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Steven the Sperm News

Update 2.1.3 - ANOTHER 'Cursory' Update!?

Never would've thought there'd be two updates in a row dedicated to the cursor, but it is what is...

CHANGELOG


  • You can now toggle whether the cursor will hide itself when buttons are pressed. This is set off by default.
  • Ingame cursor will no longer jitter when its visible while the screen is moving.
  • If cursor hiding is enabled, the cursor will no longer disappear when pressing buttons to navigate certain menus.
  • While leaving the Options or Extras menu, you can no longer interrupt the process by picking an option while the button sound plays. Very niche update, but one nonetheless.


I only ever had the cursor hide itself since it would jitter on the screen, but now that that's fixed, I figured I'd give you the choice on whether to hide it or not, since I know (from experience) that it can be a bit annoying at times. See you next update!

Update 2.1.2 - A 'Cursory' Update

This update will help keep your pointer in your pants... or window... or whatever.

CHANGELOG


  • The cursor will now become invisible if any button is pressed. Now you don't have to move it offscreen!
  • You can now choose whether to use STS's cursor or the system default. - go to "Options", "Controls", and tick the "Use System Cursor" box at the bottom of the screen. I remember I thought it was so cool when I first implemented that custom cursor, but I realize now that some people might have their own cursors they'd want to use, whether for fun or for usability/accessibility.
  • You can now manually stretch the window size. This was originally prevented for the sake of keeping the graphics on nice multiples, but I figure if you want to stretch it you should be able to - you can always reset it by going to the Window Size option in the options menu.


I got the opportunity to test STS out on the Steam Deck when my bro brought it over, and everything seems to be working just fine - but the cursor staying on the screen caught my eye, and I realized there was yet more work to be done, so here we are.

Let me know if you encounter any bugs or anything else that should be fixed up! Thanks for playing!

Update 2.1.1 - Proton-based Linux Support! (Thanks to MORE save data updates!)

Whew, it's been an busy 10ish days for STS updates! I'm back with yet another save data update, and I know at this point you might want someone to save you from the save data updating, but I promise this is the last one, and it helps enable something pretty cool... that being Linux support! Read on:

CHANGELOG


  • Linux support using the Proton Compatibility Layer! This requires yet another save data update, so much like last time, existing players will see another popup informing them that their save data has been updated. Proton didn't like the way data was saved in the previous versions, so it couldn't read it properly, leading to a plethora of issues. With this update, data should work between both Windows and Linux, and don't worry - whether you run this update on either platform, and whether or not you've run the game during 2.1.0, your data will be properly carried over.
  • Fixed an oversight where the Options menu didn't load the user's choice on disabling the dash meter fill sound.
  • A short delay has been added to changing the "Select" control option after changing a previous control option. This is to prevent the select button from firing off again as its set.


As you can see, I managed to get a few little bits of usability updates in there as well, so everybody wins. Hope you Linux users will enjoy being able to explore the majestic and epic world of Steven the Sperm! Everybody else... well, you've already been experiencing peak gaming, so you may continue on as usual kings/queens/spermatozoons. 👑

Update 2.1.0 - Save Data Improvements

Another update so soon? Yep. Insert sex joke about a "refractory period" here. Consider this the "save data" update, but also the "apology" update, as you'll see.

CHANGELOG


[h2]Major Changes:[/h2]

  • Moved Save Data location. Note that players who've played the game before this version will see a popup when starting the game, informing them that their data has been moved. The old location was in a "Save Data" folder in the game's directory, which could cause access issues for certain machines and prevents muliple user profiles for the same PC, so it's been moved to %Appdata%/PJSim/Steven the Sperm.
  • Steam Cloud support has been added! Implementing it was actually pretty easy... better late than never. Just goes to show you, always actually try to do things before deciding they're too hard.

[h2]Minor Changes:[/h2]

  • Aspect ratio is now kept in fullscreen mode. I have no idea why I didn't fix this earlier, seeing as how the main monitor I use here at college is 16:10, and I'd always noticed how it looks bad all stretched out in fullscreen lol... but hey, it's fixed now!
  • Changed the name of the "Windowed Resolution" option to "Window Size". The game's resolution is 720p and the options only change the way it displays, not the actual internal resolution, so this rename makes that a little more clear.


Here's to yet another leap that makes STS even better! It's always super satisfying to make updates like this. Hope you get the same satisfaction playing the game!

Update 2.0.1 - (A late) Welcome to 2023!

Did you know that there's no limit to how long sperm can be stored when frozen, as long as it's properly stored inside liquid nitrogen? Well, while I don't think liquid nitrogen has anything to do with it, Steven the Sperm is still here for a 2023 update!

CHANGELOG


  • You can now disable the sound that plays when the dash meter is filled (the slurping noise). Change it under "Options", "Gameplay", and "Dash Meter Fill Sound".
  • Stage 3: Fixed enemies not spawning under certain conditions, and removed a loose mobile spermicide that was stuck in a wall.
  • Stage 4: Fixed enemies not spawning under certain conditions.
  • Grammar correction for dialogue in the opening story cutscene and a possible ending.
  • Updated copyright dates & #MadeWithFusion logo.


Hope you all have been enjoying STS! Feel free to make some comments and community posts if such a thing comes across your mind. I've been busy with college as usual so I haven't had much time to get other projects off the ground, but I'll be sure to keep everyone updated on any future games, as well as updates for this one. See ya!