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Bloody Rally Show News

Announcement Trailer

Bloody Rally Show has a new Announcement Trailer - check it out on Steam Store page, or on YouTube:

https://www.youtube.com/watch?v=bl5Xq0PF_VA

I know, it's not much, but it's honest work!

Beta update: v0.39.1

Here comes another big bunch of updates from development branch. Most notably, it will make all existing Workshop tracks and cars obsolete, as format and Steam integration has changed from ground up. You can reupload existing workshop items from your local copies, and I will probably reupload some of my favorites myself, and will assign the original authors.

Another big addition is that Track Editor will have a massive editing area, so you can build long rally courses rather than small loops and short hillclimb tracks.

Read the full list to see what else was added:

v0.39.1
- Fix critical issue where mouse would get locked in invisible state in Main Menu
- Fix controller navigation in menus that recently broke


v0.39.0
- Fix controller navigation issues in Daily Challenge menu
- Hitting people will send them flying
- Make Track Editor area 20x larger
- Make cars lose grip less quickly (especially on Tarmac)
- Upgraded Grip will have more significant impact on actual grip
- Allow any car upgrades in Custom Race without requiring to unlock it in Campaign


v0.38.4
- Upgrade Unity to 2019.2.5f1
- Fix wrong steering type being posted to Discord after setting Daily Challenge score
- Fix Daily Challenge always using preferred steering type instead of chosen one
- Show current steering type in race pause view


v0.38.3
- Add Daily Challenge


v0.38.2
- Snow will fall with 70% chance rather than 100% chance on snow tracks
- There will never be rain in Time Attack mode
- Make track more slippery when raining
- Remember details filled out in Add Racer menu for first player
- Add Random Time Attack and Random Car Battle in addition to Random Race
- Fix misplaced colliders on one of the template objects
- Remove rotation restrictions for pipes
- Fix pedestrian screenshots almost never being taken
- Fix track checkpoint occasionally placed too close to an intersection
- When test driving in Track Editor, use same car tuning as in Time Attack
- Make camera zoom smoother
- Make "Floating" camera rotation a bit slower
- "Leaderboards" button in Custom Race setup screen will automatically switch to leaderboard of currently selected track, car and steering type
- Add a possibility to start a race directly from Track Leaderboard view
- Powered ramps will give variable boost (except for Time Attack mode)


v0.38.1
- Make minimap size and position configurable via "Settings" > "Visuals"
- Prevent camera change when pressing return while navigating race pause panel
- Prevent potential crashes when exiting the game with Alt+F4
- Add a highly sophisticated AI bot of Brace Stone to Discord
- Make Brace Stone announce game updates on Discord
- Add bushes to track generation
- Fix bushes permanently disappearing after hitting them during test drive in Track Editor
- Fix "Grab them by the spoiler" Achievement
- Make main menu demo a little more interactive
- Hitting a bush will slow you down rather than put your car to a halt
- Fix settings menu keyboard / controller navigation issues


v0.38.0
- Completely rewrite Steam integration
- Make all cars available in Custom Race without going through campaign first
- Change how custom tracks and cars are stored
- Add clear separation between custom and workshop content
- Load Steam mods differently
- Fix all issues with lost leaderboard scores, ghost uploads, etc
- Adjust AI so it will not try to cut hairpin corners early
- Show track length in meters in Track Editor
- Make all generated hillclimb tracks much longer
- Campaigns will plan number of laps according to expected total distance
- Significantly reduce chance of mid-week challenges and missions in Campaign
- Replace weapon zone graphics with flags
- Adjust procedural track generation to produce more realistic track curvatures
- Make track generation faster
- Make new track type and ground visible before beginning generation
- Fix campaign track cards not getting zoomed in properly when mouse is hovering them
- Add "Edit Track" > "Sharpen" tool


v0.37.1
- Add a bunch of new built-in tracks
- Make gravel and snow surfaces grippier for faster racing
- Add "Edit Track" > "Recenter" tool for Track Editor
- Add "Edit Track" > "Rotate" tool for Track Editor
- Fix wrong flower type previews in track editor
- Add new flower type
- Replace some flower graphics
- Remake some older built-in tracks
- Make road placement produce smoother curves in Track Editor
- Fix some minor issues with Track Editor

Minimap customization


Due to high demand, Minimap will now have customizable position and size!

Beta update: v0.37.0

v0.37.0
- Upgrade Unity to 2019.2.4f1
- Upgrade Steamworks.NET
- Compress ghost replay for faster uploads and downloads
- Handle multiple edge cases with ghost replay uploads and Discord notifications
- Compress custom tracks, cars, save states to reduce disk usage and get faster cloud synchronization
- Fix some issues with non-track leaderboards trying to use track leaderboard features
- Fix ghost replay starting before beginning of 1st lap
- Add "Exit to Desktop" button in race pause panel
- Fix track navigation focusing on Settings button in Custom Race setup menu when there are still tracks above
- Increase "Floating" camera rotation speed
- Add a splash screen


v0.36.6
- Prevent car going out of view in some camera mode / zoom combinations
- Add experimental settings to remove ground texture for people with motion sickness (Ctrl+F2 to toggle, Ctrl+F3 to change ground color)
- Make corner cutting penalties stricter in Time Attack mode
- Make cars less slow off-track in Time Attack mode (still slower than in regular races)
- Prevent reuploading a slower ghost replay when personal best score failed to loaded before the race


v0.36.5
- Improve leaderboard score and ghost replay uploads
- Improve ghost replay playback
- Improve controller UI navigation in Custom Race
- In Time Attack mode, start race further back on track so car can enter first lap at high speed


v0.36.4
- Add initial implementation of asynchronous multiplayer via leaderboard ghost replays
- Each AI racer will learn from it's own mistakes
- Fix bush and tree leaves falling after hit FX not visible in races

v0.36.3
- Fix an error that made generation crash when Campaign with custom tracks would not have a track for required surface type
- Fix some controller UI navigation issues in Campaign
- Show Steam Workshop upload progress
- After uploading a mod to Steam Workshop, open it in web browser
- Fix last lap occasionally counting as best regardless of other lap times
- Add Discord integration to announce new mods and new Time Attack scores
- Increase RPM responsiveness (cars will be faster in result)

New Feature: Asynchronous Multiplayer



Even though online multiplayer is not available (yet), Bloody Rally Show will have something pretty close - asynchronous multiplayer in Time Attack mode.

Time Attack mode allows you to compete for fastest lap times in various tracks and cars (including ones from Workshop). Whenever you'll be making an attempt to set a score, you will be racing against a ghost of someone who is just a bit above you in current leaderboard.

If you happen to climb to 1st place, you are going to race against your own ghost for an attempt to yourself.

This is going to be awesome!