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The Reptilz Update has ssslithered in!

Yotunz!

Drop everything and descend into Durnar, where new content awaits! The Reptilz Update introduces new Symbionts, enemies (plus an elite one), two new ultimate skills, and much, much more!

Watch the Official Update Trailer:
[previewyoutube][/previewyoutube]

Check out the full changelog below or jump straight into the game!

[h2]New Sssymbiontssss: [/h2]
[h3]Macuahuitl[/h3]



With a razor-sharp edge finer than many a deadly blade, the Macuahuitl will make quick work of Yotun’s enemies with a quick slash across followed by a finishing downward blow.

Let dis Macuahuitl chop da way for da advent of Run-Arok - Shaman Vordagg

[h3]Katar[/h3]



Beyond being awesomely spikey, the Katar will give Yotun even more flexibility of movement when he fights enemies with it. When performing a hard attack with the Katar, Yotun will also dash diagonally.

Pierce da heartz of monsterz with dis dagger and offer their livez to the godz - Shaman Vordagg

[h3]New item: Totem[/h3]



Who said Yotun had to do all the hard work by himself? Using the new Totem will make battles all the more satisfying. When the Totem is placed on the ground, it gives off an Aura that will grant different Area of Effect bonuses to Yotun when he fights within it.

Diz little bud will cheer you on, during da fight - Drupa Snoopa

[h2]New Enemiesss: [/h2]

[h3]Raptor[/h3]

Durnar has no limit to the deadly and vicious creatures you’ll find in the shadows. Be sure not to underestimate this clever girl.

[h3]Moleshark[/h3]

Yotun is going to need a bigger...symbiont to have a chance against the new Molesharks. Stay aware, they hide and move underground, jumping out to attack at the least expected moment.

[h2]Reptilla[/h2]



Forget about watching your tail, you’re going to want to keep your eye on Reptilla’s two tails! With double the chance to knock Yotun out with her whipping tails, she’ll be even harder to take out with 3 whole health bars to deplete.

[h3]New elite enemy: Elite Raptor[/h3]
Just when you thought you had enough of raptors, you’ll find the mother of all raptors, blocking you from going deeper into Durnar. Yotun will have to defeat her if he is to fulfill his destiny as the Chosen One. We want you to get the full experience of the feeling of fear that grips you when you first see her, so you’ll have to find her in the caves if you want to see what she looks like.

[h2]New NPC: Drupa Snoopa[/h2]

Don’t let his cute look deceive you, Drupa is a skilled alchemist and your first point of contact to discuss improvements to Usable Items.

[h3]Drupa Snoopa Upgrades:[/h3]
  • Drooch Power - increases the strength of all Drooches
  • Grenades Power - increases the strength of all Grenades
  • Rootraps Power - increases the strength of all Traps
  • Totem Power- increases the strength of all Totems
  • Scrapping Usable Items - unlocks the ability to Scrap Drooches, Grenades, Traps, and Totems
  • Drooch Duration - Increases the Duration of your Drooch (Dark Drooch is not affected by this upgrade)
  • Totem Duration - Increases the Duration of your Totems
  • Hotbar - Unlocks the third Hotbar Slot
  • Craving for Drooch - Permanently increases your Drooch Max Stack Size
  • Craving for Grenades - Permanently increases your Grenade Max Stack Size
  • Craving for Rootraps - Permanently increases your Trap Max Stack Size
  • Craving for Totems - Permanently increases your Totem Max Stack Size
  • Drooch Gathering - Permanently increases your Drooch Charges
  • Grenades Gathering - Permanently increases your Grenade Charges
  • Trap Amount - Permanently increases your Trap Charges
  • Totems Gathering - Permanently increases your Totem Charges


[h2]New Troll traitsss: Crazy Bomberman (P), Hedgehog (P), Never Ending Hunger (N)[/h2]

Die. Be reborn. Die. Be reborn again. But now with new traits.

  • Crazy Bomberman (positive) - Grenades are the only Usable Item that Yotun can find, but all Grenades receive a 250% Damage increase.
  • Hedgehog (positive) - Yotun’s rolls deal damage to enemies based on his Armor Value.
  • Never Ending Hunger (negative) - in each Lock Room, Yotun “eats” one random stack of Usable Items from the inventory.


[h2]New Ultimate ssskillss: Vortex (Dark) and Overcharge (Shock)[/h2]
Unlocking new Rata skills not only changes her appearance but also her role on the battlefield:
  • Vortex (Dark) - Rata throws a Vortex Orb that pulls in nearby enemies. After 30 seconds it explodes dealing massive damage. While the Vortex Orb is active you have a Mana Cost Reduction for all Mutations.
  • Overcharge (Shock) - Rata grants you a surging Shock Aura that deals Elemental Damage to the enemies around you. You gain a huge bonus to your Break damage. Every Ccharge attack and ending attack in a combo chain cause a Shock explosion.


[h2]New Mechanics[/h2]

Mana System Rework - To make combat more challenging and to, later on, increase the power and impact of Mutations, we reworked how Mana Regeneration works. Now instead of passive regeneration per second, Yotun replenishes Mana per Hit performed on enemies.

Mutation Power, Rarity, and Harmony - We have completely reworked how Mutations work. Now, each Mutation has a Power stat which increases its Damage, Elemental Damage, and Mana Cost. Rarity affects less straightforward stats like ranges, radiuses, and duration. Harmony modifies Damage and Elemental Damage based on the Element of Mutation.

Bio and Shock elements rework - We have changed the effects of said Elements to make them more evenly matched with other elements. Additionally, we changed the relationship between elements from Fire > Ice > Bio > Shock > Dark > Fire to Fire > Ice > Shock > Bio > Dark > Fire to improve how they interact with each other.

Enemies Elemental Buffs - Up to this point elemental differences between enemies were mostly different attack sets. Now each Element has its own set of bonuses that apply to most of the enemies.

Equipment Scrap - Turn unwanted Symbionts, Mutations, and Armor into Scrap which can be used to order Custom Equipment from Village Denizens.

Buff/Debuff Notifications - Now Players can see icons for various types of buffs and statuses that affect Yotun temporarily.

Break and Resistance stats name change - to make their meaning more clear, we renamed Break and Resistance stats into Impact and Stability.

[h2]Changelog:[/h2]

[h3]Main Features[/h3]
  • New Symbionts: Macuahuitl (Strength), Katar (Focus)
  • Mana System Rework
  • Buffs/Debuffs Notifications
  • New enemies: Raptor, Moleshark, Reptilla (each in 5 Element variants)
  • New elite enemy: Elite Raptor (encountered in its own dedicated Arena)
  • New item: Totem (in 6 Elemental variants)
  • New Symbionts & armor tier: Scrap
  • New Ultimate skills: Vortex (Dark) and Overcharge (Shock)
  • New dungeon level: VIII
  • New NPC: Drupa Snoopa (responsible for usable items)
  • New tier of all usable items
  • New NPC upgrades (37 in total)
  • New quests: Mine Descent, Risk for Reward
  • New Troll traits: Crazy Bomberman (P), Hedgehog (P), Never Ending Hunger (N)
  • Blueprints for new Symbionts
  • New ceremony cutscenes


[h3]Enemies & Combat[/h3]
  • Fixed an issue in which all Reptilz were not rotating while in an idle/patrol state
  • Fixed an issue in which Elite Scorpen would get stuck whilst digging out of the ground
  • Projectile aiming improvement for Spitters and Garguls - They now predict their targets’ position
  • Hit reactions lowered depending on Impact and Stability values
  • Changed melee weapon tracing from line tracing to sphere tracing to improve hit detection for bigger enemies


[h3]Dungeon [/h3]
  • Added arrows indicating the location of the hole between floors in the ‘Abandoned Machinery’ quest based on community feedback
  • 'Lost and Found' quest mini map icon now disappears if player abandons quest
  • Fixed a bug which caused the player to spawn out of bounds
  • Fixed an issue with enemies getting stuck in a stone after spawning from a root event in a certain room
  • Fixed an issue with the stairs spawning inside the tunnel in the ‘Lost Warrior’ quest



[h3]Player & Permanent Upgrades[/h3]
  • Fix for incorrect Veri Stack size upgrades at Big Momma’s based on community feedback
  • Fix for a bug which caused Symbionts to have wrong Levels at Keepers Supply based on community feedback
  • Changed key bindings for Lock-On target change from TAB key to Mouse Wheel based on community feedback
  • Elemental resistance setup for all armor as flat increases based on tier (Yotunz, Leather, Bone etc.)


[h3]UI[/h3]
  • Mutation descriptions are now split into separate Basic and Alternative switchable panels
  • Removed the first page that appears after starting a conversation with a Village NPC
  • Changes to incorrect Stat descriptions for Rata and Yotun
  • Implemented new NPC upgrade icons.
  • Adjusted the size of the hint upgrade widget depending on the description text


[h3]Music & Sound[/h3]
  • New sounds and voice overs
  • Added ambient music for Bone Mine theme
  • Added variables and sounds to putting in the key and opening gate in lost and found quest


[h3]
Misc[/h3]
  • Fixed an issue with the Exploding Egg trap explosion not triggering other Egg traps
  • Fixed an issue with homing projectiles trying to access a target character which was already dead
  • Added a lore intro panel before the tutorial
  • Added tutorial tips for symbiont, mutation, and armor along with info about scrap
  • Fixed places in the Village where the player could go out of bounds
  • Fixed an issue with walking above Tadd da Bats bowl;
  • Fixed an issue with collisions near the "Ceremonial Stage" and blocked the possibility to stand on this platform
  • Various bug fixes and balancing


[h3]Roadmap[/h3]
The Reptilz Update is the fourth of several major updates we are releasing on a monthly basis. The fifth one - the Temples of Tail Update - is now looming on the horizon with a brand new mechanic, NPC, new enemies, symbionts, and more!

Check the full development roadmap to find out what’s planned for the future: Arboria - Roadmap of Updates.

[h2]Feedback[/h2]
Have you played the new update yet? Head to the comments section, Steam Discussions, or Discord and let us know what you think!

To show us your support, please consider dropping us a review on Steam. They help us a lot!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter



Download the new patch!



[h3]Yotunz![/h3]
We have just released a patch that significantly improves the game's stability. Make sure to update your game for a better experience!

Thank you for your quick and descriptive feedback! Please remember that you can always chat with us or report issues on Steam Discussions and Discord.

Now let’s head back to the dungeons of Durnar!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter



https://store.steampowered.com/app/924070/Arboria/

Save 20% on Arboria!



Yotunz!

Arboria is 20% off until August 17. Take this chance to get the game in Early Access now and check out the latest update, Queen’s Fall!


https://store.steampowered.com/app/924070/Arboria/

As a warrior, a Yotun, explore procedurally generated dungeons, use a variety of tools to overcome challenges, obliterate enemies using Symbiotic Weapons, and mutate to become stronger.

Begin your journey in this dark fantasy rogue-lite and prove your worth!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter

The Queen’s Fall Update is available!

[h3]Yotunz![/h3]
We’re coming to you with the third major Arboria update. Queen’s Fall introduces features such as a new Symbiont, Traits, Enemies, and much more. Check out the full list of changes.

Watch the update trailer:

[previewyoutube][/previewyoutube]

[h2]New Symbiont: Halberd[/h2]

The origin of this mysterious weapon is unknown to Yotunz but that doesn’t stop it from being very effective. With its extra-long reach and sharp, bladed end, the Halberd is perfect for eliminating enemies with a thrust or swing.

Never trust a weapon if you don’t know what it is made of
- Tzukal da Kooky

[h2]New Mutation: Chakram[/h2]


Attack enemies from a distance with long-range Chakrams! They’ll never know what hit them.

Basic - Yotun throws a Chakram which pierces through enemies and comes back to him.
Alternative - Varies depending on the Element of the item:
  • Regular - Yotun throws a Chakram which travels further and doesn’t come back.
  • Ice - Yotun throws an Ice Chakram which circles around Yotun.
  • Fire - Yotun throws a Fire Chakram which bounces between enemies.
  • Shock - Yotun throws Shock Chakram which splits into two separate Chakrams which hit up to several times.
  • Bio - Yotun throws Bio Chakram which sticks to any enemy or surface it hits and continues to spin, dealing damage to the enemies around it.
  • Dark - Yotun throws a Dark Chakram which explodes on impact.


Thrown Chakram alwayz comez back... Just like your gud deedz…
- Gromm da Stoned

[h2]New mechanics: Shafts and Tails[/h2]


[h3]Shafts[/h3]
Shafts are used to quickly travel to the lower levels of Durnar. In order to use a Shaft, you need to power it using a Battery (Rata is only able to carry one Battery at a time). Yotun can only travel downward so if you want to use them efficiently, you need to power as many Shafts as possible.

[h3]Tails[/h3]
Tougher enemies in the new Biome have Tails which prevent players from one-hit killing them. At a certain HP threshold, the Tail falls off and changes the behavior of an enemy.

[h2]New Boss: the Bugz Queen (in Ice, Fire, and Bio elemental versions)[/h2]


The first boss you’ll have to face is—how shall we say this?—ENORMOUS AND HARD TO KILL! One minute you’re having a nice walk through a dark lair and the next you’re going head-to-head against a boss with tons of health that comes in three elemental versions. You want to progress to a new Biome? You know what to do. Good luck.

[h2]New Enemies: Bitey, Chizard, Warrior (each in 5 elemental versions)[/h2]


As if you didn’t have enough to worry about, there are a few new enemies to...worry about. Bitey is a real pain when he bites. Chizard is hard to kill when he’s flying around your head. Warriors won’t go down with one strong blow but you might want to focus on that tail first to make things easier. Just an idea.

[h2]New Traits: Crowd Pleaser, Second Wind, Sluggish[/h2]
Time for a personality change? Try out these new traits:
  • Crowd pleaser (P) - Damage increased when having more than 2 enemies around you
  • Second wind (P) - Instead of dying you gain a small percentage of health once per dungeon level.
  • Sluggish (N) - increases the negative attributes of armor, like reduced speed and slower rolls.


[h2]New NPCs: Tzukal da Kooky, Healed Father Tree[/h2]
[h3]Tzukal da Kooky[/h3]


This update gives you a new contact to visit, Tzukal da Kooky. Find him on the second floor of the unlockable village and let him keep your armor in good shape. Also, have some cash ready for some passive perks.

Perks for purchase:
  • Elemental Armor - Gain the chance for each Symbiont available at the Keeper’s Supply to have a Random Element
  • Armor Dealer - Increase the amount of available Armor at Tzukal’s Supply
  • Armor Infuse - Gain the chance for a set of Common Quality Armor to appear at the Keeper’s Supply
  • Armor Reroll - Unlocks the ability to reroll the available Armor at the Keeper’s Supply
  • Armor Reroll Cost Reduction - Reduces the base Reroll cost
  • Decrease Armor Reroll Penalty - Reduces the next Reroll cost increase rate


[h3]Healed Father Tree[/h3]


Heal enough roots and the Father Tree will grant you access a brand new area filled with Shafts. Take a shortcut on your adventures through Durnar and get right to the action.

[h2]Full changelog:[/h2]
[h3]Major Features[/h3]
  • New Symbiont: Halberd (Toughness)
  • New Mutation: Chakram (in 6 elemental variations)
  • New World: After defeating the Bugz Queen players will reach the second World, with completely new enemies, dangers, and rewards
  • New dungeon levels: Boss Room, VI, and VII
  • New Symbiont and Armor Tier: Scalez
  • New gameplay mechanic: Shafts - located in the Lock Room, allows players to quickly travel to deeper Levels of Durnar
  • New gameplay mechanic: Tails - tougher enemies in the second World have Tails which stop players from one-shot killing them. When an enemy’s HP drops below a certain threshold, the Tail will fall off and their behaviour will change
  • New Traits: Crowd Pleaser (P), Second Wind (P), Sluggish (N)
  • New Enemies: Bitey, Chizard, Warrior (each in 5 elemental versions)
  • New Boss: the Bugz Queen (in Ice, Fire, and Bio elemental versions)
  • New NPCs: Tzukal da Kooky, Healed Father Tree
  • Armor Blueprints: Players can now find Armor Blueprints that enable Essence Combine and Ordering at Tzuakl da Kooky
  • 20 new NPC upgrades
  • 🍄 Modified Corridor Root Event: Survive a set amount of time while decreasing it for each enemy kill based on their size
  • New quest: Lost and Found
  • Music System Rework: Changed the behaviour of combat music to only trigger during events instead of every time combat is initiated; during exploration only ambient music is played
  • Blueprints for a new Symbiont and Mutation
  • New Ceremony cutscene

[h3]Performance and Stability[/h3]
  • Fixed an infinite loop when trying to execute a Mutation while the player doesn't have enough Mana
  • Changed low shadow quality settings to improve performance on low quality settings
  • Changed option Motion Blur from On/Off to Low, Medium, High, Ultra

[h3]Player[/h3]
  • 🍄 Fixed a bug that causes stats to increase every time a player continues the game in a dungeon with a weapon with trait(s) that increases Focus, Strength or Toughness
  • Fixed an issue with Rootraps being put on top of characters instead of on the floor
  • Fixed an issue with Rootraps being badly placed on slopes
  • Fixed an issue with actions not being queued during Teleport Mutation Basic and Alternative usage
  • Fixed an issue with different items with the same Element canceling each others’ effects (e.g. using Fire Drooch canceled Fire Healing Bongo effect)
  • Fixed an issue with Launcher Mutation that made it impossible for the Player to strafe during lock on
  • Fixed an issue with skills not being interrupted when the player received a significant hit e.g. knockdown

[h3]Enemies[/h3]
  • Fixed an issue with Reptilz’ eyes not being dissolved along with their body mesh
  • Fixed an issue with Reptilz’ mesh material not matching their element
  • Enemies no longer display damage received when executing a suicide attack
  • Enemies no longer lose sight of a player in Events

[h3]Dungeon[/h3]
  • 🍄 Rebalanced Loot Drop from Event Chests, small chests, Symbiont, Mutation, and Armor Stands
  • Exit on 5th floor remains closed until the Elite enemy is defeated
  • Fixed ceiling heights and many minor issues in existing room prefabs
  • Fixed the blocked doors
  • Fixed collisions on many meshes and polished existing room prefabs
  • Added new multipliers of Veri received from Crystals depending on dungeon level and increased gathering radius
  • Fixed the spawning area of the Bugz Queen Arena so that the player won’t get stuck

[h3]Events[/h3]
  • 🍄 Fixed incorrect rewards for completing the Arena of the Godz Quest
  • 🍄 Enemies no longer disappear at the end of the Corridor Root Event
  • Fixed an issue with the Corridor Root Event having the wrong material set at the beginning of the event
  • Fixed a badly aligned roof in the Crab Lair Quest when it spawns in the lower level with stairs
  • Fixed an issue with the Godz Arena Quest locking dungeon gates before a player has collected sufficient funds
  • Fixed an issue with the Corridor Root Event which was rewarding the Player twice
  • Added dropping Battery or Symbiont from the enemy in the Lost Warrior Quest and corrected the navigation mesh

[h3]UI[/h3]
  • Added Drooch duration bar
  • Added pop-ups notifying the player of increased Weapon Proficiency
  • Added a mini-map for the Village Second Floor, Father Tree Room, and Bugz Queen Arena
  • Added the Healing Totems icon to be displayed on the mini-map
  • Player’s elemental status vignettes and bongo wave effect now appear smoothly instead of immediately
  • Updated mini-map icons

[h3]Music & Sounds[/h3]
  • Changed the music in the Main Menu to a new track
  • New music in the prologue/tutorial
  • New music in the Spawner
  • New music for each Theme
  • New combat music
  • New sounds and voice overs

[h3]Miscellaneous[/h3]
  • 🍄 Decreased the root cost for Unlocking Village NPCs and some of their upgrades
  • Fixed Thrower hit boxes and interval detection
  • Fix for phrasing and balance of Weapon Master Trait
  • Fixes for Village NPCs upgrade descriptions and trait descriptions
  • Various other fixes and balance improvements

🍄 - Community feedback

[h2]Roadmap[/h2]
The Queen’s Fall Update is the third of several major updates we are releasing on a monthly basis. The fourth one - the Reptilz Update - is now looming on the horizon with a brand new biome, boss, symbiont, new enemies, and more!

Check the full development roadmap to find out what’s planned for the future: Arboria - Roadmap of Updates.

[h2]Feedback[/h2]
Have you played the new update yet? Head to the comments section, Steam Discussions, or Discord and let us know what you think!

To show us your support, please consider dropping us a review on Steam. They help us a lot!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter



https://store.steampowered.com/app/924070/Arboria/

The Bugz Update is Buzzing in!



[h3]Yotunz![/h3]
We’re introducing Arboria’s second major update, the Bugz Update, which introduces plenty of new features, such as symbionts, mutation, enemies, and much, much more. Now grab a potion, sit back while the update downloads, and check out the full patch notes!

Watch the update trailer:
[previewyoutube][/previewyoutube]

[h2]New Symbionts: Hammer and Double Blade[/h2]Smash and slice your way through Durnar with new deadly weapons. Each one encourages you to adopt a different combat style.

[h3]Hammer[/h3]The force and strength of every blow makes an impact. Especially against opponents.
Slow but deadly, wide hammer swings crush enemies’ bones like toothpicks.

Oh, I love da sound of crushed bug, crackyn, platyn, and spillyn gutz - music
- Mulldogg da Distortyd




[h3]Double Blade[/h3]With blades on both sides of your arm, your enemies will never feel safe. Wreak havoc amongst the creatures of Durnar while spinning fiercely.

Do you know what hurtz more dan hittyn with Yotunz blade? Hittyn with two bladez!
- Tadd da Bat




[h2]New Mutation: Launcher[/h2]Spew a stream of energy at your enemies from a safe distance.
  • Basic - shoots small projectiles
  • Alternative - shoots big projectile that deals increased damage
Yotun shoot but da godz are carryn da bulletz
- Shaman Vordagg




[h2]New usable item: Drooch[/h2]This drink causes Yotun’s speed to increase so much that everything around him appears to slow down as he shoots his enemies with lightning.

Derz nothyn like a cold Drooch after long day of gatheryn herbz
- Gromm da Stoned




[h2]New Troll traits[/h2]Die and be reborn… with new traits:
  • Weaponmaster (positive) - Increases acquisition speed of Weapon Proficiency for all weapon types
  • Only a Sip (positive) - Creates a chance that when using a potion, Yotun will not consume all of it.
  • Walking Meal (negative) - The enemy heals itself whenever he deals you a damage


[h2]New Enemies: Scorpen, Breeder, Rampart[/h2]
Just when you thought it couldn’t get any harder to survive in the dungeons of Durnar, new enemies have arrived to prove you wrong. Scorpen, Breeder, and Rampart will put all you’ve learned so far to the test. Maybe you should surprise them with your new weapons or invest in new passive bonuses?




[h2]New NPC: Big Momma[/h2]
Big Momma’s has reopened for clientele. Pay her a visit (and some Veri) to unlock Rata’s ultimate skills.



[h3]Big Momma Updates:[/h3]
  • Superior Interior - Increase your number of inventory slots
  • Veri Spacious Tummy - Increases the amount of Veri that will fit in one Inventory slot
  • Safe Road Home - Increases the percentage of Veri taken back to the Village by Rata after Youtn’s death
  • Veri Solid Meal - The amount of Veri gained from Crystals and Chests gets increased
  • Monsters Soup - Amount of Veri gained from Enemies is increased
  • Ultimate Fire (Inferno) - Rata unleashes a barrage of fireballs which leave behind pools of fire. All Symbiont attacks gain a certain level of Armor Penetration and Yotun receives a damage bonus for each Burning enemy
  • Ultimate Ice (Blizzard) - Rata summons a huge ice storm that slows enemies and deals Elemental Damage. Yotun gains a bonus to his current Armor value
  • Ultimate Bio (Clone) - Rata creates a Clone of Yotun that taunts enemies around it. Clones destroyed by enemy attacks explode, dealing damage and knocking enemies back.





[h2]Full changelog:[/h2]
  • New Symbionts (weapons): Hammer, Double Blade
  • New Symbionts and armor tier : Chitin
  • New Mutations (skills): Launcher (in 6 Element variants)
  • New usable item: Drooch (in 6 Element variants)
  • New Troll traits: Weaponmaster (positive), Only a Sip (positive), Walking Meal (negative)
  • New enemies: Scorpen, Breeder, Rampart (each in 5 Element variants)
  • New NPC: Big Momma
  • New NPC Upgrades (Big Momma - 58, Healer - 23; Mutant - 10, Symbiont - 7)
  • More dungeon levels: IV and V
  • New quests: Trapped Warrior, Resonating Crystal
  • New Ultimate Skill of Rata (fairy)
  • Break/Resistance Rework - Each Armor type (Heavy, Medium, Light) provides different bonuses to Yotun’s Resistance while different Symbiont Archetypes have attacks with varying Break values which makes Combat more diversified
  • Titles - Yotun earns titles for grand feats made in Durnar which unlock new Traits for the next generation
  • New sounds and voice overs
  • New ceremony cutscene
  • 🍄 Rata and other characters become translucent when close to the Camera
  • New attacks for Spitter, Gargul, and Wasp
  • 🍄 Changes to the names and values of the Basic Armor Set (Yotunz)
  • Added the Basic Armor Set to Yotun’s selection screen
  • Added Shafts (working but currently locked) to Lock Room
  • Replaced Tutorial Data Pads with Blueprints
  • Grenades now deal Damage in their explosion sphere instead of dealing direct damage
  • Yotun is no longer invisible when using the alternative teleport skill
  • Various fixes, balance, graphical, and gameplay improvements

🍄 - Community feedback

[h2]Roadmap[/h2]
The Bugz Update is the second major update of multiple that we are releasing on a monthly basis. The third one - the Queens Fall Update is now looming on the horizon with a brand new biome, boss, enemies, symbiont, and more!

Soon after that, you can expect the Reptilz Update. Check the full development roadmap to find out what’s planned for the future: Arboria - Roadmap of Updates.
Feedback
Have you played the new update yet? Head to the comments section, Steam Discussions, or Discord and let us know what you think!

To show us your support, please consider dropping us a review on Steam. They help us a lot!

[h3]Connect with the Tribe on Arboria’s official channels:[/h3]
Like us on Facebook Follow us on Twitter Check out our Steam page Subscribe to our Newsletter




https://store.steampowered.com/app/924070/Arboria/