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Beta Addressing Oculus Issues


Hello, chefs!

After hearing reports of issues regarding Oculus users being unable to play the game after a recent software update, I took some time to investigate the cause of the issue and come up with a solution.

A new build has been pushed into the beta branch. This build will automatically detect if the SteamVR or Oculus software is running at launch, and then adjust for each SDK accordingly. The solution in place seems to work, but it still needs time to test for regressions and any other hardware-specific issues. Once I can verify the build is stable and works, I'll move it to the main branch so it'll be launched by default.

For now, you MUST opt-in to either this branch, or the Oculus branch, in order to play the game on the Oculus Rift.

To opt into the Oculus branch, right click on the game in your library, click "Properties," and then click on the BETAS tab. The Oculus branch is available without any password and will launch the native Oculus SDK version of the game.

To opt into the Beta branch, you must right click on the game and click on the "Properties" option. From there, navigate to the Betas tab. Enter this password into the box:

puppychefbeta

Finally, click on the "Check Code" box. This will unlock the beta channel for you. You can then opt into the beta branch from the drop-down menu on the Betas tab. Steam will then begin downloading the beta. If it does not, restart Steam and try again.

If you would like to help test, any and all help would be greatly appreciated. You can contact me directly to report any and all issues you may come across by using my website's contact form listed below:

https://www.theneptune.site/#contact

Once again: If you enjoy the game, I'd like to kindly ask that you consider leaving a review to tell others about your experience.

Thanks again for playing!