1. WolfQuest: Anniversary Edition
  2. News

WolfQuest: Anniversary Edition News

Eagle Takeout (Devblog)

We’ve been working on the predator attacks on pups in Slough Creek, focusing on each predator’s behaviors and how the player can thwart those attacks. One of those predators is the golden eagle, who swoops down out of the blue to grab a pup and carry it off. Tommi, our lead developer and systems designer, spent some time prototyping how exactly this should work. Because the eagle is often high above the ground, it’s difficult to follow the bird with the normal camera view. It’s much easier in Headcam mode (T key), but still somewhat tricky until he changed the A/D and Left/Right arrow keys to move the camera sideways instead of turning. That turning action was a carryover from the old version of WolfQuest and didn’t match the new third-person controls anyways, so we are now switching to this sideways, or strafe, motion — it’s more standard for FPS controls and makes it much easier to track the eagle as it circles and swoops. See how it works in this week’s devblog video!

[previewyoutube][/previewyoutube]

Learn more about eagles in WolfQuest in the Wolfopedia.
______________

We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).

The Very Hungry Pups (Devblog)

Making the wolf pups come to life in the upcoming Slough Creek episode has been our focus for much of the past eight months, from the beautiful 3D models and animations created by our partner GIM to the sophisticated AI behaviors that our lead developer Tommi has been designing and building. We’re still very deep in development, with much more to do before Slough Creek is ready for release, but the pups are shaping up well enough that it’s time for a sneak peak — assuming anyone out there is interested. ;)

So today’s devblog video looks at a few aspects of the pups, mainly around eating. The pups, of course, are very keen on food and will approach either parent who has food to share, whining and food-begging, until the parent regurgitates some tasty chunks. We’re using a combination of animations, blendshapes (small mesh animations on the pup’s face and ears), and Look IK to create believable behaviors. While there’s lots of refinement still to do, it’s coming along, and well on our way to meeting Tommi’s goal to make the pups as adorable as possible. See for yourself in today's video:

[previewyoutube][/previewyoutube]

_______


While we are very focused on developing WolfQuest: Anniversary Edition, we also are deeply grieved and angry about the killing of George Floyd and the larger issues of systemic racism and oppression in the United States. Dave and Susan live in Minneapolis/St Paul where the protests are affecting everyone, as they should. We hope that the sorrow, rage, and ugliness of these last weeks ignites deep and lasting change in our neighborhood and ripples out to the world.


______________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).

Patch 1.0.3j Released!

[h3]IMPROVEMENTS[/h3]

* Large granite boulders in Amethyst now appear at all quality levels/modes (previously only appeared in Enhanced Sky & Vegetation mode). Boulders have proper colliders now so you can't stick your head inside sometimes, and they are walkable! They also appear at longer distances, instead of popping into view at mid-distance.
* Improvements to wolf movement on steep rock faces.
* Improved organization of Game Help panels.
* Moderate reduction in mule deer and moose frequency.
* Optimized performance when snow accumulates on animals.
* Additional text in first mission dialog.
* Refinement to wolf head-turning.

[h3]BUGS FIXED[/h3]
* NPC animals sometimes decide to climb trees, unsuccessfully.
* Camera snaps back a bit after the wolf jumps off a rock or ledge.
* In Wolf Customization, the main theme continues to play instead of the customization music.
* One dead log on ground sometimes looks very wet, when it shouldn't.
* Sky sometimes shows through dream images.
* In Lost River, bridge does not block raindrops.
* Doe mule deer carcass is (still) masquerading as moose in scent view.
* Courtship panel sometimes appears when dispersal wolf is engaged in a fight, showing wrong wolf info.
* Selection-dragging text in save game input field causes errors.
* If your wolf is on a boulder when you save the game, your wolf may be stuck inside the rock when loading that save.
* Various terrain tweaks and smoothing.

Beta Available for Testing! v1.0.3j

Patch 1.0.3j Beta is now available in our beta branch. (Instructions below; beta is Windows only.)

[h2]UPDATE: Beta 6: [/h2]

[h3]BUGS FIXED[/h3]
* Occasionally the player-wolf can get stuck when going down a boulder face.
* Terrain in winter season is black when on Very Low Terrain Quality.
* Doe mule deer carcass is (still) masquerading as moose in scent view.


[h2]UPDATE: Beta 5: [/h2]
Beta5 is now available:

[h3]BUGS FIXED[/h3]
* NPC animals are inclined to stick their head into the ground.
* NPC animals (including the mate) sometimes jitter when running.
* Selection-dragging text in save game input field causes errors.
* At start of new game, camera stutters some in first few seconds.

[h2]Beta 4:[/h2]

[h3]IMPROVEMENTS[/h3]
* Large granite boulders in Amethyst now appear at all quality levels/modes (previously only appeared in Enhanced Sky & Vegetation mode). Boulders have proper colliders now so you can't stick your head inside sometimes, and they are walkable! They also appear at longer distances, instead of popping into view at mid-distance.
* Improvements to wolf movement on steep rock faces.
* Improved organization of Game Help panels.
* Optimized performance when snow accumulates on animals.
* Additional text in first mission dialog.
* Refinement to wolf head-turning.

[h3]BUGS FIXED[/h3]
* NPC animals sometimes decide to climb trees, unsuccessfully.
* Camera snaps back a bit after the wolf jumps off a rock or ledge.
* In Wolf Customization, the main theme continues to play instead of the customization music.
* One dead log on ground sometimes looks very wet, when it shouldn't.
* Sky sometimes shows through dream images.
* In Lost River, bridge does not block raindrops.
* Various terrain tweaks and smoothing.

To get the beta build:

1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Boulderiffic! (Devblog)

The large granite boulders that are scattered across Yellowstone, and our game maps, are distinctive elements of the landscape. But due to technical constraints, in WolfQuest: Anniversary Edition, they’ve only been visible on higher quality levels, when Enhanced Sky & Vegetation mode is enabled. But that’s changing in the next patch! We’ve created a new method of spawning these boulders so everyone can appreciate them — and even better, they’re now walkable! Get the details in today’s devblog video:

[previewyoutube][/previewyoutube]

These new boulders will be in the next patch, coming in the next few days to public beta, and in official release soon after that. (The bison update is still several weeks away.)

______________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).