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Beyond Chapter 1

[h2]Introduction[/h2]

With the arrival of the second anniversary of Siberian Dawn launching on Steam I thought I would give an update on what I am working on and the things that could be coming in the future.

The game was originally designed to be three chapters with each chapter containing 6 missions. The first chapter was split it to two parts but the remaining two chapter will instead be presented as two DLC packs.

[h2]Chapter 2[/h2]

Your mission progresses beyond Industrial Habitation 54 into the harsh Siberian wilds as you investigate what is happening in a Guild Hall belonging to the Letalis guild with 6 new missions.

This chapter also introduces two new groups of cards to your market, the Blood and the Ghosts

The Blood are mercenaries who give you a different group of deployable units to use in the conflicts, bringing a new way of fighting to the battle but requirig payment to keep them working for you.

The Ghosts are hackers and rogue Overseers who give you interesting ways to manipulate the system, but do not have a market of their own, instead they are shuffled into the other active unit markets at the start of each mission

[h2]Chapter 3[/h2]

Chapter 3 brings the Siberian Dawn story to a close as you uncover the Core of the Dawn and try to finally defeat it over 6 new missions that will test all you have learned so far. And brings two new groups to the game for you to use.

The Circle are mystics and seers who will let you predict and manipulate the Fate Helix and alter other situations in the mission, but at the cost of your Glory.

The Forged are another group of deployable units who are religious fanatics mutated and enhanced by technology, but using them will drain the Vitae of the mission so have a high cost for using their powers.

[h2]Crisis Mode[/h2]

Crisis mode brings a new game mode to Siberian Dawn allowing you to play a series of special missions with Rogue-Like mechanics, offering increased re-playability. The mission options available in Crisis mode will be based on the DLC packs that you own.

[h2]Ark[/h2]

The Ark is the area of unlocks or the Siberian Dawn metagame. From the start you have been earning stars and have also been secretly earning another set of points that will allow you to unlock items in the Ark.

I am still designing this section, looking at the sort of things I can add for unlocking, but one section, which came from designing the sequel game mentioned below, is to have different Overseers you can play, and each of these will have a set of cards you can unlock that add special cards relevant to that character, expanding their story.

[h2]More Improvements[/h2]

Over the two years since it was released I have added a number of improvements but still plan more including more options and additional music. I have also returned to the Bond cards and altered these slightly from what is currently in the game. Currently when you pick a Bond you have one Guild that you have an Accord with and the other three Guilds all have a Discord if you Act with them, but the new system will have only two guild having a Discord with you, which will now be shown on the Bond. The other Guild will be a neutral Guild and not have any effect on the Bond when used. This makes Bonds a bit easier but opens up the possibilities for Bonds based on the groups added in the new Chapters.

[h2]New Lore Game[/h2]

I have also started work on a new game using the Lore card engine I built for Siberian Dawn. This game has a different setting from Siberian Dawn and has had all of the wargame mechanics removed putting the focus more on the cards and deckbuilding. The game will not have the heavy tactical aspects that Siberian Dawn has but will give a more streamlined experience. I have already coded the core game letting me now focus on the design of the cards and testing the game to see how it all plays.

[h2]Coming Soon?[/h2]

I don’t know when all of the above will be finished as I am the only one working on all this, and obviously real life events and motivation has a big effect on all of this. With is no horde of rabid fans there is no pressure to rush anything and I don’t have anyone standing over me wondering when their slice of money is coming, and the game seems to be now stuck in Mostly Negative so I might as well take my time.

So I wanted to share the plans and what is happening at the moment, and let people see I am still around, and I hope to have all of this done at some point in the near future beyond chapter 1.