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WolfQuest: Anniversary Edition News

Eight Enjoyable Enhancements from the Backlog

Our main focus right now is the new and improved animal AI system. After many months of work on it, Tommi merged that new codebase into the game project, and we've been busy debugging it. But while he works on that, we’ve also had time to dig into our backlog (a long list of minor improvements and enhancements) and get a few things done. Today's video shows eight of them that we think you will find enjoyable:

1) In the Find a Mate quest, once you finish the trial period, you'll have an option to stay in the fall season and hang out with your mate for awhile, before progressing onward to winter and establishing your territory.

2) More refinements to the high-elevation snow line. You might have noticed in the Lost River DLC map, there's still snow on the mountaintops in late spring, which really adds to the mountain feel. We've now set this up in Amethyst and Slough Creek, and Andrei expanded this functionality so I could also set it up in the fall season on all maps.

3 and 4) We've got an excellent new 3D artist, Damian Paterson, working on WolfQuest assets. Along with other things, he's created two new cottonwood tree models, which grow near the Lamar River in Amethyst. He also made a much better model of lupine flowers.

5) Susan has been having fun creating more than 80 new wolf dreams images, nearly doubling the number of main game dream images. What wolves make of these dreams is up to them -- and you.

6) Susan also scoured the National Park Service online photo galleries for more animal and Yellowstone images to use in the game's loading screens, and has been writing additional gameplay tips and Yellowstone factual tidbits to entertain and inform players while waiting for game scenes to load.

7) One thing that's been missing from Anniversary Edition is the observation airplane that occasionally flies overhead to check in on wolves with radio collars. Andrei is creating a new subsystem that brings that airplane back — and as with everything in AE, it's a big improvement on the old version. This airplane actually does track your wolf, honing in and circling around it, and even following your wolf if you're moving, for several minutes before moving on.

8) And, of course, the pronghorn, which we introduced in a recent devblog, have been on our list for a long time.

All these things will be in the next game update -- but that still won't be for awhile, as we have a fair amount of debugging still to do on the new AI, plus beta testing and tweaking all of these and other new features. We’ll share more about them in upcoming devblogs.

_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.

New Title Art!

Back in 2019 when we were preparing to release WolfQuest: Anniversary Edition into Early Access, we had to create some title graphics for the Steam store. We had plenty going on that month, so we whipped up a simple image of a wolf howling at sunrise. We always intended to be temporary, but it's taken us awhile to get back to this. But at last, it's ready! Created by longtime WQ player Rolin, we're just thrilled with it. (Rolin also created the "Welcome to Lost River" town sign in Lost River DLC map.) So don't be surprised when you see this new artwork on the Steam store. It is the same game!

[previewyoutube][/previewyoutube]

We're also putting "WolfQuest Pastoral", as we are calling it, on various merch options on Redbubble. So, if you love it as much as I do, check that out!

We have plenty else in the works now, so stay tuned for game updates!
_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.

Pronking Pronghorn

We've got a new animal joining the WolfQuest gang: pronghorn!

Pronghorn, sometimes called American antelope (though they’re not actually antelope) are fairly common animals in the northern range of Yellowstone. We’ve seen them many times in our trips there. But for WolfQuest, they’ve been lower priority for one simple reason: wolves don't eat them very much. Why not? Because they're very hard to catch! Pronghorns evolved in the very different world of the Pleistocene, when they had to outrun much faster predators, like the American Cheetah. Those predators went extinct long ago — but the pronghorn keeps on going, sprinting as fast at 55 mph (90 km/h).

[previewyoutube][/previewyoutube]

But we’ve finally gotten to it, and this week’s devblog gives you a first look at our pronghorn. Created by a new artist on our team, Lise from Sweden, these pronghorn will be found in the Lamer Valley and lower-elevation grasslands. Like mule deer and elk, pronghorns form herds of different sizes and compositions over the course of a year. In the winter, they head to lower elevations and you won't find many around in the game map — which isn’t much of a problem, since wolves don't generally bother hunting adults. It's the fawns that are a more tempting target, both as newborns hiding in the grass, and later in the summer when they are ambulatory — not easy
to catch, but possible.

Other interesting things about pronghorn:

* They are distantly related to deer, and much more closely related to giraffes and okapi.
* Bucks have a pronged horn, while does have just a little stubby horn, if any at all. Generally, animals with horns keep them year-round, but pronghorns shed their horns each winter and then grow it back in the spring.
* The fastest land animal in the western hemisphere, pronghorns can sprint 55 mph (90 km/h) for half a mile (800m), and they can run 42 mph (68 km/h) for a mile (1.5km), and can sustain 35 mph (56 km/h)) for four miles (6.5km). In contrast wolves (and elk) usually run about 35 mph (56 km/h), with somewhat faster sprints for short durations.
* When detecting danger, pronghorns raise the hair on their rumps, making it a larger white area that alerts the herd of the threat.

Pronghorns will be in the next game update, but that won’t be for awhile. We have much still to do on them, along with many other things currently in-progress. But it won’t be too long before you too, can watch that white rump recede into the distance as it flees from your wolf.

Recommended videos:
* Wolf chasing a pronghorn fawn (and check out other great Yellowstone wildlife videos on the "Yellowstone Twins" YouTube channel).
* Pronghorns: Experts in Speed and Sight from American Prairie.

_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.

WolfQuest GiveAway - winter 2023



It's time for another chance to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle).

If you prefer, you can one of the choose DLC:
  • Lost River DLC (map)
  • Building Character DLC
  • Yellowstone Wolf Coat DLC
Note: the above three DLC are only for WolfQuest: AE for PC/Mac

Or choose:
  • WolfQuest Soundtrack and Music Extras

[h3]How to Enter[/h3]
Email your username, preferred email address, and your answer to the question: "What are three interesting facts about wolves?" to [email protected]. Winners are selected randomly from complete entries. Please enter only once in each contest.

[h3]Deadline[/h3]
All entries must be received before midnight (Eastern Daylight Time) on Monday, February 27, 2023.

[h3]Random Drawing[/h3]
Each complete entry will be assigned a number. We will then use a random-number generator to generate four numbers. The entries bearing those numbers will each win a free copy of the game.

Amethyst Rocks!

With Lost River released, we've been working on multiple fronts. Tommi and Andrei are converting all the animals to the new, improved Saga AI. Raul has been rewriting a core animal control system that had gotten overly complicated. Mikko is working on other improvements. We’ll share more about all of these things in the coming months.

I've been busy tackling the many things required to play the full quest arc on the Amethyst Mountain map. This involves creating the other seasons of the year, new den sites, new rendezvous sites, and many other things. While working on several new rock dens, I realized that I had never quite gotten a handle on the types of rocks in this area of Yellowstone. So this past week, while recovering from an unexpected (and I suppose long overdue) bout of Covid, I again dug into the geology of Amethyst Mountain and Specimen Ridge. This area has a complicated geologic history, with many geologic events over the millennia, so very different types of rocks are visible in different spots, Primarily, the ridge and mountain are made of conglomerate -- which is basically pebbles stuck in dried mud. formed by lahars (mudflows) from two ancient volcanoes.

[previewyoutube][/previewyoutube]

So today's devblog looks at the process of reworking the rock textures on the cliffs and other outcrops. I know that everyone really wants updates on the Saga -- and those are coming! But this one is for the handful of players out there who like geology. Enjoy!

_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.