlight the two battlegroups included in this Nemesis DLC, their gameplay strengths and weaknesses, as well as detailing the new units.

The divisions being still under work or test, some changes may be brought before the final version is released.

[h2]Nemesis: Lvov Offensive Revisited[/h2]

As you might remember, Nemesis: Lvov Offensive takes its cue from the Lvov-Sandomierz strategic operation, a campaign that ran south of Operation Bagration in July 1944. While less known, this offensive was equally successful for the Red Army. The Soviets launched two massive armored thrusts near Brody in western Ukraine, shattering Axis defensive lines and destroying numerous formations.

Facing the Soviet southern pincer was the 20. Panzergrenadier-Division supported by elements from the heavy tank destroyer battalion Schwere Panzerjäger-Abteilung 653. The two units only managed to save themselves from almost complete destruction by the skin of their teeth.

On the opposing side, the 10th Guards Tank Corps was found in the northern pincer, subordinate to the Soviet 4th Tank Army. Serving as the spearhead was the unusual 51st Independent Motorcycle Regiment, which featured a host of captured German equipment.

Let’s look at each battlegroup - and the new units - in detail.

[h3]20. Panzergrenadier-Division[/h3]

One of the Wehrmacht’s “fire brigades”, the veteran 20. Panzergrenadier was accustomed to being rushed into battle when most needed. Though depleted because of the constant fighting it found itself in, the battlegroup boasts a full-strength complement of recently arrived StuG IVs and Jagdpanzer IVs. The attached Schwere Panzerjäger-Abteilung 653 fields the most impressive - and unusual - units of this battlegroup.

What can you expect of the 20. Panzergrenadier?

  • A major drawback of the battlegroup is its Recon tab, with few available slots, old units, and a limited amount of choice.
  • The Infantry tab is below average in the number of slots but offsets this by offering good choices, including Stosstruppen and PzGrenadier equipped with Soviet DP-28.
  • The Tank category is rather average with only five slots, with not much choice - at least all the available units will be StuG IV.
  • Things get interesting with the Support tab, which features the unique Bef. Tiger (P) unit, as well as the Bef.Panzer V/IV as commander units. The Tiger (P) is special as it's the only one of its kind, being Porsche's ultimately unsuccessful design on the famous Tiger tank, noticeable for its forward-placed turret. The new Muniwagen are also featured in this category.
  • The Anti-Tank tab is properly stocked with options and choices. This includes the new Elefant heavy tank destroyer, the “other” use of already constructed hulls of the previously mentioned Porsche’s Tiger prototype as well as Jagdpanzer IV.
  • Anti-Air is another well-represented tab with more open slots than usual, including the unique Flakpanzer T-34(r) and Flakpanzer Panther.
  • The fire support provided by the Artillery category is rather standard in its scope and unit availability.
  • A standard Air tab can be found with this battlegroup, with the highlight being the Ace unit of Helmut Bruck flying a Ju-87D-5.




The 20. Panzergrenadier is powerful on the defense thanks to its strong anti-tank and anti-air forces, but lacks the recon and armored strength to serve as a true offensive battlegroup.

[h3]10th Guards Tank Corps[/h3]

An experienced division forged by the battles of Kursk and Bryansk, the 10-y Gv. Tank. Korpus (10th Guards Tank Corps) formed one of the spearheads at the start of the Lvov-Sandomierz Operation. The attached 51st Independent Motorcycle Regiment, with its captured German hardware, acted as the vanguard. As such, the battlegroup’s roster features half a dozen Tiger E (T-6 Tigr) and Panther A (T-5 Pantera) tanks.

What can you expect of the 10th Guards Tank Corps?

  • The battlegroup boasts an excellent Recon tab with lots of slots, relatively cheap units, and a solid amount of choices (Valentine tanks, SU-57, various infantry squads, and of course, the new T-34/85 Razvedka).
  • The Infantry tab is standard with the usual complement of Soviet infantry rifle squads.



  • The Tank tab is very good, with a large number of well-priced slots, including such units as the T-34/76 and T-34/85, plus one card each of the captured T-6 Tigr (Tiger E) and T-5 Pantera (Panther A).
  • The Support tab is, much like the Infantry category, pretty standard, but features several cards of SU-122.
  • The battlegroup lacks Anti-Tank units, with only a few choices, feeling the lack of the normally common 57mm ZiS-2 in particular.
  • The Anti-Air is one of the weakest categories with only limited options (37mm tracked guns and Gaz Maxim 4M).
  • A regular Artillery tab with a selection of mortars, 76,2mm guns, and multiple rocket launchers.
  • The Air tab is good enough to wrestle the control of the skies above and includes several planes equipped as tank busters.




The 10th Guards Tank Corps excels as an offensive battlegroup thanks to the recon troops and numerous tanks under its command. It can lose its footing when pressed hard in a defensive situation due to the formation’s lack of dedicated anti-air and anti-tank units.

[h2]Nemesis: Lvov Offensive’s new units and models[/h2]

To recap, the following new units and models can be found in Nemesis: Lvov Offensive:

  • Heavy tank destroyer Elefant.
  • Bef.Tiger (P) as a Commander unit.
  • Bef.Panzer V/IV as a Commander unit.
  • Flakpanzer T-34(r).
  • Flakpanzer Panther.
  • Muniwagen Panzer III.
  • T-34/85 Razvedka.
  • T-5 Pantera.




Next to the new models, the Nemesis: Lvov Offensive will also update some existing units. Specifically, we’ve updated the incorrect Panzer IV C model and Romanian Schneider 105mm M1936 howitzer.

[h2]And the other Nemesis DLC?[/h2]

Did you know that the first Nemesis DLC is FREE and available now. This is Nemesis: Battle of Sandomierz Bridgehead and contains the 16. Panzerdivision versus the 97th Guards Rifle Division.

https://store.steampowered.com/app/1405650/Steel_Division_2__Nemesis_1__Sandomierz/

Our third Nemesis DLC - Nemesis: Battle of Rimini is being tinkered with in the Eugen workshop as we speak. In the not-too-distant future, we should be able to give you an update on how things are progressing.

And apart from that? Let us say that we have plenty of exciting things planned. Keep your eyes peeled and ears to the ground.

[h2]Coming up next[/h2]

Drop us a line to let us know what you think. Do this through our Steam forums and Eugen forums, or check our social channels (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield!

Second Nemesis Community Vote Winner Reveal



Hello there!

The results are in! That’s right: we have an official winner for our second Nemesis community vote. Maestro, drumroll, please…

Having pulled ahead with a whopping [47,5%] of the vote, our newest Nemesis DLC winner is the Nemesis: Battle of Rimini. The runner-up is Nemesis: Raid on Drvar with [36,3%]. And in third place in this poll Nemesis: Battle of Montélimar with [16,1%].



Once again, thank you all for being good sports and trying your darndest to influence your fellow player in voting for your favorite Nemesis DLC. We’ve seen some true propagandists at work!

[h2]The winner is Nemesis: Battle of Rimini[/h2]

With Nemesis: Battle of Rimini being the winner of our second community vote (and third Nemesis DLC if you’ve been counting), you’ll get to play with two fascinating formations in the not-too-distant future. These battlegroups saw combat during Operation Olive the ultimately unsuccessful Allied offensive up the Adriatic coast in September 1944.

Let’s take another look at what Nemesis: Battle of Rimini brings again?

2nd New Zealand Division
  • Two brand spanking new nations rolled into one mighty composite Allied battlegroup: 2nd New Zealand Division with the 3rd Greek Mountain Brigade attached.
  • A host of unusual Allied hardware (British and American), as well as plenty of (looted) weaponry employed by the Kiwis. Interesting units include: Universal Carriers equipped with twin M1919 MMGs or M2HMG and M1919 MMG, German captured arms, Staghound Mk. II and Jalopied Stuart.
  • The Greeks will provide mountaineers (standard Commonwealth infantry with the Raider trait), as well as Spitfire Mk. V fighters and Martin Baltimore bombers. The latter is a new unit.
  • Further air support comes from the Desert Air Force, a multinational unit flying older (but reliable) Spitfires, Hurricanes, Kittyhawk, Baltimore, Beaufighters, and Bostons.




1. Fallschirmjäger-Division
  • The Fallschirmjäger division features fewer actual paratroopers due to the losses sustained in the Battle of Monte Cassino. They do have access to some salvaged Italian weaponry: SPA-38 trucks, Breda 20mm AA guns and Lince command car. The SPA-38 and Lince are new units.
  • Supporting troops from 162. (Turk.) Infanterie-Division (an Osttruppen formation) will also be deployable. They are entirely equipped with Soviet infantry individual weapons, as well as some Italian AT guns.
  • Limited, but heavy, armored support comes in the form of Tiger E, Nashorn, PaK 43 and Jagdpanzer IV.
  • The Luftwaffe flying top cover makes use of some captured Italian Re.2005 fighter planes, which are new to the game.




Read all about the Nemesis: Battle of Rimini in this detailed blog post.

[h3]What can you expect next?[/h3]

As with the first Nemesis DLC vote, our silver medal winners will get a fresh chance to be included in Steel Division 2. That’s right: Nemesis: Raid on Drvar will get another shot at a place in the sun in the future.

It does means that Nemesis: Battle of Montélimar was judged and found to be… lacking. Maybe we will resurrect the idea of featuring two battlegroups from Operation Dragoon in a different shape or format. For now, this third Nemesis DLC choice will be put back into the big ‘ol Eugen ideas fridge.

Making two new battlegroups takes time, especially when they feature new nations with the whole gamut of new voice lines that need to be recorded. That’s why we can’t give you an exact date of when to expect Nemesis: Battle of Rimini to be released.

The winner of the very first Nemesis DLC community vote, Nemesis: Lvov Offensive is getting closer to being finished. Keep an eye out, as we might be able to reveal more juicy details about this expansion soon.

[h2]A quick recap of the Nemesis DLC concept[/h2]

The first Nemesis DLC is FREE and available now. This is Nemesis: Battle of Sandomierz Bridgehead and contains the 16. Panzerdivision versus the 97th Guards Rifle Division.

Read more about Nemesis: Battle of Sandomierz Bridgehead here.

https://store.steampowered.com/app/1405650/Steel_Division_2__Nemesis_1__Sandomierz/

You should know by now, but if you haven’t, please read the following pointers about our new Nemesis DLC concept:

  • Each Nemesis DLC will bring two new divisions (one from each side) and might feature new units, new weapons, new models, and even new… nations. Except for the first one, all
    will be PAID.
  • Each Nemesis DLC focuses on a new historical Theater of Operations (think engagement or battle) that was relevant and set in the summer of 1944. This could be the Eastern Front, could be the Western Front, could even be other interesting… locales.
  • We will feature three distinct choices in each run or mini-season as you will. Right now, we have just concluded our second run.
  • You can vote which Nemesis DLC option should be released. The one with the most votes wins - and gets made as soon as possible. The runner-ups might be featured again in a future poll.
  • The winner of the very first Nemesis DLC community vote, Nemesis: Lvov Offensive is being worked on, as we speak.


[h2]Coming up next[/h2]

That’s it for now. We will be back next week, same time, same place.

As always, let us know what you think. Reach out to us via our Steam forums and Eugen forums, or check our social channels (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield!

SD2 Nemesis - DLC Run 2 Community Vote Now Open!



Hello commander!

Today is a good day! Why? We’ve got a ton of exciting stuff to tell you, so strap yourself in, sit back, relax, and enjoy the read.

As you might have guessed, today we will kick off our second Nemesis DLC vote. Continue reading to find out all the juicy details, including where to cast your ballot.

But first up...

[h2]Nemesis: Battle of Sandomierz Bridgehead out now![/h2]

That’s right. With a slight delay - we know - but our first Steel Division 2 Nemesis DLC is now available for free!

Nemesis: Battle of Sandomierz Bridgehead presents you with the 16. Panzerdivision and 97th Guards Rifle Division, with our latest expansion featuring the new and mighty Königstiger (H).

Available to all for free, the Nemesis: Battle of Sandomierz Bridgehead is the first in the Nemesis DLC series. Go and check it out!

https://store.steampowered.com/app/1405650/Steel_Division_2__Nemesis_1__Sandomierz/

[h2]Nemesis DLC Community Vote[/h2]

Now, to other matters at hand. The second Nemesis DLC community vote is now live. You can now cast your vote on which of the three Nemesis divisions we should release next.

You can find the Nemesis DLC voting page by following this link here.

Voting will close on Wednesday, October 13th at 1:30 PM (CEST) / 12:30 PM (BST) / 7:30 AM (EDT).

As before, you can vote multiple times, but only your LAST vote will count! Be respectful of the vote and your fellow player. No cheating, bullying, or insults will be tolerated.

In case you’ve forgotten what’s at stake, let’s give the three choices for the second run of the Nemesis DLC a quick once-over:

[h3]Nemesis: Battle of Rimini[/h3]

Our first option is Nemesis: Battle of Rimini, presenting two divisions from the Italian front set during Operation Olive, the Allied offensive on the Adriatic coast in mid-September 1944.



If Nemesis: Battle of Rimini is the winner of the vote, you get to play with:
  • Two new nations rolled into one composite Allied battlegroup: 2nd New Zealand Division with the 3rd Greek Mountain Brigade attached.
  • A host of unusual Allied hardware (British and American), as well as expedited (read looted) weapons and stores. Interesting units include: Universal Carriers equipped with twin M1919 MMGs or M2HMG and M1919 MMG, German captured arms, Lynx Scout Car and Jalopied Stuart.
  • The Axis will get the 1. Fallschirmjäger-Division with supporting troops from 162. (Turk.) Infanterie-Division, Tiger E, Nashorn and Jagdpanzer IV.


Read all about the Nemesis: Battle of Rimini in this detailed blog post.

[h3]Nemesis: Raid on Drvar[/h3]

The second choice is Nemesis: Raid on Drvar featuring two unusual battlegroups from an equally unique front: the partisan-infested Balkan theatre.



If Nemesis: Raid on Drvar is the winner, the following will become available:
  • Two new nations, found both with the Axis (the minor ally Croatia) and the Allied battlegroup (Yugoslav partisans).
  • For the Axis, a mixed battlegroup, Unternehmen Rösselsprung, featuring not only the fanatical SS-Fallschirmjäger-Bataillon 500, but also Brandenburg special forces and SS-Gebirgsjäger. Croatia brings its own infantry units: regular Kro. Legionäre, Domobran (Home Guard soldiers) and Ustashe auxiliaries.
  • The Allies get the unique partisan formation NOV - the the Yugoslav Liberation Army. NOV troops as a whole feature the Raider trait and can deploy a large variety of captured material, mostly Italian weaponry, even including some armor support.


Read all about the Nemesis: Raid on Drvar in this detailed blog post.

[h3]Nemesis: Battle of Montélimar[/h3]

Our third alternative is Nemesis: Battle of Montélimar, showcasing two divisions which squared off against each other in Southern France during Operation Dragoon.



If you choose Nemesis: Battle of Montélimar, you’ll see:
  • For the Axis, the 11. Panzerdivision, a reconstituted armored formation with a full complement of Panther A. This battlegroup is backed up by a wide assortment of older tanks scavenged from local depots, including Italian, French, and even captured American vehicles.
  • For the Allies, the ad hoc Task Force Butler with its aim to get to the objective as fast as possible. It features M8 Greyhounds, and a mix of M4 Sherman tank variants, as well as M5A1 Stuart light tanks. Lacking infantry, this battlegroup can count on the help of the local French resistance, including heavily armed OSS Operational Groups groups.


Read all about the Nemesis: Battle of Montélimar in this detailed blog post.

[h2]Tournament[/h2]

We also like to take today’s opportunity to highlight a super awesome community charity event kicking off this weekend: Steel Division 2’s first-ever fundraising tournament.

The fine folks of Steel Division 2 Boot Camp, with the assistance of SD League, have prepared a two-day spectacle intending to raise at least $500 for a charity dedicated to fighting hunger across the world.

At Eugen, we always support worthwhile community endeavors like these. That’s why we will contribute 500$ to the fundraising tournament.

Starting on Saturday the 10th of October and lasting until Sunday the 11th, the tournament will consist of a series of online battles, emulating the bravery and heroism of those who fought to stem the tides of suffering and destruction. All are invited to join - while donations are not required, they would be more than helpful.

Check out more details here, or find the sign-up page and donation pages here.

[h2]Coming up next[/h2]

That’s it for this week. There is only one last thing left for you to do: go forth and vote! Check in next week for the Nemesis DLC results!

Let us know what you think. Reach out to us via our Steam forums and Eugen forums, or check our social channels (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield, commander.