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WolfQuest: Anniversary Edition News

Grass Matters

In the real world, grass matters. It's an essential part of the food web: plants convert sunshine to food, ungulates eat the grass, wolves eat the ungulates. In WolfQuest, grass matters too -- but for realism and immersion (and just because it looks nice). But every time I got out into nature, I'm reminded of how messy it is -- things growing every which way. This is an issue in games, partly because graphically it would be so demanding on the computer hardware, but also because trying to walk through a dense forest just wouldn't be very fun. So we try to strike a balance. And periodically we try to improve on that balance.

[previewyoutube][/previewyoutube]

So while most of the team has been working on the Saga multiplayer modes, I've spent some time upgrading the grass. We have new grass models from Kerry Baldino (who made all the trees and vegetation originally in WQ:AE) and Paul Sandoval (who created several trees in recent years). But I've also wanted to upgrade to a newer version of The Vegetation Engine (the vegetation rendering system that we've been using for the trees for several years now) and then switch all the grass models over to it, so we can take advantage of several nifty features:

1) Blanket grass that drapes over the terrain. This allows us to have larger grass models, which has performance benefits.
2) Motion interaction -- so grass, sagebrush, and other plants wiggle and bend out of the way when animals move through them.
3) Snow accumulation -- so now grasses and plants turn white when it snows, just like the trees do.

So along with setting all this up (and tweaking the settings endlessly), we've been working to optimize the shaders. The goal is keep performance as it was before -- and we're mostly there, though we may need to simplify features for weaker hardware.

Our main focus is still on Saga modes for multiplayer, making good progress! These grass upgrades will be part of that next update with the Saga Multiplayer -- no release date set, so stay tuned!

Patch v2.0.0h Released!

[h3]Patch v2.0.0h - Released 9 April 2025[/h3]

[h2]BUGS FIXED:[/h2]
* In rare situations, save files can become quite large and cause problems, possibly severe. (If any of your saves got this bug, you'll get a popup upon launching the game identifying them -- just load them and resave to fix them.)
* When older pups (Growing Pups onward) wrestle, the attacker's jaw distorts horribly.
* "Achievement Error" popup can appear repeatedly (and inaccurately) when loading a saved game where it previously appeared.
____________________

Public Beta for Patch v2.0.0h

v2.0.0h - PUBLIC BETA


Currently this beta is only for Windows; will add the Mac version soon MacOS version is up now too.

[h2]BETA 1[/h2]

[h3]BUGS FIXED:[/h3]
* In rare situations, save files can become quite large and cause problems, possibly severe. (If any of your saves got this bug, you'll get a popup upon launching the game identifying them -- just load them and resave to fix them.)
* When older pups (Growing Pups onward) wrestle, the attacker's jaw distorts horribly.
* "Achievement Error" popup can appear repeatedly (and inaccurately) when loading a saved game where it previously appeared.

WolfQuest is on sale to celebrate Earth Day!

WolfQuest is ON SALE on Steam April 1-8. Happy Earth Day (a bit early)!

WolfQuest: Anniversary Edition is 25% off on Steam as part of the Earth Appreciation Festival 2025.

If you've got WolfQuest on your wish list, this is a rare opportunity to save a few bucks. Or gift it to a friend!

Lots of other great Earth-themed games are on sale too. Sale ends April 8th.

Saga Multiplayer Progress Report

Our top priority over the last several months has been multiplayer modes for the Saga. We're making good progress but it's not ready for public beta yet -- but here's a preview of those modes:

[previewyoutube][/previewyoutube]

We are expanding the "Story" mode to last through a full year, from Establish Territory to the end of Young Hunter in the following winter. This is now called "Saga Year" and, like in Story mode, you can have up to five players, all acting as members of a family pack. When playing in this mode, the game ends upon completion of the Young Hunters quest, before the next litter of pups is born, because things would get pretty complicated with the pups of the year aging up to yearlings, and yearlings to subordinates, etc -- especially with players coming and going as often happens in public multiplayer games.

But we know that some players really want to have the full Saga experience in multiplayer, so for them we are creating a new "Full Saga" mode which does continue, year after year, until one player dies as an Elder Wolf. This mode has some restrictions: two players, only in a private game, and using the same wolf throughout the entire game. We intend this mode to be for friends who have the time and commitment to devote many hours playing through to the end.

We're deep in private beta testing and expect to be for awhile longer, but we're getting there, so stay tuned for updates!