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Encased News

EA HOTFIX IV



Patch note for version v0.14.1024.1302


Today we release the fourth hotfix that fixes a number of errors that interfere with the normal functioning of the game. All balance edits will be included in the fifth hotfix, work on which is already in full swing.

After its release, all the studio’s forces will be thrown to the first content patch, the same one that we talked about in the Kickstarter update. The original plan remains unchanged: in December we plan to please you with an update that will reveal part of the main storyline and literally transform the game.

Thanks again for complaints and suggestions: it is your support, your comments and bug reports that help us to quickly fix errors and regularly release fixes. We study each message, so if something has not been fixed, this does not mean that we do not care: all changes will necessarily appear in the following patches. Please continue to send us bug reports, this is important!

The list of changes is below. But before reading it, we recommend that you familiarize yourself with this incredibly warm article in PC Gamer.

Here’s the list:


  • Fixed the game build: starting with hotfix 5, all updates will become much more compact,
  • Nashville, Residential Floor: patency on location, fixed,
  • UI: fixed interface error when applying the Hacking skill and choosing a tool for hacking,
  • UI: items equipped with a player are now marked with a special icon during barter,
  • Magellan, Administrative Floor: patency on location fixed,
  • Magellan, Residential Floor: fixed battery check in a discharged elevator,
  • Magellan, Training Ground: patency on location was fixed,
  • Magellan, Training Ground: fixed the use of a canister on the generator,
  • Magellan Reactor Room: now you can’t bet on Rocker if you accused its owner of doping,
  • Magellan, Lab Floor: the mechanics of treatment of Dr. Burdansky and the Medkom-72 apparatus fixed,
  • Gunsmith's House: rewards added to ammo and food drawers,
  • Gunsmith's House: the approach to the Vega machine gun has been fixed,
  • Gunsmith's House: increased Heinrich Stolman character level,
  • Nashville, Excavation Area: added ability to use the artifact during battle,
  • Nashville, Offices: patency on location fixed, now you can sit on sofas,
  • Nashville, Offices: added vignette illustrations (Aggressive infected),
  • Nashville, Sewer: fixed updates to the quest “A series of strange events”,
  • Global Map: the death of the protagonist fixed,
  • Global Map: fixed display of the border of the Dome,
  • Global Map: fixed loading of one of the desert locations,
  • Nashville: removed the possibility of trading with the possessed,
  • Fixed the ability to create an item, despite the lack of the necessary components,
  • Random encounters: fixed behavior of enemies after loading a saved game,
  • Random encounters: fixed dead engineer event ,
  • Fixed reduced quantity of skill points given in a situation where the character receives a new level in a state of intoxication,
  • "Detective" Quest: fixed issuing a reputation for helping Ide Grace.



Steam page and Steam community are the most important for us - we are going to follow up those closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

ːlwCheckPointː Character Generator - create a character that may appear in the game as NPC and get the cool story item.
ːchatː Official Discord Server
ːchecklistː Newsletter
ːchecklistː Twitter (game updates)
ːchecklistː Facebook (game updates)
ːchecklistː Youtube (trailers, livestreams and dev diaries)
ːchecklistː VK (game updates in russian)
ːchecklistː Instagram (art and stories)

Dark Crystal Games

ːRideCheckː Dark Crystal Games dev page on Steam
ːRideCheckː Press Center (presskit and publications)
ːRideCheckː Dark Crystal Games (news and jobs)
ːRideCheckː Artstation (art production and stories)

Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog

Encased QA Stream



We’ll be streaming Encased this Friday! Tune in to hear answers to the most interesting and important questions live and learn about the nearest development plans!

Come yourself, call your friends and leave your questions in the comments section here!

Twitch: https://www.twitch.tv/darkcrystalHQ
Youtube: https://www.youtube.com/c/DarkCrystalGames
FB: https://www.facebook.com/darkcrystalhq/



Encased: A Sci-Fi Post-Apocalyptic RPG

ːlwCheckPointː Character Generator - create a character that may appear in the game as NPC and get the cool story item.
ːchatː Official Discord Server
ːchecklistː Newsletter
ːchecklistː Twitter (game updates)
ːchecklistː Facebook (game updates)
ːchecklistː Youtube (trailers, livestreams and dev diaries)
ːchecklistː VK (game updates in russian)
ːchecklistː Instagram (art and stories)

Dark Crystal Games

ːRideCheckː Dark Crystal Games dev page on Steam
ːRideCheckː Press Center (presskit and publications)
ːRideCheckː Dark Crystal Games (news and jobs)
ːRideCheckː Artstation (art production and stories)

One year since Kickstarter — Looking back at how ENCASED has changed



One whole year has passed since our Kickstarter campaign – it is both too much and too little. To us, it still feels like just a couple of months ago. But looking back at these past 12 months, we can’t stop thinking about what Encased looked like when the Kickstarter launched, where we’re at now and, of course, where the game will be in a few short months. What we’ve come to realize is that this year was damn long, and a lot was accomplished.

In today’s update we will show you some old screenshots, boast about new ones, and tell you how Encased has grown and will continue to grow in the near future.

First Demo


The first months of game development involved a *lot* of writing.

We created dozens of documents totaling hundreds of pages, addressing every aspect of civilization under the Dome. Before the first explorer ever traversed the dead barrens, we already knew how many inhabitants the Dome had, what they eat, what kinds of cars they drove, and what kind of community (or rather, communities) was being built upon the ruins of this ancient technological artifact of the distant desert.



The very first version of the game produced in the spring of 2018 was a tech demo, where a human avatar with asset pack animations ran around on grey sand. Sometimes grey sand was replaced with grey caves or grey stones. Other times, as a big exception, the game showed landscapes inspired by Tarkovsky films. However this joy was short-lived, and the faulty camera would inevitably bump up against another relic cobbled together from primitive polygons. At the time, our modelers were struggling with huge and complex tasks, like creating a system for composite characters, and the game was populated by a few crude models created by our main scripter.

Kickstarter Demo


By September 2018, Encased already had a completely different look. It was the summer we were planning for our Kickstarter launch, and we were working around the clock to prepare the game for public display. The demo was still rather empty but was already playable, and the scenery was vastly improved. Our Kickstarter audience got to see the very first version of Magellan Station... Looking back, we’re surprised at how small it seems – all of last year’s Magellan would fit within the storage level today.



Sometimes it seems as if that Kickstarter demo station was scattered around the game world by a powerful explosion. It may appear to have disappeared without a trace, but even now you can find bits of content in Magellan from that first demo: the arrogant Dean Rayhet, the sleeping soldier Keith Boseman with his pretentious attitude, and the love letters between two scientists... It all started in the September 2018 demo.

The Early 2019 Game


But some things from those days remain unchanged. The station was conceived as the starting point of the prologue and remained so ever since.



The prologue itself has been redone many times; half of the original content consisted of text-based vignettes. In the first version (which was never completely finished, and wasn’t included in the game), events unfolded at the Nashville facility from the very beginning.

The fate of the characters accompanying the protagonist was also completely different: you can still meet the engineer Duncan and scientist Sebastian at Magellan, but Sarah from Silver Wing and the Orange Fritz turned into additional portraits for the player. What happened to Bao, a recruit from Black Wing, we ourselves do not know. Perhaps he is still wandering somewhere under the Dome...

Early Access Version


The spring and summer of 2019 remain in our memory as a wild, never ending race. The creative search and seemingly endless series of alterations completed, it was time to polish the old content and actively produce the new.

The studio ceased to joke about the combat system. It was finally online and worked as intended, along with the global map and random events. Like the gas station run by the one-legged old man or the Nashville facility, overrun with psychopaths.

The Early Access release was postponed twice and finally, on September 26, our players received the first EA version of Encased, which included a story prologue and a global map with random events and a variety of hassles. Now everyone who’s gone through Nashville’s hell has had the opportunity to feed lead to giant cockroaches, and encountered the mutated rodents, MOBIOS (better known to the community as “crabs”), aggressive robokids and bandits populating the barrens.



Despite these delays to the release, we had still not defeated all the bugs, so immediately set to work on hotfixes and balance improvements. By the way, another fix is ​​coming out very soon.

Later in 2019


We really want to show you how Encased will evolve over the next couple of months.

We heeded your comments and put a lot of effort into making the game as exciting as possible. We started reworking the prologue once again, removing the text-heavy opening vignette. The passenger capsule and landing pad have instead been turned into full-fledged locations. Game events start there, and the player travels to Nashville immediately afterwards. This will make the prologue more dynamic and less protracted. Don’t worry about Magellan Station though! That location is too well liked by our players to send off into oblivion. We decided to move the station to a later stage of the game, and expand it for deeper exploration without tedious minor tasks like saving humanity.

Jokes aside, Magellan will play a significant role in the storyline, and the station itself will be significantly altered. If you wanted to know how CRONUS has changed since the old world collapsed, Magellan Station, now under control of the New Committee, will provide the answers.

‘Story-driven content’ are the key words to describe the upcoming, large scale update. The open world will be accessible much faster, and feature more random encounters. We’re working to make these more than minor local events. They should act as pieces of a puzzle comprising the atmosphere and setting. It is as important for us to show how the world changed after the Incident as it is to talk about the various factions vying for territory under the apocalyptic Dome.

We’re also working on the party members management system, so companions will definitely appear in the update. The main character’s partners don’t just act as cannon fodder and fire support. Each one has a story and complex personality, and the player will have to spend time and effort to gain the trust of their companions. Companion quest lines will be supplemented throughout the entire Early Access period, and the selection of available companions will be expanded.

The crime system will also be improved – people will become more responsive to theft and hacking attempts.

We’re working on ability trees. The Heavy and High-Tech Weapons branches will be expanded and revised, and Psi Abilities will finally become functional.

We’re making changes to controversial mechanics, such as hunger and thirst. The overall usability of the game and all interfaces will be improved, as well as experience progression, medication effects, and munitions.

Weapons will receive a modular modifications system. We started working on this a long time ago but did not have time to implement it for Early Access. Spare parts and upgrades will be available to replace standard components, increasing weapon stats. Weapons and armor will wear out and break down; maintaining them will require repair kits. You’ll also be able to destroy an enemy’s armor by means of new anomaly types, as well as with mines and traps.

The perks system will be significantly expanded. At the moment, only a few perks are available for reading books, but in Patch 1 your protagonist will be able to adjust his progression by picking a perk every several levels. In addition, reputation perks will be obtainable through quarreling, or becoming best friends, with a whole faction or companion. There will also be passive perks for mastering specific types of weapons, wearing armor, evading enemy attacks, killing various opponents – humanoids, mutants, robots and other foes.

We won’t say what will happen next, but one thing is for sure: the story of Encased has just begun. There’s a long road ahead, and we’re thrilled to be walking it with you.


Steam page and Steam community are the most important for us - we are going to follow up those closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

ːlwCheckPointː Character Generator - create a character that may appear in the game as NPC and get the cool story item.
ːchatː Official Discord Server
ːchecklistː Newsletter
ːchecklistː Twitter (game updates)
ːchecklistː Facebook (game updates)
ːchecklistː Youtube (trailers, livestreams and dev diaries)
ːchecklistː VK (game updates in russian)
ːchecklistː Instagram (art and stories)

Dark Crystal Games

ːRideCheckː Dark Crystal Games dev page on Steam
ːRideCheckː Press Center (presskit and publications)
ːRideCheckː Dark Crystal Games (news and jobs)
ːRideCheckː Artstation (art production and stories)

Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
:tower: Submit your game for publishing

EA HOTFIX III



Patch notes for version 0.14.1004.1801

All this week we’ve been working hard on bug fixing, correcting typos, and other annoying little things that spoil player immersion in Encased. The main changes in this patch concern the interface and general player experience of the game. We’ve also addressed annoying critical errors like freezes and memory leaks.

We read every review carefully, and therefore have also made several balance improvements regarding the cost and characteristics of some items. Gameplay balancing is complicated, and work in this area will continue in upcoming patches.

Next week we’ll talk about the upcoming content patch. For now, here’s our complete list of fixes.

  • Interface: using the Alt key, you can now click on a grid cell obscured by the character or an object;
  • Interface: improved looting when several corpses are lying on top of each other;
  • Interface: the “Equalise” button has been added to the Barter tab;
  • Interface: when the player attempts to confirm a disadvantageous deal, the barter tab warns them;
  • Interface: fixed weight display in items stack tooltip;
  • Interface: workbenches are marked on the local map now;
  • Interface: added camera rotation speed adjustment;
  • Interface: fixed status effects counter on the character’s badge;
  • Interface: fixed fractional numbers in equipment and stats tooltips;
  • Interface: fixed “create some” and “create maximum” buttons text;
  • Balance: changed servoshell parameters;
  • Balance: changed the Nashville parking lot shotgun parameters;
  • Balance: fixed the Nashville parking lot secrets discovery rewards;
  • Balance: fixed work gloves cost and parameters;
  • AI: fixed the behavior of AI after reloading several times;
  • Fixed memory leak when changing locations;
  • Fixed freezing when exiting locations during random combat encounters;
  • Fixed game freezing on some configurations;
  • Fixed freezing when putting on servoshell;
  • Fixed servoshell duplication bug;
  • Fixed “Heartfelt talk” random encounter;
  • Fixed a bug where the player did not receive experience for discovering certain locations;
  • Steam: achievement alerts have been fixed.
  • Descriptions added to three types of batteries;
  • Nashville office floor: portrait of Louise Dekker-Schulz improved;
  • Nashville office floor: fixed location black screen;
  • Storage level: fixed car trunk access;
  • Expanded the selection of portraits available to the player;
  • Status effects: mercury consumption status effect changed;
  • Gas Station: Aaron Malville now has a shotgun;
  • Gas Station: basement passability fixed;
  • The Point: fixed Right to the Punishment Cell quest errors;
  • Nashville Sewers: faulty passage fixed.


All this work would not have been possible without your participation – most of these errors were discovered and reported by you. Thanks for helping us improve Encased for everyone!



Steam page and Steam community are the most important for us - we are going to follow up those closely for your feedback on the game.


https://store.steampowered.com/app/921800/

Please Wishlist and click Follow to stay updated!

The game is still in the development so if you want to stay in touch on other channels than Steam you can follow us on social media and visit other cool resources with game updates information new artworks and lore pieces.

Encased: A Sci-Fi Post-Apocalyptic RPG

:lwCheckPoint: Character Generator - create a character that may appear in the game as NPC and get the cool story item.
:chat: Official Discord Server
:checklist: Newsletter
:checklist: Twitter (game updates)
:checklist: Facebook (game updates)
:checklist: Youtube (trailers, livestreams and dev diaries)
:checklist: VK (game updates in russian)
:checklist: Instagram (art and stories)

Dark Crystal Games

:RideCheck: Dark Crystal Games dev page on Steam
:RideCheck: Press Center (presskit and publications)
:RideCheck: Dark Crystal Games (news and jobs)
:RideCheck: Artstation (art production and stories)

Black Tower Publishing
:tower: Black Tower Publishing on Steam
:tower: Black Tower's Blog
:tower: Submit your game for publishing

Encased Driving Force



Almost two years ago we started the development of Encased, our dream game. Almost immediately, one of the best, in our opinion, community of RPG fans began to gather around the project.

We've been through a lot together: the most difficult days at the start, the Kickstarter campaign, long months of development, and now early access. At every stage, you gave us incredible support, showing how much people need our game.

We are grateful for your incredible feedback, comments, ideas, suggestions, useful critiques, and extraordinary look at the story and the world of our game. You inspire us to achieve new heights. We are sure that this is only the beginning of a long journey and glad that you are with us from the very beginning.