Patch v2.0.1d Released!
[h2]v2.0.1d - Released 1 July 2025[/h2][p][/p][h3]NEW:[/h3][p]* New howling animations during Pack Rally and Victory howls. [/p][p]* Several new wolf squeal/pain audio sfx during fights.[/p][p] [/p][h3]IMPROVEMENTS:[/h3][p]* Many refinements to pathfinding and movement when packmates are trying to reach food, especially when others are nearby trying to do the same.[/p][p]* Allow players to choose a mate from either Lost River map when setting up a new game in other maps.[/p][p]* Known Wolves panel: Save "Show Dead Wolves" toggle state across game sessions.[/p][p]* Improvements to Setup New Game panel: Added new message when selecting an ironwolf-enabled wolf from Full Saga MP game; Added the correct term (elder or iron) in ironwolf-enabled messages; Reset wolf filters when exiting panel; Update Start Game button when multiplayer rooms are updated (to help when an elder wolf is selected and the associated MP game is not created yet).[/p][p]* Increased duration of time before player's former pack moves away.[/p][p]* Increased duration before a rival pack will disband when it has only one pack leader.[/p][p]* Increased odds of dispersal returning to natal pack for smaller packs.[/p][p]* Skulls: Adjusted mouth placement on young hunter wolves.[/p][p]* Prevent Urination tutorial tip from displaying in multiplayer[/p][p]* Full Saga Multiplayer: Display notification for client (non-host) players when packmate forms a new pack and leaves.[/p][p]* Full Saga Multiplayer: Improved logic of NPC Courtship music to prevent oddities.[/p][p]* Lost River: Set a few important music tracks to override Floppy's Theme.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Competitors don't get much boost to Flee meter when their packmates are killed. [/p][p]* World Map: Hex percentage visible on map when it should not.[/p][p]* Error in a particular UI interaction when deleting multiple files.[/p][p]* Multiplayer: For client (non-host players), Friend, Block, and Report buttons don't do anything.[/p][p]* Multiplayer: If host gets disconnected while loading the new map for map travel, game gets stuck on loading screen.[/p][p]* Multiplayer: On rare occasions players may get stuck on pup naming screen when joining at that moment.[/p][p]* Multiplayer: Client player wolves's death state may become inconsistent, resulting in problems when loading a save.[/p][p]* Wolf ears are flattened back inside of head when doing new howls.[/p][p]* Issues with snow on animals in certain circumstances.[/p][p]* Partial body snow after map moving during snow[/p][p]* Multiplayer: Collectible objects don't emit sounds to other players when moving, only when picked up or dropped.[/p]