uFactory 2.0 Beta Released
Ready to try out the new Godot build of uFactory? Well, you finally can!
The first version of the new uFactory (v2.0.1.1) is now available via an opt-in Steam Beta. To play the new version, right-click the game in your Steam Library and choose Properties. From the Betas tab, choose the Godot Public Beta option. Steam will then start downloading the beta version.
First, the new stuff:
What transferred over from before:
First, I'll be fixing bugs as they're reported (visit our Discord community!) with some rapid-fire patches, and then will ultimately continue down the path laid out by the Roadmap.
The first version of the new uFactory (v2.0.1.1) is now available via an opt-in Steam Beta. To play the new version, right-click the game in your Steam Library and choose Properties. From the Betas tab, choose the Godot Public Beta option. Steam will then start downloading the beta version.
What's included?
First, the new stuff:
- Streamlined tools. No more toggling of area modes or obtuse UIs. The tools should just work as you expect them to. Want to rotate something? Press the rotate key while hovering your mouse over it. Want to delete, copy, or move an area? Just drag & drop.
- Multi-stage factories: A single level can have multiple stages now, starting simple and expanding as it grows in complexity. This is particularly used in the new tutorial level.
- Inline tutorial. While it's still underdeveloped at the moment, the game is designed to introduce you to concepts gradually, instead of forcing you to read walls of text in dedicated tutorial levels. When you don't use a feature by the time the game expects you to, it'll pop up a hint to do so.
- Proper container handling. Containers can contain fluids/gasses and be emptied by machines that need those fluids/gasses. Just remember to deal with the empties!
- Mod support. uFactory now supports custom mods! It's in dire need of documentation, but the base game ships with mod tools so you can start building your own content today!
- Dark mode, for those who shun the light
- Status lights on every machine, alerting you to possible problems early.
What transferred over from before:
- Three levels, two old and revamped (Child's Play and Woodworking) and one new (Toothpicks; a tutorial level)
- Straight, corner, and splitter belts, as well as configurable mechanical arms.
- Conversion and assembly processes. Don't forget to run the assembly steps before inserting that product into a more complex one!
- Serialization for maximum efficiency
- Custom factory colors
- Copy, Move, Destroy, and Empty Belt tools, to help you manage your factory space efficiently
What's next?
First, I'll be fixing bugs as they're reported (visit our Discord community!) with some rapid-fire patches, and then will ultimately continue down the path laid out by the Roadmap.