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WolfQuest: Anniversary Edition News

Multiplayer currently offline (Update: Back Online)

Our multiplayer servers are currently offline. We're investigating but don't have an estimated time yet of when they will be back online. Very sorry for the inconvenience!

Update: The servers came back online late in the evening. (Actually it was only US East that was down, but if that was your default region, you couldn't get in to change to another region.)

Public Beta for v1.0.8s - Updated with Beta 2

NOTE: Game saves and wolves are compatible with the last patch, v1.0.8r, as is multiplayer -- you can do multiplayer games with players who do not have this beta.

BETA 2[h2]
[/h2]
[h3]IMPROVEMENTS:[/h3]
* Notifications about pup lost and leaving home while pups out now appear in corner of screen.
* Journey to Rendezvous Site music now can play when moving to a new site.

[h3]BUGS FIXED:[/h3]
* Hole in terrain near a den, can cause various glitches in certain circumstances.
* Camera won't tilt down in some locations.
* Mule deer doe freezes if it tries to fight when it has no stamina.
* Lamar river flickers when viewed from Amethyst cliffs.
_____________


BETA 1[h2]
[/h2]
[h3]IMPROVEMENTS:[/h3]
* Reduced how fast snow accumulates on terrain.
* Reduced scene brightness in scent view at night, when on Basic Sky & Veg mode.

[h3]BUGS FIXED:[/h3]
* Pups run off and get lost frequently when journeying to new den.
* In multiplayer games, Host Transfer does not include non-friends of new host when a friends-only game is transferred. (It now adds all current players to the "allowed" list for that game.)
* In Account popup, Explore tab breaks on a second access.
* Animals hover above the ground on some Amethyst cliff rocks.
* Occasional brief white flash when Distance Blur is enabled. (Mostly fixed, but still a very occasional visual artifact, nowhere as bright as before.)
* Wrong action glyphs on some notification text.
* In Account popup, Explore tab breaks on a second access
* Fixes to some obscure bugs in main menu, when filtering wolves.
* Small gaps in deep snow in a few places.
_____________________________

TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Howls & Growls: An Audio Outing

Howls & Growls: An Audio Outing

Yesterday Susan and I traveled to the Wildlife Science Center in Stacy, Minnesota to try to capture a variety of vocalizations by wolves and other animals. While we have quite a good number of these sound effects in the game, they still get repetitive, so more is always better. Our host was Megan Callahan-Beckel, Animal Care Coordinator, who took us around the facility and used various methods to prompt the animals to howl, growl, snarl, whimper, and whine.

[previewyoutube][/previewyoutube]

Field recording is always a challenge but fortunately, with Megan's help, along with other WSC staff like Animal Care Specialist Elizabeth Oechsle (who played WolfQuest when she was young!), we captured a nice variety of usable audio clips. And just being there, surrounded by over 100 wolves along with so many other animals, was an incredible experience. Today's devblog takes you along on this day trip.
_____________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.

Patch v1.0.8r Released

[h3]IMPROVEMENTS:[/h3]
* Minor adjustments to NPC and pup coat odds (reduced odds of Life is Rough coats, reduced odds of Buffy NPC coat and increased odds for several lighter NPC coats).
* Adjustments to time passage in Slough Creek multiplayer accelerated mode so newborn ungulates are born at roughly the same time as in the past.
* Reduced the color saturation of game visuals when Ambient Occlusion is disabled.
* When using controller, D-Pad now navigates down through the Family Tree pulldown list of snapshots.
* Increased the volume of elk gallop and trot sound effects.
* Increased odds of snowfall somewhat.
* Minor refinements to animal tracks in deep snow.
* Naptime for Pups music track now plays when pups are sleeping at the rendezvous site (as well as when sleeping at the den).

[h3]BUGS FIXED:[/h3]
* Degraded performance, mainly noticeable on low-end computers.
* In certain situations, multiplayer games which have been closed will still appear in the lobby.
* Gaps in the deep snow surface in a few locations.
* Some hunting tutorial tips can disappear almost immediately.
* In multiplayer, when health is exactly at 40%, the "can't do Quick Heal" notification does not get displayed properly.
* Minor memory leak from animal tracks functionality.
* Cannot rename or edit wolf after certain rare sequence of events in wolf customizer.
* If player disables anti-aliasing in game graphics settings, distant water bodies will then rise above ground when player-wolf sprints.
* Issues with rapid clicking on the Continue button in Age Perks.
* Removed a few unnecessarily blocked words from the badword filter.
* Multiplayer: If timing is just right (or rather, just wrong), player joining during the newborn pups scene can cause game to stall.
* Multiplayer: In rare situations, host transfer fails to be initiated properly for some players.
* Changed moose meat chunk scent color to match living moose scents better.
* On main menu, file sync popup window can occasionally conflict when trying to log into account.
* Minor terrain and vegetation issues.

Public Beta for Patch 1.0.8r - Updated with Beta 4

The next patch is now available on Steam in public beta for Windows and MacOS! Instructions for opting into public beta at bottom of this post.

NOTE: Game saves and wolves are compatible with the last patch, v1.0.8q, as is multiplayer -- you can do multiplayer games with people who do not have this beta.

_____________________________________

[h2]BETA 4[/h2]
[h3]
IMPROVEMENTS:[/h3]:
* Naptime for Pups music track now plays when pups are sleeping at the rendezvous site (as well as when sleeping at the den).

[h3]BUGS FIXED:[/h3]
* Some hunting tutorial tips can disappear almost immediately.
* In multiplayer, when health is exactly at 40%, the "can't do Quick Heal" notification does not get displayed properly.

_____________________________________

[h2]BETA 3[/h2]
[h3]
IMPROVEMENTS:[/h3]:
* Another adjustment to time passage in Slough Creek multiplayer accelerated mode so newborn ungulates are born at about the same time as in the past.

[h3]BUGS FIXED:[/h3]
* A few more gaps in deep snow in Amethyst.
* Minor memory leak from animal tracks functionality
* Cannot rename or edit wolf after certain rare sequence of events in wolf customizer.
* After player disabled anti-aliasing in game graphics settings, distant water bodies will rise above ground when player-wolf sprints.
* Issues with rapid clicking on the Continue button in Age Perks.
* One type of boulder in Slough Creek always has snow on it.
* Removed a few unnecessarily blocked words from the badword filter.
_____________________________________

[h2]BETA 2[/h2]
[h3]
IMPROVEMENTS:[/h3]:
* Minor adjustments to NPC and pup coat odds (reduced odds of Life is Rough coats, increased odds of some NPC-only coats).

[h3]BUGS FIXED:[/h3]
* Multiplayer: If timing is just right (or rather, just wrong), player joining during the newborn pups scene can cause game to stall.
* Multiplayer: In rare situations, host transfer fails to be initiated properly for some players.
* Changed moose meat chunk scent color to match living moose scents better.
* A few gaps in deep snow in Amethyst.
* On main menu, file sync panel can occasionally conflict when trying to log into account.
* Minor terrain and vegetation issues.
_____________________________________

[h2]BETA 1[/h2]
[h3]
IMPROVEMENTS:[/h3]:
* When using controller, D-Pad now navigates down through the FamilY Tree pulldown list of snapshots.
* Increased the volume of elk gallop sound effect.
* Increased odds of snowfall somewhat.
* Adjusted the timing of the newborn ungulate subqeust in multiplayer accelerated time mode, so that should appear a day sooner.
* Minor refinements to animal tracks in deep snow.

[h3]BUGS FIXED:[/h3]
* Degraded performance, mainly noticeable on low-end computers.
* In certain situations, multiplayer games which are closed will still appear in the lobby.
* Some spots with gaps in the deep snow surface.

_____________________________

[h2]TO GET THE BETA BUILD[/h2]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.