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Vectronom 1.0.1 Update

Hey everyone,

Vectronom has just been updated to version 1.0.1 and this marks the first update since our launch last week. It includes a couple of QoL improvements among other things. You can check out what has changed in the changelog below.

Cheers,
Ludopium


Vectronom 1.0.1 Changelog

Features:
- Added the "-noaxes" launch option which skips all axis inputs on any controllers. Useful for dancepads or alternate controllers that might send axis signals
- Added a minimal speedrunning Overlay that shows Move Leeway and BPM Scale

Fixes:
- Fixed an issue where the Free Tempo Mode info would not display properly in the instruction manual
- Fixed the darkness effect in level "Witchcraft" when using accessibility colors.

Quality of Life:
- Players now automatically get removed after being idle for 3 minutes if there are more than one
- The continue button is now selected by default (before it was New Game)
- Cancel is now selected by default when starting a new game to avoid accidentally resetting your save data
- The "Exit Level" option has been removed from the pause menu because it could lead players to accidentally lose progress within a hub section.
- Re-implemented the option to restart a level
- Made the blinking on Beat-Perfect moves less subtle

UI:
- Rephrased some text in the controller assignment prompt
- Changed “disable background” to “static background”
- Made Free Tempo Mode Toggle more visible