Live world under the Dome

Dear subscribers! Once again, the latest issue of the post-apocalyptic CRONUS Weekly is on your screens. Can anyone hear us?
Today we want to talk a little bit about the world of Encased and how it reacts to player actions.
Reputation

Factions under the Dome are living organisms that react to your actions and decisions. If you kill, insult, or steal something from a faction representative, be prepared that every faction member will now dislike you. Making friends with everyone is even harder, many quests take away reputation from one side and accrue it to the other.
High reputation will give you discounts on barter and other faction services, while a negative reputation can turn entire settlements of initially neutral Dome residents against you.
By the way, even if you follow only the main story, you will get to know each of them in one way or another.
Visuals and inhabitants of locations

Have you repaired the power supply to the research center, killed the entire settlement, or done some other big deed? The world under the Dome will react. Players can check this right now by killing everyone at the "Roadside Picnic" location. Both before and after the Incident. The game will remember every move you make.
Crimes

In Encased, players will have the opportunity not only to take needed items from corpses, but also to steal them from living people. The former owner will start looking for the stolen item after some time and will continue to do so for a week. All this time the item will have the status "stolen" and cannot be sold.
If the guards catch you red-handed, you can go to prison for a week, where every day the hero will be given food and water so that he will not die of hunger.
Encased community is the most important for us - we are going to follow up those closely for your feedback on the game.
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Encased: A Sci-Fi Post-Apocalyptic RPG
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