EA HOTFIX IV

Patch note for version v0.14.1024.1302
Today we release the fourth hotfix that fixes a number of errors that interfere with the normal functioning of the game. All balance edits will be included in the fifth hotfix, work on which is already in full swing.
After its release, all the studio’s forces will be thrown to the first content patch, the same one that we talked about in the Kickstarter update. The original plan remains unchanged: in December we plan to please you with an update that will reveal part of the main storyline and literally transform the game.
Thanks again for complaints and suggestions: it is your support, your comments and bug reports that help us to quickly fix errors and regularly release fixes. We study each message, so if something has not been fixed, this does not mean that we do not care: all changes will necessarily appear in the following patches. Please continue to send us bug reports, this is important!
The list of changes is below. But before reading it, we recommend that you familiarize yourself with this incredibly warm article in PC Gamer.
Here’s the list:
- Fixed the game build: starting with hotfix 5, all updates will become much more compact,
- Nashville, Residential Floor: patency on location, fixed,
- UI: fixed interface error when applying the Hacking skill and choosing a tool for hacking,
- UI: items equipped with a player are now marked with a special icon during barter,
- Magellan, Administrative Floor: patency on location fixed,
- Magellan, Residential Floor: fixed battery check in a discharged elevator,
- Magellan, Training Ground: patency on location was fixed,
- Magellan, Training Ground: fixed the use of a canister on the generator,
- Magellan Reactor Room: now you can’t bet on Rocker if you accused its owner of doping,
- Magellan, Lab Floor: the mechanics of treatment of Dr. Burdansky and the Medkom-72 apparatus fixed,
- Gunsmith's House: rewards added to ammo and food drawers,
- Gunsmith's House: the approach to the Vega machine gun has been fixed,
- Gunsmith's House: increased Heinrich Stolman character level,
- Nashville, Excavation Area: added ability to use the artifact during battle,
- Nashville, Offices: patency on location fixed, now you can sit on sofas,
- Nashville, Offices: added vignette illustrations (Aggressive infected),
- Nashville, Sewer: fixed updates to the quest “A series of strange events”,
- Global Map: the death of the protagonist fixed,
- Global Map: fixed display of the border of the Dome,
- Global Map: fixed loading of one of the desert locations,
- Nashville: removed the possibility of trading with the possessed,
- Fixed the ability to create an item, despite the lack of the necessary components,
- Random encounters: fixed behavior of enemies after loading a saved game,
- Random encounters: fixed dead engineer event ,
- Fixed reduced quantity of skill points given in a situation where the character receives a new level in a state of intoxication,
- "Detective" Quest: fixed issuing a reputation for helping Ide Grace.
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