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WolfQuest: Anniversary Edition News

Stumble and Tumble

The next patch, 1.0.8n, is out in public beta now! This has a bunch of fixes and a few notable things. First, the wolf bio now allows more text -- about 250-300 words (1500 characters or 27 lines of text, whichever you hit first). And you can now edit the bio during gameplay in Pack Info.

[previewyoutube][/previewyoutube]

This patch also features something new: elk will now occasionally stumble and fall to the ground when fleeing from wolves. If you're alert and spot a stumble, or lucky and the elk you're chasing stumbles, you'll have a brief opportunity to attack and bite the elk while it's on the ground. Elk take damage from stumbling -- the amount of damage varies from a little to a lot (but they do not suffer visible injuries). Elk are more likely to stumble when they are low on health or energy, and when running downhill. Keep an eye (or ear) out for the sound of a stumble so you can get in there for a bite. You'll need to be quick -- they only stay down for a few seconds at most.

This beta also increases the changes of non-wolf competitor raids on your den. We've seen reports that such raids seem to be less frequent than in the past, not sure why, so please submit reports about this matter if you test the beta.

Read the complete patch notes for this beta.

Public Beta for v1.0.8n - Updated with Beta 15

The next patch, v1.0.8n, is now in public beta! Available on Steam for Windows and MacOS. Instructions for opting into public beta at bottom of this post.

This beta IS compatible with the last patch, 1.0.8l. You can do multiplayer games with players who have 1.0.8l, and you can switch back to 1.0.8l anytime and your game files will not break. (However, if you are hosting with 1.0.8n and some players in the game have 1.0.8n, there may be minor visual glitches with the elk stumbling. No need to report those.)

[h2]BETA 10[/h2]

[h3]NEW:[/h3]
Elk will stumble occasionally when fleeing from wolves, giving nearby wolves a moment of opportunity to bite while the elk is down. Chances of stumble are higher when elk is low on stamina or health, or running downhill. Elk take damage from stumbling (varies from a little to a lot).

[h3]IMPROVEMENTS:[/h3]
* Wolf bio allows more text (1500 characters, about 250-300 words). The bio is now editable in Pack Info.
* New musical cue when player injury heals.
* Increased odds of den raids by grizzlies, cougars, and coyotes.
* Elk run faster to catch up when they fall behind the herd.
* Updated "End Ironwolf Run" alert to mention Jump Ahead to Next Year option.
* Sync lowest difficulty with current difficulty when using the Jump Ahead option.
* Changed texture around burrow den near Gravel Fan to match the den texture better.
* Reduced volume of wind-in-grass sound effect.
* Tweaked pup version of Bronze Forehead to be more clearly a black coat.

[h3]BUGS FIXED:[/h3]
* Wolf cantor animation plays too fast.
* Carcass confrontation music keeps playing after competitor leaves carcass.
* If player is in Find New Den subquest when pups near 15 lbs, rendezvous sites do not appear on map when they should.
* Wolf ear customization twitches in Family Tree viewer.
* Bull elk antlers change form upon dying, if bull was spawned in earlier season.
* Cryptic message appears if player tries to log into account that hasn't been activated yet.
* Eagle gets stuck when trying to swoop kill something in certain areas.
* Birds land when trying to circle their target in certain areas.
* Mate can't fight because it's carrying a meat chunk and won't drop it.
* Wrong texture assigned to Frosty NPC coat.
* Wrong coat banner image (displayed during courtship) assigned to 1091 coat.
* Snow accumulation issues on beaver lodges.
* Small white specks on base of tail on some wolf coats.
* In Main Menu, sometimes Secondary Howl 6 won't play audio.
* In very specific circumstance, game freezes after going into My Wolves.
* In very specific circumstance, buttons in Main Menu are disabled and not clickable.
* Buy DLC alert stays onscreen sometimes after leaving wolf customization.
* Coyote howl is silent.
* Pups can have trouble navigating through the roots of the northeast tree-root den.
* Sometimes bark emote has no audio.
* Multiplayer: Game gets stuck if player has Options menu open when another player submits a bug report and window appears asking player to submit one as well.
* Controller: Can't navigate around some Wolf Customization panels.
* Controller: Can't navigate to Finish Quest in Establish Territory Quest panel.
* When wolf has blind eye, a bit of the eye is still visible when wolf is panting.
* Dead wolves don't get Short Tail body mod when they should.
* Ride of the Wapiti music restarts when switching intensity levels.
* Tweaked pup version of Bronze Forehead to be more clearly a black coat.
* Some spring/summer aspens have too much specular lighting on leaves.
* In the northeast root den, ground behind the den doesn't quite meet the terrain.
* Terrain texturing issues
___________________

[h2]BETA 11[/h2]

[h3]IMPROVEMENTS:[/h3]
* Multiplayer: Season is now indicated in preview panel for Pack Life and Territory Quest games.

[h3]BUGS FIXED:[/h3]
* Game freezes if player goes to sleep just as a popup window appears.
* In Wolf Customization, the genetic coat color readout is displayed on all panels.
* Short Tail modification isn't visible on wolves inside den.
* Multiplayer: Wolf bio in Pack Info doesn't reliably update when switching among wolves.
* Sometimes game will duplicate wolves when syncing with the server.
* Move to New Den subquest is indented below wrong quest.
* Black smear on left edge of 870M's mouth
* Hole in the rocky outcrop of Lake McBride;
* Terrain edge visible in one den entrance.
___________________

[h2]BETA 12[/h2]

[h3]IMPROVEMENTS:[/h3]
* Adjusted odds of elk stumble to reduce effect of slope (since Amethyst has much more sloping terrain than Slough Creek, thus stumbling was more common in AM than in SC). This might have altered overall odds some, please send feedback.
* Adjusted some odds for competitor den raids to try to balance out variety of attackers.
* When pup is sick, companionship (boosting the pup's odds of recovery) now won't have any effect when the player-wolf's wakefulness drops to zero. (Put on your oxygen mask first, parents!) Companionship effect increased a bit to compensate.
* Added an Undo Edits button on the Wolf bio in Pack Info, in case of accidental edits or deletions.

[h3]BUGS FIXED:[/h3]
* Elk sometimes get confused and stop running when the run into a steep slope or wall. (Partial fix, more refined improvements to come in the future.)
* Blind Eye visual glitch when wolf is panting.
* Grizzly bears chase too slowly.
* Mate sometimes get stuck walking into a rock when it's trying to find some privacy.
* Terrain and water issues.

___________________

[h2]BETA 13[/h2]

[h3]IMPROVEMENTS:[/h3]
* Increased odds of elk stumbling a bit.

[h3]BUGS FIXED:[/h3]
* Multiplayer: Client players cannot move after joining a game.
___________________

[h2]BETA 14[/h2]

[h3]BUGS FIXED:[/h3]
* Wolf's turning radius is too large.
* Problems ensue when a pup somehow gets an injury, when that isn't allowed.
* Regression with Blind Eye mod and wolf panting.
* Wolf preview in Family Tree doesn't show Blind Eye when it should.
* Bug with controller and the Undo Edits button on Pack Info Bio.
* Terrain tweaks.
___________________

[h2]BETA 15[/h2]

[h3]IMPROVEMENTS:[/h3]
* Increased odds of carcass spawning when player-wolf is very hungry.
* Multiplayer: When a player-wolf is killed by large prey, the prey is now more likely to wander some distance away from the player, so the player can revive themselves safely.

[h3]BUGS FIXED:[/h3]
* Scent view breaks if you switch into it the instant you wake up.
_______________________________________

[h3]
TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Patch 1.0.8m Released!

[h3] IMPROVEMENTS:[/h3]
* Building Character DLC: You can now assign eye customizations to grown-up playable pups.
* Adjusted mate behavior so they won't eat small carcasses at the den if they are already full (Hunger meter is 100% or higher).
* Reduced major injury stamina penalty to -5, to avoid infinite stamina issue on wolf with all possible negative stamina modifers.
* Reduced volume of eating audio a bit.
* Reduced rim lighting on wolf fur (looks a bit velvety in some areas).
* Modest increase in odds of coyote raids on den.

[h3]BUGS FIXED:[/h3]
* Building Character DLC: When Short Tail and Cut Off Tail are selected, tail movement is a bit slinky, especially in the main menu.
* In non-Story multiplayer games, problems ensue if a player with Good Memory joins the game.
* Some coats have thin white lines when viewed at certain angles and distances.
* Corneal Edema effect disappears when wolf is panting.
* Wolves don't close their eyes when they die.
* Game can lock up in rare situations where multiple tutorial tips are triggered simultaneously.

Public Beta for v1.0.8m Now Available! (Updated with Beta 2)

The next patch, v1.0.8m, is now in public beta! Available on Steam for Windows and MacOS. Instructions for opting into public beta at bottom of this post.

This beta IS compatible with the last patch, 1.0.8l. You can do multiplayer games with players who have 1.0.8l, and you can switch back to 1.0.8l anytime and your game files will not break.

[h2]BETA 1[/h2]

[h3]IMPROVEMENTS:[/h3]
* Adjusted mate behavior so they won't eat small carcasses at the den if they are already full (Hunger meter is 100% or higher).
* Reduced major injury stamina penalty to -5, to avoid infinite stamina issue on wolf with all possible negative stamina modifers.
* Reduced volume of eating audio a bit.
* Reduced rim lighting on wolf fur (looks a bit velvety in some areas).

[h3]BUGS FIXED:[/h3]
* In non-Story multiplayer games, problems ensue if a player with Good Memory joins the game.
* DLC wolf 1091 "Mouse" has thin white line on cheek.
* Corneal Edema effect disappears when wolf is panting.
_________________________

[h2]BETA 2[/h2]

[h3]IMPROVEMENTS:[/h3]
* Building Character DLC: You can now assign eye customizations to grown-up playable pups. (Sorry about that, was an oversight.)
* Modest increase in odds of coyote raids on den. Please F11 and send reports about it.

[h3]BUGS FIXED:[/h3]
* Building Character DLC: When Short Tail and Cut Off Tail are selected, tail movement is a bit slinky, especially in the main menu.
* Wolves don't close their eyes when they die.
* Thin white lines on some wolf coats.
* Game can lock up in rare situations where multiple tutorial tips are triggered simultaneously.
_________________________

[h2]TO GET THE BETA BUILD[/h2]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Building Character DLC (and patch 1.0.8l) Released!

The next patch, v1.0.8l (The "l" is for limpy and the new injury system) is out now! And that means that the new DLC pack is also available for purchase from the game. After downloading the patch, you can go into the wolf customizer and see what all is included in the DLC. We're calling this the "Building Character" pack, because with it, you have more options to create your own character, but especially because adversity builds character, and the body customizations in the pack will show that your wolf has faced adversity -- and survived.

[previewyoutube][/previewyoutube]

The DLC costs US$6. What's in it?
* Ten new coats, five black and five gray, and all based on real Yellowstone wolves.
* Body modifications: Short tail, cut off tail, crooked tail, and snaggletooth.
* Eye modifications: Blind eye and Corneal Edema (caused by injury or disease).

We think the new coats, created by our wolf artist Steve Adamson, are the best yet, and the body mods give you some...interesting options for your wolf's life experiences. The corneal edema is admittedly a rather weird one, but it is based on an actual wolf that the researchers at the Voyageurs Wolf Project came across. Choose it with discretion! Our Knowledge Base has all the details about these coats and customizations, including short biographies of each wolf that inspired the new coats.

This patch also includes:
* New in-game injury system.
* Three new dens under the roots of Douglas-fir trees.
* Five new NPC-only coats (which will appear on dispersal wolves and sometimes on pups when you grow them up into adults in the Family Tree).
* New options in multiplayer to start games in more seasons.
* Several new ear injuries in Wolf Customization.
* Lots of small quality-of-life improvements, along with many, many bug fixes.

[h2]Patch Notes - v1.0.8l (Released 12 May 2022)[/h2]

[h3]NEW: Building Character DLC[/h3]
This new DLC pack costs US$6 and includes the following, which you can preview in Wolf Customization before purchasing:
* Ten new coats, five black and five gray, and all based on real Yellowstone wolves.
* Body modifications: Short tail, cut off tail, crooked tail, and snaggletooth.
* Eye modifications: Blind eye and Corneal Edema (caused by injury or disease).

[h3]NEW: INJURY SYSTEM[/h3]
* Player wolf and mate can get injured when taking damage from NPCs. Wolves can suffer a minor injury anytime, but can get a major injury only when they currently have a minor injury, and health is below 60% so it's prudent to avoid danger when you have a minor injury.
* Minor injuries reduce one attribute (Speed, Strength, or Stamina) by 1 and last 1-2 days (healing is faster when health is above 90%).
* Major injuries reduce one attribute by 7 and have one other effect: Slower eating with jaw injury, faster stamina drain when sprinting with torso or leg injury. They last 2-4 days (healing is faster when health is high).
* Major injuries to jaw and torso have no visual manifestation.
* Major injuries to the legs cause the wolf to limp until the injury is healed. Note that the wolf does not treat the limpy leg differently when laying down or doing some actions (it's not horribly painful, it's just sensitive to bearing weight, though there are moments, especially during intense action, when the wolf will put weight on it).
* Mates can suffer injuries (indicated with slash marks on mate's health meter in the wolf badge). They won't carry pups or other things with a major jaw injury, and they lag behind if they have a major leg injury. NPCs can also suffer injuries, but it's unlikely to occur.

[h3]NEW: DENS[/h3]
* Three new dens underneath tree roots in central and eastern Slough Creek.

NEW: OTHER
* In Slough Creek Endless Summer, a new button on Pack Info to jump ahead to next year, carrying over your current territory to Establish Territory quest.
* In multiplayer, you can choose an initial season when starting a new Territory Quest or Pack Life game in Amethyst or Slough Creek.
* Several new ear injuries in Wolf Customization.
* Five new NPC-only coats (which will appear on dispersal wolves and sometimes on pups when you grow them up into adults in the Family Tree).
* "Favorite" toggle on My Wolves, and filtering option to show only Favorites.
* Wolf bio moved to its own tab on Pack Info, with readout of coat name and K locus at bottom.

[h3]IMPROVEMENTS:[/h3]
* Modified the spinaround actions so if NPC animal is fleeing, it must first decelerate before spinning around. (This is intended to help the "turn on a dime spinaround" issue when attacking fleeing animals.
* Boar grizzly roars at start of charging attack.
* Most major body customizations (like ears) are visible in scent view.
* Multiplayer: Increased marking power in Story games with two players.
* Improvements to wind sound effects.
* Wolf now has its own barks, none shared with coyotes.
* Added a delay before mate regurgitates after sleeping.
* Amethyst cliff rocks now have nice blending between mesh and terrain.
* New notification text if grizzly kills a pup but then is chased away.
* Dispersal wolves now have a small chance of having a body customization.
* Grizzly fights: Variety of tweaks and refinements.
* Competitor and prey NPCs now look at you (follow your movements) during confrontations.
* Increased maximum food points on moose carcasses.
* Added scent gland mark on wolf tails.
* During den raids, the Enter Den button is disabled so you cannot enter the den (either accidentally when you meant to bite an attacker, or intentionally to hide from the fight).
* Improved colliders around northwest rock den (with the steep vertical rock over the den entrance) to reduce glitchiness when wolf runs into rock wall.
* Autosave icon now respects Hide HUD.
* Hide HUD alert appears for two seconds now instead of three.
* Added an alert if player tries to save a game with a name (such as "con") reserved by Windows file system.
* Controls: Added entries for beaver ambush actions to Controls Remapper.
* Pup sickness: Reduced maximum duration a bit.
* Reduced the maximum effect of bent and flat ears (which didn't work well with some animations like howling).
* Bigger teeth on wolves, the better to eat you with.
* Some improved wind audio.
* Declining pup hunger will prompt mates to go hunting sooner than previously.
* Pups get hungry a bit faster.
* Better Douglas-fir bark texture.
* In Pack Info, readouts turn red when they become concerning.
* Hunger meter on wolf badge has yellow tinted area indicating extra food storage for pups.

BUGS FIXED:
* Options menu doesn't stay open on newborn pups screen.
* On Load Game and Saved Game panels, multi-select deletion doesn't work.
* Some international letters don't appear properly in Saved Game naming field.
* Activating Photo Mode just as a quest is completed will freeze the game.
* World Map is low opacity, and missing rival pack names, if opened in a certain sequence.
* Lost River music stops playing after sleeping.
* Music stops at certain point during Loaf at Rendezvous Site.
* Multiplayer: Danger at Den music plays during rival wolf territorial fight if traveling to new homesite.
* Multiplayer den fights get out of whack after the first player dies or otherwise disengages from the fight.
* Multiplayer: Various glitches where the game gets stuck waiting for a player to respond.
* Multiplayer: If one player has Good Memory perk, other players don't see those dens on World Map in many circumstances.
* Mate teleports around a lot in Hank's Ditch in Lost River (and possibly other odd pathfinding bugs).
* When traveling, pups can get lost while pretty close to parents.
* Mule deer freeze when fleeing.
* Controller not detected if it's active before launching the game.
* Controller not detected if plugged in while game scene is loading.
* Controller: Custom control mappings are not loading when controller is connected but not used at game start.
* Controller glyphs missing on certain Game Help entries.
* Coat gene odds rerolled when player clicks Modify Wolf, rather than only if coat or tint is changed.
* At start of new game, player-wolf often has minimal fur effect (until player clicks button on intro panel).
* Beaver scent trails don't get cleared during season transitions, so they can be very very old.
* Eagle continues attacking after getting bored.
* Multiplayer: In certain circumstances, Good Memory perk doesn't display dens to all players.
* Player gets stuck if sleeping in the den when Raise Pups quest ends, and then sleeps again before exiting den.
* Wolf carousel breaks after certain sequence of actions
* Mate starts to return to den when it has regurgitant but immediately stops some distance away.
* Mate hangs out far from den when it has food to regurgitate.
* Flea Load notification won't go away in certain circumstances.
* When game resolution is low, targeting arrow covers up target animal.
* Some runts are not smaller than other pups.
* Sometimes pup blocks player from digging out a new den.
* Occasional issues when logging into account.
* Icons for newer coats on Wolf Customization don't have rounded corners.
* Can't earn Second Timers achievement.
* Eagle attack on den never ends.
* Wolf gets duplicated if two wolves have the same ID when player pulls from server.
* Stray tuft of fur on wolf's right ear.
* Added names for coats without them.
* Tree issues with lighting and snow.
* Text errors.
* Terrain and water issues.