1. WolfQuest: Anniversary Edition
  2. News

WolfQuest: Anniversary Edition News

Patch v1.0.8f Released!

[h3]IMPROVEMENTS:[/h3]
* Five more tags added for multiplayer games.

BUGS FIXED:
* NPC wolf response howls not reliably synced in multiplayer games.
* When near the edge of Slough Creek map, trees at opposite end of map don't render.
* Cougar whiskers are black, should be white.
* Text edits.

Patch v1.0.8f Public Beta

This beta is available in the Steam Public Beta branch (see instructions below) for Windows computers only.

NOTE: Multiplayer is NOT compatible with the last released version, 1.0.8c, so you can play MP games only with others who have the beta.

[h2]BETA 1[/h2]

[h3]IMPROVEMENTS:[/h3]
* Five more tags added for multiplayer games.

[h3]BUGS FIXED:[/h3]
* NPC wolf response howls not reliably synced in multiplayer games.
* When near the edge of Slough Creek map, trees at opposite end of map don't render.
* Cougar whiskers are black, should be white.
* Text edits.
____________________

TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Patch v1.0.8e Released!

[h3]IMPROVEMENTS:[/h3]
* Prey animals expend more energy now when fighting wolves in standing defense, reducing the damage they deal with each kick.
* Alert about not being able to mark a carcass won't appear now if the carcass can't be eaten.

[h3]BUGS FIXED:[/h3]
* In certain circumstances, mates do not respond to secondary howls.
* World Map homesite icons don't update when quest changes.
* World Map map marker delete button doesn't appear reliably.
* Occasionally music stops playing.
* Text errors.

v1.0.8d Released!

[h3]NEW:[/h3]
* Dispersal and stranger wolves howl in response to player howls. Howl icon appears on compass to mark location of howling wolves if 50-2000m away from player-wolf. Dispersals will howl during Find a Mate and Find a New Mate quests. Stranger wolves will howl anytime (though not every time the player howls). They will also howl sometimes without provocation.
* Damage dealt by animals is now affected by their energy level: Prey animals with high energy can do more damage than before, but deal less damage as energy level decays.
[h3]
IMPROVEMENTS:[/h3]
* Mate now won't hunt bison or other big animals unless the player literally bites them, and even then they may not, if prey is excessively formidable.
* Mate will start following the player sooner, regardless of personality.
* Made mate less likely to attack calves instead of following player's lead.
* Ravens will come a bit closer to you when eating at a carcass
* Player can interrupt the Roll mote (after first 1.5 seconds of it).
* Dispersal wolves who are waiting for a fight to end will now sit down and rest while they wait.
* Elk slow down less when running through forest.
* Adjusted player-marker color on World Map to better contrast against red hexes.
* Refinements to mate's path when running with player-wolf.
* Mate and pup nametags are enabled by default in multiplayer games, and remember their previous state (on or off) when loading a saved game.
* On World Map, pack territories and percentage readouts remember their previous state (on or off) when loading a saved game.
* Made double-tap input timing a bit more forgiving.
* Shortened the minimum duration of long-tap (to pick up pups, meat chunks, etc.), trying to find the right breakpoint between short and long taps.
* In multiplayer games, notification buttons adjust between yellow clickable buttons and keyboard-input buttons if cursor is locked or unlocked while notification is displayed.
* In multiplayer, the AFK timer is reduced from 5 minutes to 2.5 minutes, and now officially-AFK players do not delay quest progression.
* On Wolf Customization, the Wolf Name input field flashes if player clicks on Save/Continue button before giving the wolf a name.
* Snowshoe hare summer coat is darker, more realistic.
* Refinements to distant animal ambient sounds.

[h3]BUGS FIXED:[/h3]
* Multiplayer achievements killing big prey can be earned even if you died during the fight.
* Multiplayer: Sometimes player wolf does not despawn properly, causing problems in Newborn Pups scene.
* SC multiplayer: Players get stuck if Find New Den subquest was active when Raise Pups quest ends.
* Chase music keeps playing after chase ends.
* In multiplayer, pressing X key to decline to submit bug report makes wolf howl.
* Mate gets closer than intended when coming to player after running, and comes too close after you stop.
* Pups can slip out of den when mate leaves home site to go to hunt with player.
* Predators can attack den in the brief window between the mate leaving and the pups reaching the den.
* Mate struggles to bite beavers.
* Mate runs in circles with a meat chunk.
* Mate keeps returning to carcass when sent home.
* Bull ungulates do no damage during charging attacks.
* Pups come to player over a long distance when traveling.
* Mate gets stuck when returning to player or returning to den.
* Beavers play running animation in slow-motion when walking.
* Wolves kick up snow dust when on terrain that doesn't have snow.
* Large pebbles float above ground along Hornaday Creek.
* Dispersal wolves are frozen if you start sleeping as you're just awakening while they're present.
* Mysterious creek sounds in one area of Amethyst during winter.
* Chorus frogs are not calling in Slough Creek meadows in spring and summer nights.
* Terrain and water issues.

Howl and Response (Devblog)

A few months ago, we got a feedback report from the player FrostByter with an excellent suggestion: if the player howls when looking for a mate, dispersal wolves should howl in response. We had to set that idea aside while we focused on Slough Creek multiplayer, but we've returned to it this month -- and it's one of the improvements coming in the next patch. And not only do dispersals respond to your howls, but stranger wolves -- whether patrolling their territory or back at their homesite -- might also respond. Any wolves who do respond and are nearby (within two kilometers) will be marked on the compass, to help you track down dispersals whom you might want to court. This is a fairly small feature but I think it adds so much to the game. Thanks for the suggestion, FrostByter!

[previewyoutube][/previewyoutube]

Fun fact: Our game developer Tommi realized that howling responses would be affected by the speed of sound (343 m/s), so he added an extra delay to account for that, based on the distance between those wolves and the player.

Another improvement in this patch: All animals now deal less damage when low on energy. This is most pronounced with prey, who become less dangerous after you've chased them for awhile -- but remember that you too will deal less bite damage if you've got less energy at the time. We hope this encourages more realistic hunting tactics, especially since weaker elk will now slow down as you chase them, and tired elk will do less damage to you.

These improvements plus a few more, plus a lot of bugfixes, are coming in v1.0.8d, which is in pubilc beta now. We expect to release it within a few days.

________________________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs. More maps and wolf customizations are also coming in 2022!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.