Stage 2 Complete!
The skeleton was built, pipes were layed and finally the whole thing has been detailed.
1546950563
1546950563
- Fixed reverse state for red [redacted] not being random
- Fixed render queue offsets for lift materials
- Recreated dev grid game object and prefab
- Made it possible to set a custom speed for each lift
- Slightly modified the colour for blue [redacted] bases
- Fixed signs not using transparency
- Updated access modifier for StageExitTeleport
- Passing through the spawn area now sets it as a respawn destination
- Missing area error from pipes now returns a numeric id
- Created object select by id tool
- Fixed state of boss defeat not being checked
- Completed detailing of Stage 2!