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WolfQuest: Anniversary Edition News

v1.0.4 Beta 5 in Public Beta! (Updated)

The beta build of the 1.0.4 game update is ready for public beta testing! Please review the changelist below, since a few control inputs have changed, along with many other things. (As of 2 August, the beta is available for both Windows and Mac computers, but the Mac beta is currently on b4, will get b5 uploaded soon.)

[h2]1.0.4 beta 5 - released 4 August 2020[/h2]

NOTE: In 1.0.4 betas, both game saves *and* wolf saves are not backward compatible with the last official version, 1.0.3.j. (The in-game alert previously only noted that game saves were incompatible, didn't mention wolves as well -- very sorry about that.)

IMPROVEMENTS:
* Greatly improved scent view exposure at various times of day and night, to make scents more visible.
* Wolf can now howl when laying down.
* Ungulate calves and fawns can run in tighter circles, and mothers can run in somewhat tighter circles.

BUGS FIXED:
* Ungulate calves always flee after a wolf bite, rather than often fighting or seeking mother's protection.
* Wolf nose is lacking texture.
* Hide HUD alert doesn't disappear after a few seconds in scent view.
* Sometimes ground scents are very very faint in Fantastic and Glorious graphics levels.
* On MacOS with some Intel integrated graphics, health and hunger bars are invisible.
* Rare bug where player-wolf gets stuck underground.
* Bison meat chunks are missing name in readout panel.
* Scent readout can get stuck with same age for long stretches of time.
* Overwrite Save popup gets stuck onscreen.
* Terrain texture issues.


[h2]1.0.4 beta 4 - released 1 August 2020[/h2]

[h3]IMPROVEMENTS[/h3]
* Tweaks to scent spore opacity for better visibility.
* Tweaks to cloud appearance.
* Wolf uses special gait when running up steep slopes.


[h3]BUGS FIXED[/h3]
* In Basic Sky & Vegetation mode, terrain around Amethyst cliffs is missing.
* Bison meat chunks are extraordinarily rich in food points.
* Grizzly cub carcass vanishes at medium distance.
* Wolf clips into ground in front of strip mall in Lost River.
* Health readout for Cow Elk Carcass says Elk Cow Carcass. (Why? We use that naming scheme for all animals so they stay organized alphabetically.)
* No elk herd at end of scent trail.
* Terrain topography and texture issues.


[h2]1.0.4 beta 3 - released 31 July 2020[/h2]

[h3]CHANGES [/h3]
Some significant changes to hunting, so please use the bug reporter to send us feedback and suggest any tweaks that you think are needed!

* Wolf briefly slows down a bit when taking damage, such as when kicked off an ungulate during a chase bite-hold.
* If kicked off by ungulate during a chase bite-hold, wolf usually keeps running, with a brief slowdown due to damage, and only rarely gets knocked back and stops running entirely.
* If kicked off by calf or fawn during standing defense, wolf takes damage but does not get knocked back.
* Refinements to Health and Stamina bars with various amounts of stats applied.

[h3]BUGS FIXED[/h3]
* No dispersal wolves can be found at end of scent trail.
* Meat chunks are invisible.
* Mates and potential mates become frozen after an emote.
* Dust, snow dust, snowprints, and footstep sounds effects not working in Amethyst.
* Game occasionally freezes when overwriting an existing save.


[h2]1.0.4 beta 2 - released 29 July 2020[/h2]

[h3]CHANGES:[/h3]
* Reduced wolf's stamina drain rate substantially (due to faster elk speeds).
* Changed bison scent color to differentiate it from stranger wolf pack scent color.
* Adjusted wolf howl volume at mid-distance.

[h3]BUGS FIXED:[/h3]
* Empty notification alert when doing emotes with mate.
* Can't pick up second meat chunk from bull elk carcass.
* Carcasses offset from animal when falling over dead.
* Cow elk freezes for a moment when fleeing during bite-hold.
* Terrain issues (floating trees, sharp texture line).

[h2]1.0.4 beta 2 - released 29 July 2020[/h2]

[h3]NEW[/h3]
* Old bull bison: These old bulls hang out in small groups throughout the game world. They're cranky and dangerous, so they are best appreciated at a distance.
* Wolf Stats: In Wolf Customization, you can now adjust your Strength, Health, Stamina, and Speed. Before you can boost any of those, you must take reductions on one or more stats.

[h3]CHANGES[/h3]
* Shake Off Attackers action (to break free when stranger wolves bite you): Input changed from spacebar to left/right movement inputs. These are A/D on keyboard and left/right leftstick on controller, but will change to whatever you have remapped that to. Most effective if you alternate left and right inputs.
* When fleeing from wolves, elk run a bit faster and turn less frequently, and are better at staying together as a herd.
* Elk calves keep running with the herd for much longer (their stamina decay was much too fast before).
* All prey animals have a new fast-sprint movement for a few seconds after shaking off wolf bite, to open up some distance.
* Adjusted wolf attack speed: No longer a fixed high speed, but adjusts based on target's speed.
* Adjusted wolf stamina drain and recharge rates.
* Scent View now renders sky and fog instead of dark gray background color. Grayscale exposure adjusted for better contrast with scents.
* Left/right movement in scentview/headcam is now sidestep/strafe movement rather than turning.
* Wolf pack territory colors on World Map adjusted for colorblindness.
* World Map has darker tint when pack territories are displayed, for better visibility of low-strength hexes.
* Scent posts are now only visible up to 250m away.
* Adjustments to rim lighting on wolf coats, so they should look more natural at night.
* Many small improvements to sky lighting, stardome, atmospheric fog, and clouds, especially at night.
* Adjusted nighttime appearance of rocks at Amethyst waterfalls.
* Changed floating scent icon for all carcasses to better differentiate it from scent post icon.
* Modified terrain setup to eliminate lag spikes when loading terrain chunks.
* Tweaks to snow dust particles generated by wolf movement.
* Stranger wolves can no longer attack player-wolf when latter is sliding down a steep slope.
* Adjusted some fight variables so competitors will take longer to flee during a carcass confrontation.
* Reduced volume of wolf snarls a bit.
* Bull moose are less aggressive at medium distance.
* Added restriction so no more than two stranger wolves can bite player wolf simultaneously.
* Adjusted Scentview/Headcam rotation sensitivity to better match third-person camera orbit sensitivity.
* Fossil forest objects are now walkable.
* Some new cougar sounds.
* Adjusted volume discrepancies during heavy rain and storm.

[h3]BUGS FIXED[/h3]
* Main Menu: In wolf bio, "AE" is blocked by badwords list.
* Ravens often don't appear at carcasses.
* Mate bounces up and down on carcass.
* Ungulate mothers sometime stand idle instead of defending calf under attack.
* Wolf forelegs float in air when standing up from some lying down poses.
* Wolf body is not aligned with ground when sleeping on slope.
* Various glitches when walking on rocks.
* Camera clips into mate and stranger wolves.
* Player-wolf can get stuck on rocks and trees if being force-walked back from map border.
* Elk occasionally freeze up for some seconds.
* Mate very occasionally teleports far, far away from player.
* Stranger scent posts can appear beyond the map border.
* Player-wolf looks straight down during emotes when standing over carcass or meat chunk.
* Damage readouts appear over animal that camera is locked onto, even if player-wolf is biting a different animal.
* Mule deer fawn has wrong body glow color in scent view.
* In certain quality settings, sometimes a dark shape or smear appears near the sun.
* Fight/Flee meter on some competitors can get glitched, with the Flee meter rapidly rising and falling.
* Radio collar clips into wolf sometimes when lying down or walking or stalking.
* Sky is visible through hole in back of wolf's mouth.
* Cougar struggle animation doesn't loop well.
* Occasionally a duplicate wolf appears during courtship (duplicate of a dispersal).
* Wolf head looks down or vibrates when doing emotes while standing on carcass.
* Elk tongue sticks out of snout slightly when running.
* Lost River: Floating scentprints over a warehouse.
* Lost River: Mate can get stuck when crossing the bridge.
* Lost River: Missing collider by Hank's Ditch storm drain (allowed player to go underground, then get stuck).
* Lost River: Dispersal wolves can go inside grocery store.

[h2]1.0.4 beta 1b - released 28 July 2020[/h2]

CHANGES:
* Adjusted bison scent color to differentiate it from stranger pack scent. (may need more tweaking)

BUGS FIXED:
* Can't shake off attacking wolf with A/D or left/right arrow keys.
* Wolf's head is offset when biting bison's rear right leg.
* Extra options in bug reporter priority pulldown list.
[h2]
1.0.4 beta 1a - released 28 July 2020[/h2]

FIXES:
* Bison skates on ground when fleeing during wolf bite.
* Floppy can escape from her quarters.
* When using controller, upon exiting scent view, the camera switches to look back at wolf instead of forward.
* Ravens will land in water if carcass is under the surface.
* On some computers, only left/right arrows work to shake off wolf attackers, and A/D keys don't.
* Red spawning readout displays in lower left.
* Account button displays in Options menu.


[h2]To get the beta build:[/h2]

1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Bison and Stats and Tweaks, Oh My! (Devblog)

We’re finishing up the next substantial game update, which will be version 1.0.4, and it should be available in public beta on Steam within a few days. The main attraction here will be the old bison bulls, who hang out in small groups throughout the game world. Cranky and dangerous, they are best appreciated at a distance.

This update also features some improvements to elk hunting, new input keys for shaking off wolf attackers, revised territory map in Lost River — and wolf stats! Finally, you can customize your wolf’s strength, stamina, health, and speed. Watch the video for details on all these features:

[previewyoutube][/previewyoutube]

We would like to hear from you all regarding wolf stats for dispersal and stranger wolves: Should they each have randomized stats, or should they all be average? Post your thoughts below!

______________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).

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Music credit: Alternative to Benny Hill theme by Orion Williams, http://toolofgod.com/my-music/royalty-free-benny-hill-theme-style-alternative/

WolfQuest GiveAway - July 2020



It's time for the monthly contest to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle). Or you can also choose the WolfQuest Soundtrack and Music Extras if you already own the game.

[h2]This Month's Contest[/h2]
Email your username (any username is fine, we just have to know what to call the winners) and your answer to the question: "What are three interesting facts about wolves?" to the email address [email protected]

[h2]Deadline[/h2]
All entries must be received by midnight (Eastern Daylight Time) on Monday, July 27, 2020.

[h2]Random Drawing[/h2]
Winners are selected randomly from complete entries. Please enter only once in each monthly contest. Each complete entry will be assigned a number. We will then use a random-number generator to generate three numbers. The entries bearing those numbers will each win a free copy of the game.

We Came, We Peed, We Conquered

The main mission for the upcoming multiplayer mode of WolfQuest: Anniversary Edition will be territorial acquisition and maintenance, and we’ve been working on tuning the territory mechanics in recent weeks. Today we look at how players can claim territory, through marking (raised leg urination) and creating more established scent posts, as well as howling, hunting, and winning fights with stranger wolves. This has taken numerous rounds of tweaking and testing as we adapt the system that Tommi refined for the upcoming Slough Creek episode for the Amethyst map, where players don’t have a litter of pups to care for, and so can devote more time to their territories. We couldn’t do it without our dedicated corps of private beta testers, who are working hard to help us get the game ready for a public beta in the not-too-distant-future.

[previewyoutube][/previewyoutube]

WolfQuest player communities are found on many social media platforms including Discord:
https://discord.gg/Gbcd3x3

YouTube: https://www.youtube.com/WolfQuestGame

Steam: https://steamcommunity.com/app/926990

Twitter: https://twitter.com/WolfQuestGame

Facebook: http://www.facebook.com/WolfQuestGame/

Instagram: https://www.instagram.com/wolfquestgame/
______________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).

Multiplayer Mayhem (Devblog)

Multiplayer is shaping up quite nicely now, though we still have plenty on our to-do list. Some things are new and unique to multiplayer, while others involve changes to core game elements that will appear in both single and multiplayer. Check out today's devblog video:

[previewyoutube][/previewyoutube]

This video looks at three such things:

* Balancing the Elk Hunt: We have been revising the elk hunt to be a suitable challenge when 4-8 wolves are attacking an elk. Our first round of difficulty modifiers had little effect, since the elk was unable to break free when so many wolves were biting it simultaneously. So we dug in deeper and have made several more changes: increasing the elk’s flight speed so wolves can’t catch up so quickly, adding a new behavior so elk can better break free of multiple attackers and sprint away with a burst of extra speed, and adjusting several speed and distance variables to help the elk stay in a cohesive herd. These all are working quite nicely together now in our testing.

* Pack Territory Colors: The new Territory mode in multiplayer means that each pack’s color on the World Map needs to be easily distinguishable from the others. It turns out that some of the current colors look quite similar for people with some types of colorblindness. So, with the help of a handy colorblindness shader, I experimented until I found a new set of colors that works for everyone.

* Refining the Wolf Fights: A number of bugs had been keeping us from seeing a full-on fight with a stranger wolf pack — until this week. It really is something! But having 17 wolves all going at each other is a chaotic mess even in Yellowstone, and this presents quite a challenge for multiplayer syncing code. We hope to refine that further before release and then keep looking at ways to improve it for the long run.

Testing multiplayer takes time but our dedicated beta testers make it very enjoyable. It’s exhilarating to run with the pack and see everything (well, almost everything) working together after so many months of hard work by everyone on our team. Playing with others brings so much more to the game.  My favorite moment this week is captured in today’s video: the astonishment of our group when coming upon almost a dozen stranger wolves, each of whom was ready to rumble.

______________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).