Update 0.5.2
Good evening!
This update is a follow-up based on user feedback from patch 0.5.1 - the update includes a new turret capable of shredding through low health enemies, reduced enemy wave sizes, reduced enemy wave scaling, reduced income and overall speed changes for monsters.
[h2]New Turrets[/h2]
Shredder turret - The Shredder turret takes the place of the steam rifle turret. It is cheap and has a high rate of fire with a culling effect that scales with its level. Type F in the comments to pay your respects to the steam turret.
Heavy Turret - The heavy turret is what the old steam rifle turret was, but more specialized. It hits hard, initially quite slow, but with the right investment, it becomes a vital turret to any defense layout.
[h2]Balancing Changes[/h2]
Reduced monster speed - Revealed monsters have had their movement speed reduced significantly. While darkness still moves at its original pace to get to the action without wasting your time. Monster speeds will be adjusted further over the course of the next few updates until they feel completely right.
Upgrade costs - Several towers have had their upgrade costs adjusted.
[h2]Known Issues[/h2]
The following issues are visual only and will be fixed in the next update:
Heavy turret faces multiple directions, this will be fixed in the next update.
Heavy turret fires from the base, this will be fixed in the next update.
Some enemies now, occasionally adjust in size when ragdolled and may cause weird artifacts until the body despawns, this will be fixed in the next update.
[h2]Feedback[/h2]
As always, please leave your feedback in the forums and I'll reply to them as soon as I can.
Cheers,
Fletchy
This update is a follow-up based on user feedback from patch 0.5.1 - the update includes a new turret capable of shredding through low health enemies, reduced enemy wave sizes, reduced enemy wave scaling, reduced income and overall speed changes for monsters.
[h2]New Turrets[/h2]
Shredder turret - The Shredder turret takes the place of the steam rifle turret. It is cheap and has a high rate of fire with a culling effect that scales with its level. Type F in the comments to pay your respects to the steam turret.
Heavy Turret - The heavy turret is what the old steam rifle turret was, but more specialized. It hits hard, initially quite slow, but with the right investment, it becomes a vital turret to any defense layout.
[h2]Balancing Changes[/h2]
Reduced monster speed - Revealed monsters have had their movement speed reduced significantly. While darkness still moves at its original pace to get to the action without wasting your time. Monster speeds will be adjusted further over the course of the next few updates until they feel completely right.
Upgrade costs - Several towers have had their upgrade costs adjusted.
[h2]Known Issues[/h2]
The following issues are visual only and will be fixed in the next update:
Heavy turret faces multiple directions, this will be fixed in the next update.
Heavy turret fires from the base, this will be fixed in the next update.
Some enemies now, occasionally adjust in size when ragdolled and may cause weird artifacts until the body despawns, this will be fixed in the next update.
[h2]Feedback[/h2]
As always, please leave your feedback in the forums and I'll reply to them as soon as I can.
Cheers,
Fletchy