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WolfQuest: Anniversary Edition News

Patch v2.0.3a Released!

[h3]Plus Hotfix 2.0.3b - ALSO RELEASED 15 AUGUST 2025[/h3][p][/p][h3]BUG FIXED:[/h3][p]* In particular circumstances, game saving fails due to the new debug code for unlockable coats.[/p][p][/p][h2]2.0.3a - RELEASED 15 AUGUST 2025[/h2][p] [/p][h3]IMPROVEMENTS:[/h3][p]* When Ironwolf or Elder Wolf dies, the game now does not delete the wolf and save files until player has clicked one of the buttons on the Death/Choose Heir panel.[/p][p]* Adjusted odds of many wolf coats to try to smooth out how often each coat appears on pups or NPC wolves.[/p][p]* File Sync: Added confirmation dialog when player clicks Push Files or Pull Files (based on theory that perhaps some cases of deleted or older save files is because player tabbed to another program and key inputs in that program were captured by game as well, which should not happen but sometimes does for mysterious reasons).[/p][p]* Reduced the sharpness of anti-aliasing somewhat. [/p][p]* Improved measures of wolf naming when no more numbers available for current year.[/p][p]* Some revisions to text storage, in preparation for localization. This should have no visible effects, but bugs are possible, so please report any issues.[/p][p]* Improved logic for generating rival wolves when the player moves maps repeatedly within a game year, so as not to use up all the unique names for that year. [/p][p]* Lost River: More variation in feral dog group composition.[/p][p]* Lost River cattle ranch: Increased the number of traps set (when traps are being set).[/p][p]* Adjusted spawning logic when player is a dispersal to increase the variety of rival pack members that player encounters.[/p][p]* Made pronghorn family herds somewhat more common in winter season.[/p][p]* Unlockable Coats: Added debug code to help investigate cases where coats are not unlocked as expected.[/p][p]* Added non-pausing corner notification when player-wolf or mate becomes pregnant in mid-winter.[/p][p]* Force clouds to Flat on MacOS computers with AMD Radeon Pro 5500M (which apparently has a graphics glitch which causes black or green screens with 3D clouds).[/p][p] [/p][h3]BUGS FIXED:[/h3][p]* Family Tree: When the FT shows the previous player-wolf and mate as the parents of the current player-wolf, the mate's age is sometimes incorrect. (Fixed going forward, not fixed in existing Family Trees.)[/p][p]* NPC wolves can get duplicate numbers assigned (possibly fixed).[/p][p]* Natal pack references between player-pack and player-pack dispersals get lost after moving maps.[/p][p]* Rival wolves can get excessive damage applied when balancing, causing them to instantly die after spawning.[/p][p]* Player pups not raised by player (those who suffered Unknown Fate) are not bold in Known Wolves panel when they reappear.[/p][p]* Sometimes, somehow, the player's main group stays at an abandoned home (possibly the home was switched very quickly), which causes pups to head for the abandoned den and they can't be talked out of it.[/p][p]* In certain circumstances, player cannot target a rival Young Hunter pup.[/p][p]* Lost River: One mutt dog has bluish tint on head.[/p][p]* Minor grass issues.[/p]

Public Beta for v2.0.3a

[h2]v2.0.3a - PUBLIC BETA[/h2][p]NOTE: Game saves ARE backward compatible with v2.0.3, so if you switch back to that version, you can continue playing any saves made in this beta. Multiplayer games are also backward-compatible with the last patch, so you can play with those who have that version. See instructions at bottom for instructions for switching to public beta branch.[/p][p]As always, it's prudent to make a backup of your User Files before switching to the beta, just to be safe. They are here:[/p]
  • [p]Windows: Documents/My Games/Wolf Quest Anniversary/User Files/[/p]
  • [p]Mac: \[YourUserDirectory]/Wolf Quest Anniversary/User Files/[/p]
[p][/p][h3]BETA 4[/h3][p][/p][h3]IMPROVEMENTS:[/h3][p]* Adjusted spawning logic when player is a dispersal to increase the variety of rival pack members that player encounters.[/p][p]* Made pronghorn family herds somewhat more common in winter season.[/p][p]* Unlockable Coats: Added debug code to help investigate cases where coats are not unlocked as expected.[/p][p] [/p][h3]BUGS FIXED:[/h3][p]* Family Tree: When the FT shows the previous player-wolf and mate as the parents of the current player-wolf, the mate's age is sometimes incorrect. (Fixed going forward, not fixed in existing Family Trees.)[/p][p]* New "Pregnant!" notification has wrong text when player-wolf is the one who's pregnant.[/p][p]* Lost River: One mutt dog has bluish tint on head.[/p][p]* Minor grass issues.[/p][p]_____________________ [/p][p][/p][h3]BETA 3[/h3][p][/p][h3]BUGS FIXED:[/h3][p]* Pup grounding is sometimes wonky.[/p][p]* Sometimes "Pregnant!" notification has the wrong packmate name.[/p][p]* Y1T coat bio has overlapping line of text.[/p][p]_____________________ [/p][p][/p][h3]BETA 2[/h3][p][/p][h3]IMPROVEMENTS:[/h3][p]* Added non-pausing corner notification when player-wolf or mate becomes pregnant in mid-winter.[/p][p]* Force clouds to Flat on MacOS computers with AMD Radeon Pro 5500M (which apparently has a graphics glitch which causes black or green screens with 3D clouds).[/p][p]_____________________ [/p][p][/p][h3]BETA 1[/h3][p][/p][h3]IMPROVEMENTS:[/h3][p]* When Ironwolf or Elder Wolf dies, the game now does not delete the wolf and save files until player has clicked one of the buttons on the Death/Choose Heir panel.[/p][p]* Adjusted odds of many wolf coats to try to smooth out how often each coat appears on pups or NPC wolves.[/p][p]* File Sync: Added confirmation dialog when player clicks Push Files or Pull Files (based on theory that perhaps some cases of deleted or older save files is because player tabbed to another program and key inputs in that program were captured by game as well, which should not happen but sometimes does for mysterious reasons).[/p][p]* Reduced the sharpness of anti-aliasing somewhat. [/p][p]* Improved measures of wolf naming when no more numbers available for current year.[/p][p]* Some revisions to text storage, in preparation for localization. This should have no visible effects, but bugs are possible, so please report any issues.[/p][p]* Improved logic for generating rival wolves when the player moves maps repeatedly within a game year, so as not to use up all the unique names for that year. [/p][p]* Lost River: More variation in feral dog group composition.[/p][p]* Lost River cattle ranch: Increased the number of traps set (when traps are being set).[/p][p][/p][h3]BUGS FIXED:[/h3][p]* NPC wolves can get duplicate numbers assigned (possibly fixed).[/p][p]* Natal pack references between player-pack and player-pack dispersals get lost after moving maps.[/p][p]* Rival wolves can get excessive damage applied when balancing, causing them to instantly die after spawning.[/p][p]* Player pups not raised by player (those who suffered Unknown Fate) are not bold in Known Wolves panel when they reappear.[/p][p]* Sometimes, somehow, the player's main group stays at an abandoned home (possibly the home was switched very quickly), which causes pups to head for the abandoned den and they can't be talked out of it.[/p][p]* In certain circumstances, player cannot target a rival Young Hunter pup.[/p][p]_____________________ [/p][h3]TO GET THE BETA BUILD[/h3][p]1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.[/p][p][/p][p][/p]

Update v2.0.3 Released with Five New Coats!

[p]Now that WolfQuest: Anniversary Edition has been out of Early Access for two weeks -- and as we announced then, we are raising the price today to $30 (US). We think that's a fair price for what the game offers. But to sweeten the deal, we're adding five more new wolf coats to the game. This is in addition to the five coats we added two weeks ago -- and like those, these are free coats, not DLC! These coats are not based on real wolves. Our wolf artist Steve Adamson asked if he could have some latitude to create just darned-pretty coats, and we think that he did exactly that! They're in the game update we've just released, version 2.0.3. [/p][previewyoutube][/previewyoutube][p]In addition to bison herds and bighorn sheep and the Tower Fall DLC map, we are also now working on localizing (translating) the game into other languages. We've started by localizing the Steam store page -- those pages are going up this week -- before diving into the game itself. After reviewing a lot of data about game sales and wishlists and game-playing populations, we have selected nine languages: Arabic, Chinese (Simplified), French, German, Indonesian, Japanese, Portuguese (Brazilian), Russian and Spanish. We expect to release the update with these languages before the end of this year![/p][p][/p][h2]v2.0.3 - RELEASED 5 AUGUST 2025[/h2][p][/p][h3]NEW:[/h3][p]* Campfire Coats: Five new wolf coats in Wolf Customization -- not based on real-world wolves, just some nice new brown coats.[/p][p][/p][h3]IMPROVED:[/h3][p]* Anti-Aliasing: Increased sharpening effect since it was quite subtle.[/p][p]* Greatly reduced rival wolf health regeneration rate when despawned.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Wolves who were affected by the age 0 bug can age up more than one year on their birthday.[/p][p]* In certain circumstances, packmate courtship music does not stop playing when it should.[/p][p][/p][p][/p]

Patch v2.0.2b Released!

[h2]v2.0.2b - RELEASED 1 AUGUST 2025[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Emotes: When you remove an emote from the Favorites section, that spot now remains empty, to be filled by the next emote that you add to Favorites (so placement of other emotes does not shift).[/p][p]* Expanded coat bio for Y1T (provided by Tom Gable, Project Lead for Voyageurs Wolf Project).[/p][p]* Controller: When using joystick and getting into Head or Scent camera mode, tapping Head or Scent button now switches back to Normal mode.[/p][p]* Controller: More reliable detection of controllers when disabling one and enabling another.[/p][p]* If a pup reaches age 1, they will be playable in the Family Tree even if they die in the game.[/p][p]* Newborn fawn/calf icon is now hidden if Minimal HUD is selected. (Also, note that this icon is centered on the mother, because that's who wolves would notice. The newborn is hidden even from the omniscience of the game UI.)[/p][p]* Made packmates less likely to notice hidden calves and force a small delay before they attack.[/p][p]* When an adult packmate is deciding whether to eat a newborn calf carcass, use the same rules as with regurgitant.[/p][p]* When playing as a dispersed pup from previous player pack, former pack may stay on the map for quite a bit longer now.[/p][p]* Adjusted lighting on wolf face in badge so it's not overexposed.[/p][p]* When exiting Photo Mode, set HUD mode to the value it has upon entering Photo mode (hidden or not).[/p][p]* Expanded the range for nametags scale slider.[/p][p]* Enabled young/old coat toggle for any player-wolf.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* New hidden achievement is not hidden.[/p][p]* Opening Family Tree from Setup Up Saved Multiplayer Game with a wolf that was not the last played wolf messes up the Family Tree.[/p][p]* Family Tree is not updated if pups grow to yearlings during a Survive quest.[/p][p]* When one pup bites another's tail, the latter does not do the corresponding animation.[/p][p]* In very particular circumstances, Fight/Flee meters do not appear on invading rival wolves.[/p][p]* Snow appears on animals sometimes when it should not.[/p][p]* When starting a new game with an existing mate, the selected territory configuration shows several months of simulated change. [/p][p]* If a pup disperses immediately after a new quest begins, and the player chooses to play as that pup, the game doesn't fade back in after the transition.[/p][p]* Game stalls after pups are born due to since-fixed bug which set wolf age as zero. (So this fixes those save files.)[/p][p]* Don't show tutorial tip about Scavenger Hunt achievement when finding new Slough Creek collectible object.[/p][p]* Bloodlines achievement is not unlocked when it should be, when lineage was broken by a since-fixed bug. [/p][p]* Vegetation and terrain issues.[/p][p]* Various typos.[/p][p][/p]

Public Beta for v2.0.2b

[h2]v2.0.2b - PUBLIC BETA[/h2][p]NOTE: Game saves ARE backward compatible with v2.0.2a, so if you switch back to that version, you can continue playing any saves made in this beta. Multiplayer games are also backward-compatible with the last patch, so you can play with those who have that version.[/p][p][/p][p]As always, it's prudent to make a backup of your User Files before switching to the beta, just to be safe. They are here:[/p]
  • [p]Windows: Documents/My Games/Wolf Quest Anniversary/User Files/[/p]
  • [p]Mac: \[YourUserDirectory]/Wolf Quest Anniversary/User Files/[/p]
[p][/p][h2]BETA 6[/h2][p][/p][h3]BUGS FIXED:[/h3][p]* Controller: Some regressions (new bugs) from recent fixes.[/p][h2]_____________________ [/h2][p][/p][h2]BETA 6[/h2][p][/p][h3]BUGS FIXED:[/h3]
  • [p]Controller: Navigation problems on some interface panels.,[/p]
  • [p]Notification about scavenger hunt achievements appears repeatedly.,[/p]
  • [p]Grass issues.[/p]
[h2]_____________________ [/h2][h2]BETA 5[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* If a pup reaches age 1, they will be playable in the Family Tree even if they die in the game.[/p][p]* Newborn fawn/calf icon is now hidden if Minimal HUD is selected. (Also, note that this icon is centered on the mother, because that's who wolves would notice. The newborn is hidden even from the omniscience of the game UI.)[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Opening Family Tree from Setup Up Saved Multiplayer Game with a wolf that was not the last played wolf messes up the Family Tree.[/p][h2]_____________________ [/h2][h2]BETA 3[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Adjusted Coat Bio panel so long bios fit better.[/p][p]* Made packmates less likely to notice hidden calves and force a small delay before they attack.[/p][p]* When an adult packmate is deciding whether to eat a newborn calf carcass, use the same rules as with regurgitant.[/p][p]* When playing as a dispersed pup from previous player pack, former pack may stay on the map for quite a bit longer now.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Coat bios: Somehow Little-T got Y1T's new bio text.[/p][p]* Family Tree is not updated if pups grow to yearlings during a Survive quest.[/p][p]* When one pup bites another's tail, the latter does not do the corresponding animation.[/p][p]* In very particular circumstances, Fight/Flee meters do not appear on invading rival wolves.[/p][h2]_____________________ [/h2][h2]BETA 2[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Emotes: When you remove an emote from the Favorites section, that spot now remains empty, to be filled by the next emote that you add to Favorites (so placement of other emotes does not shift).[/p][p]* Expanded coat bio for Y1T (provided by Tom Gable, Project Lead for Voyageurs Wolf Project).[/p][p]* Controller: When using joystick and getting into Head or Scent camera mode, tapping Head or Scent button now switches back to Normal mode.[/p][p]* Controller: More reliable detection of controllers when disabling one and enabling another.[/p][p]* Adjusted lighting on wolf face in badge so it's not overexposed.[/p][p]* When exiting Photo Mode, set HUD mode to the value it has upon entering Photo mode (hidden or not).[/p][p]* Expanded the range for nametags scale slider.[/p][p]* Enabled young/old coat toggle for any player-wolf.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* New hidden achievement is not hidden.[/p][p]* Snow appears on animals sometimes when it should not.[/p][p]* When starting a new game with an existing mate, the selected territory configuration shows several months of simulated change. [/p][p]* If a pup disperses immediately after a new quest begins, and the player chooses to play as that pup, the game doesn't fade back in after the transition.[/p][p]* Game stalls after pups are born due to since-fixed bug which set wolf age as zero. (So this fixes those save files.)[/p][p]* Don't show tutorial tip about Scavenger Hunt achievement when finding new Slough Creek collectible object.[/p][p]* Bloodlines achievement is not unlocked when it should be, when lineage was broken by a since-fixed bug. [/p][p]* Vegetation and terrain issues.[/p][p]* Various typos.[/p][p]_____________________ [/p][h3]TO GET THE BETA BUILD[/h3][p]1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.[/p][p][/p]