The Last Big Dumping
ːgoldfeatherdusterː
1544577905
1544768909
1545309852
1545382160
1545606251
1545902137
1546012176
1546080633
From here on out it is just laying out the stages and adding music. The only other coding that should happen is for the bosses and Steam features. ːsteamhappyː
1544577905
- Updated player movement guide in stage 0
- Slowed down drop speed of [redacted]
- Updated and optimised how search range is calculated for [redacted]
- Increased animation speed of [redacted]
- Created measuring tool
- Bubbles now show distance box in editor
- Removed milliseconds from ratings timer
- Detailed SpawnArea 1 in Stage 2
- Save data tracks if player has won
- Save data now includes performance rating from a win
- Fixed test stage using wrong damage multiplier
- Loading a saved game after winning now shows rating
1544768909
- Removed tile set variance from Stage 2
- Save data type changed from dat to sav
- Updated debug fps counter to update colour based on calculated half frame accuracy
- Fixed mouse cursor being shown while playing
- Fixed a physics issue where the player model could rotate in 3D
- Created a lift to speed up climbing vertical areas
- Detailed some areas in Stage 2
1545309852
- Added tile set variance for stages 2, 3 and 4
- Fixed blue [redacted] using red particles
- Updated colour for [redacted] bullets to stand out more
- Increased speed of lifts
- Fixed bullets from [redacted] being active for a single frame too early
- Fixed [redacted] clipping through corners
- Detailed some more areas in Stage 2
1545382160
- Fixed a case where a controller could not proceed past the start screen
- Fixed a case where collected health pickups would not be honoured on player spawn
1545606251
- Removed beta branding
- Halved damage dealt by [redacted]
- Reduced move speed of [redacted]
- Fixed [redacted] hit box using incorrect vector
- Lift sign now disappears when lift is in use
- [redacted] now reset to a random position when becoming visible
- Fixed [redacted] being static
- Increase collider size for pickup covers
- Fixed health pickup bit string not being converted to a total bit count
1545902137
- Updated lift end zone to default to 6 high
- Fixed a case where some controllers could not close the item pickup ui
- Fixed a case where [redacted] could change direction when they should not be able
- Direction changing behaviour moved to green [redacted]
- Updated [redacted] bullet appearance
- Fixed player collision area for pickup covers
- Colour tinted base for [redacted]
- Revered sprite for yellow [redacted]
- Changed colour of yellow [redacted] to blue
- Decreased time it takes for a bubble to respawn
- Doubled health gain and health loss
- Fixed red [redacted] missing reference to bullets
- [redacted] bullets now flash rapidly
1546012176
- Added missing particle arrays to stage 0
- Fixed [redacted] remaining active when offscreen
- Fixed a performance issue with particle similation space
- [redacted] no longer move while shooting
- Increased penetration distance of [redacted] bullets
- Fixed bullets from red [redacted] being active for a single frame too early
- Halfed maximum bullets for red [redacted]
- Added new baddie projectile layer mask
- Fixed render order for [redacted]
- Fixed transparency issue with [redacted] bullets
- Fixed issue where a [redacted] shot in the wrong direction after respawn
- [redacted] now move slower on easy mode than previously
- [redacted] now moves slightly faster on hard mode than previously
- Replaced physics code used for [redacted]
- Dev prefab no longer includes a grid
- Added dev object to stage 0
- [redacted] now remain active at all times
1546080633
- Fixed [redacted] getting stuck in a loop bouncing off corners
- [redacted] now use a look up table to determine direction
- [redacted] now bounce off of each other
From here on out it is just laying out the stages and adding music. The only other coding that should happen is for the bosses and Steam features. ːsteamhappyː