Stage 3 Completed!
1548538965
While does not account for the music and bosses, it does mean 2 of 5 stages are now in a playable state.

- Added measurement guide for [redacted]
- Updated colour of [redacted] so they stand out more
- Removed unused align function for [redacted]
- Fixed beta branding still showing on some stages
- [redacted] no longer become inactive when [redacted] is off-screen
- [redacted] now reloads [redacted] if it hurts the player
- Fixed [redacted] not firing [redacted] at random times
- Difficulty now affects max time a [redacted] stay unfired
- Removed obsolete variables for [redacted] sleeping
- Removed obsolete [redacted] parent reference
- Removed obsolete [redacted] renderer reference
- [redacted] animation speed now changes based on difficulty
- [redacted] now self disable after behaviour routine is complete
- Fixed minor inaccuracy of diagonal [redacted] positional vector result
- Added [redacted] easter egg to [redacted]
- Fixed [redacted] firing on waking
- Fixed a [redacted] being created as a particle explosion GameObject
- Added missing explosion particles
- Fixed player actions being delayed by 1 frame
- Removed cover from [redacted] pickup
- Fixed abilities in Stage 3 and Stage 5 being swapped with each other
- Corrected the render queue value for [redacted] parts
- Fully detailed Stage 3
While does not account for the music and bosses, it does mean 2 of 5 stages are now in a playable state.
