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Bloody Rally Show News

Bloody Rally Show Devlog #2 - Building a race track

Another episode of me rambling while working on Bloody Rally Show. This time I'm building a race track using the in-game track editor. I found and fixed a couple of nasty bugs along the way!

[previewyoutube][/previewyoutube]

Beta update: v0.43.6

v0.43.6
- Make car stats dynamic depending on cars in game
- Use higher resolution icons in Main Menu
- Fix auto-generated Porta Potties and Snowmen being immovable


v0.43.5
- Fix AI cars resetting position pointed in wrong direction
- Retune all car grip
- Change how car grip tuning affects grip and steering


v0.43.4
- Upgrade Unity to 2019.2.9f1
- Add some new mission types
- Add new built-in racetrack (Barber)
- Fix Track Editor items pushing each other in edit mode
- Fix Track Editor round control handles impossible to grab when zoomed out too far away
- Fix Track Editor impossible to add / edit objects above the track
- Fix bushes having wrong rotation and position freeze


v0.43.3
- Replace weapon bar graphics
- Car will get less damage while side-colliding with static objects
- Increase damage for low velocity impact
- Fix speech bubble avatars rendered in wrong position
- Weapon areas will respawn random weapons in Car Battle mode


v0.43.2
- Fix lap number not being displayed properly in races with 1 lap
- Fix distance percentage not showing 100% after race finished
- Remove kill and drift counters from Time Attack UI
- Unify how time decimal points look across multiple locales
- Reduce weight of Snowman and Porta Potty


v0.43.1
- Add setting to disable posting leaderboard scores and uploaded mods to Discord
- AI cars will ignore tires when trying to reenter the track
- Fix crash when trying to pause the race
- Fix avatars being blurry when video quality was below Ultra
- Add a slight hint of sideways inertia when drifting

Bloody Rally Show Devlog #1 - Implementing new mission type

I welcome you all to my crazy laboratory, for the first episode of unprepared live coding a new feature. If you would like to see more of those, or you wish I changed the format, please let me know in comments!

[previewyoutube][/previewyoutube]

Beta update: v0.43.0

It's been a while since the last cumulative beta update, and I took 1 week off BRS development, so things were going a little slow.

Nevertheless, I'm started working on perfecting the most important part of the game - the handling.

To simplify things, there will not be Arcade and Sim steering modes anymore, just the regular handling aimed for maximum satisfaction.

Here's the full list of what changed in development version:

(Reminder beta key owners can switch to "development" in BETAS to receive each minor update).

v0.43.0
- Keep only one steering mode
- Reimplement steering in a way that it would allow car pushing and spinning
- Add car coasting when throttle is released


v0.42.3
- Upgrade Unity to 2019.2.8f1
- Revert car handling to what it was in v0.41.0 (will reimplement more carefully)


v0.42.2
- Reduce car slowdown when it's coasting
- Reduce brake strength
- Fix starting the race directly from Time Attack leaderboard would ignore selected steering type when writing new score
- Fix couple mode dropdowns that had broken controller navigation
- Use actual car speed value (was inflated before)


v0.42.1
- Reduce drift inertia by 3x in Arcade mode
- Tune some car parameters to better fit new driving physics model


v0.42.0
- KNOWN ISSUE: AI can't drive well (especially in Sim mode)
- Reimplement arcade and sim steering physics
- Make cars push each other
- Each rear wheel's grip will have higher effect on traction
- Add inertia drifting
- Generate wider tracks in Campaign for easier difficulty levels
- Add "Randomize" button to paint job view
- Fix race condition that sometimes left trees touching the track


v0.41.0
- Make Tatsuya Nitchibotsu model 10% smaller
- Make Mud Western model 10% bigger
- Make Nitro sound more muffled
- Fix a bug when wrong steering type scores could be loaded when starting a Time Attack race directly from a leaderboard
- Change some less exciting engine sounds into better ones
- Add fluctuation to car RPM so that it would never go flat at same value
- Fix position of tooltip for some cases when controler is used
- Fix dropdown items navigation with controller
- Fix some dropdown scrollbars having wrong sprite
- Adjust AI racer braking behavior on snow / gravel tracks
- Reduce max track distances in newly created Campaigns
- Add "Regenerate" and "Save" buttons to Campaign track cards (back side)
- Add confirmation dialog for retrying the race


v0.40.6
- Fix Helicopter shadow sometimes disappearing in menu demo
- Make Helicopter more quiet
- Make opponent cars quieter in races
- Rework Settings > Video menu to have more options
- Fix some potential issues with FPS limit and VSync
- Affect Rain and Snow particles by Particle Density video setting
- Make reporting button available in Loading screens
- Reimplement how race mode is selected (to fix race condition that is causing Dannad's issue)


v0.40.5
- Improve Discord Rich Presence
- Add FPS meter and Auto Optimizer debugger (Toggle with F5 in a race)
- Another attempt to fix Dannad's Daily Challenge issue
- Improve UI navigation in Campaign dashboard


v0.40.4
- Add Discord Rich Presence
- Show custom paint jobs and avatars before built-in ones
- Attept to fix Daily Challenge issue that happens for Dannad
- Remove some obsolete achievements
- Make Achievements more readable on smaller screen sizes


v0.40.3
- Make open tracks much shorter
- Fix crash when pausing in pedestrian mode
- Add crash handling for issues that could happen when track is being loaded
- Add FPS Cap option to "Settings" > "Video" (available when VSync is turned off)
- Add Particle Density option to "Settings" > "Video" for tuning performance
- Add more paint jobs

Beta update: v0.40.2

v0.40.2
- Ensure Daily Challenge is consistently the same across different time zones
- Fix visual bug where car wheels would look inverted in a turn when brakes were applied
- Increase car audible distance
- Fix car not being able to drive after getting health down to ~25%
- Limit top speed rather than acceleration of damaged cars
- Make AI willing to fire weapons more often
- Fix green race weapon zones not giving powerups
- Make car engines louder
- Fix Nitro particle glitch when it was displayed on top of other particles
- Make Nitro particles more visible
- Fix AI racers using handbrake right before crossing open track finish line
- Adjust Hot Dog van and cart size for more realistic scale


v0.40.1
- Add initial version of Tutorial ("About" > "How To Play")
- Player's car will retain last acceleration and steering if time is resumed while Photo Mode is enabled
- Update Car Battle weapon zones


v0.40.0
- Upgrade Unity to 2019.2.6f1
- Generate open tracks differently from looped ones
- Show percentage of track instead of lap number in open tracks
- Generate longer open tracks further down the campaign
- Restore damage calculation (there will be more sideways damage again)
- Replace nitro sound with one that is less annoying
- Change how nitro effect looks
- Fix car graphics getting suck in enlarged state when jumping with shadows disabled
- Fix bush impact with car failing to execute properly when shadows are disabled
- Fix wrong mode finished panel being disabled depending on last mode played
- Fix mod reload stuck in splash screen
- Fix track editor adding objects failing after couple of additions
- Fix manually placed trees not being removed if they are too close to track


v0.39.3
- Fix huge track cover photos being cropped
- Slowly build up to speed from slow motion over 3 seconds after resuming from pause menu
- Tune grip to make it a little more prone to drift
- Increase resolution of road textures to make them look better from up close
- Fix ghost car minimap marker being invisible
- Fix the graphics glitch that was visible in looped tracks near the start / finish line
- Change how object groups are generated
- Prevent new generation starting before old one has finished
- Make slow operations asynchronous to avoid game temporarily freezing (for big tracks)
- Make Photo Mode work with split-screen


v0.39.2
- Add Photo Mode (access it from race pause panel)
- Reset controls to defaults because of new Photo Mode
- Add keyboard shortcuts to control music (F7 = play / pause, F8 = next track)
- Fix a bug where going to Custom Race after Daily Challenge would show a leaderboard
- Fix wrong race mode type being set in random / leaderboard race after custom race