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Stage 5 Done!

Many games have only a small stage for the final part of the game. I decided it should be the same size as every other stage.

Here is everything that has been done during Stage 5 detailing:

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  • Created area templates H_PL_0 and H_PR_0
  • Layed skeleton for Stage 5
  • Layed pipes for Stage 5
  • Added measurement box to [redacted]
  • Added SpawnArea 0 to Stage 0
  • [redacted] range check method replaced
  • [redacted] range doubled
  • [redacted] now always faces the player
  • [redacted] now only resets during sideways movment
  • Fixed [redacted] having incorrect fallback move speed values
  • Adjusted [redacted] move speed
  • Optimised collisions for many area templates
  • Fixed an unassigned parent in Stage 3
  • Placed and configured spawn areas in Stage 1
  • Created circle measure tool
  • Added measure tool to [redacted]
  • Added difficulty bias for [redacted] making it more likely to be hard
  • Added target location delay for [redacted]
  • [redacted] difficulty is now randomised per [redacted]
  • Increased speed of [redacted]
  • Added coded message Easter Egg
  • Added [redacted] Easter Egg
  • Changed [redacted] to be a sound effect
  • Removed [redacted] sfk file from game data