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Conan Exiles - Public Beta Client News

Testlive Update 3.0.1 (2022.08.25)



WORK IN PROGRESS BUILD AND DOCUMENT

This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.

Exiles, we hope you are having fun testing the new and exciting features in The Age of Sorcery!

We are rolling out the 3.0.1 update now for you to check and test everything to your heart’s content!

This patch is primarily focused on bug fixing.

[h2]IMPORTANT NOTE REGARDING MODS[/h2]

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.


[h2]Separate TestLive Product on Steam[/h2]
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants to install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.




  • Fixed an issue that would cause framerate hitching when Detect Resources ability is activated.
  • Fixed an issue that would cause the game to crash when quickly removing a placable that was just placed.
  • Fixed an issue that would cause female characters to crash the servers.
  • Mounting a horse while it was moving caused rubberbanding issues. This has been fixed.
  • It was possible for the user to not take any damage during the event Portal to Yuggoth. This has been fixed.
  • Direct Connect allowed players to connect to official servers with BattleEye inactive. This has been fixed.
  • New loading screens for Age of Sorcery have been added.
  • Fixed an issue that would allow Transportery Stones to be picked up with the Construction Tool after it is activated
  • Fixed an issue that would cause the grass to persist through the foundations on Low graphic settings.
  • Fixed an issue that would prevent corruption from adding up when the player cancels the Soul Drain ritual.
  • Places, where players would use the Ice Bridge Spell, would become invalid building areas. This has been fixed.
  • Fixed an issue that would prevent a quarter of the Flotsam Gate Door from getting instantly destroyed after removing it.
  • Player wouldn’t see any feedback when prevented from building beneath an Ice Bridge. This has been fixed.
  • Fixed an issue that would prevent sorcery focus from appearing on weapon display racks.
  • Fixed an issue that would prevent players from sidegrading stormglass ramps to other types of ramps.
  • Fixed an issue that would cause the game to crash when replacing a pillar connected to a foundation.
  • Fixed an issue that would prevent T4 Temperwrights from accessing the legendary armor patch kits.
  • Fixed an issue that would prevent fully tainted characters from taking any environmental damage.
  • Fixed an issue that would cause the Grit’s Tenacity perk’s Stamina Increase to disappear when putting points into agility
  • The Invisibility spell wouldn’t grant full stealth, which is now fixed.
  • Interactions wouldn’t break the invisibility spell, which is now fixed.
  • Resurrected Corpse summoned via the Raise Dead ritual couldn’t be moved. This has been fixed.
  • HP Bar and Invisibility were not visible for clan members after casting the Invisibility spell. This has been fixed.
  • Fixed an issue that would prevent the player from collecting the stone throwing weapons after performing a throw.
  • NPC in front of the interactive “Learn Darfari Banners” banner wouldn’t get any damage due to the banner’s collision box. This has been fixed.
  • Fixed an issue that would allow players to cast spells while mounted.
  • Abyssal Arrows from the Abyssal Bow were available to be picked up, which caused the player to lose the ability to shoot infinite arrows. This has been fixed.
  • Fixed an issue that allowed Rocknoses to be poisoned.


  • Fixed an issue that would prevent players from placing converted thralls or pets into the world.
  • Fixed an issue that would allow players to kill or knock out neutral NPCs at the Camp of the Castaways using specific combat settings.
  • Fixed the spawn for the Sorcerer in Bastard’s Stand.
  • Fixed an issue that would allow the player to place multiple thralls into the Shallow Grave.
  • Mirror Mark spell would cause NPCs to unnaturally switch between the targets. This has been fixed.
  • Borenaz The Shrouded was a Taskmaster instead of a Priest. This has been fixed.
  • Restarting a Listen Server session would cause thralls places in the Shallow Grave to disappear. This has been fixed.
  • The Resurrected Corpse got readjusted to follow the player by default.
  • The Demon follower wouldn’t become hostile even after breaking the bond with it. This has been fixed.
  • Users were allowed to have both a human follower and Abyssal Call at the same time via the usage of War-Party perk. This has been fixed.
  • Fixed an issue that would prevent the Abyssal Demons summoned via the Circle of Power from getting affected by the Well-Trained perk.
  • Fixed an issue that would prevent the resurrected corpses from gaining increased attributes via the Well-Trained perk.
  • Thrall would disappear after the player attempted to create a Resurrected Corpse above the population limit. This has been fixed.
  • Abyssal Mounts were able to be mounted by other players before the ritual was completed. This has been fixed.
  • Godly Celerity perk was not functional for resurrected corpses and human thralls. This has been fixed.
  • Fixed an issue that would cause bears in some specific locations to get stuck and no longer attack the player.
  • Dina Master Huntress would spawn as doubles. This has been fixed.
  • The Blowback event in Siptah and nearby Bastard’s Stand camp NPCs would have path-finding issues on the slope near the event’s spawn location. This has been fixed.
  • The abyssal mount’s movement would be erratic after the player mounted it by pressing E repeatedly. This has been fixed.


  • Various small balance changes have been made.


  • Moving the camera while casting Ice Bridge would cause build blockers. This has been fixed.


  • Fixed an issue that would cause the player to target lock into the ground when target locked to a horse.
  • Sometimes when using target lock, pressing the command key would order a follower to move instead of attacking. This has been fixed.
  • Fixed an issue that allowed players to mount other followers while gliding with the Bat Demon
  • The decay timer for Demon items would stop once they are unequipped. This has been fixed.
  • Exiting the first-person mode would trigger a target lock. This has been fixed.
  • NPC models during the Sacrifice Interrupted event would change after death. This has been fixed.
  • The corpse summoned in the Summon Corpse ritual was the first one instead of the most recent one, which is now fixed.
  • Tome of Kurak could have two recipes. This has been fixed.
  • Various missing textures in environments and items are now fixed.
  • Fixed an issue that would cause the player to receive inconsistent prompts when upgrading the Grimoire.
  • Fixed an issue that would allow players to skip a cinematic when passing through the Cursed Wall while riding a Demon Bat summoned from Call of Nergal.
  • Demonic Rhino mount’s model would duplicate after turning against the player. This has been fixed.
  • Fixed an issue that caused silk to weigh more than gossamer.
  • Sloping inverted walls wouldn’t snap to all available angles, which is now fixed.
  • Spikes and Palisades no longer deal damage to the players on PvE and PvE-C servers.
  • One point of corruption was gained right after character creation or reset of attributes. This has been fixed.
  • Fixed an issue that would allow the Demon Rhino to have an infinite lifespan.
  • When entering the Sorcery Grotto, the player would get the Unnamed City journey step instead. This has been fixed.
  • Sealed Waterskin items placed close to the spawn area were invisible. This has been fixed.
  • Attribute Points were not properly reset and scaled down when updating from an older version of the game. This has been fixed.
  • Fixed an issue that would allow challenges to be rerolled without claiming the previous rewards.
  • Fixed an issue that would prevent the reward claim when claiming it while navigating through the tabs.
  • Tome of Kurak recipes granted more XP than they were supposed to. This has been fixed.


  • Fixed an issue that would cause Cursed Walls to kill players that enter The Passage
  • Grimoire Pages were not spawning in two locations on the Isle of Siptah map. This has been fixed.
  • Fixed an issue that would cause players to sink beneath the floor in one of the camps.
  • Readjusted the curse wall’s reach. It is not possible to get through it now.
  • The clump of grass located east from Warren of Degenerates would float in midair. This has been fixed.
  • There was a floating skeleton in the Black Keep, which is now fixed.
  • There were floating items in Captain’s Quarters, which are now fixed.
  • Grass would appear through foundations after teleporting. This has been fixed.


  • Fixed an issue that would cause the resurrected corpses to play the wrong animation when the player moves them by Move and Guard commands on Listen Server.
  • When Summon Corpse ritual was used, it would cause the summoned corpse to float in mid-air. This has been fixed.
  • Fixed an issue that would prevent the Sacrificial Stone Flame from casting light.
  • Animation/Cinematic Fix
  • Mass Cull’s visual effects were not visible to anyone other than the caster. This has been fixed.
  • Zombies summoned by the Call of the Dead were able to spawn inside foundations and in the same location. This has been fixed.
  • Fixed an issue that would allow the player to restart the spell casting montage by repeatedly canceling the casting animation.
  • A minimal source of light was present for players inside the Creeping Darkness Dome. This has been fixed.
  • Casting Detect Resources and Reveal Corruption consecutively would lead to the on-screen spell effects disappearing while Reveal Corruption was still active. This has been fixed.
  • Walking animation of other players on the Ice Bridge was faulty from the user’s perspective. This has been fixed.
  • Fixed the Mirror Image clone’s faulty animations.
  • During the Blowback event, killing a male NPC would produce a female spirit. This has been fixed.
  • Previously equipped weapon remained invisible after the Invisibility spell’s effect wore off. This has been fixed.
  • Lava Flow spell would still stay in the air after being cast on an Ice Bridge. This has been fixed.
  • Corrupted body state was not visible on the Player’s corpse. This has been fixed.
  • Cancelling the Soul Drain ritual would allow the player to move around while locked in a ritual-performing position. This has been fixed.
  • Resurrected Corpses would stand in the air or clip through Shallow Grave after they return to Guard. This has been fixed.
  • The animation of the zombie summoned via the Raise Dead ritual clipped through the Shallow Grave, which is now fixed.
  • Resurrected Corpses were allowed to be stacked on top of a Shallow Grave, which is now fixed.
  • Zathite Dagger’s placement was incorrect when it was unequipped. This has been fixed.
  • Demonic Portal’s visual effect persisted after the player that was allowed to use it left the server. This has been fixed.
  • Dodging at sorcery workbenches would break the player’s animation. This has been fixed.
  • Destination stones would still appear as visible even from long range. This has been fixed.
  • The spellcasting stones would light up and don’t disappear from the second player’s perspective. This has been fixed.


  • Fixed an issue that would cause the zombies’ health bar to show for one frame after they spawn.
  • Sorcery benches wouldn’t adhere to the “No Ownership” server setting, which is now fixed.
  • Categories in the Construction Inventory were cut off in some languages. This has been fixed.
  • UI elements wouldn’t stack correctly with a buff and bat demon. This has been fixed.
  • Resurrected Corpse’s diet tab was empty. This has been fixed.
  • Sorcery pets had placeholder icons. They are now replaced with the correct ones.
  • The 4th dye slot for the Redeemed Legion Pauldron was unable to be selected. This has been fixed.
  • Part of the “Choose a Perk” prompt was not interactable. This has been fixed.
  • Stats window would sometimes provide wrong information about bonus stamina or health gained from items. This has been fixed.
  • Sorcerers had the same icon as Priest thralls. This has been fixed.
  • An additional letter would be present after the Abyssal Call Ritual’s description. This has been fixed.
  • The radial menu for the Abyssal Mount would contain two mount options. This has been fixed.
  • “Restore Defaults” button wouldn’t affect two specific server settings. This has been fixed.
  • Equipping the construction hammer without any building feats wouldn’t show the correct feedback. This has been fixed.
  • Fixed an issue that would prevent the player from renaming, sorting, or highlighting thrall slots at the Thaumaturgy bench using a controller.


  • Demon follower was missing its sound effects. This has been fixed.
  • Missing sound effects for the Zombies summoned with the Call of the Dead are added.
  • Challenge progress sounds wouldn’t play, which is now fixed.
  • Missing sound effects when placing the Circle of Power are added.
  • Missing sound effects when performing the Summon Corpse ritual are added.
  • Combat music wouldn’t start when the player aggroed an enemy. This has been fixed.
  • Implemented a new audio effect for the removal of specific building pieces.

Testlive Update 3.0 (2022.08.04)

[h3]WORK IN PROGRESS BUILD AND DOCUMENT[/h3]
This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.

For 3.0 we will not be updating the Testlive branch on the main product due to technical reasons. In order to test 3.0 you will need to use the Conan Exiles Testlive Product.

[hr][/hr]
Exiles of the sorcerous Testlive lands!

The time is here. We’re deploying Update 3.0 on Testlive for you to try out before it goes live on all platforms in the near future. This is the biggest free content update we have ever worked on for the game, and there is a lot to unpack here. So let’s get started!



Conan Exiles Update 3.0 brings a ton of new content, revamps core aspects of the game and adds a new progression system and an in-game shop. This amount of changes can be overwhelming, so we have compiled most of what you can expect in this update, while keeping some of the details as a surprise for those of you who don’t want spoilers!

We hope you enjoy the read and Update 3.0. Our team has been hard at work on all these features for months and we’re ecstatic to be be able to finally show you what’s included in what will be the biggest content update for Conan Exiles to date.

Welcome to the Age of Sorcery.



[hr][/hr]
[h3]IMPORTANT NOTE REGARDING MODS[/h3]
Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.
[hr][/hr]

This is a simplified list of the biggest changes included in Update 3.0. We encourage you to play around with this early build of the game on Testlive and report any issues you may find!


Engage in Ritual Magic, brew powerful Alchemical potions and Cast powerful spells from 5 different Sorcery schools. But keep in mind, this power doesn’t come for free and your character will succumb to permanent Corruption the deeper your Sorcery knowledge becomes. Beware!
  • Unlock bigger Sorcerous powers and perks by sacrificing your body to permanent corruption.
  • 5 different schools of Sorcery at launch.
  • 3 Types of Sorcery at launch: Ritual Magic, Alchemy and Spell Casting.
  • New Sorcery Workstations: Thaumaturgy Bench, Chalk Circle, Sacrificial Stone, Shallow Grave and Transportory Stone.
  • New items and gear for Sorcerers-to-be!

We’re evolving the way we release post-launch cosmetic content with the new Battle Pass system and the new in-game store, the Black Lotus Bazaar!
  • Battle Passes will be centered around seasons, or Ages, each introducing big content updates, starting with 3.0: The Age of Sorcery!
  • Every Age will be divided into Chapters, each one introducing a new Battle Pass with new progression and cosmetic content to be unlocked!
  • Each Age will be centered around a theme and will also bring new free playable content included in new major game updates.
  • Unlock new items and cosmetics with the Battle Pass for free, or help us support the game by purchasing the paid Battle Pass track that will unlock even more cool stuff.
  • Daily challenges will let you progress towards the active Battle Pass
  • New in-game store, the Black Lotus Bazaar, where to purchase previous DLC packs, as well as new items individually or bundled together at a discount.
  • New in-game currency to allow purchases in the store: Crom Coins.
  • NOTE: Purchases on the Battle Pass and Black Lotus Bazaar are disabled during Testlive.

We’re expanding the Events System spearheaded with Grave Matters by adding new events that will bring new life and dynamism to both the Exiled Lands and Isle of Siptah!
  • New special events will appear on both the Exiled Lands and Isle of Siptah maps, rewarding those players brave enough to face the challenge and come out victorious!
  • They will not be shown in the in-game map, but you may encounter them organically while you play!
  • New and old events will be added over time, rotating the active list with future patches and updates!
  • Optional feature, can be disabled or enabled via Server Settings.

We are changing the way Attributes and player Perks work in Conan Exiles, with completely new Attribute skill trees and reworked perks that will provide meaningful choices and powerful builds for your characters!
  • The previous Attributes have been reworked and substituted by a new set:
    • Strength, letting you hit stuff harder.
    • Agility, making you more nimble and deadlier with ranged weapons and certain melee weapons.
    • Vitality, letting you survive for longer.
    • Authority will let you command stronger, better, bigger armies.
    • Grit, letting you shrug off damage more easily.
    • Expertise, for those of you focused on survival and building.
  • You now gain an Attribute Point per level.
  • You can now invest up to 20 points per Attribute skill tree. Every 10 and 20 points you will be able to choose between 2 different perks to customize your character even further.
  • You can now also choose to Corrupt your Attributes and Perks. By inflicting permanent Corruption to your character, you’ll be able to gain new wretched but augmented versions of the normal perks that will let you play with the nefarious Sorcerous powers of this world at a cost to your humanity.
  • Attribute bonuses from Weapons and other Gear have been removed.
    • Weapon damage now scales based on base damage and points invested in Strength or Agility.
    • Armor, Potions, Food, Warpaints no longer provide Attribute bonuses. They now provide buffs to stats instead.
    • You can now only have one Potion/Elixir buff and one Food buff at a time.
    • Buffs to the same stat can be stacked, though.
  • Followers (Pets and Thralls) have also received a balancing pass:
    • They will now only have 4 stats: Strength, Agility, Grit and Vitality.
    • Their Perks have also changed due to the general revamp.
    • Their HP has been reduced based on their Tier.
    • Their damage output has been reduced by roughly 50%.

We are changing the building system to be more player-friendly, intuitive, less time consuming and easier to access all your pieces from a new Building UI! And we’re adding a new Creative Mode that will let you focus on bringing your creations to life!
  • New Construction Hammer item added to the game. Equip it to access the new Building UI!
  • The Construction Hammer will let you access the new Building UI from where you can see all your building sets and pieces! (pressing F by default)
  • If you have enough resources in your inventory, you will now see in the UI how many of each piece you can craft with your current inventory.
  • Placing down pieces from the Building UI will now automatically craft the building pieces for you cutting down on the clutter and inventory micromanagement!
  • You can now rapidly change your building brush by looking at an object that has been placed and pressing Middle Mouse Button / R3.
  • You can also use the Construction Hammer and the Building UI to remove pieces you no longer want.
  • If you log into the game with building pieces that are covered by this new system in your inventory, they will be converted to its raw materials and placed in a box within your inventory so you can use those materials in your new session.
  • New Creative Mode added to the game.
    • Accessed from the Admin panel or Esc Menu, it will activate cheats on your character, unlock all recipes and remove unnecessary UI elements temporarily so you can focus on building.
    • Once you disable Creative Mode, your character will return to normal and the normal gameplay UI will be restored!
    • New server settings added to further customize your building experience!
    • Building Stability slider.
    • “Build Everywhere” mode (bypasses building block restrictions).

You can now apply different looks to your Weapons and Armor (as long as both items are from the same category), in what you normally have requested as “a transmog system”!
  • New workbench added where you can apply Illusions to your gear.
  • You will need two items: the one you want as an illusion, and the one you imbue the illusion onto.
  • The Illusion item will be lost during the process.
  • Both items need to be of the same type and category for the Illusion to happen (i.e. you cannot apply a sword Illusion onto a hammer).
  • You need to have the Knowledge to create both items in order to apply the Illusion
  • In case of DLC items, Bazaar or Battle Pass items you need to own that content in your account in order to use it in the Illusion system.

[hr][/hr]
  • Sorcery!
  • New Battle Pass and Black Lotus Bazaar!
  • Events system!
  • Building system revamp!
  • Creative mode!
  • Attributes and perks revamp!
  • Illusion system!
  • Extensive balance changes!
  • Months worth of bugfixing and QoL additions!
  • Many improvements to animations!
  • Better menu navigation with a controller!
  • GRASS NOT POKING THROUGH FOUNDATIONS!!
  • …and many, MANY more fixes and additions!

[hr][/hr]

(Link opens the full patchnotes in our forums).
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Testlive Update 2.8 (06.01.2022)



[h3]WORK IN PROGRESS BUILD AND DOCUMENT[/h3]
This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.
[hr][/hr]
Greetings, Exiles of the Testlive lands!

We’re kicking off 2022 with an early version of our upcoming new update! 2.8 is bringing two oft-requested features: server queues and emotes for followers!

Server queues will let you join a server that’s full without the need of smashing that join button for minutes! Now instead you will be automatically be sent to a queue with other fellow Exiles trying to access the same server and you’ll join once a spot in the server is cleared! This is also customizable via server settings in case you want this feature disabled or tweaked in your private server.



Another big feature incoming in 2.8 is the ability to assign emotes to your followers! Whether you want them to look more alive, or stage the new and hottest choreography this side of the Exiled Lands, this feature will bring new life to your army! Along with it, we have worked on a bevy of new emotes you can learn by interacting with new locations on both game maps. Groovy!

Remember! This is a work in progress, early build of the upcoming 2.8 update and as such, some features may not be working as intended yet. If you give this build a try, please make sure to send us your feedback so we can tweak and improve it for the final release!

Thanks once again for your continued feedback and support and stay safe. After all, 2022 will be a very exciting year for Conan Exiles!
[hr][/hr]
IMPORTANT NOTE REGARDING MODS Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.
[hr][/hr]


Server Queues!



Join your favorite server in style. While you can still frantically smash that join button, we offer a less barbaric solution by just letting you wait politely in a queue.
Keep that frantic energy to see your enemies driven before you and hear the lamentation of the other Exiles in the queue.
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Follower Emotes!



Tired of your followers staring into the void while at your base? Give them some workout to do with our new feature!
Assign emotes to them, both previous and new, and inject new life into your fief!
[hr][/hr]
  • Server queues!
  • Follower emotes!
  • … new emotes!
  • Tons of QoL and bugfixes!

[hr][/hr]

[h3]Separate TestLive Product on Steam[/h3]
We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants to install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.
[hr][/hr]





  • Fixed a number of crashing issues which should result in better game stability.
  • Fixed an issue that could cause the game to crash after starting a coop game.
  • Fixed a number of exploits regarding stamina consumption and undermeshing.
  • It should no longer be possible to place fence foundations too close to each other by exploiting building mechanics.
  • Added new queuing system when joining a server. When attempting to join a server that is currently full, you will automatically be queued.
    - New UI elements now show your queued status, as well as your position in the queue.
  • It is now possible to assign emotes to followers!
    - Humanoid NPCs can now play any of the player-learned emotes.
    - Scattered across the Exiled Lands and Isle of Siptah, you can now find new interactables that will unlock new emotes you can assign to your followers!
  • The Nemedian Frame will now leave a ghost item when the last in the stack is used up.
  • Stage floors should now be possible to place next to door frames and fence foundations.
  • Raised the Large Campfire and all Tanneries up slightly to make them flush with the ground when placed.
  • Fixed a number of issues that caused some feats to be missing after learning them under specific circumstances.
  • Fixed an issue where left-hand sided attacks from a mounted rhino would not cause damage.
  • Fixed a rare issue where thralls would remain in a state where they could not attack nor get attacked under specific circumstances.
  • Mammoths now rotate in a less janky way.
  • Shaggai Horror pets now have a projectile for their ranged attack.
  • Rhinos should no longer moonwalk out of combat, probably making this the most sad and disappointing patchnote line since the potion of endowment nerf.
  • NPCs should no longer move when attacking.
  • The Undead nations of the Sanctuary of the Serpent signed a treaty and thus, Undead Archers and Undead Hyenas should no longer attack each other. For now.
  • Fixed additional issues where thralls and NPCs would spawn with XX_Unarmed in their inventory.
  • Kraxus will now spawn where he’s supposed to at the rate he’s supposed to, the Bastard.
  • Thralls should no longer randomly fall through Nemedian Hatch Doors.
  • Thralls that have been knocked down should no longer forget their guarding location.
  • Thralls should now be able to engage with giant enemies correctly, instead of getting confused at the complex concept of a straight line.
  • Fixed an issue where the Purge would spawn inside Treehouse bases.
  • Gold nodes should now require a minimum of 2 chops instead of 1, to avoid Exiled Crytobros make this the new gold-seeking fad.
  • Replacing a building piece will now give you back the piece if it is at full health, or the equivalent dismantle materials if the piece is damaged.
  • Swapped the input mapping when using bows with a controller to be more intuitive. You now aim with the left trigger, and shoot with the right trigger. A new setting lets you use the old system (“Invert Bow Controls”).
  • Khitai Scout Saddle should now show the correct colors.
  • Fixed an issue that would prevent an NPC to show up if a mod saved data onto it and such mod was removed from the game by the player.
  • Fixed an issue that would cause the camera to stop controlling movement while hanging/climbing under specific circumstances.
  • Unlocked fast travel locations should no longer be lost when transferring servers.
  • War Sickles should sheath correctly now.
  • The Sandstorm should no longer kill players in the Broken Highway if they have not crossed it yet, or if they load in that area while a Sandstorm is ongoing.
  • Some hair colors showed incorrectly. This has now been fixed. #abouttime
  • Fixed a number of visual imperfections across Siptah locations.
  • The Scorpion Den will now evict players that log out to the start of the dungeon, and will respawn dead players there as well.
  • (Work in progress) NPCs should now play certain threaten emotes when engaging or about to engage a target.
  • Pieces that are picked up and returned to the inventory at full health should no longer show dismantling animations/debris.
  • Bravely pausing their hourly wheel of pain sessions, our #spellchekker team fixed another round of typos and grammar errors. Since there will probably be more typos out there that they missed, they’ve gone back to their mandatory exercises until further notice. #stillhiring
  • Stamina should no longer show less than 0 on the GUI.
  • Stormglass gate frame can no longer be climbed and mantled.
  • Health of a building that is being repaired should now update immediately.
  • New icons have been added for the new follower emotes.
  • Added new UI icon for thrall inventories.
  • Full servers now show their queue size on the server browser.

Testlive Update 2.7 (19.11.2021)



[h3] WORK IN PROGRESS BUILD AND DOCUMENT[/h3]

This is a work in progress build and as such, neither of the changes and implementations found in it are final. Neither is the patchnotes document, which will be updated, corrected and completed over the Testlive period to better reflect the work in progress nature of this build.

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Greetings, Exiles of the Testlive lands!

We’re revving up the engines for the 2.7 Update release, letting you have a try at this early revision we’re going to be working on during the upcoming weeks, which we’re aiming to release in live servers before the Christmas break.

In 2.7 we’re adding a new Point of Interest protection system. This first iteration will prevent obelisks in the Exiled Lands to be blocked, and it will destroy any interfering constructions until access is guaranteed. We’re also focusing on polishing the new Nemedian building pieces and cosmetic sets, with fixes to collision boxes and visual polish to minor issues with armors and placeables. Along with that comes the hinted at upgrade to the building pickup system, where any pieces that would’ve otherwise collapsted when picking one up will now be sent to the inventory!



And what could be the highlight for many of you, we’ve finally delivered one of your most requested changes since the game’s release: it should no longer rain indoors! Any sheltered areas will now protect from the rain and you should no longer see your fancy rugs and furniture soaked in rain. Making those roofs work for it, you know?

Along with these changes we’ve been working on other fixes and general layers of polish to the game. We can’t wait to let you play around with this early version of update 2.7. If you do, please send us your feedback so we can give it some extra love ahead of its release!

Thanks once again for your continued feedback and support, and stay safe!

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[h3]IMPORTANT NOTE REGARDING MODS[/h3]

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.

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[h3]Cascading Pick-Up System!
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Picking up a building piece will now also send to your inventory any other pieces that would collapse. Other changes and fixes also make this feature more robust and intuitive!

[h3]Point of Interest Protection System!
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Obelisks in the Exiled Lands will now be protected against obstructing constructions. This new system will check against any total blockings and destroy the offending structures. This can also be enabled in private servers by adjusting a new server setting!

[h3]No more rain indoors![/h3]



You can now sing and dance in the rain, happy again, as you’ll finally be able to shelter from it in your home.
Roofs will now protect against rain! No more soaked bases! Hallelujah!




  • POI protection system!
  • No more rain indoors!
  • Pick-up system upgraded!
  • Fixed to Nemedian pieces and sets!
  • Tons of #spellchekker fixus!
  • and more!





[h3]Separate TestLive Product on Steam[/h3]

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

[h2] Currently Known Issues [/h2]

  • The Point of Interest Protection system comes enabled by default for testing purposes.







  • Fixed a number of crashes and stability issues.
  • Fixed an issue that would cause certain mods to not load after the recent mod loading optimizations.
  • Optimized the game and server logs to be less spammy about a number of outdated errors, and updated to provide more meaningful information regarding connectivity issues.




  • Fixed a number of exploits in regards to the building and clan systems.




  • Added new Point of Interest protection system. In this initial implementation it will protect obelisks in the Exiled Lands. This new system will periodically check the surroundings of these locations. Buildings found blocking access to these resources will be automatically destroyed.
  • This is controlled via Server Setting, and comes disabled by default (current known issue: setting is defaulted as true for testing purposes). PoiProtectionEnabled=false




  • It’s no longer possible to climb over the Nemedian fences.
  • Ceilings can now be snapped to Nemedian Gate Frames as intended.
  • Stormglass fence should now have the correct destructible mesh.
  • Nemedian Fence and Crenelated Wall destructible meshes did not match their models either. This has now been fixed.
  • Fixed a number of improper collisions on several Nemedian building pieces.
  • Fixed a number of known visual issues with Nemedian pieces and placeables.
  • Edited placement volume for the Lesser Wheel of Pain to prevent placing it on top of another one.
  • Updated collision box for Lesser Wheel of Pain to be more appropriate with its ingame model.





  • Fixed several Nemedian items that couldn’t be dismantled at the Dismantling Bench.
  • Black Ice War-Axe now correctly requires Hardened Steel War-axe to craft.
  • It is now possible to squeeze Yakith and Shaggai Horror carcasses in liquid presses for resources. Yummy.
  • Kordovan Tack and Saddle should now be craftable again.





Testlive 2.6b (29.09.2021)

Greetings Testlive Exiles!

With this new review, we narrowed down a few more issues to improve the 2.6 version.
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Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.[/hr][h3]Currently Known Issues[/h3]
  • Known issues with this build will be listed here.
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  • Harpy's Kiss and Black Ice Arrows can no longer be dismantled.
  • The Building Pickup Option can now be turned on/off in the Server Settings by changing the following line which is enabled by default:
    BuildingPickupEnabled=True/False
  • Some NPC’s, especially the undead ones, should now have their weapons spawning in more appropriate places.
  • You should now be able to interact with the Orb of Nergal correctly when using a controller.
  • The Admin panel should now be working as intended to spawn NPCs on consoles.
  • You should now be able to highlight “NoBuildingCosts” option on the Admin Panel while using a gamepad or keyboard.
  • Polish version of the Dripping Longsword description fixed.

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