Patch notes: v1.0.11
This patch adds more ways to mess with game physics through the console, a launch option to change graphics API, which adds Vulkan support and helps preventing driver or graphics hardware related crashes in some rare cases, and a few more small details.
Good news for custom car builders, it will now be possible to create super grippy cars (think Formula 1). Then with console command "/experiment campaign_car_whitelist on" you could limit your Campaign car collection to just a set particular models, and build yourself a Formula 1 game. Possibilities are becoming endless!
This "patch storm" should start slowing down soon, because I will switch my focus to porting the game to Xbox and Switch, so for a while most patch updates will be bugfixes only.
v1.0.11 (2020.03.07)
- Add support for multiple graphics APIs (switchable via command line options: -force-glcore, -force-vulcan, etc)
- Increase Car Editor slider ranges to allow larger variety of custom cars (i.e. super grippy Formula 1)
- Add "adjust_grip" experiment
- Add "campaign_car_whitelist" experiment, allowing to start a Campaign with custom set of cars
- Add /experiment_config command to allow configuring experiments
- Fix /config set command
- Do not clear console input when console is toggled
- Show available variables when /config or /experiment_config commands are used without parameters
- Fix Snowman prop not having a shadow
- Increase max lap limit from 100 to 1000 in Custom Race setup
Good news for custom car builders, it will now be possible to create super grippy cars (think Formula 1). Then with console command "/experiment campaign_car_whitelist on" you could limit your Campaign car collection to just a set particular models, and build yourself a Formula 1 game. Possibilities are becoming endless!
This "patch storm" should start slowing down soon, because I will switch my focus to porting the game to Xbox and Switch, so for a while most patch updates will be bugfixes only.
v1.0.11 (2020.03.07)
- Add support for multiple graphics APIs (switchable via command line options: -force-glcore, -force-vulcan, etc)
- Increase Car Editor slider ranges to allow larger variety of custom cars (i.e. super grippy Formula 1)
- Add "adjust_grip" experiment
- Add "campaign_car_whitelist" experiment, allowing to start a Campaign with custom set of cars
- Add /experiment_config command to allow configuring experiments
- Fix /config set command
- Do not clear console input when console is toggled
- Show available variables when /config or /experiment_config commands are used without parameters
- Fix Snowman prop not having a shadow
- Increase max lap limit from 100 to 1000 in Custom Race setup