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4.0 The New Bond Update

[h2]Introduction[/h2]

Another big update for Siberian Dawn is released today and brings, as the title of this news declares, a change to the Bond system in the game, along with a number of other additions I will cover below.


[h2]Bond System Updated[/h2]

The Bond system has now been altered to make it clearer to understand and to also allow for new Bonds to be added in future DLC.

Previously the Bond system had the Guild you picked giving you the Accord shown on the Bond card when you used Act on one of their cards, and the other 3 Guilds gave you the Discord effect if you used their Act ability. With the new system there are only 2 Guilds that will give Discord when they Act, and the third Guild has now become neutral with no effect on the Bond.

The Bond no longer refers to Guilds for Accord and Discord but uses the term Groups instead to allow for future new Bonds for Blocs that are not Guilds. The Bond card now clearly shows you the icons for 2 groups it has a Discord with at the bottom right in red and the icon of the group the Bond has Accord with is now shown in the top right corner of the Bond.



This new system now clearly shows the 3 groups that affect the Bond and also makes it a bit easier with lessening the number of groups that give Discord.


[h2]Shadows Develop[/h2]

● The Shadow Puppets in the Core game have gained 4 new cards, 1 puppet for each of the Guild Bonds. These new cards have their powers based on the amount of Impact currently on a Bond and add a new idea to the game.



This has also resulted in an update of all the shadow puppet lists, to add the new cards in but also some of the previous cards have been moved around or removed from lists to increase the unique content of each Bond group.

To further alter the balance of resolving all Shadows towards the unique set of the Bonds there is now a greater chance of drawing from the unique list, where before it had been equal between getting a result from the universal group or the unique group of the Bond.


[h2]Bond And Objective Get More Data[/h2]

The Bond card is now clickable the same way other cards in the game were, and data pages have been added to help explain how Bonds work. It also now glows over the specific group icon on the Bond when a card is going to trigger Accord or Discord.

The Objective card has also gained data pages that can be viewed by clicking it, to help explain how Objectives work in a mission


[h2]All Glows Toggle[/h2]

Have now expanded the setting for the Display Pulse toggle in the Options menu to include the option for also turning off the Overlay pulses, so all the glows can now be set to pulsing, or switched individually off or on as desired. So if you had a problem or didn't like the flashing pulses before you can now turn them all off and just get the overlays not animated.


[h2]Update Log Added[/h2]

Added an Update Log section to the front menu screen to allow players to see all changes made to the game and how the game has developed. So if you are returning to the game after a while and come across something new and wonder what has changed you can find the answer in the update log. It is also an interesting timeline of where the game has gone since launch.


[h2]Information Updated[/h2]

Updated Help overlay screen and Orientation so they match the updates and changes made with this update. Have also updated the 4th Tutorial to cover the new Bond system, and altered the transparency and text colour of the Help overlay so the screen elements underneath are easier to see, while still keeping the overlay text clear.

So with this update I think the game now has a solid foundation from which future additions can build upon, and we will see where it goes now.