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WolfQuest: Anniversary Edition News

Patch 1.0f Released!

The first rule of patches is "Don't break the game." Alas, last night's patch did that -- we added more information to one of the courtship popups, which pushed the Yes/No buttons down offscreen. You could only click those if you had noticed the interface scaling slider in Game Settings, otherwise you were stuck. Very sorry about that! That's fixed in this patch.

We have also diagnosed the problem with the game freezing/crashing during the initial loading (two wolves against the blue moon). In many cases, at least, that is because the game is set to require more VRAM (Video RAM, a special kind of RAM on your graphics card) than your computer actually has. This patch has a new function which detects your computer's VRAM and automatically adjusts the quality level downward if necessary. Similarly, if you try to choose a quality level in Game Settings that your computer doesn't have enough VRAM for, the game won't allow that selection, and automatically switches to one that it can. (Currently there is no tip or warning about that, but we'll add one in the next patch.)

Note that this method won't solve the problem in every case (since there is so much range of computer configurations out there), but it should fix it for many people. We will keep refining it. And please not that the game may still freeze or crash on that blue-moon loading screen if your computer simply doesn't meet the minimum hardware requirements.

Fixes:
* Made Yes/No buttons on Courtship panel visible again
* Prevent game from using more VRAM than computer has (at launch, and when adjusting quality levels).
* Tweaked colliders on the cottonwood trees by river.

Changes:
* More texture memory reductions.

Patch v1.0e Released!

Remember Friday's patch which said that we'd fixed the bug where your Difficulty selection was carried over from the main menu to the Amethyst map? Well, turns out that was an ornery bug and wasn't fixed...which means if you didn't notice that, you've been playing on Easy even if you chose Challenging or Accurate. Sorry about that! Consider it practice for the real challenges that you'll now face.

Fixes:
* Difficulty and Mate Permadeath selections should carry over from main menu to Amethyst map.
* Some meat chunks have incorrect labels.
* Possibly fixed the overlapping title music after entering the Amethyst map.

Changes:
* Optimized some grass and tree textures, may improve performance on some graphics cards.
* Added snow to forest debris objects.
* Added useful information to some tutorial tips.
* Added more grass back to cliff rocks.

Patch EA v1.0d released!

Early Access v1.0d

Fixes:
* Difficulty selection carries over from main menu to Amethyst map.
* Wolf panting won't stop (actually probably fixed in previous patch).

Changes:
* Accurate ambient audio in main menu.
* Text tips for customization options with sliders
* Support popup now correctly says to use F11 key instead of F12 key for bug reports.
* "His" removed from badwords list (Those were the days!)
* Reduced necessary distance from wolf fight before you can sleep (but beware, they're still close!)

Patch EA v1.0c released!

Fixes:
* Loading time from Main Menu to Amethyst greatly reduced.
* Wolf customization now works when in No Fur mode.
* Prevent corrupted save files from breaking main menu (showing multiple wolves).
* Missing ground colliders on cliff rocks.
* Several fixes to Photo Mode
* Fixes to issues that might prevent the bug reporter from opening.
* Snow on wolves melts faster.
* Removed incorrect key labels on Keyboard Map.
* Other minor fixes.

Changes:
* Use F11 instead of F12 now for bug reporting. Can also do that in main menu scene now.

The Morning After

Well, that launch was rather rockier than expected (and the Steam issues were only the half of it). But now it's out there -- and of course, we're hearing about a lot of problems that we didn't encounter in pretty extensive beta testing (over six months). Plus some bugs and quirks that are on our list, we just hadn't gotten to them yet. And a couple bad things (like super-long loading time) just appeared yesterday in the final builds, so that is a top priority to fix.

We'll be releasing at least one patch today, first of many. We're also setting up a page which will show current big Known Issues so you can see what's on our radar and due for imminent fixing. I'll post that link later today.

Thanks to everyone for your enthusiasm for the game. We really appreciate it.