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WolfQuest: Anniversary Edition News

Patch v1.0.6m Released!

Patch v1.0.6m is now available for Windows and Mac.

[h3]IMPROVEMENTS:[/h3]
* Refactored scent system to make it more robust. This should reduce or eliminate bugs with disappearing scent tracks and pups leaving tracks when carried, along with improvements to how the scents are laid down when the animal makes sharp turns, and what happens when a pup enters and exits a den.
* Notably faster loading times when starting new game or loading saved game.
* Spring flood ponds in First Meadow retain their shapes when seen from far away.
* Better creek sound effects.
* Switched to new rocky-ground terrain texture in Amethyst with much better tiling.
* Improvements to terrain texturing in Amethyst and Slough Creek.
* Improvements to June elk calf limb movements when being carried.
* In Wolf Customization, the Coats panel is taller to show more rows, and clicking and scrolling is more intuitive.

[h3]
BUGS FIXED:[/h3]
* When fleeing predators, elk should often pull their heads back, but don't. (This was in the game originally but broke at some point, probably a long time ago.)
* Predator music bugs (same clip plays repeatedly, wrong clip plays).
* Female wolf sometimes does not have pregnant belly in winter and early spring.
* Game accepts keyboard inputs when another app has focus. (Really fixed time!)
* Game sometimes pauses during courtship in Lost River.
* Quest music doesn't play reliably at start of each quest.
* Terrain switches back to previous season in certain situations.
* In Lost River, game sometimes pauses for some seconds during courtship.
* One stick rides too high in the pup's mouth.
* In multiplayer, buggy behavior after clicking Exit Game or Main Menu buttons.
* Lost River music keeps playing when returning to main menu.
* Wolf ears do not fold back when howling while lying down.
* Mate is unable to enter tree stump den.
* Pup carcass oddities when carried by parent.
* Some save game errors and failures.
* Pups won't exit tall grass if parent is inside as well.
* Pups will follow player far from the den or rendezvous site if trying to respond to a social emote.
* If terrain quality is low or very low, but Enhanced Sky & Vegetation mode is enabled, dirt dens do not have holes in ground.
* When adding a player to a pack, can't click OK button to continue adding more players but must click Done and then reopen Packs panel.
* In main menu, wolves in the My Wolves carousel are floating a bit off the ground.
* Map labels for two ponds are in wrong spot.
* Grizzly cub and elk calf can get stuck in turning animation.
* In very particular circumstances, a litter can have zero pups.
* Winter can rudely interrupt Endless Summer in Slough Creek.
* Fish sits a bit high in the mouth.
* Text edits and corrections.
* Terrain and water issues.

WolfQuest This Week (Dev Blog)


No dev blog video this week. The furnace is out at WQ HQ in Minnesota – brrrrr! We still are working in our long johns and extra wool socks waiting for the repair crew so this great screenshot by Ominous Odyssey suits our mood today. The team is working on bugs and boring necessary things. Susan is prepping for tax time (again, see comment about screenshot mood).

Cheer us up by telling us about other games you like to play and why!

Public Beta for v1.0.6m (UPDATED with Beta 11)

[h2]Public Beta 1.0.6m (Beta 3 - 18 February)[/h2]

NOTE: Multiplayer in this beta is not backward-compatible with the last release, so you can only play with others who have this beta. Save games are also not compatible, so it's best to backup your Saves folder. However, wolf files are backward compatible so you don't have to worry about those.

This beta is for Windows only.

[h3]IMPROVEMENTS:[/h3]
* Refactored scent system to make it more robust. This should reduce or eliminate bugs with disappearing scent tracks and pups leaving tracks when carried, along with improvements to how the scents are laid down when the animal makes sharp turns, and what happens when a pup enters and exits a den.

[h3]BUGS FIXED:[/h3]
* When fleeing predators, elk should often pull their heads back, but don't. (This was in the game originally but broke at some point, probably a long time ago.)
* Predator music bugs (same clip plays repeatedly, wrong clip plays).
* Lost River keeps playing when returning to main menu.
* Wolf ears do not fold back when howling while lying down.
* Mate is unable to enter tree stump den.
* Pup carcass oddities when carried by parent.
* Some save game errors and failures.
* Pups won't exit tall grass if parent is inside as well.
* Pups will follow player far away from the den or rendezvous site if trying to respond to a social emote.
* If terrain quality is low or very low, but Enhanced Sky & Vegetation mode is enabled, dirt dens do not have holes in ground.
* When adding a player to a pack, can't click OK button to continue adding more players but must click Done and then reopen Packs panel.
* In main menu, wolves in the My Wolves carousel are floating a bit off the ground.
* Female wolf sometimes does not have pregnant belly in winter and early spring.
* Map labels for two ponds are in wrong spot.'
* Grizzly cub and elk calf can get stuck in turning animation.
* Winter can come awfully early to Slough Creek.
* Fish sits a bit high in the mouth.
* Text edits and corrections.
* Terrain and water issues.

[h2]BETA 4 - 18 February[/h2]

[h3]BUGS FIXED:[/h3]
* On Basic Sky & Vegetation mode (lower quality levels), wolf's eye is too bright.
* In multiplayer, buggy behavior after clicking Exit Game or Main Menu buttons.

[h2]BETA 5 - 19 February[/h2]

IMPROVEMENTS:
* Spring floodponds in First Meadow retain their shapes when seen from far away.
* Better creek sound effects.
* Improvements to June elk calf limb movements when being carried.

BUGS FIXED:
* Some scent tracks have no names in scent readout.
* Game sometimes pauses during courtship in Lost River.
* Both male and female wolves look pregnant in Slough Creek.
* In Lost River, game sometimes pauses for some seconds during courtship.
* At tree stump den, the scent source and Enter Den arrow are offset away from den entrance.
* One stick rides too high in the pup's mouth.

[h2]BETA 6 - 19 February[/h2]

BUG FIXED:
* Game accepts keyboard inputs when another app has focus. (Really fixed time!)

[h2]BETA 7 - 19 February[/h2]

BUG FIXED:
* Wolves can walk on water (on the western half of Slough Creek).

__________________________________

[h2]BETA 8 - 20 February[/h2]

BUGS FIXED:
* Scent trails sometimes end unexpectedly.
* Age of scent trails is sometimes reversed.
* Floating scent sometimes have no proper name (or other) info in readout.
* Enter Den arrow is often some distance from den entrance.
* Terrain is covered with snow in April/Find a Den quest.
* Wrong texture on wolf's nose.

__________________________________

[h2]BETA 9 - 21 February[/h2]

BUGS FIXED:
* Sometimes scents disappear instantly in scent view.
* Sometimes there are no floating scents emanating from scent tracks.
* Stationary animal can generate excessive number of scent tracks.
* A litter can have zero pups.

__________________________________

[h2]BETA 10 - 22 February[/h2]

IMPROVEMENTS:
* Switched to new rocky-ground terrain texture in Amethyst with much better tiling.
* Improvements to terrain texturing in Amethyst and Slough Creek.

BUGS FIXED:
* Random gaps in scent tracks.
* Pups leave scent tracks on top of den when entering den.
* Quest music doesn't play reliably at start of each quest.
* Terrain switches back to previous season in certain situations.
* Enter Den arrow at McBride lakeshore den is too far out from den entrance.
__________________________________

[h2]BETA 11 - 23 February[/h2]

BUG FIXED:
* Multiplayer is totally broken.
__________________________________

[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.


Many thanks to Cupcake_Le_Foxy for the game screenshot!

WolfQuest GiveAway - February 2021



It's time for another chance to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle). Or you can choose the WolfQuest Soundtrack and Music Extras.

[h2]How to Enter[/h2]
Email your username (any username is fine, we just have to know what to call the winners) and your answer to the question: "What are three interesting facts about wolves?" to the email address [email protected]

[h2]Deadline[/h2]
All entries must be received before midnight (Eastern Daylight Time) on Tuesday, February 23, 2021.

[h2]Random Drawing[/h2]
Winners are selected randomly from complete entries. Please enter only once in each monthly contest. Each complete entry will be assigned a number. We will then use a random-number generator to generate three numbers. The entries bearing those numbers will each win a free copy of the game.

Patch v1.0.6l Released -- UPDATED with 1.0.6l2

UPDATE: Patch 1.0.6l2 is now out for Windows and Mac. This fixes the glitches that occur if a multiplayer host is still on 1.0.6k but you are on 1.0.6l. This also removes the long white UFO hovering over Second Meadow in Slough Creek. (The aliens observed for a few hours and then decided to return in a few million years to see how wolves have evolved by then.)

[h3]IMPROVEMENT:[/h3]
* Made mates in Slough Creek somewhat more likely to go hunting and marking on their own.

[h3]BUGS FIXED:[/h3]
* Main menu is broken if there are no wolves available.
* In multiplayer, game cannot be saved if a player marks a scent post and then leaves permanently.
* Floating tree saplings near Little Butte.