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Encased News

THE DEVELOPER PLAYS

Hello Everyone,

Koch Media here! Today we have hacked into CRONUS’ mainframe to bring you the first edition of THE DEVELOPER PLAYS, an exclusive Stream featuring Koch’s very own Opal Cadman playing Patch 5 of Encased.

Our Stream will start at in half an hour at 3pm and last until 5pm CEST – let’s hope CRONUS doesn’t catch on to us sooner 😉

We have been anxiously following your response to the patch, as well as the narrowing down of the release date, and are very happy to have gotten such a positive reception!

Over the next few months, together with our friends at Dark Crystal Games and Black Tower Publishing, we hope to bring you more exciting news and insights, as we get closer and closer to the full release of Encased.

Thank you for sticking with us and we hope you enjoy the stream!

PRE-RELEASE ENCASED PATCH



This time we decided not to write a long text — just watch the attached video, where we talk about how the game has changed over the past few months:
https://www.youtube.com/watch?v=6uQnuLZigv8

For those who are curious about all the changes in the game, we have prepared a detailed list.

[h3]List of changes by category[/h3]
Locations
  • New locations in the southern part of the Dome
  • New location "Ash Forest"
  • New location “Chicken Corn Cafe”
  • New location "Coast"
  • New location "New Committee Outpost”
  • New arena for random encounters "Bunker”
  • New arena for random encounters "Sewers”
  • Optimized environment for locations
Random Encounters
  • Unlocked random encounters of the second story act
Craft
  • Updated item creation system
  • Items available for crafting are divided into categories
  • More crafting tables
  • New weapon upgrade system
  • Weapon enhancement system
  • Added ability to upgrade unique weapons
Crime System
  • Reworked the crime system
  • Evidence visualization added
  • Reworked the stealth system
  • Added timer visualization
  • NPCs can initiate an investigation
  • Merchants refuse to buy stolen goods
  • New crimes added: entering forbidden areas, grave robbing
  • NPCs react differently to the player's illegal actions. Fighters engage in combat, civilians call for help
  • Unlawful acts lead to reinforcements coming to a location from guards to military in servoshell armor
  • Killing everyone in the location causes necroids to appear
Story and Dialogues
  • Reworked playthrough for a character with low intelligence
  • Added books and journals to learn skills
Companions
  • Companion dialogues were expanded
  • Improved companion AI
  • Improved squad management system
  • Shared inventory for the player's squad
AI and Gameplay
  • Unprotected locations can be attacked by bandits
  • Opponents have properly configured stats, weapons, and auras
  • One time use items moved to the quick access panel
  • Fixed the progression of enemies' attributes and weapon powers.
  • Enemies are better at selecting position and targeting, using weapons, and using combat skills.
Role-Playing System
  • Fixed flaws in the skill system. The player can level up a skill up to 150 and get additional bonuses, which are added to the maximum value.
  • Added new skills
  • Fixed bugs in previously available skills
Other
  • Reworked sound effects
  • Minor visual fixes
  • Combat animations updated

Encased Development Update. The fifth Content Patch will be released on May 20.

Hello everyone, Dark Crystal Games is here again! It's time to tell you about the fifth major content update for Encased: A Sci-Fi Post-Apocalyptic RPG. You will discover an expanded world after a mysterious Incident destroyed our way of life, and reduced the all-powerful CRONUS Foundation to rubble. Get ready for new adventures, locations, quests and enemies!



For those who pefer watching over reading, you can find a video version of this announcement right here: https://www.youtube.com/watch?v=6uQnuLZigv8

Since the release of patch #4, we've continued to work hard. Encased is now very close to the final 1.0 release. We’ve been closely following your game reports and comments on our forums and social networks. With your help, we’ve compiled a list of everything that needs to be fixed. Thank you for your patience, and the awesome feedback!

We weren't planning on releasing a fifth patch, but we realized we needed this opportunity to sync up with the community, gather feedback, and issue a few last pre-release fixes. This will be the final update, patch #5. Encased is technically complete. Right now, we’re focusing on exhaustive testing and a last polishing pass.



The game can be played as a lone wolf or together with various interesting companions.
You can kill every living thing in every location, or not spill a drop of blood during the whole playthrough. You can not speak a word and skulk in the shadows, or make your way by persuading, intimidating and charming everyone you meet. There’s even a unique and fascinating play branch for an extremely low intelligence character. How your story plays out is 100% up to you!

Now that the picture is finally starting to take shape, we can see the fruits of our labor and are thrilled to be approaching the finish line. It's taken longer than we expected, but it's all about making the best game we possibly can.

We know you’re just as excited as we are to see the final version. Very soon, we’ll be able to reveal everything and announce the release date. For today, we present content patch #5.


New and reworked locations


We understand most of you have thoroughly explored all the available locations, and are hungry for new adventures. That's why this patch opens up additional territories under the Dome, including the mysterious south!

Once you complete the first act, Maelstrom retreats, revealing almost all of the main, final version locations. The City, the Phalanx base, the Carmine Heights colony, and the Fops junkyard will remain hidden, but they will of course be included in the 1.0 release in the not-too-distant future.



The locations you've already visited have also been seriously revamped. We're proud to tell you that with this patch, there are no placeholders or temporary solutions left in Encased. Our artists and game designers have completed every object under the Dome.

We’ve also invested a lot of time into optimization. The game is now much less demanding on hardware. Even players with low-spec machines will see a significant boost in performance, and the picture will become smoother.

For example, the Stone Forest – here, as with other locations, we redesigned the graphics, and optimized and stylized every bush and stone. We added new effects and points of interest.



Let's take a look at some of the new locations available in the fifth patch.

The Ash Forest is one of the least known areas under the Dome. Here you’ll have to contend with employees corrupted by Maelstrom. Did you think you were the only one lost in time and space during the mysterious Incident?



The roadside Chicken Corn Café is finally opening its doors! Here you’ll need to solve the mystery of its suddenly vanishing employees.

By the way, be sure to check out the menu. We've added lots of new foods.



The coast is a paradise among the wastelands. Rest by the water, relax in a small cabin, maybe do some fishing. Who knows what you might fetch up from the murky depths?



One can argue endlessly about who the true heirs of CRONUS are, but only the New Committee has the manpower and resources to build new outposts all over the Dome.




New and reworked game mechanics


By popular demand, the low intelligence playthrough returns!



Many of you uncovered this hidden path during gameplay. In the fourth patch, we temporarily removed it to polish and improve the dialogue and options!

Now this alternate playthrough is complete, with unique dialogues and character reactions from start to finish. Can you handle it? Don’t worry, you won’t have to think too hard about it.

New random encounters await you as well. In the fifth content patch, you step into the territory of the Second Act, where previously hidden encounters will be revealed. In addition, we've seriously expanded or redesigned existing ones. You’ll have additional dialogue options depending on your companions.

There are new arenas for combat encounters. For example, a destroyed bunker and sewers. And for every successfully completed random encounter, players will receive a valuable reward.




[h3]Updated craft system[/h3]

Crafting enthusiasts, please enjoy the updated item creation and new weapons upgrade systems. We’ve updated the interface, and divided items into convenient categories. In your selected workshop, you’ll see the entire range of available items for crafting. We also increased the number of workshops, so you don't have to search around for a convenient place to restock.



Some feedback we received indicated you want to do an entire run with your favorite firearm, so we created the weapons upgrade system. Now even the starting gun can defeat high-level enemies, provided you’ve installed the right upgrades. Even unique items, such as the psi-katana or your companions’ weapons, can be upgraded.




[h3]New companion dialogues[/h3]

By the way, your companions will have a lot more to say this go ‘round. Unless you’re a natural-born lone wolf, solo travel in the wastelands can get dangerous or boring, so the most colorful characters under the Dome will be there to keep you company.

In between bloody battles and dangerous adventures, try chatting with your companions. They will gossip about other heroes, and tell you more about their relationship with the factions of the Dome and their own past.


[h3]Reworked crime and stealth systems[/h3]

Different characters will have different reactions to illegal activity. For example, if you steal from an NPC, your target may discover evidence and launch their own investigation.

But taking advantage of the new visualization of evidence and timers will help you cover your tracks and avoid pursuit.



Keep in mind, it won’t be so easy to sell your ill-gotten loot. Shopkeepers won’t buy stolen goods. Items are considered stolen as long as an investigation is underway. If you get caught, they’ll be returned to the owner, and you will be punished.

We’ve also improved visualization and added new types of crimes, and specific reactions to them. Entering forbidden areas and looting graves are two new categories. If you persistently break the law, you eventually won't be able to buy or talk your way out of it. You’ll have to do time in the local prison. But with the right skills, you can get out of even this situation.

By the way, characters now react differently to your crimes or aggression. Some behave as before, responding to danger with their fists and weapons. Others will try to avoid combat by running away and calling for help. No longer will you have to fight an entire location at once. Careful elimination of patrols will allow you to silently neutralize enemies without raising the alarm.



Don't forget about the long-term consequences of your decisions, which are especially noticeable in the reputation system. If you kill everyone in a location, reinforcements will be dispatched to eliminate you. The more of these squads you kill, the more dangerous the next ones will be. It starts with a couple of guards, and ends with indestructible terminators in servoshell armor.

By the way, killing everyone in a location will lead to even more serious consequences. We’re not going to spoil it right now, but try returning to the scene of the crime after a week or so.

The Dome is a turbulent place. If you leave a resource-rich location for too long, it may be attacked by bandits. Defend the location or leave it to its fate? You decide!



We fixed the flaws in the skill system. Players can now increase a skill up to 150 and get additional bonuses, which are added to the maximum value.

We’ve also added new skills and fixed bugs. Opponents have proper attributes, weapons and auras. We also adjusted their stat progression and weapon power. Difficulty now proceeds in a smooth arc throughout.

Enemies are better at using their weapons and combat skills, selecting a position and targeting. Players will have to study their opponents’ weaknesses to succeed.

The new combat system needed a new look. We're sure you'll appreciate the additional animations. Now when your character is on fire, they really burn! When you apply kung fu, you’ll look like a martial arts master, and monster attacks have become much more deadly.



Your allies have also gotten smarter, and will avoid mines and anomalies on their own. In addition, we’ve added a more convenient squad management system. Now you can order your allies to run to a specified point, or hold a position.

Managing a group is easier thanks to a common inventory with a collective weight limit, convenient sorting of items, and the ability to drag consumable items and skills to the quick access panel.



We understand how seemingly insignificant details can affect the overall experience of the game and the world. The sounds of footsteps, dirt and dust ejected from under your boots, the sound of a shotgun being reloaded, snakes slithering through deserted locations… Our game designers, artists, and sound designers have been working tirelessly to improve the world under the Dome.



See you under the Dome!

New buildings and locations under the Dome



Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

This week we’ll see how the already familiar Junktown has changed, visit a new dangerous zone and talk about the latest invention.

New houses




The Junktown is one of the busiest places under the Dome, and it’s no wonder. The new Committee guarantees safety of the residents, the settlement has its own bar, prison, market, and even a research laboratory, which now and then gives jobs to daring adventurers.

Where’s work, there's money and it needs to be spent somewhere. So that the heroes of the Dome did not drink their lives away at the bar, the administration of the Junktown built and offered for sale new houses. There is a suitable offer for any purse.

Swamps




While traveling through the wasteland, our journalists stumbled upon a new swamp teeming with the most dangerous mutants. Remarkably, it hasn't existed yet just a week ago.

The Dome is changing very quickly, but we will try to keep you informed of all the changes.

New technologies




Speaking of changes, the energy pistol Pulsar got a new firing mode. Skilled shooter will now be able to hit several targets at once with a powerful beam that penetrates any armor. If you see it in battle — run, otherwise you risk repeating the fate of the poor employees from the recording.




Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog

Small steps of the Dome evolution



Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?

Employees, this week our cameras recorded changes in psionic abilities, the deadliest melee technique and new attack of the Forefather’s robots.

Psi-stasis




In the field tests of the new psi glove, the unbelievable happened. The ability already known to science has evolved, becoming more dangerous and much more spectacular. Previously, psi stasis was only a small circle over the head of the victim, but now it envelops the entire body, not allowing him to move freely. Even after several years, psionics never cease to amaze us.

Red Hot Stone




This week we were surprised not only by psi stasis, but also by the extremely intelligent robots of the Forefathers. The Phalanx soldier was unlucky enough to experience their new trick — a red hot stone. Luckily, he got away with some scratches and a minor scare.

Flurry of Punches




Four strikes in a second, and the poor Black Wing soldier didn't even have time to react. After watching the tape dozens of times, we realized that there's only one technique in the melee masters' arsenal that can do that — the Flurry of Punches. We hope you never have to experience it on yourselves.




Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog