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Bloody Rally Show News

Apple Silicon support

Hey Racers!

I've made a new build that updates both Unity and Steam API, and adds Apple Silicon support.

If you'll find any new issues, please let me know, and you can switch to "previous" branch in betas to get the old version back.

Cheers!
Spajus

Bloody Rally Show is coming soon to consoles!

It has been brewing for a very long time, but the time has finally come. Get ready for chaotic car action on the console of your choice! Indie publisher Digerati is bringing Bloody Rally Show to consoles next month.

The game will launch November 3rd on PS4, November 4th for Nintendo Switch, and November 5th on Xbox One.

The Xbox One version will be available to pre-order with a 20% launch discount starting Friday, October 29th, and all versions will launch with a 20% discount for a limited time.

Request a review code here: https://bit.ly/BRSreviewcode

New QOL update - bigger campaigns, more options for AI difficulty

Hey Racers!

It has been a while since the last update, as I am fully focused on my next game - Stardeus. It is a space base building colony management sim inspired by Factorio, RimWorld, Prison Architect, Oxygen Not Included, Dwarf Fortress and FTL. If you like these games, you should definitely take a look at what's coming up:



https://store.steampowered.com/app/1380910/Stardeus/

Now about the Bloody Rally Show update!

The first change is a way to increase the number of racers in the beginning of any Campaign season. Since this brings in chaos, this feature only unlocks if you have an existing campaign with racer that is level 10 or higher, so beginners would not accidentally start their first campaign with 30 opponents.

If you are above level 10, you will see this red + button in season lineup screen. Just press it to add one more racer, any times you want. Add more than 30 at your own risk! Also note, large amount of opponents can be heavy on performance, as physics simulation and AI are pretty expensive.



Next, we have a way to make the game more fair by disabling AI Nitro balance. The nitro balance grants AI racers slightly faster (or slower) nitro boost regeneration depending on their skill level, so if you feel as if they're always burning more nitro than you, try turning this option off before starting a new campaign.

Though be warned, that AI is pretty dumb and without this nitro crutch the game will become much less challenging. Human racers will always have an edge!



Cheers, and happy racing!
Spajus

Full list of changes:

v1.8.2 (2021.05.15)
- Upgrade Unity to 2020.3.7f LTS
- Allow adding more AI racers in the beginning of a Campaign season after reaching racer level 10 in any campaign
- Add new campaign option for AI nitro balance (disabling it makes campaign much easier)
- Prevent anti-cheat car reset from happening right after manual reset
- Increase minimum generated track length in campaigns

Bloody Rally Show won "Best PC Game" in LT Game Awards 2020



Hey Racers!

It's a historic moment, I am proud and happy to announce that Bloody Rally Show won the Best PC Game of 2020 award in my national Lithuanian Game Awards!

Cheers!
spajus

v1.8.0 Update: Less Grind, More Creativity

Hey Racers, Happy New Year!

I have a new Bloody Rally Show update for you, fresh from the oven! It’s not much, but some of the changes will certainly have a positive impact on the fun factor!

All Cars Unlocked in Custom Race

Occasionally players would complain about having to grind to unlock the faster cars in Custom Races, and while there was a cheat to unlock them, I decided it’s not good enough. Since v1.8.0 there will be no level requirements for Custom Race, meaning you can download the fastest and deadliest workshop cars and test them out in a Custom Race without having to grind until reaching a high level in a Campaign. It also unlocks the possibility to play Time Attack with any car and set lap records on demand. Less grind, more fun!

Note that in Campaign you will still need the levels to unlock the cars, as usually.



Objects On The Road For Custom Tracks

Previously Track Editor was really strict about anything placed in the middle of the road. You could do that in the editor, but couldn’t save a track with obstacles on the road do to validation failure.

Now this requirement was completely lifted, so you are free to torture yourself and others (especially the AI racers) with walls, rocks, trees and whatever else you want placed right in the middle of the road! Less restrictions, more fun!

Procedurally generated tracks will remain clean, so this only affects custom / workshop ones.



Default Lap Count in Time Attack and Daily Challenge

I noticed that a lot of players didn’t change the default lap count for Daily Challenge races, and after talking to some, I figured they didn’t even know it could be done! The old default of 2 laps was a little too short for a good daily run, so since v1.8.0, default lap count is going to be 5 laps. It is still configurable, so you can change it if you want something different.



Other Changes

Aside from that, there were a few bug fixes and Unity upgrade from 2020.1 to 2020.2, that should add some free overall performance improvements.

And since my Unity license has expired and I chose to not renew it, the main loading screen will now show the “Made with Unity” badge of shame logo -_-;...

Note to Mac Users

Unfortunately my macOS is too old to run the build made with Unity 2020.2, so I could not test if the game works, but it should. If there are any issues, please let me know in the comments, and it’s always possible to switch to the “previous” version in Betas in case the game won’t launch.

Full List of Changes:

v1.8.1 (2021.01.02)
- Upgrade Steam API integration to latest version (Steamworks.NET 14.0.0)
- Fix Mac OS build


v1.8.0 (2021.01.01)
- Upgrade Unity to 2020.2.0f1
- Fix last checkpoint occasionally touching the start/finish area, resulting in bogus "corner cutting penalty forgiven" message
- Fix Track Editor track selection being below track length / object count widget
- Set default lap count in Time Attack / Daily Challenge to 5 laps (will update current saved value)
- Remove the requirement to reach a certain level to unlock faster cars in custom races
- Allow placing things in the middle of the road in Track Editor for custom and workshop tracks
- Fix some physics based objects composed from multiple parts (mainly rocks) being dragged and rotated inconsistently in Track Editor
- Round object and pedestrian density count in Track Editor

Cheers!
Spajus

P.S.
I'm working really hard on my next game. If you enjoy story generators like RimWorld and Dwarf Fortress, or base building games like Prison Architect or Oxygen Not Included, add it to your wishlist, it helps me out a lot! Thank you! :)

https://store.steampowered.com/app/1380910/Stardeus/