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ENCASED — Patch 2: a number of bugfixes and the Horrors of the Dome



This October turned out very stressful – as we finished work on the latest patch and sat back to relax, a new one was on its way. This time we fixed many bugs and added a special event in honor of All Saints’ Day: the Barrens are now overrun with pumpkin-headed skeletons, and a special merchant was sighted in the City. But, first things first.

Special Event

Sylvia Halen, a promising scientist from the mysterious White Swan station, is on the hunt for the Cursed Seeds – the little-studied relics that can be obtained from the bodies of dead employees. Sylvia does not skimp on rewards: in addition to various chemicals, she will offer the player a unique artifact. The following awaits you in the Halloween event:

— Temporary redesign of old enemies (Skeletons),
— A new relic,
— Festive decor at various locations,
— A new piece of equipment – Pumpkin Helmet, which can be upgraded.

Make haste, as this event will end on November 8th. The special enemies will disappear, but Sylvia will remain in the City and become a regular merchant until exactly next Halloween. You can exchange seeds for rewards at any time.

If you don't want the Halloween DLC to launch and change the game, simply uninstall it. You can find the file in the folder where the game is installed. Here is the exact path to DLC: Encased\Encased_Data\StreamingAssets\DLC\Halloween.DLC

For everyone willing to see how the game has changed after the release of the new patch, we will host a stream with the developers. It will start on October 28 at 17:00 UTC (19:00 CEST, 12:00 CDT).



Fixes


[h2]Text and Dialogues[/h2]
  • Fixed dialogue with Theodor MacReady on Magellan
  • Fixed Brother Hugo Kelvin's dialogue
  • Fixed dialogue bugs while in Victoria's trailer
  • Fixed title of the note in the Campbell bunker
  • Fixed description of the Hunger sating effect for the Rat Roast item
  • Added new journal entries for My Story quest
  • Fixed typos in story dialogues: Aaron Melville, Sabal Singh, Henrietta Russo, Abbot

[h2]Quests[/h2]
  • Added a Picnic reputation gain in The Thing Most Precious quest
  • Added reputation gains for completing Carmine Heights, Phalanx and Fops quests
  • Added the ability to sell the money envelope that can be found in the safe during Time to Choose quest
  • Fixed inability to complete the Knights in The Junkyard quest by simply stunning enemies

[h2]UI[/h2]
  • Reworked displaying of enemies in the Fog of War
  • Added indication of the attack range when hovering over ability icons on the panel
  • Fixed displaying of Damage dealt to enemies in the Statistics section
  • Fixed displaying of fractional weight values
  • Improved over 140 icons
  • Added effects for unlocking abilities
  • Added indication of the number of points received for Hunger, Fatigue and Thirst
  • Added tooltips for equipment slots

[h2]Vignettes[/h2]
  • Added check for the Piloting skill to the car event in Concord
  • Fixed image in the Carmine Heights drone event

[h2]Balance[/h2]
  • Changed characteristics progression for NPCs, starting at level 30
  • Changed Influence and Intimidation checks in the bandits event at Roadside Picnic location

[h2]Bugs and Errors[/h2]
  • Fixed the possibility of multiple experience gains in the Mirror event
  • Fixed animation of lying on army bunks in the Magellan Station – Military Post location
  • Fixed disappearance of the survivor NPC in the Buried Man event
  • Fixed being able to use exploded doors through the tooltip

[h2]Locations[/h2]
  • Reworked the building in the Anomalous Swamp
  • Fixed lighting and added camera bounds at the Capsule Crash Site location
  • Reworked the supply room in the Sheriff's Office in Junktown
  • Fixed camera rotation and graphic artifacts on the Deserted Road location
  • Fixed movement of linked companions along the stairs to the lower section of the Sonora Storage Bunker location
  • Added traps, secrets and loot to the Deserted road location
  • Added camera bounds at The Shootout Site location

[h2]Usability[/h2]
  • Added highlighting to the valve in The City – Sewers location
  • Added the ability to speed up time during an enemy’s turn in combat

[h2]Graphics[/h2]
  • Fixed displaying of Johan Raysner's head
  • Added unique graphics for the Roach Queen
  • Added unique heads to Henrietta Russo, Abbot, Aaron Melville, Sabal Singh
  • Changed tier 2 Fop Armor

[h2]Items and Abilities[/h2]
  • Fixed working of the Practical Psychology ability
  • Changed working of the Servoshell: Emergency Leap ability
  • Fixed rate of Fatigue reduction for the Seashell relic

[h2]Gameplay[/h2]
  • Changed the Intimidation and Conviction checks in the dialogue with the priest at the Radioactive Graveyard location
  • Factional reputation is now awarded for repelling attacks on settlements
  • Fixed Atom Peyton’s radius of view
  • Added time skipping while studying documents at the Kaleidoscope location
  • Added Roach Queen enemy, adjusted abilities, characteristics and auras






Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

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The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

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Halloween under the Dome!



Employees: the Dome is once again in danger and it is far more terrifying than any anomaly. On 28 October, the dead will rise from their graves and hunt the living.

Fight the undead and gain cursed seeds for your victories. You can exchange these for a valuable artifact or useful equipment from a new merchant.



Survivors will receive a unique pumpkin helmet; it can be upgraded up to three levels, using the seeds of the dead and other resources.



To get some of the valuable prizes, you will have to meet the Halloween Merchant who is waiting for you in the heart of New Committee City. She sells not only the usual first aid kits and anti-radiation drugs, but also a new valuable artifact available for purchase only in exchange for cursed seeds.



By the way, the merchant will remain in the world under the Dome even after the Halloween event ends, so if you forget to sell the seeds before the end of the event, fear not. However, the skeletons WILL disappear from the game and you so will not be able to get new seeds once the event ends.

Also, to celebrate Halloween, we'll stream via Steam, showing off new content and trying to answer the most interesting questions. Stream will be held at 19:00 CEST on 28 October. See you there!




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
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:checklist: Twitter (game updates)
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:checklist: Youtube (trailers, livestreams and dev diaries)
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:checklist: Instagram (art and stories)


Dark Crystal Games

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:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
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Black Tower Publishing
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Encased roadmap!



Dear subscribers! The latest issue of the post-apocalyptic CRONUS Weekly is once again on your screens. Can anyone hear us?

This week, we’ll be telling players what they can expect in the coming months. Short for time? In that case, here's a little road map of the Encased train.



Halloween




Employees: the scariest day of the year, Halloween, is coming. The world of Encased won’t be spared either. Employees will soon have to fight - to the death - with horrible creatures straight from your nightmares.

Defeat new enemies and receive a unique currency, which can be exchanged for new equipment and artifacts from a special merchant. We'll tell and show you more next week.

New Year Update




New Year's Eve is the time for gifts and holiday festivities. Our team is also preparing a present for you. In December you can expect new random encounters on Ursula, as well as new content that’ll bring even more life under the Dome.

We're also always listening to what players want. Tell us what you'd like to see in the upcoming updates! We'll choose the most popular wishes and try to add them.

Patch 2




Much of the second patch is still under the veil of secrecy, but we can tell you about some things now. In the second patch there will be a new game mode: Arena. There you will be able to hone your combat skills, try new weapons, team combinations and different builds.

More information will be revealed closer to the patch release. We hope you’ll enjoy it :)




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog

ENCASED — PATCH 1



Version number: 1.1.1013.1238

As you probably already noticed, the work on Patch 1 took a little delay, but there are objective reasons for this – there really are a lot of changes and improvements. In addition to fixing the voiceover, incorrect descriptions, bugs and typos, we focused on improving the user experience: a lot of changes were made to the game interface, balance, mechanics and, of course, optimizations – now the game runs faster and a little more stable. This is partly attributable to you, Dear Players, as many errors in the game have been fixed thanks to your bug reports.

We also listen closely to the suggestions you offer across our social networks. Thank you for your words of support and well-reasoned criticism. And above all, thank you for staying with us – it matters a lot to us.

Warning: fix descriptions may contain plot spoilers!

Localization and Voiceover
  • Fixed the sound for reading books
  • Fixed voiceover for Sister Beatrice Catcher
  • Fixed voiceover for Petra Willard
  • Fixed cries of Afflicted employees at the First Settlers' Camp
  • Improved MOBIOS sounds
  • Added sounds to control panels and vending machines in Carmine Heights
  • Fixed hyena footsteps sounds
  • Fixed necroid footsteps sounds
  • Fixed interruption of dialogue voiceover shortly before the end of playback
Text and Dialogues
  • Added low intelligence dialogue with Potanin at Carmine Heights location
  • Fixed dialogues with Tim Ginzburg and Jeffrey Gallop
  • Fixed dialogue with public terminal on Magellan
  • Fixed a typo in Crump’s dialogue
  • Fixed a typo in Jacques Falco’s dialogue
  • Fixed incorrect working of several main story dialogues for low intelligence playthrough
  • Fixed displaying of the tooltip for the "Fortune" characteristic in a random event related to the delivery of lost letters
  • Fixed description of the Brass Apple relic
  • Fixed dialogue behaviour when talking to Yoko about teleglasses
  • Fixed companions’ lines on the Deserted Road location
  • Fixed skill/stat check metrics in Milo Randall's dialogue
  • Added the ability to receive a bribe from Courtney Reznor after exiting the dialogue
  • Fixed inability to start dialogue with Yoko after going through her story dialogue
  • Fixed description of the Expropriator perk
  • Fixed initiating dialogue with Lenny after the Crossroads' Troubles quest
Graphics
  • Created and added a unique head for Olivia Raysner
  • Created and added a unique head for Audrey Melville
  • Created and added a unique head for the Fop named Pepper
  • Created and added a unique head for the Fop named Sad Bug
  • Improved displaying of water and dust shaders at night
  • Fixed a Black Wing helmet model
  • Fixed changing color for a number of hairstyles on the character creation screen
  • Fixed male hairstyle models
  • Fixed White Wing pants model
  • Added red/ginger hair color and fixed hair color for some character archetypes
  • Improved ending images for the Carmine Heights faction
  • Fixed flickering of some assets at locations when using TAA (Temporal anti-aliasing)
  • Added new cockroach model to match icons: Knight Roach
  • Added new rat models to match icons: White Rat and Ravenous Rat
UI
  • Improved design of fillable indicators (radiation, thirst, fatigue, encumbrance, hunger)
  • Fixed the crime icon stuck on companions
  • Fixed status effects branch in abilities tooltip
  • Replaced the armor sprite on the player character
  • Publisher's logo has been replaced with the up-to-date version
  • Made changes to the ability points distribution screen (colors, font styles, the displaying of ability points has been removed if there are 0 left)
  • Spread out the "glued together" filter buttons on the inventory screen
  • Replaced sprite of an empty inventory cell
  • Removed green outline from the minimap
  • Fixed alpha channel for location grid
  • From now on, if the requirements for obtaining a perk are not met, it is displayed semi-transparent
  • Expanded the mouseover/click zone to the entire line on the abilities screen
  • Added a Deactivate Stealth button and Reload Standard Weapon button
  • Matched the color indicating unfulfilled requirements on both the perk screen and in tooltips
  • Fixed mouseover for all items in the inventory
  • Improved title screen
  • On the character creation screen, the Attributes are indicated for each trait after the Attributes heading
  • Changed the displaying of font color on the loading screen
  • Added line break after a dash when entering a location
  • The left part of the PDA screen now has the same width everywhere
  • Fixed displaying of new save
  • Added an icon for the Second Wind ability
  • Fixed Tool Required message when attempting to scan
  • Added indication of the number of items that can be crafted in the crafting menu
  • Improved button colors in the crafting interface
  • Improved highlighting interface when hovering over objects that have already been searched
  • Fixed button for adding skill points after reaching the maximum skill value
  • Fixed displaying of radiation indicators in UI when switching between languages
  • Fixed displaying of the MOBIOS manipulator in the inventory
Balance
  • Unique MOBIOSes now have increased damage resistance
  • Updated rewards for digging up graves in the Picnic neutral zone
  • Improved the reward for stripping the Light Alloy Chest Armor
  • Fixed settings for crafting a prosthesis for Aaron Melville
  • Reworked traders’ goods at trader camps, now it corresponds to their specialization
  • Increased the number of combonds carried by traveling traders in the late game
  • Fixed progression of Kraut value depending on rank
  • Günther Haas in the Junktown Arena has been buffed, the ability to inflict fatigue damage upon him has been fixed
  • Rebalanced MOBIOSes and their aura effects
  • Rebalanced the reloading cost of Shiroyama at some ranks
  • Rebalanced and fixed the Ghost perk
  • Changed the rank of the received servoshell in the random event with the stuck soldier
  • Changed rewards for looting lockers
Levels
  • Fixed walking under the roof in the Abandoned Hospital location
  • Reworked the position of anomalies in the Magellan laboratory basement
  • Added camera borders and fixed lighting at the Chick'n'Corn Restaurant location
  • Fixed working of a heap of stones at the Chick'n'Corn Restaurant location
  • Fixed a flying bush and added detailing for the Crossroads location
  • Fixed steam jet position on Magellan's reactor floor
  • Fixed problematic pots in the Roadside Picnic location in the prologue
  • Added a camera border in the trader camps
  • Fixed black zones on the map borders at several Magellan locations
  • Fixed the ladder at the New Committee Outpost location
  • Fixed camera borders, terrain at the location in the "Deceiver" event (Deserted Road)
  • Increased the radius of initiating dialogue with the Oranges in Concord bathroom
  • Changed Darryl Gilmore's position in Concord
  • Fixed roof clipping on the cafe at the Picnic Neutral zone location
  • Fixed issues with decor at the Carmine Heights location, optimized
  • Added camera boundaries at Carmine Heights location
  • Added camera boundaries for the location with the Fatigue anomaly
  • Fixed the passage to the container at the First Settlers Camp location
Game Mechanics
  • Added display cases with unique rewards for high reputation with the Picnic, Phalanx, Carmine Heights, and Fop factions
  • Improved the protocol for processing crimes by animals
  • Meatball made the owner of all things in the Abandoned Hospital location
  • Improved initiating dialogue with weapons drawn for sentient necroids (Meatball)
  • Fixed the working of the equalize button when buying in barter menu
  • Necroids can now use ladders
  • Improved the working of the Lucky Finds system
  • Increased the maximum value of items that can be stolen by pickpocketing
  • Fixed the working of the state mechanic (hunger, thirst, etc.) when skipping time for short periods
  • Fixed working of psi-implant on companions if they die or are knocked out
  • Fixed a change in reputation when completing side quests in low intelligence playthrough
  • Fixed issue with reputation for the New Committee main quests
Story


Warning, spoilers!
  • Added a reputation change in the story dialogue while in the Council in Act 2
  • Added the ability to independently mark the weapons receipt at Concord station in the prologue
  • Fixed a game ending bug related to the Fops and Phalanx
Bugs and Errors
  • Fixed displaying of heads for characters in the main menu
  • Fixed incorrect tape playback in the tape recorder on the laboratory floor of Magellan
  • Fixed updating the list of available perks after receiving a perk
  • Fixed pushing companions through the wall at Magellan reception
  • Fixed eyes changing color when choosing skin color in the character creation screen
  • Fixed starting dialogue with a door on Nashville offices if the door is attacked
  • Fixed the freeze upon starting combat with the Puppeteer Roach in the Nashville sewers
  • Fixed infinite experience gain in the Bolts game
  • Fixed a bug where the box with selectrones did not disappear after burning it
  • Fixed the situation where dynamite remained in corpses’ inventory after the explosion occurred
  • Fixed the number of rounds in the magazine for some ranks of the Svetlana rifle
  • Fixed interacting through walls at the C12-Nashville Facility – Offices location
  • Fixed the working of riddles at the Treasure Hunters' Campside location
  • Fixed the working of the perk Against All Odds
  • Fixed investigating crimes committed by companions in locations without a dedicated prison
  • Hard-Boiled Electrician ability description now matches the effect
  • Fixed working and description of canned beans
  • Fixed behavior of Kurt Spengler when counting votes in elections if they take place at night
  • Fixed removing reputation from Katarzyna in case Crump died while not in player group
  • Fixed reputation going above the maximum value
  • Fixed the check of the Career Criminal ability in dialogs related to elections
  • Fixed the combat freeze at the Picnic Neutral zone location
  • Fixed Sherlock’s dialogue related to the First Settlers' Camp
  • Fixed being able to bribe Sparrow when in player group
  • Fixed working of A New Boss quest
  • Fixed Flamberg mine at the Secret Test Site location
Effects and Animations
  • Fixed bleeding effect on the injured Clara Morgan
  • Fixed animation for soldiers wearing servoshells in the main menu
  • Fixed skeleton animation for MOBIOSes, fixed effects displaying on them
  • Fixed incorrect animation of the Hoplite Armor’s cloak
Optimization
  • Optimized rendering of some desert plants
  • Increased the amount of allocated video memory and the quality of some textures
  • Fixed a drop in frame rate when selecting abilities after a long play time
Miscellaneous
  • Added scan record for Fatigue anomaly
  • Fixed the background of portraits at the Camp location
  • Changed portrait of Theresa Goddard
  • Fixed overlay working on EGS
  • Changed portrait of Sandra Malverde
  • Improved the Dirty Money quest
  • Added alternative ways of obtaining information in the Water Is Everything quest
  • Fixed inability to inform Ida Grace about the Oranges’ escape in the Playing Detective quest
  • Fixed fighting with Salvador Torres while having companions
  • Improved Olivia Raysner's AI


...And many other minor fixes and changes!




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog


New, upcoming and well forgotten!



Dear subscribers! Once again, the latest post-apocalyptic CRONUS weekly is on your screens. Can anyone hear us?

This week you’ll learn when you can expect the first post-release patch, as well as a couple of mechanics that new players might not have noticed.

First patch




Employees, our team is working tirelessly on the technical state of the game.

Next week, on 14 October, you can expect the first post-release patch: it will fix the difficult bugs that required a lot of time to work on, as well as fix the texture quality degradation, improve the interface and add some other nice changes.

We have also been reading the feedback carefully and some of the changes were made thanks to you and your support.

By the way, did you know that in Encased you can hide dynamite in your enemy's pockets?

Squad management




Employees, did you know that each character in your squad can be controlled separately?

To do so, simply detach the portraits from each other in the upper left corner. That way you can set sophisticated ambushes, explore dangerous terrain, and do other not-so-legal things.

Dismantling




Overwhelmed by inventory, short on resources, or just want to make a little extra money? By increasing your survival skill to 30, you'll be able to dismantle items on locations, as well as unnecessary equipment from your inventory. Turn junk into useful resources in just a few clicks.




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog