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WolfQuest: Anniversary Edition News

WolfQuest GiveAway - winter 2023



It's time for another chance to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle).

If you prefer, you can one of the choose DLC:
  • Lost River DLC (map)
  • Building Character DLC
  • Yellowstone Wolf Coat DLC
Note: the above three DLC are only for WolfQuest: AE for PC/Mac

Or choose:
  • WolfQuest Soundtrack and Music Extras

[h3]How to Enter[/h3]
Email your username, preferred email address, and your answer to the question: "What are three interesting facts about wolves?" to [email protected]. Winners are selected randomly from complete entries. Please enter only once in each contest.

[h3]Deadline[/h3]
All entries must be received before midnight (Eastern Daylight Time) on Monday, February 27, 2023.

[h3]Random Drawing[/h3]
Each complete entry will be assigned a number. We will then use a random-number generator to generate four numbers. The entries bearing those numbers will each win a free copy of the game.

Amethyst Rocks!

With Lost River released, we've been working on multiple fronts. Tommi and Andrei are converting all the animals to the new, improved Saga AI. Raul has been rewriting a core animal control system that had gotten overly complicated. Mikko is working on other improvements. We’ll share more about all of these things in the coming months.

I've been busy tackling the many things required to play the full quest arc on the Amethyst Mountain map. This involves creating the other seasons of the year, new den sites, new rendezvous sites, and many other things. While working on several new rock dens, I realized that I had never quite gotten a handle on the types of rocks in this area of Yellowstone. So this past week, while recovering from an unexpected (and I suppose long overdue) bout of Covid, I again dug into the geology of Amethyst Mountain and Specimen Ridge. This area has a complicated geologic history, with many geologic events over the millennia, so very different types of rocks are visible in different spots, Primarily, the ridge and mountain are made of conglomerate -- which is basically pebbles stuck in dried mud. formed by lahars (mudflows) from two ancient volcanoes.

[previewyoutube][/previewyoutube]

So today's devblog looks at the process of reworking the rock textures on the cliffs and other outcrops. I know that everyone really wants updates on the Saga -- and those are coming! But this one is for the handful of players out there who like geology. Enjoy!

_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.

Patch 1.0.9h Released!

[h2]1.0.9h - Released 25 January 2023[/h2]

[h3]IMPROVEMENTS:[/h3]
* Many improvements to memory management, making the game more rigorous about clearing out excessive memory usage, especially when returning to main menu and then starting or loading another game, and during longer sessions, especially in Lost River. Players with good GPUs and 8 to 16 GB of RAM may see general performance improvements as well. Also greatly reduces chance of crashing on Steam Deck.
* During Raise Pups quest, icons on the World Map for abandoned dens are now darker.
* In Account: Friends panel, Unfriend button changed to Modify, with options to unfriend or block that player.
* Improved colliders at base of cliffs by BCE facility in Lost River.

[h3]BUGS FIXED:[/h3]
* Mate sometimes clips through cattle ranch fence.
* NPC wolves can get into trouble in silver mine.
* Multiplayer: Occasional the Whisper /w command fails.
* Multiplayer: In certain circumstances, when joining a game when players are at the Lost River cattle ranch, player-wolf is stuck in auto-run.
* If player-wolf is turned around at game world border and runs into a boulder while auto-running, they are stuck there, cannot move around it.
* In Lost River, at several dens the den scent glow is barely visible, or not at all visible.
* Player-wolf can get into cliffs around Baer Bluffs den. (Possible fix.)
* Tweaked color balance on 10M and Aidan coats.
* Controller: Can't choose Lost River in Saved Game filter list.
* When loading a save inside the silver mine, the mine interior model is still loading and so visibly pops into view.
* Player-wolf can get stuck in closed-off room in Merriweather house. (Possibly fixed.)
* On Basic Sky & Vegetation mode, lighting brightens when going into Photo Mode when indoors.
* Many minor water and terrain issues.

Patch v1.0.9h in Public Beta - Updated with Beta 4

1.0.9h - PUBLIC BETA

NOTE: Game saves in this beta ARE compatible with the last patch (1.0.9g). Multiplayer is also compatible, so you can play with others who have 1.0.9g.


[h3]BETA 4[/h3]

[h3]IMPROVEMENTS:[/h3]
* Another tweak to 10M coat.
* Improved colliders at base of cliffs by BCE facility in Lost River

BUGS FIXED:
* Controller: Can't choose Lost River in Saved Game filter list.
* On low graphics quality, missing distant terrain tile in Amethyst.
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[h3]BETA 3[/h3]

[h3]IMPROVEMENTS:[/h3]
* More optimizations to memory management.

[h3]BUGS FIXED:[/h3]
* Multiplayer: Occasional the Whisper /w command fails.
* If player-wolf is turned around at game world border and runs into a boulder while auto-running, they are stuck there, cannot move around it.
* In Lost River, den scent glow is barely visible at a tree root den.
* Player-wolf can get into cliffs around Baer Bluffs den. (Possible fix.)
* Minor terrain issues.
_____________________________

[h3]BETA 2[/h3]

[h3]IMPROVEMENTS:[/h3]
* Many improvements to memory management, making the game more rigorous about clearing out excessive memory usage, especially when returning to main menu and then starting or loading another game, and during longer sessions, especially in Lost River. Players with good GPUs and 8 to 16 GB of RAM may see general performance improvements as well.
* During Raise Pups quest, icons on the World Map for abandoned dens are now darkened some.
* In Account: Friends panel, Unfriend button changed to Modify, with options to unfriend or block that player.

[h3]BUGS FIXED:[/h3]
* Mate sometimes clips through cattle ranch fence.
* NPC wolves can get into trouble in silver mine.
* When loading a save inside the silver mine, the mine interior model is still loading and so visibly pops into view.
* A few dens in Lost River don't glow, or barely glow, in scent view.
* Player-wolf can get stuck in closed-off room in Merriweather house. (Possibly fixed.)
* On Basic Sky & Vegetation mode, lighting brightens when going into Photo Mode when indoors.
* Many minor water and terrain issues.

_____________________________
[h2]
TO GET THE BETA BUILD[/h2]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Patch v1.0.9g Released!

1.0.9g - Released 17 January 2023

[h3]NEW in LOST RIVER:[/h3]
* Lost Luck Silver Mine, in the Temple Rocks area, is now explorable. Start a new game to explore the mine -- in new games, there are two miner's lanterns outside the mine, be sure to pick one up before going inside.
* Miner achievement for reaching deepest point in Lost Luck mine.
* Three new dens.
* Six new rendezvous sites.
* Toggle in Game Settings: Gameplay to disable the Low FPS alert.

[h3]IMPROVEMENTS:[/h3]
* Modest increase of odds of cougar attack on homesite.
* Gore dialog now appears after killing an animal with different gore options (had been appearing on snowshoe hare).
* Reduced brightness in scent view when snow is on the ground In non-winter seasons.
* Snow accumulated on animals now melts quickly when indoors.
* Collector's Cache achievement can now be earned in LR as well as SC, and the requirement in either is to have eight collectible objects at your den.
* When jumping to next year, your pack name is the default selection at the end of Establish Territory quest.
* Some reductions in memory usage when going from one game scene to another.
* Terrain and water refinements.
* In Lost River, more tall grass patches added in downtown area.

[h3]IMPROVEMENTS in LOST RIVER:[/h3]
* Improved NPC pathfinding around the boulders below cliffs.
* More tall grass patches added in downtown area.
* Added a few more days in Find Mate quest before winter season begins.
* Foam now appears around wolves in all LR water bodies, including hot springs. (Did not before due to new water shaders in LR.)
* New LR-specific set of suggested pack names when naming your pack.
* Numbering of wolves in Lost River rival packs now starts at higher numbers than one (in new games only).
* Reduced pitted/jagginess of deep snow surface around rocky areas.

[h3]BUGS FIXED:[/h3]
* Multiplayer: If host has already earned a multiplayer achievement, then players in that session won't earn it if unlocked. (Recent regression from another fix a few weeks ago.)
* In Photo Mode, the camera icon changes position based on HUD scaling.
* For multi-part achievements, Achievement Progress alert appears even after achievement has been unlocked.

[h3]BUGS FIXED in SLOUGH CREEK:[/h3]
* If it rains after snowfall, snow coverage is inconsistent between some terrain sections, creating odd lines.
* There are no bull elk in large elk herds in autumn.

[h3]BUGS FIXED in LOST RIVER:[/h3]
* Multiplayer: In Cattle Ranch area, several issues with player-wolf getting stuck against fence or running unstoppably.
* Multiplayer: In certain situations, cattle ranch fence break and deterrents are not synce correctly between host and other players.
* In winter, the scent glow on many dirt dens is blocked by the snow mound.
* Wolves float too high in the water in some creeks.
* Leaves blow around the player when indoors.
* Beavers carry branches when going away from water, instead of when returning to it.
* Dead dog airborne scents are not the X icon.
* Distant animal vocalizations aren't audible in some seasons.
* Error in German Shepherd dog might cause issues when it's traveling.
* When snow is present in main menu, the distant hills don't have snow.
* In certain circumstances, non-host players can change the name of the pack in multiplayer games.
* In certain locations, newborns can spawn outside of tall grass patches.
* When setting up a multiplayer game, if the game cannot connect to the selected region, the player is often unable to choose another region and try again.
* Wolf growl audio keeps playing if player chooses another emote during thethx growl.
* There are no bull elk in large elk herds in autumn.
* Rival pack scent post near the Blades is just outside the correct hex.
* Natural Landmarks achievement: Blades location should unlock during Endless Summer, but does not.
* In Early Spring, tree at densite in Monday Gulch is offset from den.
* Allison Acres houses don't load soon enough when entering that area from the hilltop.
* Various issues with dens and terrain.