Stage 5 Done!
Many games have only a small stage for the final part of the game. I decided it should be the same size as every other stage.
Here is everything that has been done during Stage 5 detailing:
1553564277
Here is everything that has been done during Stage 5 detailing:
1553564277
- Created area templates H_PL_0 and H_PR_0
- Layed skeleton for Stage 5
- Layed pipes for Stage 5
- Added measurement box to [redacted]
- Added SpawnArea 0 to Stage 0
- [redacted] range check method replaced
- [redacted] range doubled
- [redacted] now always faces the player
- [redacted] now only resets during sideways movment
- Fixed [redacted] having incorrect fallback move speed values
- Adjusted [redacted] move speed
- Optimised collisions for many area templates
- Fixed an unassigned parent in Stage 3
- Placed and configured spawn areas in Stage 1
- Created circle measure tool
- Added measure tool to [redacted]
- Added difficulty bias for [redacted] making it more likely to be hard
- Added target location delay for [redacted]
- [redacted] difficulty is now randomised per [redacted]
- Increased speed of [redacted]
- Added coded message Easter Egg
- Added [redacted] Easter Egg
- Changed [redacted] to be a sound effect
- Removed [redacted] sfk file from game data