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WolfQuest: Anniversary Edition News

Patch v2.0.1d Released!

[h2]v2.0.1d - Released 1 July 2025[/h2][p][/p][h3]NEW:[/h3][p]* New howling animations during Pack Rally and Victory howls. [/p][p]* Several new wolf squeal/pain audio sfx during fights.[/p][p] [/p][h3]IMPROVEMENTS:[/h3][p]* Many refinements to pathfinding and movement when packmates are trying to reach food, especially when others are nearby trying to do the same.[/p][p]* Allow players to choose a mate from either Lost River map when setting up a new game in other maps.[/p][p]* Known Wolves panel: Save "Show Dead Wolves" toggle state across game sessions.[/p][p]* Improvements to Setup New Game panel: Added new message when selecting an ironwolf-enabled wolf from Full Saga MP game; Added the correct term (elder or iron) in ironwolf-enabled messages; Reset wolf filters when exiting panel; Update Start Game button when multiplayer rooms are updated (to help when an elder wolf is selected and the associated MP game is not created yet).[/p][p]* Increased duration of time before player's former pack moves away.[/p][p]* Increased duration before a rival pack will disband when it has only one pack leader.[/p][p]* Increased odds of dispersal returning to natal pack for smaller packs.[/p][p]* Skulls: Adjusted mouth placement on young hunter wolves.[/p][p]* Prevent Urination tutorial tip from displaying in multiplayer[/p][p]* Full Saga Multiplayer: Display notification for client (non-host) players when packmate forms a new pack and leaves.[/p][p]* Full Saga Multiplayer: Improved logic of NPC Courtship music to prevent oddities.[/p][p]* Lost River: Set a few important music tracks to override Floppy's Theme.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Competitors don't get much boost to Flee meter when their packmates are killed. [/p][p]* World Map: Hex percentage visible on map when it should not.[/p][p]* Error in a particular UI interaction when deleting multiple files.[/p][p]* Multiplayer: For client (non-host players), Friend, Block, and Report buttons don't do anything.[/p][p]* Multiplayer: If host gets disconnected while loading the new map for map travel, game gets stuck on loading screen.[/p][p]* Multiplayer: On rare occasions players may get stuck on pup naming screen when joining at that moment.[/p][p]* Multiplayer: Client player wolves's death state may become inconsistent, resulting in problems when loading a save.[/p][p]* Wolf ears are flattened back inside of head when doing new howls.[/p][p]* Issues with snow on animals in certain circumstances.[/p][p]* Partial body snow after map moving during snow[/p][p]* Multiplayer: Collectible objects don't emit sounds to other players when moving, only when picked up or dropped.[/p]

Broken Saves from v2.0.1d Beta 2

[p]We had an unfortunate, very bad bug in the public beta for v2.01d on Friday -- in Beta2, saving the game would break that save very badly. We fixed the bug quickly in beta 3, but broken saves were still broken after that. [/p][p]
Fortunately, we have created a way to fix these broken saves. If your save got broken in this way (the game freezes when you load the save), please email that save to us at info 'at' wolfquest.org and we'll fix it and send it back. [/p][p][/p][p]You can find the save here:[/p]
  • [p]Windows: Documents/My Games/Wolf Quest Anniversary/User Files/Saves/[/p]
  • [p]Mac: \[YourUserDirectory]/Wolf Quest Anniversary/User Files/Saves/[/p]
[p]Sorry about the trouble![/p]

Public Beta for v2.0.1d

[p]IMPORTANT NOTE: We had a bad bug in Beta 2: If you saved a game in that beta, that save is completely broken and will freeze the game even in a newer beta where that bug is fixed. But we now have a way to fix these broken saves.[/p][hr][/hr][p]NOTE: Multiplayer games are NOT backward-compatible with the last patch (v2.0.1c), so you CANNOT play with those who have that version (and they cannot play with you).[/p][p]Game saves ARE backward compatible with v2.0.1c, so if you switch back to that version, you can continue playing any saves made in this beta.[/p][p][/p][h2]BETA 4[/h2][h3][/h3][h3]IMPROVEMENTS:[/h3][p]* Howling: Removed tail wag from regular howl, and allowed player tail emotes to play during all types of howls.[/p][p]* Improved NPC wolf gaze direction when looking at food.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Interface panels (like Pack Rally and Courtship) are sometimes hidden when they should be visible.[/p][p]* NPC wolves can get "stuck" next to a mule deer doe carcass, trying to get to it.[/p][p]* Snow can appear on animals when it should not.[/p][p]* Young Hunters' mouth doesn't open when doing new howls.[/p][p]* Grass placement issues.[/p][p]* Lost River: Floppy's Theme music rarely plays.[/p][p][/p][hr][/hr][p][/p][h2]BETA 3[/h2][p][/p][h3]BUGS FIXED:[/h3][p]* Saving a game in beta 2 will break the save. (Fixed now but unfortunately any save that was broken in this way is not fixable. We do now have a way to fix these broken saves.)[/p][p][/p][hr][/hr][h2]BETA 2[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Made pups smarter about eating carcasses of tiny prey.[/p][p]* Refinements to animal head-turning when turning.[/p][p]* World Map: Enabled mouse hover percentage to also displays in "one" mode.[/p][p]* Prevent Urination tutorial tip from displaying in multiplayer. [/p][p]* Lost River: Set a few important music tracks to override Floppy's Theme.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Packmate unable to eat carcass because it's standing right on top of it.[/p][p]* Pups can pick up meat chunks.[/p][p]* Multiplayer: If host gets disconnected while loading the new map for map travel, game gets stuck on loading screen.[/p][p]* Multiplayer: On rare occasions players may get stuck on pup naming screen when joining at that moment.[/p][p]* Multiplayer: Client player wolves's death state may become inconsistent, resulting in problems when loading a save.[/p][p]* Wolf ears are flattened back inside of head when doing new howls.[/p][p][/p][hr][/hr][h2]BETA 1[/h2][p][/p][h3]NEW:[/h3][p]* New howling animations during Pack Rally and Victory howls. Also made wolves wag their tails during all howls.[/p][p]* Several new wolf squeal/pain audio sfx during fights.[/p][p] [/p][h3]IMPROVEMENTS:[/h3][p]* Many refinements to pathfinding and movement when packmates are trying to reach food, especially when others are nearby trying to do the same.[/p][p]* Allow players to choose a mate from either Lost River map when setting up a new game in other maps.[/p][p]* Known Wolves panel: Save "Show Dead Wolves" toggle state across game sessions.[/p][p]* Improvements to Setup New Game panel: Added new message when selecting an ironwolf-enabled wolf from Full Saga MP game; Added the correct term (elder or iron) in ironwolf-enabled messages; Reset wolf filters when exiting panel; Update Start Game button when multiplayer rooms are updated (to help when an elder wolf is selected and the associated MP game is not created yet).[/p][p]* Increased duration of time before player's former pack moves away.[/p][p]* Increased duration before a rival pack will disband when it has only one pack leader.[/p][p]* Increased odds of dispersal returning to natal pack for smaller packs.[/p][p]* Skulls: Adjusted mouth placement on young hunter wolves.[/p][p]* Full Saga Multiplayer: Display notification for client (non-host) players when packmate forms a new pack and leaves.[/p][p]* Full Saga Multiplayer: Improved logic of NPC Courtship music to prevent oddities.[/p][p]BUGS FIXED:[/p][p]* Competitors don't get much boost to Flee meter when their packmates are killed. [/p][p]* World Map: Hex percentage visible on map when it should not.[/p][p]* Error in a particular UI interaction when deleting multiple files.[/p][p]* Multiplayer: For client (non-host players), Friend, Block, and Report buttons don't do anything.[/p][p]* Issues with snow on animals in certain circumstances.[/p][p]* Partial body snow after map moving during snow[/p][p]* Multiplayer: Collectible objects don't emit sounds to other players when moving, only when picked up or dropped.[/p]

New WolfQuest Game Trailer!

[p]We've created a new game trailer that better reflects what the game has become now in 2025. Enjoy! [/p][p][/p][previewyoutube][/previewyoutube][p]What has the game become? With the Saga, WolfQuest is finally what so many of us imagined it could be from the start -- living the life of a wild wolf, year after year, raising each litter of pups and seeing them set off to live their own lives. Time continues to progress through the years until your-wolf dies -- but then you can switch to play as your mate or offspring. [/p][p]And we've also updated the game description and with the help of many players on our Discord server, added new game screenshots for our Store page. Thanks especially to those players whose screenshots we selected: astridtegen, Expert Luke, Icea, jela, Lady Noir, Lettuce, Lumie, MidnightMountain, Minte, Moose, Peanut, Remi, RileySmiley, Spruce56,Tryn, Void, and Økwedlule.[/p][p]We have plenty of things on our list to continue improving and adding to the game, but we are planning to finally exit Early Access this summer![/p]

Patch v2.0.1c Released!

[h2]v2.0.1c - Released 17 June 2025[/h2][p][/p][h3]NEW:[/h3][p]* Players can now travel between Yellowstone maps and Lost River (DLC) map. (The usual restrictions apply.) (While we still like the idea of Lost River being isolated from the realworld game maps, with the Saga and especially Pack Succession, it can be extremely limiting to be restricted to one map, so we decided to enable map-moving to/from Lost River.)[/p][p]* Game Settings: Gameplay: New option to show/hide HUD in screenshots.[/p][p]* Added toggle in Account: Friends tab that allows player to accept pack invites only from friends.[/p][h3][/h3][h3]IMPROVEMENTS:[/h3][p]* Increased mortality odds for very old NPC wolves.[/p][p]* Tweaked the Eating AI to refine movement and behavior around carcasses (but more tweaks to come).[/p][p]* Limit number of coyotes at a carcass based on player pack size.[/p][p]* Refinements to crowding issues around carcasses.[/p][h3][/h3][h3]BUGS FIXED:[/h3][p]* If a wolf save file is corrupted, game breaks on startup (multiple wolves, unclickable buttons). [/p][p]* Pups seemingly "not following" on home site moves (occurs after very brief, probably unintentional, hunting trip by the player and the mate which can leave the pups in the "mate sent you inside" mode if the parents are back before they make it inside.)[/p][p]* Can get "Takeout" achievement outside of homesite quests.[/p][p]* Multiplayer: Client player got incorrect notification about pup being too sick to eat.[/p][p]* Multiplayer: Health can sometimes get out of sync between host and client.[/p][p]* Multiplayer: Players who disconnected while away are still marked as away after reconnecting.[/p][p]* Multiplayer: Client can target former packmate who left the pack after courtship.[/p][p]* Multiplayer: Game gets broken if a disconnection happens while loading into a multiplayer game.[/p][p]* Player-wolf rotates in place if reloading multiplayer save when wolf was near-death.[/p][p]* "Pup Returned After Dispersing" notification not popping up.[/p][p]* Placeholder "\[pupnames]" can appear in "Pups have dispersed" notification.[/p][p]* Known Wolves: Dead yearling listed as sole member of player pack.[/p][p]* Known Wolves: Some offspring no longer bolded after selecting mate as pack heir.[/p][p]* Known Wolves: Mate listed after upgrading pre-Saga save to Saga. [/p][p]* Known Wolves: Wolf killed by players is marked as dead for host but not for client players. [/p][p]* Known Wolves: Unspawned known wolves no longer updating on multiplayer clients.[/p][p]* Animals walk very slowly, running into each other.[/p][p]* NPC pathfinding issue in tricky terrain.[/p][p]* Packmate standing on top of food.[/p][p]* In some older game saves, rival wolves still have 0 xp and weight.[/p][p]* Rival wolf progression (XP, weight etc.) not applied when simulating time away on map revisit.[/p][p]* Wolves lie down in shallow water.[/p][p]* Hostile wolves stop fighting midway through a hex invasion but fight is still technically active (and so it prevents sleeping).[/p][p]* In certain situations, no home hex dot on map during homesite quests.[/p][p]* Eagle stuck flying in place. [/p][p]* Packmates get stuck when multiple are trying to eat a meat chunk.[/p][p]* Lost River-Classic: Some errors because game expects a Find Den quest.[/p][p]* Minor grass fixes and refinements.[/p][p]* Occasional glitches with grass rendering and movement when changing quality settings.[/p]