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Conan Exiles - Public Beta Client News

Testlive Patch (06.11.2020)

Greetings, Exiles of the Testlive lands!

We’re releasing hotfix 2.1.2 earlier on the Testlive branch of the game to identify any possible issues ahead of its launch next week. In it, we’re addressing a number of issues in regards to crafting and recipes and some AI animation problems.



If you’re giving this hotfix a try on Testlive, please help us ensure a smooth launch next week by reporting any possible critical issues present in this build of the game.

Thanks for your continued support and feedback, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed an issue regarding Garrison Blacksmith benches missing crafting recipes.
  • The Redeemed Legion recipe was missing. We found it. No need to call the police.
  • Fixed remaining recipe issues with T4 Alchemists.




  • Rhinos and Giant Bears would sometimes get frozen in a default pose and not attack back. This has now been fixed.




  • The Frostgiant Armor attributes have been rebalanced. Its base value now gives 4 Vitality (down from 16) but now also provides a bonus of 5 Strength. This can be further improved with specialized crafters.




  • “Craft an exceptional or flawless item” Journey Step has been removed from the game and substituted with “Craft an improved work-station”.
  • Fixed an issue in regards to the Frostgiant Armor not giving bonus attributes.
  • Fixed an issue where Vines couldn’t be harvested in the Exiled lands.
  • Fixed an issue regarding warpaints visually disappearing when changing race with the Vanity Mirror.




  • The “Rent a server” button should now open the link on the default external browser instead of the internal Steam browser.




Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.






Testlive Hotfix (23.10.2020)

Greetings, Testlive Exiles!

We’re releasing a hotfix for the latest update, addressing a few exploits, some balancing concerns regarding the new crafting benches and the surges, as well as providing fixes for many issues reported by the community.



Thank you for all the feedback provided and for taking the time to test the Economy Update in the TestLive environment!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Adjusted certain areas of the Siptah map for the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers.
  • Refined Pym Particle effects reversal to also affect the unconscious, oversized Exiles #attackonexilesseason2
  • Nuked the nuclear arrows




  • Added effects to the new crafting benches
  • Added unique icons for each of the new thrall specializations




  • Fixed benches introduced in the Economy Update 2.1 having the same hit points value
  • Fixed Blacksmith’s, Alchemist’s, Delving, and Tinker’s Benches lacking light switches and crafting process visual indicators
  • Adjusted the placement meshes for some of the new specialized workstations
  • Fixed Thrall placement for the Casting Table and Dyer’s Bench
  • Fixed the LODs for the Carpenters Bench
  • Fixed a few graphical issues affecting the Blacksmith Bench and the Tannery




  • Fixed Tools recipes not being available in the crafting benches after learning them from Feats Tab
  • Fixed Grandmaster Armorsmith feat not being possible to unlock on its required level due to required feats
  • Fixed the missing recipes for the T3 Carpenter Bench




  • Fixed the names of all NPCs on dedicated servers missing and they all being [PERFORMER] types
  • Fixed players being able to change their mounts’ size through the Vanity Mirror
  • Encouraged Thralls to stop eating Legion Weapons
  • cracks whip





  • Added T2 and T3 crafters to wild surges and improved the spawn rate of T2-T3 crafters in normal surges
  • Change requirement for summoning surges from Decaying Eldarium to Hardened Steel
  • Updated Crafter Thrall values for T4 specialized crafters so that they never go below the values of T3 Crafters
  • Tweaked spawn tables for Surges to ensure consistency across different Surge types




  • High-level weapons and armors can now be crafted in the T2 and above benches, allowing T2 to be the “Best in Class” in terms of size footprint




  • Fixed new Hairstyles and Facial Hair options being available without the Siptah DLC
  • Fixed the loss of 5 Feat points upon death or leaving the session after unlocking the Novice Rhino Saddle-maker Feat
  • Fixed Worker Bee & Queen Bee fish trap drop rates being reversed
  • Fixed Leyshrine Brazier changing its texture to placeholder one while being lit.
  • The Vanity Mirror bench can no longer be placed and used underwater
  • Fixed the Vanity Mirror character changes not being saved on Dedicated Servers
  • Fixed equipped armor disappearing from character model when changing race with the Vanity Mirror
  • Fixed a possible permanent “Heatstroke” effect caused by equipping temperature resistant armor while affected by changes to corruption
  • Improved the visuals on a few of the new male and female faces
  • Provided further refinements to the hair shader
  • Removed incomplete mod kits that were dropping in the Unnamed City




  • Fixed “The Depths” point of interest discovery trigger point being set under the mesh




  • Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats
  • Fixed the “Interact” option not being functional in the Vanity Mirror’s Radial Menu





Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (21.10.2020)

Greetings, Exiles of the Testlive lands!

We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!

With update 2.1 we are bringing a massive overhaul to the crafting systems to the game. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With the Economy Update, we’re aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall.



With that in mind, we also took a look at the crafting progression in game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.

That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, instead relying on these artisan bonuses. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting.

We have also set sights on revamping the fishing system of the game and the recipes that depended on it. We are removing the passive fish generation of fish and shellfish traps and we're also changing the recipe of stone consolidant, which will now require resin instead of ichor.



This patch is not only focusing on crafting and economy. We are also adding to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new vanity mirror, you can now change your character’s hair-styles, facial and body features from the comfort of your base!

To top it all off, we are also bundling in a myriad of other fixes and improvements to the game, both for the Exiled lands and for the Isle of Siptah map. This includes a new Family Sharing server setting admins can use to limit the use of this feature on their servers. This change will also affect official servers once 2.1 goes live, please check our announcement for the specifics of this change.

We can’t wait to let you try all these incoming changes, which is why we’re releasing them here, on Testlive, so you can give them an early look and try them out by yourselves! Please share any feedback you might have or let us know of any issues present in this Work in Progress build so we can release it live the best it can be.

Thanks for your ongoing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Character re-customization!



Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent. The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces!

Crafting overhaul!



We’re adding new specialized crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high level versions with updated looks!
Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.

There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes!

Crafting thrall specializations!


So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.

Even though high tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before!



  • New character re-customization!
  • Crafting system overhaul!
  • New specialized crafting stations!
  • New crafting thrall specializations!
  • Recipe streamlining!
  • New family sharing server settings!
  • Bug fixes and QoL changes!
  • …and much more!


Currently Known Issues

  • Names of all NPCs on dedicated servers are missing and they are all [PERFORMER] type.
  • Some DLCs are not functional on this build.
  • This is a Work in Progress build. As such, some features might not be working as intended or missing. Please send us your feedback about any problems you might encounter while testing this build.




  • Fixed a number of crashing issues.
  • Added a new crash error screen that will inform if the crash is caused by a mod.
  • Fixed an issue where “Online play is restricted” prompts would show under specific circumstances


  • Fixed an issue where avatars could be summoned in unintended locations.
  • Improved network protection against attacks for private servers (thanks Shayed for the information provided!).


  • Added character re-customization feature! Craft the new vanity mirror and change your character appearance. Sorcery not involved!
  • Added new character customization options for owners of the Isle of Siptah DLC expansion: 9 new faces, 5 new hairstyles and 7 new facial options!
  • Major overhaul of the crafting systems and crafting progression.
  • Added new specialized crafting stations:
    • New Alchemy Bench: This crafting station takes over the production of finished alchemical products from the Fire-bowl Cauldron.
    • New Dyeing Vat: The dyeing vat has inherited all the dyes and war-paints from the Fire-bowl Cauldron.
    • New Tanner’s Table: This crafting station has received all of the silk, hide and leather manipulation recipes formerly present in the armorer’s bench.
    • New Tinker’s Table: This crafting station is where all the armor kits and weapon kits are now available from.
    • New Casting Bench: All recipes that required molds (i.e. jewelry, coins and glass flasks) are now available from this bench.
  • 30 new dyes added to the game (available through the new Dyeing Vat station).
  • New Tier 4 Crafting Thrall specializations: Some tier 4 crafting thrall types now have specializations. These specializations confer additional bonuses to specific item-stats. Note: T4 Crafting thralls prior to this patch might not have a specialization.
    • Blacksmith Specializations
      • Edgesmith (Penetration-focused Blacksmith)
      • Bladesmith (Damage-focused Blacksmith)
      • Tempersmith (Durability-focused Blacksmith)
    • Carpenter Specializations
      • Fletcher (Penetration-focused Blacksmith)
      • Bowmaker (Damage-focused Blacksmith)
      • Builder (Durability-focused Blacksmith)
    • Taskmaster Specializations
      • Driver (Concussion damage-focused Taskmaster)
      • Overseer (Durability-focused Taskmaster)
    • Priest Specializations
      • Confessor (Damage-focused Priest)
      • Seneschal (Durability-focused Priest)
      • Guardian (Armor-focused Priest)
    • Armorer Specializations
      • Shieldwright (Armor-focused Armorer)
      • Scoutwright (Weight-focused Armorer)
      • Temperwright (Durability-focused Armorer)
  • Added a new server setting to disable the use of family sharing in a server. Its current default is AllowFamilySharedAccount=True. However, this setting will be disabled on official servers.


  • Fixed a mismatching hitbox and collision detection for the Flotsam Rooftop Cap.
  • Fixed an issue in regards of Inverted Walls and Roofs not being able to be placed on top of any door frame.


  • Crafting bonuses from thralls have been moved into workbenches:
    • Weapon and armor smith thralls no longer provide bonuses to crafting speed, crafting cost reduction or fuel burn time. These bonuses are now provided by the workbenches.
    • Smelters, cooks, tanners and alchemists retain the crafting speed bonuses, but no longer provide cost reduction and fuel burn time benefits.
    • Taskmasters still provide conversion speed bonuses.
  • Crafting thralls now provide bonus stats to crafted items. The higher the Tier of the artisan, the better the benefits they provide.
  • Improved Tannery burned fuel faster than a regular Tannery. This is no longer the case.
  • The Fire-bowl Cauldron now works as a preparation station for base materials.
  • Armor padding recipes have now been streamlined (from 30 down to 6).
  • Melee Weapon Handle recipes have been streamlined into a single one.
  • Frost Giant’s Leggins and Gauntlets had their armor values and crafting materials swapped. This is now fixed.


  • Fixed an issue where Devolved Fiends and Devolved Serpentmen wouldn’t give XP upon death.
  • Fixed an inconsistency with The Bear Boss in The Circle of Ros-krana drops. It should now drop the correct type of head.
  • Damage on the Blunted Javelin has been reduced.
  • Fixed an issue where the Arena Champion, The Watcher Above, the Captain Below and The Ritual Keeper bosses would provide, when slain, significantly less experience to followers than other similar bosses.
  • We went ahead and fixed an issue where Siptah creatures would not drop heads when slain. We understand this caused many headaches, and we believe this fix will head the game towards the right direction.


  • Fixed an issue where the main boss inside a vault would not spawn under specific circumstances.
  • Fixed an issue where Storm enemies would attack braziers at Surge Altars.
  • Fixed an issue with NPC navigation inside the Harbor of the Drowned vault.


  • Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones will not be able to be crafted anymore.
  • Item quality can now be improved by crafting thralls. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a max. of 10). Note: Old armor pieces retain their previous values.
  • Fish traps have been completely re-balanced. They now require bait in order to operate (they no longer generate fish passively). The better the bait, the more chances to get exotic or rare fish.
  • Ichor is no longer part of the Stone Consolidant recipe. You now need resin instead.
  • Resin can be harvested from trees with a Pick or Pick-Axe of Iron tier or above.
  • Bark now drops from all trees when harvested with a pick or pickaxe, regardless of tool quality.
  • Bark now has an increased drop-rate from trees when harvested with a pick or pick-axe.
  • Resin now drops from all trees regardless of location.
  • Corrected the amount of flesh provided after cooking a Turtle Hatchling as it was inconsistent with the amount obtained from harvesting it.
  • Liquid Press oil recipes have been changed.
    • 10 Unappetizing Fish now give 1 oil.
    • 5 Savory Fish now give 1 oil.
    • 1 Exotic Fish now gives 1 oil.
  • New Survival level 20 perk, “Waste Not”. This reduces the amount of water used per drink from waterskins, effectively doubling the lifespan of waterskins.
  • The “Hard Worker” perk is now a Survival level 30 perk.
  • The “Efficient Butchery” perk has been removed from the game.
  • Surges and Wild Surges spawn-rates have been modified to the following new values. Note: This change is still a work in progress change and this values might not be fully reflected on this build yet:
    • Tier 2 and 3 thralls now have a chance of spawning as part of Wild Surges. T1=85%, T2=15%, T3=5%. In addition, there are 2 spawns for crafters for wild surges instead of just one.
    • For normal Surges, we’ve increased the spawn-chance significantly from before leaning towards higher tier thralls.
      • For a 200 point Surge, these are the chances now: T1=55%, T2=30%, T3=15%
      • For a 400 point Surge, these are the chances now: T1=20%, T2=30%, T3=50%
      • For a 1000 point Surge, these are the chances now: T1=5%, T2=15%, T3=55%, T4=25%


  • Some types of fish were unobtainable. This has now been fixed.
  • Fixed an issue where chest would not be able to be interacted with if under a small body of water.
  • Fixed an issue where players could get stuck under water under certain circumstances.
  • Fixed an issue where fishing traps were not able to be placed on certain bodies of water.
  • Fixed an issue where Vertical Elevators would return to their default position if a player would leave their render distance. Hooray!
  • Fixed an issue where mods were not able to be downloaded again if manually removed.
  • Fixed an issue that would cause the “Logged out characters remain in world” server setting not to work correctly.
  • Fixed an issue where Werehyena bosses mane would look flat.
  • Fixed an issue that would cause the player to lose feat points if they had unlocked the Novice Rhino Saddle-maker feat upon relog or death.
  • Infused Aloe Extract, Stutter Wraps and Infused Wraps provide less healing than their lower quality counterparts. This is now fixed.
  • Fixed an issue where certain aloe extracts provide higher amounts of healing than their wraps counterparts, despite having lower level requirements.


  • Moved the Shroom Amanitas in the Refuge of the Goblinoids away from the Noxious gas zone.
  • Fixed ladders in the Bat Demon vault.
  • Fixed an issue where two recipe bottles were sunk under the mesh and impossible to interact with. This means you can now learn the Belly Dance and the Aquilonian Dance.
  • Fixed a number of visual imperfections on the Siptah map.


  • Updated the Shaggai Huntress poison spit attack visual effects.
  • Updated animations when using Bindings.
  • Updated sitting animations to fix a number of problems with the character’s neck getting groovy.
  • Fixed an issue that would cause the character’s right arm to change positions when holding a torch.


  • Through painful exertion, our #spellchekker team gave it all to fix a number of minor typos in-between sessions of whipping, gruesome torture and marathon reruns of Christmas movies on Vanir Home System devices.
  • Added visual icons to identify T4 Crafting thrall specializations.
  • Fixed an issue in regards of missing food icons in followers’ diet screen.
  • Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
  • Fixed an issue that would cause the server browser to freeze when filtering by map.


  • Added voice and audio effects to Siptah turtles, but they still don’t eat pizza.




Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (11.09.2020) - The Isle of Siptah balance and bug fixing update

Greetings, Exiles of the Testlive lands!

You might have heard the news by now: We are growing Conan Exiles with a whole new expansion of content, Isle of Siptah!



With it, we’re also releasing a big update aimed at re-balancing, fine-tuning and improving some of our game systems to make gameplay more enjoyable and visceral.

We’re overhauling the temperature system by changing how building and clothing pieces protect your characters against the weather conditions, as well as relaying that information in-game in a more consistent and straightforward way. We’re also aiming at re-balancing progression by tweaking experience and resource gains.
On the combat side of things, we’re also adding a few changes to make your actions matter more, adjusting how healing items are used. We are also improving PVP settings for servers, adding not only options for each day of the week (instead of the old distinction of only weekdays or weekends), but also a new dynamic building damage system to limit offline raiding.

We have also bundled in many exploit fixes, many general fixes including one that aims to prevent offline deaths based on temperature changes, a camera shake toggle as well as many fixes to improve followers and world NPCs alike.



These are exciting times for Conan Exiles, and we’re extremely grateful to have all of you along for the ride. We’re eagerly awaiting your feedback not only about this patch and any stability issues you might find with it, but also for the new temperature, balance and PVP changes coming. Please give this patch a try and send us any issues you might find with it so we can have a smooth release on September 15th, both for the free game update and for the Early Access launch of Isle of Siptah.

Thanks for your ongoing support and feedback, and stay safe!
-----------
Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
-----------

Temperature system overhaul!


We have reworked how building pieces and clothing affect your character environmental protection, and also improved how temperature changes are relayed to you on screen. Gone are the soothing buff and insulation and temperature protection stats, and in come Heat and Cold protections and buffs. For more information on how this works, read here!

Progression re-balance

We have normalized experience and gathering gains across the board, and making them be the new default. For how this affects you, either if you play solo, in an official server or run your own private server, read here!

Combat and PVP changes!



We are changing how healing items are consumed and work to make combat more visceral and your actions more deliberate. PVP server settings have also experienced a facelift, with new customization options, as well as a new Dynamic Building Damage setting to customize offline raiding, or disable it altogether!
For how this affects you, either if you play solo, in an official server or run your own private server, read here!

  • Temperature system overhaul!
  • Progression re-balancing!
  • Healing items re-balance!
  • New PVP settings, including offline raiding protection!
  • Many exploit fixes!
  • Numerous fixes and optimizations!
  • …and much, much more!


  • Fixed a number of connectivity issues.
  • Added a number of server side and client side optimizations, especially in regards of the building system.
  • Fixed a performance issue while playing the intro cut-scene on certain AMD hardware.


  • Fixed a number of exploits that would allow a quick succession of attacks under certain circumstances.
  • Fixed a number of exploits that would allow players to have infinite stamina.
  • Fixed an issue that would allow stacking bonuses on thralls.
  • Fixed a number of false positives in the anti-undermesh measures. This is a feature currently in testing only on Testlive official servers, so please send us any additional feedback you might encounter during your testing.
  • Fixed a number of unintended locations where players could build.


  • Temperature system overhaul.
    – All clothes and armor now have two stats - Heat Resistance and Cold Resistance.
    – Added indicators for a better representation of temperature changes in-game.
    – Removed soothing buff, and simplified temperature de-buffs.
  • PVP settings overhaul. They can now be adjusted per each day.
  • New Dynamic Building Damage setting. If enabled, buildings can only be damaged as long as the building owner (clan or individual) is online or after a certain period when logging off.
  • Added the ability to load custom maps.
  • Added a toggle in the game settings menu to disable camera shake in most circumstances.


  • Fixed an issue where bonus recipes provided by blacksmith and carpenter Thralls were not available in crafting stations.


  • Horses would become hostile towards everything under specific circumstances. We said neigh to that.
  • Fixed an issue where followers’ chase and attack distances are reset upon session restart.
  • Followers should no longer teleport inside the map geometry when the player is climbing a surface.
  • Certain enemy NPCs in the Dagon dungeon and Midnight Grove can no longer hurt other NPCs with their AoE attacks.
  • Fixed a number of remaining hate list issues with world NPCs.
  • Fixed an issue where thralls would get stuck switching weapons.
  • Fixed an issue where scouting thralls could be damaged in unintended situations.


  • Journey Steps now provide less experience.
  • Combat and gathering now provide more experience and resources.
  • Aloe Potions (potions) and Wraps (bandages) both now have animation requirements for their gameplay effects to trigger.
  • Potions now have a short animation before their effect is triggered and bandages have their effect applied continuously.
  • Being hot will increase your thirst-rate and at Extremely Hot, you will start taking damage over time and have a Stamina-cost penalty on your actions.
  • Being cold will increase your hunger-rate and at Extremely Cold, you will start taking damage over time and suffer a Stamina-cost penalty on your actions.


  • Items can now be used while placed in containers.


  • Fixed an issue that would cause temperature resistances from building pieces to not be re-applied after a server restart, which could lead to player characters death on logging in. Yes, finally.
  • Fixed an issue where more than one avatar could be summoned at once.
  • Pet models in animal pens should no longer switch places and disappear after reloading the area.
  • Player characters should no longer be able to be killed while teleporting.
  • Removed soothing buff.


  • Certain big enemies and bosses would flinch hysterically when being hit. We asked them to tone it down a bit.
  • Fixed an issue with the horse dismounting animation.
  • Fixed a number of issues with riding animations.


  • Friends list should now be accessible with a controller or arrow keys.
  • Removed the Barbarian Edition button from the main menu.
  • Added new PVP settings and sliders to the Settings menu, under the general tab.


Separate TestLive Product on Steam
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Hotfix (21.06.2020)

Greetings, Exiles of the Testlive lands!

We’ve decided to deploy a new hotfix on Testlive to gather early feedback, while we keep focusing our efforts on the Live environment to stabilize performance and connectivity issues.

We’ve bundled in a few fixes dealing with some pending issues, such as AI pathfinding in the Well of Skelos, neverending combat music, some additional hate list issues, as well as some server browser problems.

Thanks again for your ongoing feedback and support, and stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Made followers a little less prone to voluntarily walk into the lava in the Well of Skelos and be engulfed in fiery flames as if they were walking outside in Oslo these days.
  • Fixed additional hate list issues in the Warmaker dungeon and the Unnamed city.


  • Fixed an issue where Favorite Servers would not work as intended.
  • Steam query port for dedicated servers should work as before.
  • Added a few changes in regards of how mods are downloaded when required to join a server.


  • Last connected server should show up at the top of the server browser list again.
  • You can now see server age in the server browser.


  • Combat music no longer plays indefinitely. It’s time to rest now, warrior.