Dynamic Resolution, Bug Fixes & More!
Update 0.4.6
This update introduces several fixes, community requests, and dynamic resolution - set to optimize the game even further. As usual, I'd like to thank those who have contributed on the community discussion, be it via threads or bug reports - you are the people who are shaping the future of Riftwalker.
Let's start off with the bugfixes, this patch fixes the following issues:
- Critical bug causing the camera to stop responding after picking up a lore fragment.
- Upon losing, the main menu button is white and only displays the button upon hovering over it.
- Perk tree back button positioning issue on widescreen resolution.
- Volume glitch on changing menu settings.
I'm working on addressing any other issues that were brought up. While I was at it, the game now also supports accessing the settings menu from within a roung, pausing it in the progress.
And lastly, this update brings the ability for you to activate Dynamic Resolution, which allows the game to subtly and dynamically lower the resolution on the fly - allowing your frame-rate to remain stable, even in times of absolute bloodshed and slaughter.
If you have any questions, or feedback - drop a thread and start chatting! I am also working on setting up a community discord in order for me to get closer to all of you.