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Vectronom News

Special Discount for all you GDQ viewers



Wow, what a run!

It was great to see our game being run at a GDQ event and we could not be more proud. Thanks again to badBlackShark for the great run! In case you missed it, check out the VOD here.

As a way to welcome everyone interested in the game, Vectronom is 30% off for short period of time.

The 1-year anniversary is approaching and we have a big update planned for that, so stay tuned and make sure to join our Discord server to get notified about the latest news about Vectronom.

Cheers,
Utz from Ludopium

Vectronom @ Corona Relief Done Quick

Corona Relief Done Quick - a weekend-long speedrunning event to raise money for Direct Relief - is happening this weekend (April 17-19) and Vectronom is part of the line-up!

As WR-holder in the All Pickups category, badBlackShark is going to be performing an All Pickups run of Vectronom on Sunday, April 19, at around 9 am CEST. The event will be broadcast live on twitch.tv/gamesdonequick and you can check out the complete schedule here.

For anyone interested, we will be hosting a viewing party on our community Discord, so make sure to drop by on Sunday around 9am CEST and hang out with us in voice chat.

Cheers,
Utz from Ludopium

Free demo + IGF Awards special offer!

As a way to celebrate Vectronom beeing a finalist in the 'Excellence in Audio' category of the IGF Awards 2020, a free demo is available starting today for anyone who wants to try the game before buying it.



The demo includes:
  • 3 levels of the main game's campaign
  • multiplayer for up to 4 simultaneous players - locally or using remote-play-together!


Furthermore, Vectronom is 30% off until March 23!

Once you tried the demo and decided to buy the game, we'd appreciate if you took the time to write a review - that'd help us a lot!

If you want to get involved more with the game, our community or are just generally interested in what's next for the game (psst, big update planned for the 1-year anniversary) come visit us on our Ludopium Community Discord.

Cheers and stay safe,
Ludopium

Patch 1.0.2 is here - introducing new option for Free Tempo Mode!

What's up?

We just released another update for Vectronom which fixes some known issues and even introduces new way to play. Have a look at the changelog below and definitely try out the Free Tempo Mode with the newly added Fixed Player Speed option.

Also don't forget to join our Discord server for more information on future updates: discord.gg/ludopium

Love,
Ludopium


Vectronom 1.0.2 Changelog

Features:
- Added the "Fixed Player Speed" mode. If enabled this mode decouples the player movement speed from the game's BPM.
- Added the name of the previous level to the level finish stats screen.
- Added Russian language support
- Added the option to remap the movement when using any external controller.

Fixes:
- Fixed an issue where the BPM did not change properly in Free Tempo Mode
- Fixed an issue where it was not possible to manually set the tempo back to 100%.
- Fixed an issue where level and music would desync when using the "restart level" function or loading a level via the level select menu.
- Fixed an issue that displayed the wrong text when asked to override your savedata when starting a new game.
- Fixed an issue with the on-beat color blinking in multiplayer
- Fixed multiplayer player-to-ground color contrast ratio
- Increased Audio EQ ranges
- Several minor UI adjustments

Quality of Life:
- Added an option to go "Back to Level Select" (instead of "Back to Main Menu") when that level was loaded through level select
- Added warning messages to the "Click Mode" and "Player Input Margin" Options
- Added the option to "Continue" from the Level Select by selecting the latest level