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Encased News

CRONUS weekly is back!



Dear subscribers! Once again, the latest post-apocalyptic CRONUS weekly is on your screens. Can anyone hear us?

Today let's talk about post-release updates under the Dome, unprecedented community support, and, of course, plans for the future.

Custom portraits




Custom portraits were probably the most anticipated innovation of the game. Now each of you can add your own photo or art to the game. Game also supports transparent images, so the most skillful of you can add portraits without backgrounds.

Our team is very interested in what you ended up using in the game as a portrait, so feel free to share with us :)

More than 2000 reviews!




Thanks to your support, Encased already has over 2,000 reviews on Steam, 80% of which are positive! Our team wants to sincerely thank you for your support and we’ll try to continue surprising our community with interesting game updates.

Bugfixes




Speaking of updates. Even though we haven't released a new hotfix this week, that doesn't mean that the work on bugs is over. It's only the beginning. For the past three weeks we have been carefully collecting your feedback and will try to fix not only the bugs that need a lot of time, but also take into account your wishes, such as new hairstyles and other improvements to the game.




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog


ENCASED — Hotfix 3



More than two weeks have passed since Encased came out. We are continuing to actively work on the game and develop additional content (which we will announce separately), finalize controversial issues and, of course, read your reports and fix bugs.

However, today's hotfix is ​​special: not only have we eliminated a number of problems, but we’ve also added the function that you have been asking for - the ability to select a custom portrait for the protagonist. The game supports * .jpg and * .png formats, however, we recommend using * .png with transparency so that the background of the location is displayed behind your character's back.

Warning: fix descriptions may contain plot spoilers!

Localization and Voiceover
  • Numerous fixes for Chinese (Traditional, Simplified) and Japanese localizations
  • Fixed Sparrow lines not matching voice overs
  • Removed Greeting and Goodbye voiceover for Meatball
  • Removed Greetings and Goodbyes if the narrator is disabled in the settings
  • Fixed voiceover for Clara Morgan's Greeting
Text
  • Description of the Point-Blank Shot ability has been updated - now it is indicated that it does not apply to large creatures (entities with Immense status)
  • Description of the Wrench weapon has been updated - now it is indicated that it requires the Throw a Wrench ability to use it
  • Fixed the description of the Flurry of Punches ability
  • Fixed description of the "Golden Ticket" relic
  • Fixed bugs in dialogues with Louise Decker-Schultz and Kurt Spengler
  • Fixed bugs in Tkachenko's journal
  • Fixed narrator nodes in Victoria Legrand's trailer
Graphics
  • Added additional artwork for the Maelstrom Church finale
  • Fixed monitors displaying over the "Fog of War"
Features
  • Added the ability to upload custom portraits for your character
UI
  • Fixed the displaying of the Crime Committed icon
  • Fixed incorrect displaying of player's equipment when opening a container with a companion - now it is marked as equipped.
Levels
  • Improved visual effects at the start of the battle with the necroid boss in Campbell bunker
  • Fixed camera bounds at Bradbury Station location
  • Fixed camera bounds at wandering traders' camp locations
  • Fixed camera bounds at Magellan Station – Administration location
  • Fixed passage to lower drains in the Nashville sewers
  • Fixed passability at Magellan Station – Administration location
  • Fixed camera bounds at Nashville Cave location
  • Fixed camera bounds and lighting at Crossroads location
  • Fixed camera bounds, moved the wall in the toilet, fixed positions of using the sinks at Magellan Station – Residential Level
  • Removed Invisible boxes at C12-Nashville Facility – Observation Deck location
  • Fixed the position of the installation for the Servoshell Storage Station at the Parked Ursula location
  • Placed Airplane Stimulator in a box near the entrance to the sewer, added a personal chest for the player, fixed problems with passability at the Picnic Neutral Zone location
  • Fixed the inability to select a mine under the bridge using the cursor at the Suspicious Cave location
  • Fixed the camera's elevation map at a combat location with a random encounter in a swamp, hid the “flip side” of the location
  • Fixed the player incorrectly teleporting at the Unknown Place location
  • Fixed camera bounds, removed the passable zone on the edge of the map that allowed to bypass mines at New Committee Outpost location
  • Removed the tarpaulin cover from the car that had an incorrect collider at Magellan Station – Warehouse and Parking Lot location
  • Fixed lighting settings at First Settlers Camp location
  • Corrected the positions of transition triggers at Barrens location
  • Added a minimap to Quicksand location (the one with the stuck Ursula)
  • Fixed camera bounds and height map for the camera at Phalanx Warehouse location
  • Fixed the passability at The City location
  • Fixed camera bounds at Treasure Hunters' Campside location
Quests
  • Added quest update about clearing out the road at Crossroads location
  • Fixed the name of the character in the Want to Get Rich, Ask Me How quest
Game Mechanics
  • Fixed working of the Hermit ability
  • Headshot ability for heavy weapons now causes stun rather than knockout, as indicated in the description
  • Certain necroids can now climb stairs
  • Improved the effect of the Fatigue Anomaly
Story Edits
Spoiler Warning!
  • The death of Johan or Olivia Raysner in the Meat Grinder anomaly now affects the fate of Carmine Heights in the game's ending
  • Fixed being able to take Victoria Legrand's quest after last contact with Maelstrom
  • Fixed character dialogue with low intelligence, in the case when the player throws the Beta Helmet into Maelstrom
  • Fixed looped navigation in the public terminal at Kaleidoscope location
  • Fixed the low intelligence dialogue when issuing a quest for obtaining Maelstrom Beacons
Bugs and Errors
  • Opening barter with Sparrow no longer removes stolen items from inventory
  • Fixed a bug due to which companions did not receive experience if the player “jumped” over the companion's initial level when gaining experience,
  • Fixed the possibility of infinite experience gain at Jordan Prius Salt Marsh location
  • Fixed the possibility of infinite experience gain with the filmstrip box
  • Removed the possibility of bribing Victoria Legrand when meeting her projection in the White Fog
  • Fixed a bug where the group did not gain experience if the container with items inside was opened by a companion, not the player
  • Fixed multiple experience gain when going to the elevator at the Magellan station
  • Killing holograms now does not count as killing people in statistics
  • Fixed the untimely appearance of the training message when the companions commit a crime
  • Removed the ability to start a dialogue with dead bandits at the Picnic
  • Removed the ability to steal hidden weapons from some Black Wing fighters
  • Fixed the incorrect ability to equip some types of armor with the Neanderthal trait
  • Fixed infinite reputation gain in dialogue with New Committee merchant Asya de Boer
Effects and Animations
  • Fixed displaying death effects from cryolasers, as well as a number of other effects
  • Fixed animation for Monty James on the Magellan Station – Administration location
  • Clara Morgan no longer turns to the player during dialogue in the Nashville parking lot
Miscellaneous
  • Fixed problems with displaying characters under Ursula's roof on location where you find Ursula
  • Fixed the ability to ask Taylor Portman for a discount more than once
  • Fixed a typo on the servoshell armor unequip button
  • Fixed position of the drive away button in random car events
  • Added a trader icon for Pavel Svetlov, the technician who trades tools at Magellan station
  • Igor Potanin portrait now displays correctly in transport capsule's dialogues
  • Victoria Legrand got a unique outfit in all scenes
  • Fixed the displaying of the Scheelite Fiber item in the inventory
  • Fixed the displaying of the hamburger model when used
  • Changed the portrait of Sister Beatrice Catcher




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog

ENCASED - Hotfix 2



The recent Encased hotfix released a week ago fixed the most annoying and noticeable bugs that interfered with the comfortable playthrough, and also introduced a number of cosmetic fixes, mostly voice acting and localization. Nevertheless, we received a fairly large number of reports from our players regarding not bugs but the interface, game mechanics and unexpected game behavior. Many of these bugs took a long time to fix, so we included fixes for them in Hotfix 2.
Overall, the latest update turned out to be much more voluminous than the previous one, and we hope that traveling around the world of the Dome will become even more convenient.

[h3]Attention: fix descriptions may contain plot spoilers![/h3]


Localization and voiceover
  • Added narrator voiceover for the main storyline [EN]
  • Added voiceover for companions: Fox, Crump, Jack, Sparrow and Yoko [EN]
  • Several localization fixes for Chinese (Traditional)
  • Significantly improved Chinese (Simplified) localization, wait for further improvements
  • Fixed a typo in the dialogue with Milo Randall [EN]
  • Fixed scan records of relics named Seashell and Hook
  • Fixed typos [RU]
  • Fixed scan of Rajah Chakraborty's character scan record
  • Corrected the name and description of the Burning Skeleton (Pyro-Skeleton)
Game Options
  • Added the option to disable narrator voiceover in dialogues and plot interactions
Interface
  • Added a special designation for abilities that can be added to the Quick Access panel (Belt), added a button to quickly add abilities
  • Improved the displaying of characteristics, taking into account bonuses from traits and starting bonuses of Wings on the final screen of character creation
  • Added a red border to the context menu for abilities that are considered a crime
  • Fixed old icons when using actions with progress bar
  • Fixed incorrect indication of the weapon reload button
  • Camera shake option is now saved when saving settings
  • Added the ability to assign camera panning to arrow keys
  • Fixed the Companion marker on the local map
  • Fixed displaying of status effect notifications when player is wearing a Servoshell
  • Improved interface for displaying evidence at location
  • Fixed the info line for the use of AoE abilities
  • Added additional types of markers for the local map
  • Fixed the displaying of the action points bar for a large number of Action Points
Levels
  • Fixed displaying of the combat grid on platforms in the Barrens location during random combat encounters
  • Fixed camera borders on Magellan
  • Expanded the area of access to the container at the Nashville Sewers (Act 1) location
  • Fixed the displaying of flower pots at the Magellan Military Post location
  • Added decorations for Parked Ursula (Ursula camp)
  • Added a Servoshell Storage Station to Ursula
  • Fixed inability to approach the shower stall on Ursula
  • Fixed locations that could be entered from the Global Map, but cannot be exited in Servoshell
  • The Pillaged Caravan location has been optimized, interactivity of some items has been fixed
  • Corrected the name of the gate leading to the Arena in the Fops’ camp
  • Added camera boundaries at the Barrens location during random combat encounters
  • Fixed destruction of doors at the Roadside Picnic location
  • Fixed the owner of the safe at the Temple location
  • Fixed access to vending machine at Magellan Laboratory
  • Fixed access to the container at the Kaleidoscope location
Quests
  • Fixed inability to install Maelstrom Beacons
  • Fixed inability to speak with Henrietta Russo when completing the main quest in Act 2
  • Fixed being able to return the Ejector to Santiago if the player has already completed the main quest “Cooperation Above All Else”
  • Fixed The Poisoned Well quest playthrough
  • Fixed the low Brains dialogue during the final meeting with the Maelstrom: now the game responds correctly to using the Beta Helmet
  • Fixed inability to name a password for a character with Brains equal to 1 on Magellan Reactor Floor
  • Added a special illustration for the Church and Phalanx ending
  • Fixed inability to talk to Lenny with a drawn weapon at the Crossroads location
  • Fixed low Brains character dialogue in the epilogue
  • City Location: fixed the accessibility of some objects
  • Removed the ability to receive infinite experience when finishing the quest by talking to Harris Hampton at the Radioactive Graveyard location
  • Fixed the ending related to killing the leaders of the Carmine Heights faction
  • Fixed the working of the Lost Caravan quest with a certain sequence of actions
Game Mechanics
  • Fixed New Committee reputation decreases for killing the Afflicted
  • Fixed the range of the Robot Maintenance ability
  • Hog Loader: using the Dismantle ability in the dialogue now adds fatigue, similar to using this ability on other world objects
  • Hog Loader: Fixed infinite driving experience gain
  • Attacks on settlements: the level of the attackers is now calculated according to the level of the location
  • Attacks on settlements: Exploding Robokids removed from the list of attackers
  • The cooldown of the Thievery ability has been reduced to 1 turn
  • Fixed the Career Criminal ability
  • Fixed the displaying of exiting a location by car if the player received Ursula as a vehicle
  • Fixed description and mechanic of the Third Adrenal perk
  • Fixed immobilization mechanic for Psi-Stasis
Bugs and Errors
  • Fixed inability to remove fatigue when using beds and skipping time
  • Fixed broken inventory display when some items are present
  • Fixed the disappearance of the player character's model when using the Holo-5 contraption
  • Fixed being able to steal the obsolete Matilda pistol from Courtney Reznor
  • Fixed the appearance of character named Giampiero Stalvardi after completing his quest
  • Fixed potential bugs in the Tutorial and Give feedback windows
  • Fixed the work of saves in case of using only special characters in the save name
  • Fixed bugs when escaping and getting imprisoned
  • Fixed work of internal reputation with factions when completing main storyline quests
  • Fixed the ability to use the Resuscitation Kit through the inventory on the Global Map
  • Waiting window - fixed time updates on the slider
  • Fixed Wound Up ability working
  • Fixed potential freeze on title screen
  • Fixed being able to apply items while in White Space
  • Fixed potential freeze when moving around the Roadside Picnic location with companions
  • Fixed inability to fire at hyenas in burst mode
  • Fixed a bug with repeated dialogue with the character named Ilya Andreev
  • Fixed freeze when using the elevator in combat on the -3rd floor of Nashville
Sound
  • Fixed sounds of electrohyena: now they stop playing after its death
  • Added sounds for using gates from City to Junktown and vice versa
  • Added sounds for using Council gates
  • Fixed events volume in some text random encounters
  • Fixed sounds of interaction with objects in the Emulator laboratories
  • Added sound for using the gate in the Maze of Death
  • Added sounds for random encounters while using Ursula
  • Added sounds for the Ursula quest
  • Fixed the sound of the Field Autopsy ability
Miscellaneous
  • Fixed the absence of an icon in the fractal tree (Apple Tree Fractal Crystal) on the Picnic
  • Fixed an issue where attacking MOBIOS on Magellan's lab floor would render the entire faction hostile
  • Fixed some death effects
  • Fixed trade table for Sebastian Van Ulden
  • Fixed trade table for the Church's weapons merchant
  • Reduced the amount of dynamite on sale
  • Increased the number of Sleep Grenades on sale
  • Removed the ability to create an Electronic Repair Kit
  • Fixed the displaying of the skeleton in T-pose when removing the Light Alloy Chest Armor from it during the random encounter
  • Fixed Encased logo
  • Added new Encased app icon






Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog

ENCASED - Hotfix 1

[h3]20% discount, new trailer and first post-release hotfix[/h3]

Since the release of Encased, we have been actively collecting your feedback and working on fixing bugs - both critical and minor - which are impacting the game experience. An updated version is already available for download. If you’ve not got the game yet, we have a release discount of 20%. You can find out more about the final version in our newest trailer.

[previewyoutube][/previewyoutube]

Below is the list of fixes. Some notes may contain small spoilers.

Gameplay
  • Fatigue recovery increased threefold with all bed types
  • The frequency of attacks on settlements has been significantly reduced
  • Corrected the description of the "Dawn" relic
  • Description of the Atox stimulator has been changed
  • Added progression for buttstrokes
  • Fixed being able to equip the Servoshell while in a Servoshell
Quests and Events
  • Fixed the position of the Maelstrom beacon in the First Settlers Camp
  • Fixed Influence check in dialogue with Pepper
  • Fixed completing the "Against All Protocols" quest in case of Monty James’ death
  • Fixed some checks in the "Help me" quest
  • Fixed some endings
Transport
  • Reworked mechanics of "The Return of Ursula" quest
  • Using the car in the prologue now does not add Fatigue to the character and cannot cause death from it
  • The interaction with the Hog loaders has been temporarily changed
UI/UX
  • Clicking the "Store All" button now does not close the container window
  • Clicking the "Store All" button is accompanied by a sound event
  • Esc button correctly closes game windows
  • Improved the responsiveness of clicking on buttons in the quick access panel on the right side of the screen
  • Changed time preview in the time skip window
Translation and Voiceover
  • Added many missing translations Note: already improved but still being worked on is the version for Chinese (Simplified)
  • Added Fox voiceover in the Russian version of the game
  • Voiceover bugs fixed; narrator lines added in the English version of the game
  • Fixed subtitles in the intro cutscene
  • Fixed greetings and goodbyes for some characters
Status effects
  • Changed the "Restless" status effect
Enemies
  • Fixed burning skeleton (added name and description - Pyro-Skeleton)
  • Fixed incorrect behavior of necroids in combat
Bugs and Errors
  • Fixed infinite loading when exiting to main menu in the Nashville cave
  • Fixed several types of freezes
  • Fixed access to shelves in Magellan's library
  • Fixed access to some objects on the Abandoned Film Set
  • Fixed the ladder leading from the sewers to the destroyed parking lot in Nashville
  • Fixed freezing when pickpocketing from a character at Concord station
  • Fixed problems with game launching on systems with some types of oriental calendars
Miscellaneous
  • Changed the appearance of Clara Morgan in the Unknown Place event
  • Fixed portraits and appearance of some characters
  • Added story illustrations





Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog

Encased is out



We are beyond thrilled to make this announcement: Today Encased - the game to which we have dedicated more than three years of our lives - will be released out of early access. It's hard for us to contain our excitement and describe how important this moment is.

We’ve been through the Kickstarter campaign, two years of early access, five content patches, millions of hours of early access playtime, hundreds of characters, quests, abilities, and items.

Ahead of us is a leap of faith into the final stage of the most desperate adventure of our lives!


Do you remember how it all started?




In 2017 a very small team of developers decided to create their own game. An RPG with enormous freedom of choice, nearly infinite variability, hundreds of characters and a real influence of player’s choices on the world and story. We knew from the start that we had a long, challenging, but incredibly exciting road ahead of us. And as we developed, it only became more and more difficult.



Now we are working with a major publisher Prime Matter, but we are still the same independent studio, burning with the idea to create games of our dreams. Our numbers have grown from only a few employees to dozens of people, and the duration of a single full playthrough is around 40 hours!


Get ready for adventures and more




During the two years of Early Access, many of you have already played dozens of hours through this phase. The game has already received five content patches that added new mechanics, locations and characters to the game.



Today, you will uncover the entire world under the Dome, a full story campaign, an updated interface and dozens of endings that will be influenced by your own decisions. And today we're going to tell you about some of the features we're most proud of!



Encased encourages the most sophisticated ways of playing through the game and is ready for your most extraordinary deeds and decisions. Many, even seemingly insignificant steps of your character will affect the world, story and ending.

[h3]Tactical turn-based combat[/h3]



We're die-hard fans of old-school RPGs, so we chose to stick with turn-based battles, where winning is not a matter of clicking your mouse fast enough, but of tactics and strategy. The game mechanics have been changing throughout the early access and our game designers invested a lot of effort into the combat system and balance.



Encased now features 14 skill trees, over 250 passive and active abilities, 70 perks, and 17 character traits. We did the maths and found that at least 40 unique builds are available to players.



[h3]Unique playthroughs[/h3]

Remember we promised you that only you can decide how to play the game? The World under the Dome gives you maximum freedom of choice.

Create a character with low intelligence and unlock completely unique dialogues and character reactions, coupled with unconventional ways to die or complete the quest against all the odds.



And if you don't want to talk to anyone, you can hide from others using stealth, strike your enemies from the shadows and go through the whole story as a lone wolf.



Unleash your darkest fantasies and start destroying and killing every living thing under the Dome from the very first seconds of the game. Engage in every fight and mercilessly kill every employee of the CRONUS corporation, the game is even ready for a psychopath like you.



Believe the best of people? Take on the role of an ardent pacifist, use only non-lethal methods of eliminating opponents and go through the game without spilling a drop of blood. The world under the Dome will remember every action you take.



And these are just a few of your future playthrough options. Immerse yourself in the world under the Dome and play your chosen role to the very end!

[h3]Fully voiced main quest with multiple actors[/h3]



Each key character of the world under the Dome is voiced by a professional actor in both English and Russian. Now the adventures have become much more atmospheric and the characters are fully individualised.

[h3]Weapon upgrades, crafting, and survival systems[/h3]



We did not strive to create a wasteland survival simulator, but rather a believable living world where in order to stay alive you have to eat, sleep, find or create weapons, try on servoshell armor that protects against many dangers, but is not able to fit through a small manhole or a gap in the fence. Each location and quest can be completed in a variety of ways and it's up to you to decide which one to use.

[h3]Hundreds of characters, companions and factions[/h3]



The world under the Dome has a rich life of its own even without your involvement. Here you will meet interesting characters that can either become your best friends or your worst enemies. Militant factions will try to get you on their side, but whoever's right and wrong is for you to decide. Heroes and dubious characters alike are ready to join your squad. Each of them has their own view on what is going on, as well as their own attitude towards your actions. It's likely that you'll disagree with some of them while others may become your most loyal friends. These people —and not only such— will stand by your character’s side until the end and will possibly play an important role in the game's finale.

[h3]A Story that you can and will shape[/h3]



From the start Encased has been a game about how people’s courage, wisdom, and hard work can rebuild a decadent civilization from the ashes. But as we all know, not everyone wants to follow the hero's path. We’ve created the story in a way so that the world reacts to every decision you make, and instead of a thriving world in the finale you may see smoking ruins of cities, or a totalitarian empire growing under the Dome, or a state ruled by technocrats, or...

There truly are many endings to Encased, and we want each of you to experience the story that resonates with you.


We created Encased together with you




All the things we mentioned above would remain a dream without the support of our community. We often talk about how players have influenced the creation and development of Encased - and these are not mere words. Every bug report, Steam review, social media comment, game feedback and message you send us directly impacts how we develop the project.



The Kickstarter campaign was not the starting point of Encased. Even prior to that we came up with the basic concept of the project, put together the first technical preview, created the concept of Wings and the basis of the universe where humanity discovered the gigantic anomalous Dome. But it wasn't until the campaign began that we realized how many people were willing to support our dream. We realized that our players needed Encased!



We sincerely thank the 2,938 Kickstarter backers, the people who believed in us at the earliest stage of development. Pre-orders and every copy sold in early access only strengthened that feeling. The thought of your trust kept us going even in our darkest moments.


What’s next?




Encased has exceeded our expectations. It has a lot more content, mechanics, characters, and points of interest than we intended to make at the beginning of development. Now it's a whole world that lives by its own laws and rules. Tomorrow, when you run the full version of the game for the first time, it may have bugs and flaws. Right now we're getting ready to receive your messages, to address each and every one of them as fast as we can, and to fix, edit and improve all the available content!



You can support us with feedback, send us a bug report, write to us on any social media platforms that will continue to be filled with content. And we will continue to improve the world under the Dome to make your adventures even more exciting.



As soon as the game is released, we'll start creating previously unannounced content that will keep you coming back to the world under the Dome!




Encased community is the most important for us - we are going to follow up closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Click Follow to stay updated!

The game continues to evolve so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates, information, new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)


Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)


Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog