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WolfQuest: Anniversary Edition News

Public Beta for v1.0.7c (Updated with Beta 7)

[h2]1.0.7c Public Beta (beta 4, 18 May)[/h2]

Available for Windows and Mac only, but Mac version coming soon.

NOTE: We are investigating reports about too-frequent den flooding and have added some debug code to help track what's happening prior to flooding. If your den floods when you don't think it should, please submit a bug report. (It should only flood after heavy rain or storm, though those can occur while you're sleeping.)

[h3]IMPROVEMENTS:[/h3]
* If an ironwolf dies while raising pups, the game will save a Family Snapshot with the mate and surviving pups (same as when Elder Wolf dies).
* Visual improvements to 2D Clouds (used in Basic Sky mode, and option in Enhanced Sky mode).
* Precipitation will not fall out of a clear blue sky now.
* Some improvements to fall aspen and cottonwood appearance.
* In multiplayer games, each player's Age Perks are now listed in Pack Info.
* Mate and pup names are now filtered through badname filter (since they can become playable wolves in multiplayer games eventually.)
* Moved "Age" readout in Family Tree higher, for better visibility.
* Improvements to snow dust kicked up by running wolves.
* Some minor optimizations to disable distant objects so they don't require rendering, might help a bit on low-end computers.

[h3]BUGS FIXED:[/h3]
* Sleep/teleporting bug in multiplayer.
* Various music bugs (Scent chimes play when not in scent view, Beaver ambush music doesn't stop playing, Food and fight music overlap, etc.)
* After player adjusts certain graphics quality settings, water bodies levitate when player runs toward them.
* In Pack Info, mate's name is often truncated.
* When creating a wolf, you can save it without giving it a name.
* Winter ambient sounds continue into early morning in Slough Creek.
* In Amethyst, grizzly cub shrinks when it dies.
* In Basic Sky & Vegetation, in Slough Creek, one type of tree is missing, creating invisible obstacles.
* Various bugs with scent posts (they have wrong color initially, confusing feedback about territory quality, etc.)
* Pup howling can be heard from much too far away.
* Dust kicked up by wolf pups looks odd.
* When starting new game in Slough Creek, player-wolf falls a meter to the ground.
* Beavers won't flee if they are trying to place a branch on their lodge or dam.
* Foxes can get stuck going back and forth between two points, leaving a large number of scent tracks.
* Pup's scent track readout does not show recent change to pup name.
* Sometimes rendezvous rocks have dark lines.
* If mate has bent ear, in the den it also has a second, undamaged ear.
* Quick-fingered players can get an ironwolf into multiplayer games.
* Water and terrain issues.

[h2]1.0.7c Public Beta (beta 5, 19 May)[/h2]

Updated for Windows, Mac beta is still beta 4.

[h3]IMPROVEMENTS:[/h3]
* When sending a message to a pack, "From" now shows the sender's username rather than the pack name.
* In Pack Info, long wolf bios now force scrollbars.
* Tweaked snow kicked up when wolves run in snow.
* Reduced volume of Health Perception detection sfx.
* Thunder only happens when it's raining.

[h3]BUGS FIXED:[/h3]
* On Enhanced Sky & Veg mode, there's no grass or ground clutter in Amethyst map.
* Some odd artifacting around wolves in the Family Tree.
* In multiplayer, the territory chime plays only for host, not other players.
* Game interface does not adapt well to very widescreen monitors.


[h2]1.0.7c Public Beta (beta 6, 20 May)[/h2]

[h3]IMPROVEMENTS:[/h3]
* In Wolf Customization, long wolf bios now force scrollbars.
* Made the sleeping death of Elder Wolf (player) a bit slower and more poignant.

[h3]BUGS FIXED:[/h3]
* Overlapping music in certain situations.
* One burrow den is invisible in winter.
* Rain sound effect is not controlled by audio sliders.
* Cow moose doesn't swim appropriately.


[h2]1.0.7c Public Beta (beta 7, 21 May)[/h2]

Updated for WIndows, Mac beta is still beta 4.

[h3]BUGS FIXED:[/h3]
* Sometimes snow begins to accumulate on ground and trees before snow begins falling.

Patch 1.0.7b Released!

[h2]1.0.7b - Released on 7 May 2021[/h2]

[h3]IMPROVEMENTS:[/h3]
* Optimization to physics when many animals are spawned.
* Optimization of territory update code.
* On low graphics quality settings, adjusted brightness during wintertime.
* Snowfall on trees melts at seasonally-appropriate rates now.
* Beaver Trail tutorial tip appears more reliably now (before was lower priority than other prey alerts, so could get suppressed by mule deer etc.)
* Added "Elder Ironwolf" term on the Age 7 Perks text.
* Got the couple remaining music tracks working again with the new music system.
* Improved the dust kicked up when animals run.

[h3]BUGS FIXED:[/h3]
* Player-wolf "look at" movement is lost when going into Photo Mode.
* Ripples around swimming beaver are sometimes displayed in grid instead of animation.
* Some animations during wolf - beaver hunt are not synced in multiplayer.
* In Slough Creek, distant animal sounds sometimes don't play properly.
* In Den/In Grass label is sometimes incorrect or inconsistent.
* Den status label persists in pup names sometimes.
* Bite sound effect keeps playing after releasing bite.
* Wrong music plays during predator attack on den.
* Pressing ESC when game is transitioning to next season can cause problems.

WolfQuest This Week (Dev Blog)

We released the big update 1.0.7 with Age Perks, Ironwolf and Beavers on Tuesday! If you missed it, watch the video: Life and Death and Beavers (v1.0.7 Released!) https://youtu.be/nzyPsq0fKvs

For the next month or so, things might seem a bit quieter as we deep dive into some core code overhauls which we hope will have broad benefits but not any particular exciting new features. We are also really looking forward some time camping, recharging, and seeing some much missed family!

Still to come while WolfQuest: Anniversary is in Early Access:
• Achievements
• Bighorn sheep
• Slough Creek multiplayer
• Lots and lots of tweaks, improvements, and bug fixes as we go!

The mobile version of WolfQuest 3: Anniversary Edition is going to take awhile. The mobile version will come after the game is completed on PC/Mac platforms. We will share more about mobile when we are focusing on those versions.

Public Beta for Patch 1.0.7b (UPDATED with beta 3)

Public Beta for patch 1.0.7b is now available, for Windows only.

[h3]IMPROVEMENTS:[/h3]
* On low graphics quality settings, adjusted brightness during wintertime.
* Snowfall on trees melts at seasonally-appropriate rates now.
* Beaver Trail tutorial tip appears more reliably now (before was lower priority than other prey alerts, so could get surpressed by mule deer etc.)
* Added "Elder Ironwolf" term on the Age 7 Perks text.
* Got the couple remaining music tracks working again with the new music system.

[h3]
BUGS FIXED:[/h3]
* Pressing ESC when game is transitioning to next season can cause problems.
* Distant wolf, coyote, and other animal sounds do not play properly.
* Den status label persists in pup names sometimes.

[h2]1.0.7b Public Beta (beta 2, released 6 May)[/h2]

[h3]IMPROVEMENTS:[/h3]
* Refined start/end times for ambient distant sounds, per season.
* Improved the dust kicked up when animals run.

[h3]BUGS FIXED:[/h3]
* In Slough Creek, distant animal sounds sometimes don't play properly.
* In Den/In Grass label is sometimes incorrect or inconsistent.
* Bite sound effect keeps playing after releasing bite.
* Wrong music plays during predator attack on den.

[h2]1.0.7b Public Beta (beta 3, released 7 May)[/h2]

[h3]IMPROVEMENTS:[/h3]
* Modest optimization to physics when many animals are spawned.
* Modest optimization of territory update code.

[h3]BUGS FIXED:[/h3]
* Player-wolf "look at" movement is lost when going into Photo Mode.
* Ripples around swimming beaver are sometimes displayed in grid instead of animation.


[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Rolling Out Patch 1.0.7a

Rolling this out....it's out for Windows now, Mac coming soon -- and Mac patch is available now as well.

[h3]BUGS FIXED:[/h3]
* Water missing in beaver side pond on Slough Creek.
* Amethyst map is missing much of the ground clutter (downed logs etc).
* Willows in Lost River glow at night.
* Terrain and water issues.