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Bloody Rally Show News

Self-Isolation Weekend


Hey folks!

Most of us are isolated due to COVID-19 outbreak, and I want to give you one more reason to stay at home this weekend.

Bloody Rally Show is free for a couple of days. Enjoy! :)

Brace For Pain: v1.2.0

Hey Racers!

Though v1.1.0 was released not too long ago, there is another rebalancing update that deserves a minor version bump. In this update AI racers will dynamically adjust themselves on each race plus once a week to keep up with players progression. If you're not doing too well, AI will ease itself down gradually, but if you're winning every single race, brace yourself for pain later in campaign! Start a fresh campaign to get the most out of rebalancing.

Full list of changes:

v1.2.0 (2020.03.20)
- Slightly increase grip given by Tires upgrade
- Aero upgrade will add grip (as in more downforce) instead reducing car mass
- Dynamically adjust AI strength depending on how well Player is doing in the Campaign
- Make AI racers earn more XP and Cash when Player is doing well in Campaign
- Advance AI every week to catch up with Players who are doing well
- Remove some words from dialogue generation
- Slightly reduce amount of batches required for distribute flyers missions
- Apply stricter corner cutting penalties for cars going in top positions
- Fix some corner cutting penalty related bugs
- Fix snow particles never visible in Main Menu
- Fix particle effects not keeping their original rotation when camera was rotating
- Allow resetting the car while still on track
- Fix cars not detecting going off track in some circumstances
- Fix either car or pedestrian input not working when one player was in a car and another was a pedestrian in split screen
- Fix recent bug that prevented increasing Campaign victory related stats and unlocking related Achievements
- Fix only Workshop tracks appearing when both Workshop and Custom content was allowed in Campaign
- Add option to allow including heavy tracks in new Campaigns with custom content
- Allow Custom / Workshop tracks to reappear in new Campaign seasons
- Add "Seconds Drifted" Leaderboard
- Add Gacek's avatar

Spring Giveaway

Hey folks!

It was a while since we had a Bloody Rally Show giveaway, so let's have one.

To participate:
  • Join our Discord: https://discordapp.com/invite/89amEwP
  • Write !iamhuman in #introduce-yourself channel to gain access to all channels (we had some issues with bot infestation, that's why this step exists)
  • Go to #lottery channel
  • Click on the reaction emoji on GiveawayBot's last message to enlist


Please participate only if you don't own a copy already :)

Giveaway will end on 04/02/2020, the winner will get a Steam key for Bloody Rally Show. Good luck!

Patch notes: v1.1.1

This small patch addresses a couple of issues that came along with v1.1.0 release. Also, the long awaited Daily Challenge lap toggler has arrived!

v1.1.1 (2020.03.17)
- Add lap count setting toggler to Daily Challenge and Track Leaderboard menus
- Fix Daily Challenge fastest attempt showing #2 even if lap #1 was faster
- Fix Settings > Input control mappings not showing up while in race
- Add notification about changing input mappings in the middle of the race requiring race restart
- Fix custom track creation stat getting increased on every track save
- Rearrange UI while game is paused in race so that unlocked mouse would not hover over "Restart" button
- Add DeviousDomin8's avatar
- Do not show car upgrade availability arrow when something was upgraded in this stage

Director's Cut: v1.1.0


Hey Racers!

Time to release a bigger update, which addresses some of your feedback, adds a bunch of your avatars, usability improvements, bugfixes and other goodies, including a brand new car for the Director himself.

There is also a significant change to Campaign balance regarding car unlocking, prices, speed index, and how AI handles faster cars and sharper corners.

I hope you all enjoy this one, and as always, more updates are coming!

v1.1.0 (2020.03.15)
- Change how car speed index is calculated
- Change car unlocking requirements that affects overpowered workshop cars
- Improve AI ability to handle fast high end cars
- Add drafting / slipstream boost when tailgating another car at a close distance
- Improve in-game console formatting and behavior
- Add several new avatars and credits entries
- Clean the tires when car gets reset
- Add extended help information for console commands (access via /help )
- Fix Minimap not showing up in some particular race tracks
- Fix car stats not refreshing in Custom Race Garage menu
- Fix open track finish flag size
- Pull back finish flag in open tracks
- Fix dialog input being unresponsive when cheat console command was used in race
- Fix Minimap getting on top of HUD messages in certain positions
- Keep Loading screen visible for at least 3 seconds so tips can be read
- Reduce the amount of information displayed in race
- Add Campaign time counter
- Add setting to disable clouds in Time Attack mode (via console only)
- Disable pedestrians, generated porta potties and snowmen in Time Attack
- Fix /config set console command not saving configuration changes immediately
- Reduce amount of unfairly given corner cutting penalties
- Add "Cha-ching" sound when buying cars and upgrades
- Exclude extremely dense or pedestrian heavy tracks from custom Campaign generation by default
- Show information about object and crowd area density per 100 meters in Track Editor
- Rename Tutorials to Tips
- Add Tips menu item to Campaign options menu
- Automatically unlock the mouse when it is moved (except in race)
- Add Director's own special car
- Fix mouse input occasionally not working in race panels
- Show number of laps attempted in Daily Challenge
- Properly disable generated rain puddles when it is not raining
- Make cones lighter
- Handle the situation when pedestrian-racer gets sucked into pedestrian cannon
- Handle situations when pedestrian-racer would unexpectedly die right before race start