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WolfQuest: Anniversary Edition News

WolfQuest v1.0.1 with new animal behaviors!

We’re excited to release this update, which has a bunch of bugfixes and minor improvements, plus some bigger and more exciting new features that give the NPC residents of our WolfQuest world more to do: from hunting to fighting to just hanging out. It’s available now and should auto-update via Steam or the WolfQuest launcher.

Devblog video: https://youtu.be/f2HGe8nRqX4

NEW ANIMAL BEHAVIORS:
* Stranger wolves (dispersals and pack wolves) hunt prey.
* Bull elk rut: Bull elk challenge the resident bull in a large herd to a fight, involving a lot of bugling, circling, and clash of antlers.
* Buck mule deer rut: Buck mule deer will converge near small doe herds and challenge each other to a fight, involving a lot of circling, eyeing each other, and antler clashes. Since mule deer don't live in herds as elk do, this is harder to witness. Try following mule deer scents and hope to find a situation where two males have converged on a family group of does and fawns.
* Eagles are present throughout the game world: flying around, perching on dead trees, and hunting. Bald eagles hunt fish in the Lamar River while Golden eagles (new species!) hunt snowshoe hares.
* Ravens are present throughout the game world.
* Coyotes hunt snowshoe hares.
* Foxes hunt small prey.

OTHER NEW AND IMPROVED THINGS:
* Custom markers on the World Map now appear on the Compass (faded with distance).
* Added a third Gore level, now No Gore (carcasses do not turn bloody), Low Gore (carcasses turn bloody), and More Gore (carcasses turn bloody and skeleton and innards revealed during consumption.) The original intent was for Low Gore to be as described here, but it inadvertently switched to what we're now calling No Gore. We've renamed "Low" to "No" so it preserves your previous visual effect, but you can change it to Low Gore if you want a bit of blood.
* Carcasses have improved textures (fur only on the skin, not on the exposed innards).
* Adjusted colliders on the rock at the top of Fairies' Falls. Should be possible to jump onto it, and should be quite hard to get stuck.
* Player wolf will sometimes crouch when facing an opponent, preparing to attack.
* Moon casts shadows at night.
* Competitors should be less likely to get stuck running in circles near you.
* Minor performance improvement when many elk are spawned in vicinity.
* Controller support: Added a steering sensitivity slider for controllers. (Many more improvements for controllers still to come.)
* Stranger territory audio now part of Interface Audio (so not muted if music is muted).
* Animals use walking turn more now, don't do the spin-in-place turn except in urgent situations.
* Bite cursor should be hidden in Photo Mode.
* Removed "mate" from badword filter for wolf bio.

BUGS FIXED
* Animals sometimes have snow on them when it hasn't been snowing.
* Weird snow pattern on bears.
* Sometimes grass density settings don't persist in later game sessions.
* Unable to save your game or overwrite existing saved game (fixed a couple bugs; there may be others still)
* Ravens gather at some distance from carcass.
* When running in dual-monitor setup, with game on one screen in Fullscreen Windowed mode, game minimizes when you click on other screen.
* Elk calves have Cow Elk label.
* Fox fur looks bad.
* On some computer systems, the mouse cursor has "hand grab" icon instead of pointer.
* In "My Wolves" in main menu, sometimes one wolf is missing, and arrows are missing too so can't select another wolf.
* Dispersal wolf is occasionally frozen.
* The "So Sleepy, Bug..." alert is missing text.
* Grass sometimes bends quite excessively in the wind.
* Improved lighting on trees when viewing towards sun.
* Reduced acceleration and deceleration speeds for cougar, coyote and fox.
* In Basic mode, some areas have grass when grass is disabled.
* In Customization, fur pokes through radio collar if you change coats after choosing the collar.
* In Basic graphics mode, at some places in the game world, some distant terrain sections are missing.
* Can get stuck on far side of Lamar River, stuck between two world-edge barriers.
* Thin vertical lines appear around grass in Basic graphics mode.
* Controller: Fixed incorrect labels on Controller Help image (ack!)
* Sometimes wolves don't growl or snarl during wolf fights.
* Various terrain tweaks.

WolfQuest giveaway contest

Win a free copy of WolfQuest! Here's how to enter:

WolfQuest forum - October giveaway contest

Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle). Note that WolfQuest: Anniversary Edition is not yet available for mobile.

Patch 1.0w Released!

BUGS FIXED
* Game crashes during launch on very old CPUs. (Fixed in August, somehow snuck back in, sorry!)
* Sometimes wolf coats change during gameplay.
* Cougar carcass is white
* Elk herd is occasionally frozen in place.
* Mates sometimes go off the cliff. (Still possible if you try hard enough. Be kind.)
* Some aspen trees (still placeholder) have black trunks at night.
* Gnarly whitebark trees are floating in air when seen faraway in Basic graphics mode.
* Sometimes animals kick up dirt particles instead of snow particles when on snow. (Fixed on Medium Quality terrain, may still happen on lower quality terrain settings, due to performance optimizations.)

NEW:
* Some splashes added where mountain creeks join Amethyst Creek.

Patch 1.0v Released!

NEW:
* Press the "i" key on your keyboard to hide/show the game interface.
* In Photo Mode, with tutorials off, the camera icon fades after two seconds (reappearing if you move the camera as a reminder).

CHANGES:
* Minor reduction in RAM memory usage.

BUGS FIXED
* Snow doesn't fade away on wolves sometimes. (But still some other issues with snow on animals, working on that.)
* In Basic graphics mode, some trees are missing, especially in the Burn. (But some aspens are still missing, working on that.)
* In Basic graphics mode, some missing sections of cliff area when viewed from a distance.
* Some problem spots on the new cliffs.
* Mate and other animals can fall through cliff rocks and become stuck inside.
* Animals fall through invisible section of terrain in far northwest corner of map.

Patch 1.0t Released! UPDATE: And now 1.0u too!

UPDATE: We've rolling out a hotfix for a bad bug in patch 1.0t, so the additional fixes in patch 1.0u are indicated below with double asterisk (**).

KNOWN ISSUE:
* On Basic graphics mode, some trees are missing, especially in the Burn.

NEW:
* The cliff area has been reworked for better accuracy, and to eliminate problems with wolves sliding into spots that they can't get out of.
* Added Fairies' Fall, a twin waterfall on lower Amethyst Creek.
* Added two music tracks: the original "Exploration" music and new fingerstyle version of that track.
* Some visual improvements to the Low and Medium terrain quality options.
* Added a "Very Low" terrain quality option, for maximum performance.

CHANGED:
* Mission info added to Game Help panels.
* Wolf moves more slowly when wading in water.
* New mission popups now wait a few seconds to appear after completing previous mission.
* Reduced size of Tutorial Tip for Photo Mode. (You can also hide it by turning off tutorial tips in Game Settings.)
* Tweak to distant trees to reduce shininess when sun is behind them. (Foreground trees still have that, still working on that.)


BUGS FIXED:
** Some animals disappear when killed rather than remaining as carcass.
** Some glitches when walking on rocky surfaces around Fairies' Fall.
** Performance drops in certain areas when sun is low and near horizon.
* Mate not eating a carcass if there's more prey nearby to hunt
* Some animals do not disappear from the game when they should.
* Carcass spawns underground (better fix than last patch).
* Trees in Basic graphics mode are too bright when shadows are disabled.
* Wolf bio text panel allows more text than can fit.
* Sagebrush partially blocks view of wolf customization when grass density is at maximum.
* Ambient Occlusion (in Game Graphics settings) isn't saved, resets each time.
* Jumping does not incur energy cost.
* If the mate falls off a cliff, it may respawn in air, falling and respawning ad infinitum.
* Mate walks into player-wolf when latter is sleeping
* Cannot growl with tail up.
* Gnarly old whitebark pine trees are mostly black.
* Physical emotes with mates only generating affinity/hearts in the first phase of courtship.
* Bear cub runs too far from mother (better fix than last patch).
* Various issues with saved games (not displaying, or deleted ones appear, or wrong wolf name displayed).
* Various errors that cause problems.
* Error when screenshot folder is open prevents saving the game.
* Meat chunks don't decay (lose food value) over time.
* Wolf or NPC animal walks in circles when standing on meat chunk and trying to eat it.
* Snow on animals is inconsistent.
* Minor visual improvements to aspen trees in Basic graphics mode. (All aspens are still placeholders.)