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Bloody Rally Show News

Put Yourself in Bloody Rally Show!

Hey Racers!

Would you like to become a Bloody Rally Show character? Our artist can draw your own personal avatar in Bloody Rally Show art style, and I would add it to the core game avatar selection, along with your name (or nickname) to Special Thanks section of the game credits!
You would also receive a high resolution (1200x1600 @ 300 DPI) copy of the portrait for your own personal use.



It will cost €15 ($17) to order the portrait. If you are interested, please join our Discord for more details (see #your-avatars channel). Or just send an email to [email protected]

Requirements for reference photos and end result:
  • Reference photos have to be "safe for work" - no nudity or anything explicit
  • in order for portrait to get added to the game, it has to match the lore, which means it has to be a human person, not a fantasy creature or a robot
  • You can ask for a small feature to be added (for example: glasses, bionic eye)
  • It has to be picture of you, unless you receive a written permission from the person in the picture confirming the consent
  • No copyrighted materials in the images (characters from movies or other games, caps or shirts with company logos)
  • No visible blood or gore
  • No objects in the background

After payment is received, it will take around 2-3 business days for portrait to be complete, and up to a week for it to be released with the next game patch update.

Legal notice:
Final portraits will remain the property of Kodo Linija, which implies they can be used without limitations in game marketing materials, game sequels, console ports, trailers, etc. You will have the right for personal use. Your original reference photos will never be used or shared without your explicit permission.

Patch notes: v1.0.12

This patch fixes a couple of bugs and addresses some feedback. Lots of changes are related to weapons and bullet visibility. And as always, a couple of new experiments for messing around with physics.

Good news for Daily Challenge participants - lap times and Leaderboards will have higher precision, and it is now possible to customize the number of laps you want to have in Daily Challenge or Time Attack leaderboard runs - you can change the TimeAttackLapCount setting via in-game console.

v1.0.12 (2020.03.09)
- Change race time format to be more precise
- Improve in-race rankings view
- Automatically reposition in-race rankings view depending on Minimap location
- Add a setting to toggle in-race rankings
- Fix recent bug that prevented camera zoom from changing
- Fix bullet pool producing unwanted trails (was visible when firing Nailgun frequently)
- Make bullets bigger and highly visible on all surfaces
- Fix Pedestrian Cannon bullet behavior after explosion
- Generate pedestrians for Pedestrian Cannon with different looks
- Make M2 weapon look bigger
- Allow changing number of laps for Daily Challenge and Random Time Attack (via /config set TimeAttackLapCount )
- Make console commands /config and /experiment_config automatically detect variable type
- Fix Leaderboard loading messed up when load button was clicked too fast
- Fix car sometimes getting off-track reset after standing still for a while
- Add experiment for forcing a specific car in Track Editor
- Add experiment that changes how Aero upgrade affects car tuning (add grip instead of reducing mass)
- Fix missing the race start line checkpoint would not count the rest of the lap

Patch notes: v1.0.11

This patch adds more ways to mess with game physics through the console, a launch option to change graphics API, which adds Vulkan support and helps preventing driver or graphics hardware related crashes in some rare cases, and a few more small details.

Good news for custom car builders, it will now be possible to create super grippy cars (think Formula 1). Then with console command "/experiment campaign_car_whitelist on" you could limit your Campaign car collection to just a set particular models, and build yourself a Formula 1 game. Possibilities are becoming endless!

This "patch storm" should start slowing down soon, because I will switch my focus to porting the game to Xbox and Switch, so for a while most patch updates will be bugfixes only.

v1.0.11 (2020.03.07)
- Add support for multiple graphics APIs (switchable via command line options: -force-glcore, -force-vulcan, etc)
- Increase Car Editor slider ranges to allow larger variety of custom cars (i.e. super grippy Formula 1)
- Add "adjust_grip" experiment
- Add "campaign_car_whitelist" experiment, allowing to start a Campaign with custom set of cars
- Add /experiment_config command to allow configuring experiments
- Fix /config set command
- Do not clear console input when console is toggled
- Show available variables when /config or /experiment_config commands are used without parameters
- Fix Snowman prop not having a shadow
- Increase max lap limit from 100 to 1000 in Custom Race setup

Patch notes: v1.0.10

I hope you are not too annoyed by the frequent updates, but this little patch should be well worth downloading those few megabytes.

One noteworthy addition is the "experiments" for in-game console. If you think cars are too bumpy when they collide with each other, hit ~ or F2 to open the console and type "/experiment reduce_bumpiness on" - this will counteract the impact force a little. This command has to be triggered after every game start, experiment configuration is currently not persistent (yet).

Some more interesting changes are with the weapons that everyone thought were underpowered. Pedestrian cannon will reload itself after a while, and Homing Hedge will be rigged with multiple explosives!

I will continue addressing player feedback, and this is definitely not the last batch of goodies, so stay tuned.


v1.0.10 (2020.03.05)
- Fix a bug that prevented loading Workshop car sprites after custom car sprites were reloaded in Car Editors
- Validate custom cars to check for missing sprites before uploading to Workshop
- Replace optional missing custom car sprites with transparent pixel if sprite templates were deleted
- Fix version check local and remote version comparison working incorrectly
- Add a timer to Daily Challenge
- Allow 30 minutes of grace period for writing old Daily Challenge scores
- Change how opponent ghost is chosen when racing in Time Attack without a prior score
- Fix AI steering sharpness variation occasionally turning into negative numbers, making AI steer away from it's target, resulting in resetting over and over
- Fix a bug that resulted in race rankings being incorrect for a split second while some car was crossing the finish line
- Ensure custom race session integrity when custom or workshop cars are missing
- Add racer position list (top 5) in top left corner in race HUD
- Make AI more exciting to watch in Demo Mode and Giveaway races
- Mark all ignored tutorials as seen
- Ensure at least one race with weapons per week if races with weapons are enabled in Campaign
- Make Homing Hedge explode on impact
- Create console command for controlling experiments
- Add experiment for reducing car bumpiness
- Automatically reload Pedestrian Cannon if pedestrian was not sucked in for 10 seconds

Patch notes: v1.0.9

A new batch of small fixes and improvements is out. Most notable change is the new in-game console which has some handy tools for streamers (i.e. ability to use Bloody Rally Show as a tool to make giveaways), and more bells and whistles.

Buying Freedom will no longer end your campaign, you will be able to load and continue it as a free racer. Unfortunately old saves that have bought Freedom will still be locked, but in future updates I will add a command for the in-game console that will help unlocking those.

v1.0.9 (2020.03.03)
- Update Unity to 2019.2.21f
- Add experimental in-game console with a few initial commands
- Remove possibility of unfair AI resets ahead of the player
- Allow continuing Campaign after buying Freedom
- Make player survive more distant explosion blasts in pedestrian mode
- Remove unused input mapping fields from input settings
- Slightly ramp up Campaign difficulty when advancing seasons
- Restore original player camera settings after "Vision Drone" missions
- Disable "Save Track" button for Workshop and Custom tracks in Campaign stage cards
- When "Friends" is selected in Time Attack / Daily Challenge leaderboards, only race against friend ghosts
- Fix cars able to shoot weapons while dead
- Make dust and snow particles more dense while driving off-road
- Attach Saw to either back or front of the car in races with weapons
- Add object counter to Track Editor
- Add lower framerate warning to tracks with large amount of objects / pedestrians
- Automatically unsubscribe Steam Workshop tracks that have missing files
- Handle a few exceptions related to missing mods and unexpected in-game situations