1. WolfQuest: Anniversary Edition
  2. News

WolfQuest: Anniversary Edition News

Patch v1.1.0g Released!

[h2]v1.1.0g - Released 21 September 2023[/h2]

[h3]BUGS FIXED:[/h3]
* Wolf bio is greatly truncated in Lost River DLC map.
* Death music plays repeatedly (mainly noticeable on multiplayer).
* Pronghorn meat chunks don't glow in scent view.
* Enter key doesn't reliably trigger the OK function on some dialog panels (like Save Game).
* Faint half-circle at top of strong hex sprite image.
* Lost River: Portable objects still have snow indoors in corner of Horseshoe Lounge.
* Minor terrain issues.

Public Beta for Patch v1.1.0g

NOTE: Game saves ARE backward compatible with the last patch (v1.1.0f). Multiplayer games are also backward-compatible, so you can play with others who do not have this beta.

[h2]BETA 1[/h2]

[h3]BUGS FIXED:[/h3]
* Wolf bio is greatly truncated in Lost River DLC map.
* Death music plays repeatedly (mainly noticeable on multiplayer).
* Enter key doesn't reliably trigger the OK function on some dialog panels (like Save Game).
* Faint half-circle at top of strong hex sprite image.

Patch v1.1.0f Released!

[h2]v1.1.0f - Released 19 September 2023[/h2]

[h3]NEW:[/h3]
* Lost River: A few stray cats hang out on favorite perches, safely out of any canine's reach. Keep your eyes peeled in downtown, the carnival/park area, and the ghost town area.
* In-Game Messages: Added a multi-delete option.

[h3]IMPROVEMENTS:[/h3]
* Pups now prioritize going into den, howling with packmates, over eating food.
* Lost River: Reduced the odds of stray dog den raids.
* Lost River: Reduced damage from wintertime cattle calves.
* Snow now doesn't accumulate on collectible objects (human objects, antlers, skulls) when indoors.
* Made Peaceful Death input static (to avoid problems when player remaps keyboard inputs).
* Game difficulty setting is now remembered when going back to main menu and starting new games.
* Removed wolf skull on fossilized tree stump in Amethyst's Fossil Forest (to avoid confusion with new skulls).

[h3]BUGS FIXED:[/h3]
* Multiplayer: Fixed Schedule can be unknowingly selected when starting a new game.
* Snow flickers on and off pronghorn fawn carcass.
* Switching to scent view while waking up from sleep does not show scents.
* Lost River: Corrected some tombstones in pioneer cemetery.
* Research airplane freezes in the sky if wolf that it's tracking dies.
* Sometimes game window resizes itself.
* Multiplayer: Trap errors on Host when client player gets trapped, causing problems.
* Text wrapping issues on Bio labels on Pack info tab.
* When getting a new mate before Endless Summer, family tree is regenerated, but it shouldn't be, not yet.
* A few notification texts say "(sprite)" instead of the correct tag for displaying the sprite.
* When screen is faded out, input is not disabled if there is an input notification on screen.
* Appropriate notification texts are not displayed when ironwolf dies and have pups.
* Mate tries to put pups in den (and possibly triggering flooding popup) when switching from one lone hunt state to another.
* Pup sometimes twitches back and forth when trying to get to food.
* Predators engaged in a den raid sometimes follow mate when on a hunting excursion, making it impossible for player to deal with them and end the raid.
* Player can't pick up a pup that the mate has just woofed to go into the den.
* Pup navigation issue when trying to sleep with another pup close to player.
* Cougar takes a long time to reach player-pack if the player has moved away from it (during a journey).
* Fox carcass fur doesn't respond correctly to player's fur quality settings.
* On low graphics quality levels, a chunk of terrain is missing in the distance on Amethyst Mountain.
* Lost River: The cow skull counts towards the multiplayer Headhunters achievement, but should not.
* Lost River: Deep snow can get very deep on western rural roads.
* Lost River: No short grass around dens in fall season.
* Lost River: Asphalt and sidewalks are not aged and cracked open.
* Lost River: Pups can't reach food near airplane den.
* Lost River: Rival wolves can pass through cattle ranch fence.
* Lost River: Learn to Hunt quest intro shows tip text.
* Minor water and terrain issues.

Hellroaring Mountain (WolfQuest Goes to Yellowstone)

We are working on a new DLC map for WolfQuest: Anniversary Edition, centered around Hellroaring Mountain in north-central Yellowstone. On our most recent visit to Yellowstone, we hiked into this area to get a look at it firsthand. It has a great variety of enviironments: rolling sagebrush-steppe gradually rising up to Buffalo Plateau, strands of Douglas-fir forests on mountain slopes, and plenty of granite outcrops going up to the summit. And along the southern section, the Yellowstone River roils through the Black Canyon. We saw some of each on our hike, so now you too can get a sneak peak at this upcoming new game location!

[previewyoutube][/previewyoutube]

In case you missed it: Many players are still under the impression that Saga is part of the Tower Fall DLC map (because that's what we said would be the case years ago). This will likely cause confusion and uncertainty when the time comes to release the Saga update and Tower Fall, so we've decided to set the Tower Fall map aside, for now at least, to disconnect it entirely from the Saga. But we do rely on DLC revenues to help fund Saga development, so we have been working on the Hellroaring Mountain map instead, which we expect to release before the Saga is ready for release.

_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will consider porting the game to other platforms.

We do not announce specific release dates. We will release them when they are ready.

Public Beta for Patch v1.1.0f - updated with beta 6

Game saves are NOT backward compatible with the last patch (v1.1.0e). Multiplayer games are not backward-compatible either, so you can only play MP with others who have this beta. If you switch back to 1.1.0e, any newly created or saved games are hidden in the Load Saved Game panel, but they will reappear if you switch back to 1.1.0f or after 1.1.0f is released.

Instructions on how to get the beta are at the bottom of this post.

[h2]BETA 6[/h2]

[h3]BUGS FIXED:[/h3]
* After a certain sequence of actions, the last half of wolf bio text is deleted.
* Lost River: In certain situations, cat location is not synced correctly between host and client players.
* Lost River: Sometimes cat flickers on and off when approaching one.
* Lost River: Broken-up asphalt texture is blurry.
____________________________

[h2]BETA 5[/h2]

[h3]BUGS FIXED:[/h3]
* Multiplayer: Fixed Schedule can be unknowingly selected when starting a new game.
* Lost River: Stray cats don't glow in scent view.
* Lost River: Reduced damage from wintertime cattle calves.
* Snow flickers on and off pronghorn fawn carcass.
* Switching to scent view while waking up from sleep does not show scents.
____________________________

[h2]BETA 4[/h2]

[h3]BUGS FIXED:[/h3]
* In multiplayer, client players can pick up pups entering and exiting the den, which causes problems. (For host and in single-player, pups have a targeting pointer but it only flashes red when you click.)
* Summer pups don't glow in scent view.
* Minor terrain and road issues.

____________________________

[h2]BETA 3[/h2]

[h3]NEW:[/h3]
* Lost River: A few stray cats hang out on favorite perches, safely out of any canine's reach. Keep your eyes peeled in downtown, the carnival/park area, and the ghost town area.

[h3]IMPROVEMENTS:[/h3]
* Snow doesn't accumulate on collectible objects (human objects, antlers, skulls) when indoors.

[h3]BUGS FIXED:[/h3]
* Ambient audio (birds, distant mammals) doesn't play.
* Very old wolves are duplicated when when merging server and local files.
* Minor terrain and water issues.
____________________________

[h2]BETA 2[/h2]

[h3]BUGS FIXED:[/h3]
* Lost River: Corrected some tombstones in pioneer cemetery.
* Lost River: Some dev cleanup
____________________________

[h2]BETA 1[/h2]

[h3]NEW:[/h3]
- In-Game Messages: Added a multi-delete option.

[h3]IMPROVEMENTS:[/h3]
- Pups now prioritize going into den, howling with packmates, over eating food.
- Lost River: Reduced the odds of stray dog den raids.
- Game difficulty setting is now remembered when going back to main menu and starting new games.
- Removed wolf skull on fossilized tree stump in Amethyst's Fossil Forest (to avoid confusion with new skulls).

[h3]BUGS FIXED:[/h3]
- Research airplane freezes in the sky if wolf that it's tracking dies.
- Sometimes game window resizes itself.
- Multiplayer: Trap errors on Host when client player gets trapped, causing problems.
- Text wrapping issues on Bio labels on Pack info tab.
- When getting a new mate before Endless Summer, family tree is regenerated, but it shouldn't be, not yet.
- A few notification texts say "(sprite)" instead of the correct tag for displaying the sprite.
- When screen is faded out, input is not disabled if there is an input notification on screen.
- Appropriate notification texts are not displayed when ironwolf dies and have pups.
- Mate tries to put pups in den (and possibly triggering flooding popup) when switching from one lone hunt state to another.
- Pup sometimes twitches back and forth when trying to get to food.
- Predators engaged in a den raid sometimes follow mate when on a hunting excursion, making it impossible for player to deal with them and end the raid.
- Player can't pick up a pup that the mate has just woofed to go into the den.
- Pup navigation issue when trying to sleep with another pup close to player.
- Cougar takes a long time to reach player-pack if the player has moved away from it (during a journey).
- Fox carcass fur doesn't respond correctly to player's fur quality settings.
- On low graphics quality levels, a chunk of terrain is missing in the distance on Amethyst Mountain.
- Lost River: The cow skull counts towards the multiplayer Headhunters achievement, but should not.
- Lost River: Deep snow can get very deep on western rural roads.
- Lost River: No short grass around dens in fall season.
- Lost River: Pups can't reach food near airplane den.
- Lost River: Rival wolves can pass through cattle ranch fence.
- Lost River: Learn to Hunt quest intro shows tip text.
- Minor water and terrain issues.


__________________________

[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.