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  3. Stage 3 Completed!

Stage 3 Completed!

1548538965

  • Added measurement guide for [redacted]
  • Updated colour of [redacted] so they stand out more
  • Removed unused align function for [redacted]
  • Fixed beta branding still showing on some stages
  • [redacted] no longer become inactive when [redacted] is off-screen
  • [redacted] now reloads [redacted] if it hurts the player
  • Fixed [redacted] not firing [redacted] at random times
  • Difficulty now affects max time a [redacted] stay unfired
  • Removed obsolete variables for [redacted] sleeping
  • Removed obsolete [redacted] parent reference
  • Removed obsolete [redacted] renderer reference
  • [redacted] animation speed now changes based on difficulty
  • [redacted] now self disable after behaviour routine is complete
  • Fixed minor inaccuracy of diagonal [redacted] positional vector result
  • Added [redacted] easter egg to [redacted]
  • Fixed [redacted] firing on waking
  • Fixed a [redacted] being created as a particle explosion GameObject
  • Added missing explosion particles
  • Fixed player actions being delayed by 1 frame
  • Removed cover from [redacted] pickup
  • Fixed abilities in Stage 3 and Stage 5 being swapped with each other
  • Corrected the render queue value for [redacted] parts
  • Fully detailed Stage 3


While does not account for the music and bosses, it does mean 2 of 5 stages are now in a playable state.