Lava. Lava, lava. You don't treat me so bad no more!
I will be trying to keep gameplay changes to an absolute minimum so as to not make life hard for speedrunners.
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- Made lava much more red.
- Made lava more opaque.
- Refactored time in lava variable name.
- Lava damage now scales with player max health.
- Lava damage no longer scales with stage difficulty.
- Lava now does less base damage than previously at less than 10 max health.
- Lava now does more base damage than previously at more than 10 max health.
- Lava will now result in death after 20 seconds of exposure.
- Game now defaults to windowed "pixel perfect" mode.
- Fixed mislocated lift in Stage 3 Area 12.
- Fixed a case where the Stage 3 boss room entry would not be possible.
- Added breakable tiles to Stage 3 boss room entry.
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- Fixed a case where a boss would become blocked off.
- Changed Stage 4 difficulty mulitplier to 0.75.
- Changed Stage 2 difficulty multiplier to 1.
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- Stage 5 damage received reduced by 25%.
- Fixed Stage 5 boss doing way too much damage.
- Fixed a case where the Stage 5 boss would escape their confines.
- Fixed a case where the Stage 5 boss would not have health reset.
- Fixed music not fading out during credits.
- Fixed music not fading in after credits.
- Stage 5 boss shortcut now opens when first reaching the boss instead.
- Added signs to Stage 5 to indicated the shortcut has opened.