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WolfQuest: Anniversary Edition News

Where No WolfQuest Has Gone Before

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When we began developing the first version of WolfQuest way back in 2006, we imagined a three episode arc: Fall, Winter, and Spring. We had to collapse that into two, due to budget constraints, but that established the format: each episode focused on one or two seasons in Yellowstone, with certain quests and gameplay. So when we began working on what became Anniversary Edition five years ago, it felt natural to think about a third episode, Tower Fall, that followed the pack as the growing pups learned how to hunt. (We also had vague ideas for another episode after that, continuing the story into the deep winter, set in Pelican Valley.)

But as the game evolved, we realized that the game's potential went well beyond those months, and so our ideas for this next episode expanded substantially. Instead of folllowing the pack for a few more seasons, we would follow the pack over the course of years. Time just keeps going, the seasons keep passing by, and the pack has a litter of pups year after year, until the player-wolf dies.

And once we had that in mind, it felt increasingly weird for that to be DLC. It's not a DLC side quest, it's simply the rest of the game -- the rest of the wolf's life. Iany other game, without WolfQuest's unique development history, that's what it would be: the rest of the game. The problem with that, of course, is that our financial model for WQ:AE was based on Tower Fall being DLC. Someone who bought WQ 2.7 for $10 already got AE for free. That's a lot of people! And since we've had our hands full with all the new stuff we've now released in 2021, we bided our time, until now, when we need to make that decision. So here's the new plan:

* Tower Fall will be DLC: a new map that we hope lots of players will purchase. If you buy this map, you'll be able start a new game here,or move your pack to it anytime, as long as the pups are big enough (September through March in each game-year). And then you can move back to Slough Creek or even to Amethyst Mountain.

* The "rest of the game" -- your pups growing, learning to hunt, becoming yearlings as you the new pups of the year are born, then eventually either dispersing or staying with the pack for awhile to help raise the pups of the year, and so on -- all that will be part of the game, no additional purchase necessary. That will be the complete WolfQuest experience, available to everyone who owns the game.

We're really excited about this plan, especially with some of the twists and turns that can happen over the years with your pack. But this raises an interesting question: What do we call this "rest of the wolf's life"? For so long we've used the the map=gameplay model, where "Slough Creek" is shorthand for "raise pups," but that won't work anymore, since you'll be able to stay at Slough Creek if you like. Or start a new game in Slough Creek or Tower Fall. Or establish your territory and choose a den on Amethyst Mountain. With the entire saga playable on each map, there are so many possibilities!

So we're calling this the Saga: Life goes on, time goes by, pups are born, grow up, disperse, one generation after another.... It's the WolfQuest Saga. We think it'll be kind of epic!

The Saga is going to keep us busy for awhile and the game will remain in Early Access until it's completed and released, which means we won't be turning our attention to other platforms until that point.

In addition to Tower Fall, we plan to release more DLC in 2022: at least one more wolf customization pack, and of course the expanded Lost River map. If you start in Lost River, you won't be able to travel to the Yellowstone maps, but you will be able to play the entire Saga, raising pups year after year. We also have another Yellowstone map in mind. We want to give players more ways to enjoy the game -- and more ways to support game development. You can also support the game by gifting the game or DLC to friends, writing a review on Steam, and even donating to WolfQuest on Fundly.

I'm sure that this will raise many questions for players, but this is all we have to share at the moment. Devblogs in the coming months will look at various aspects of the Saga. We are as eager as anyone to get this new phase of the game out there, but as usual, we have not set a release date. So stay tuned -- 2022 is going to be a another great year for WolfQuest!

Patch v1.0.8b Released!

[h3]IMPROVEMENTS:[/h3]
* Multiplayer: Added notification if a player is away from keyboard (after five minutes), also noted on Pack Info.
* Elk run more slowly as their health drops.
* In Game Help, updated text about coat color and pup health to match that in Find a Mate quest tips.
* Added note to Power Pack and Living the Life achievements about needing at least three pups still alive to earn the achievement.
* Controller: Fixes and improvements to controller navigation in main menu.
* In Setup New Game, selected/highlighted states of dropdown items now have a more prominent color.
* Improved feedback in notification when deleting duplicated files on server (which can take awhile).

[h3]BUGS FIXED:[/h3]
* Mate and other NPCs can get stuck behind large rocky obstacles.
* Controller: Some issues when navigating buttons and input fields on Setup New Game and Game Settings
* Can play emotes even in in Pupcam mode (and in general, emotes override everything).
* Problems ensue if player refuses to leave den when Journey quest begins.
* Mouse glyphs don't always show correctly in quest and notification popups.
* In MP games in which the Host Decides when to sleep, one player can wait on sleeping long enough that sleep track ends. resulting in no music playing.
* Aurora (Northern lights) are extremely rare.
* Beaver hunting "Hold Still" notification loops if you are already pressing the R key.
* Terrain issues.
* Text errors.

Public Beta for Patch 1.0.8b -- Updated with Beta 2

This beta is available in the Steam Public Beta branch (see instructions below) for Windows and Mac computers.

NOTE: Multiplayer IS compatible with the last released version, 1.0.8a, so you can play MP games with those on that version.

[h2]BETA 1[/h2]

[h3]IMPROVEMENTS:[/h3]
* Reduced health now makes elk run more slowly, sooner.
* In Game Help, updated text about coat color and pup health to match that in Find a Mate quest tips.
* Added note to Power Pack and Living the Life achievements about needing at least three pups still alive to earn the achievement.
* In Setup New Game, selected/highlighted states of dropdown items now have a more prominent color.
* Improved feedback in notification when deleting duplicated files on server (which can take awhile).

[h3]BUGS FIXED:[/h3]
* Mate and other NPCs can get stuck behind large rocky obstacles.
* Controller: Some issues when navigating buttons and input fields on Setup New Game and Game Settings
* Can play emotes even in in Pupcam mode (and in general, emotes override everything).
* Problems ensue if player refuses to leave den when Journey quest begins.
* Mouse glyphs don't always show correctly in quest and notification popups.
* In MP games in which the Host Decides when to sleep, one player can wait on sleeping long enough that sleep track ends. resulting in no music playing.
_______________

[h2]BETA 2[/h2]

[h3]IMPROVEMENTS:[/h3]
* Multiplayer: Added notification if a player is away from keyboard (after five minutes), also noted on Pack Info.
* Fixes and improvements to controller navigation in main menu.

[h3]BUGS FIXED:[/h3]
* Aurora (Northern lights) are extremely rare.
* Beaver hunting "Hold Still" notification loops if you are already pressing the R key.

___________________________________

[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.

Patch 1.0.8a Released!

[h3]IMPROVEMENTS:[/h3]
* Multiplayer lobby: Game preview panel updates now if you use arrow keys to move up or down the list.
* Multiplayer lobby: Now you can click on a header to sort the list alphabetically.
* Carcass Markers (created by howling at a carcass) are now created only for large carcasses (those that can't be carried). Also added tutorial tip about this.
* Slough Creek Multiplayer: Refined the genetics logic when all parents have black coats (Kk genes) so their litters will be on the small side.
* Multiplayer: When one player submits a bug report in multiplayer games, other players are prompted to submit a report as well, to help bugfixing.
* Multiplayer: Adjusted some values for territory claiming and decay with 2-3 players in game.
* Slough Creek Multiplayer: Reduced chances of den flooding in Accelerated Time mode.
* Slough Creek Multiplayer: Reduced frequency of predator den attacks in Normal Time mode.
* Slough Creek Multiplayer: Made territory claiming a bit easier when 2-3 players are in game.
* Setup New Game panel now remembers if you are loading a MP game and exit to create or edit a wolf.
* More debugging added for certain multiplayer issues.
* Minor text edits and improvements.

[h3]BUGS FIXED:[/h3]
* Achievements No More Bull and We'll Eat Like Kings can be earned even if player-wolves die while making the kill.
* Slough Creek multiplayer: Player can get stuck at beginning or end of Establish Territory quest if they switch to free camera immediately when joining the game.
* The Grinch is hoarding holiday decorations in Lost River.
* Pups get stuck in den if they were exiting to greet a player and that player logged out in that very moment.
* Multiple pups can get sick at the same time when reaching the rendezvous site. (They were trying so hard to not get sick while traveling...)
* A bold mate can prevent pups from sleeping by howling too much.
* Error when trying to log into game account in Slough Creek quest.
* A very specific sequence can cause no music to be playing.
* Single-player: The den attack icon disappears if you move away from the homesite.
* Sometimes the hex readouts are not visible on the World Map.
* Wrong action icon on Pup Found notification.
* If game is windowed, it goes to fullscreen if player tabs out and returns.
* Friend Request notifications don't appear during gameplay.
* Terrain and boulder tweaks.

Public Beta for v1.0.8a -- Updated with Beta 6

This beta is available in the Steam Public Beta branch (see instructions below) for Windows and Mac computers.

NOTE: Multiplayer IS compatible with the last released version, 1.0.8 so you can play MP games with those on that version.

[h2]BETA 1 (20 December 2021)[/h2]

[h3]IMPROVEMENTS:[/h3]
* Carcass Markers (created by howling at a carcass) are now created only for large carcasses (those that can't be carried).
* Multiplayer lobby: Now you can click on a header to sort the list alphabetically.
* Slough Creek Multiplayer: Reduced chances of den flooding in Accelerated Time mode.
* Multiplayer: Adjusted some values for territory claiming and decay with 2-3 players in game.
* Slough Creek Multiplayer: Reduced frequency of predator den attacks in Normal Time mode.
* Slough Creek Multiplayer: Made territory claiming a bit easier when 2-3 players are in game.
* Setup New Game panel now remembers if you are loading a MP game and exit to create or edit a wolf.
* More debugging added for certain multiplayer issues.
* Minor text edits and improvements.

[h3]BUGS FIXED:[/h3]
* Multiple pups can get sick at the same time when reaching the rendezvous site. (They were trying so hard to not get sick while traveling...)
* A bold mate can prevent pups from sleeping by howling too much.
* Error when trying to log into game account in Slough Creek quest.
* A very specific sequence can cause no music to be playing.
* Single-player: The den attack icon disappears if you move away from the homesite.
* Sometimes the hex readouts are not visible on the World Map.
* Wrong action icon on Pup Found notification.
* If game is windowed, it goes to fullscreen if player tabs out and returns.
* Friend Request notifications don't appear during gameplay.
* Terrain and boulder tweaks.

____________

[h2]BETA 2 (21 December 2021)[/h2]

[h3]BUGS FIXED:[/h3]
* Game broken if you load a save with a small (carryable) carcass marked on map.
* Pups get stuck in den if they were exiting to greet a player and that player logged out in that very moment.
____________

[h2]BETA 3 (21 December 2021)[/h2]

[h3]IMPROVEMENT:[/h3]
* Refined the genetics logic when all parents have black coats (Kk genes) so their litters will be on the small side.
___________________________________

[h2]BETA 4 (21 December 2021)[/h2]
[h3]IMPROVEMENT:[/h3]
* Refined the genetics logic when all parents have black coats (Kk genes) so their litters will be on the small side.
___________________________________

[h2]BETA 5 (21 December 2021)[/h2]

[h3]IMPROVEMENTS:[/h3]
* In multiplayer lobby, game preview panel updates now if you use arrow keys to move up or down the list.
* Tutorial tip added if you howl near a small carcass (which you can carry, so does not add carcass marker to map and compass).

[h3]BUG FIXED:[/h3]
* In Slough Creek multiplayer, eagles can attack pups at rendezvous site (broke in beta 1).
___________________________________

[h2]BETA 6 (22 December 2021)[/h2]

[h3]IMPROVEMENTS:[/h3]
* When one player submits a bug report in multiplayer games, other players are prompted to submit a report as well, to help bugfixing.

[h3]BUG FIXED:[/h3]
* Achievements No More Bull and We'll Eat Like Kings can be earned even if player-wolves die while making the kill.
* Slough Creek multiplayer: Player can get stuck at beginning or end of Establish Territory quest if they switch to free camera immediately when joining the game.
* Player cannot place Carcass Markers at fall and winter elk and moose calves.
* Scrooge is hoarding holiday decorations in Lost River.

___________________________________

[h3]TO GET THE BETA BUILD[/h3]
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.