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Conan Exiles - Public Beta Client News

Testlive Patch Notes (22.02.2019): VOIP changes and other things


Hey folks! We have a new patch out for the Testlive branch with several Purge and UI fixes, as well as several quality of life improvements.

Patch Highlights


New and Improved VOIPWith this Testlive patch we're rolling out our new and improved VOIP system, which should make using in-game voice chat significantly better. We hope our roleplaying community enjoys these improvements. Please test this new feature and provide us with as much detailed feedback as you can.

If you have distortion issues when talking with other players then reduce "Voice Chat" setting in audio settings to less than 80%".

Unnamed City Revamp

As detailed during our previous Conan Exiles stream, we're revamping the Unnamed City area to provide more loot and more challenge to players. This includes adding in 8 new named bosses, several minibosses, legendary armor pieces, new legendary weapons.

Bosses in the Unnamed City will also drop Fragments of Power, special items you can exchange somewhere in the Unnamed City.

The idea is to make the Unnamed City more challenging and enjoyable to play, and to give players a reason to travel to the city for loot and other goodies.

Currently Known Issues
  • First selecting "Female" at character creation and then slecting "Head Options", "Face Details" or "Finalize Character" might move the camera past the player avatar, making it impossible to see your character
  • Selecting "Male" at character creation might render your avatar invisible when browsing the "Face", "Hair" and "Facial Hair" options.
  • The new special health-bars have a lower vertical offset than intended.
  • VoIP from other players can sound distorted unless you set your Voice chat and/or master volume to 80% or less
  • After putting down a placeable, the item persists. Current workaround is to climb to remove this. It will be fixed


Patch Notes


Exploit Fixes


  • Fixed an issue where it was possible to gain unlimited oxygen
  • Fixed an issue where fire created by a combination of orbs would damage players on unintended situations
  • Fixed an issue where players could walk underwater


New Additions
  • Thralls no longer use the hunger system to keep them alive. Instead, their life is terminated once a member of the clan to which they belong to has not logged into the game for two weeks (official servers). This is tied to the server setting for maximum decay time. Thralls still do gain buffs from eating food
  • New Crafting station : Dismantling bench. This bench allows you to dismantle placeables, building pieces, weapons and armors
  • For modders - there is now new configurators for CraftingQueue components: CraftTimeMultiplier and CraftResultMultiplier. CraftTimeMultiplier allows you control base crafting-time per station instead of/in addition to thralls. CraftResultMultiplier multiplies the output of the crafting stations (as the name implies)
  • Added user interface to let players rate servers. This is currently non-functional, but will be activated in a future patch.
  • A tombstone appears now on your death, marking the spot in which you died and making it easier to retrieve your inventory.
  • Added a new set of health-bars to differentiate elite and boss enemies from the rest


AI and Thrall Fixes
  • Ghamm the Worn has remembered his cultural legacy and can now craft the Zamorian Dancer outfit recipes
  • Increased visual varitety for named thralls slightly
  • Some spiced and salted meats were not correctly assigned to the Specialist Cooking recipes, this is now fixed.
  • Flawless Zingaran Freebooter Armor is now available from the correct thralls
  • Rhino pets should no longer be lured by the Rhino lure
  • Fixed an issue where NPCs would stop using combos or use incomplete combos


Building and Placeables Fixes
  • Fixed an issue where certain Fence Foundations would clip through Yamatai Wedge Foundation
  • Building and item information is now displayed underwater when pointed at with Repair Hammer
  • Removed the destructible mesh from the Improved Firebowl cauldron
  • Gateways can no longer be attached to each other without the need of a foundation
  • Fixed an issue where fences, crenelated walls and hatch-frames could not be attached to ramps
  • Stability requirement for Right/Left sloping Inverted walls are now the same as before (20 as opposed to 25)


Purge Fixes
  • Fixes issue where slider for purge score required for purge had an unreasonable scale
  • The Purge server setting for "How many times per day" has been replaced with a server setting for delay between Purges
  • After the purge preparation warning has been shown there should now be a UI element counting down on the main screen UI so people that log in don't miss the warning, and also as a reminder
  • Hovering over the Purge meter in the inventory view now displays a tool-tip that clarifies the function
  • Fixed an issue where the Purge meter would not fill if the player has no buildings, causing confusion


Balance Updates


  • Increased the effect of Flexibility kits on armors


}QoL Improvements
  • Unconscious NPCs should no longer be dragged underneath the floor of elevators
  • It is now possible to navigate through Admin Panel while using controller or keyboard
  • Server Browser list now has a new column showing average active players
  • It should now be possible to quick loot items in Containers while swimming or treading in a water
  • It is now possible to move items from Radial menu to Inventory if sort by Name or Heaviest First filters are toggled on
  • The crafting inventory for players and crafting stations have been reordered. It should now be much easier to find recipes there.


General Bugfixes
  • Sanctuary of Mitra no longer has misaligned flames
  • Standing torches near the Wardtowers now generate light
  • Removing an animal from an Animal Pen should now interrupt crafting queue if Dung is being crafted
  • First changes made in "Keybindings" tab are now saved correctly
  • Fixed an issue where it was possible to have an active placement brush while the character held a weapon
  • The "Freeze Time" and "Freeze Sky" in the Admin Panel now works as intended in COOP
  • The journey step "Store goods" now correctly triggers when putting items into crates and cupboards as well as storage chests
  • Some epic armors did not trigger the "Equip an epic armor" journey step. This is now fixed.
  • Added some missing foods as fuel to the Wheel of Pain
  • The Large Water well can now be used to fill up water containers correctly
  • Fixed an issue where the placement brush for building pieces would rotate while other players nearby were building
  • The Derketo Dancer outfit is now more pleasing to look at.


UI and Text Fixes
  • Loot bag no longer needs double pressing of interaction button to open
  • Fixed an issue with Experience points display lag when switching tabs
  • Nudity option should no longer display a blank bar as default
  • Fixed an issue where strings in languages other than English would get cut off in the Admin Panel
  • It is now possible to navigate to the "Report Official Server" button by using arrow keys
  • Fixed an issue where many sliders did not display numbers correctly with certain language options or if the number was large
  • Fixed an issue where status effects of the player were visible in the inventory of other players that were unconscious
  • Uppercase accents cut off in Menus should no longer be cut off in other languages than English
  • Death message for bleeding no longer claims it was poison
  • Character creation now has consistent gender options ordering
  • Fixed an issue where "too many buffs to display" dots would show up for thralls even if they had 0 buffs
  • The temperature bar no longer clips with the temperature indicators border
  • "Disable Subtitles" option now works correctly
  • “You cannot perform this action underwater” text is now properly aligned in Radial Menu
  • "ADD MARKER" pop up is now dismissed after invoking Pause Menu
  • Loot Bag preview no longer misses an icon if the only item left inside occupies any other slot than the first one
  • Fixed an issue where items in radial menu would sometimes display as having Heat Protection II or Cold Protection II
  • Admin's Panel "Kill all Spawned NPC's" button can now properly be highlighted after pressing down when the "+++Health" button is selected
  • It is now possible to opt out from seeing clan members on the map through a server setting
  • Unknown Journey steps should no longer be described as "Chapter I"
  • Corruption on stamina meter is now updated correctly while climbing
  • It is now possible to dismiss carousel menu after pressing enter while any tab of the said menu is evoked
  • For inventories that have a limit of less than 5 items, the accurate amount of slots are now shown instead of the default 5
  • Radial Menu no longer appears briefly at the end of an Avatar Summoning
  • Items description is now displayed when the User highlights any item within Thrall's inventory
  • Message of the Day is now displayed with line breaks
  • Player's level in Clan Roster should now update immediately when levelling up
  • Icons of crafted items are now visible in radial menu if it is evoked during crafting process
  • Fixed a number of visual and functional imperfections in the GUI such as text overlaps, default selections, missing brackets, and other minor details
  • Keyboard and controller bindings placements are no longer mixed up in Keybindings tab
  • Fixed an issue where the Acheronian Tools were not present in the Survival tab for feats.
  • All pets should now correctly display name plates
  • Fixed an issue where the Quickbar would disappear after opening the map


Audio Fixes
  • Fixed an issue where one of the Khitan armor sets would produce the wrong sound when moving
  • Fixed an issue where Yamatai building pieces did not have destruction sounds
  • Darfari Wind-Chimes should now make sounds

Call to Arms: PC TestLive Bonanza!

This is a Call to Arms!

Exiles! For the next 5 days we’re doing a special TestLive event!

Everyone joining us between 22nd of February 2019 9.00 PM CET and 27th of February 2019 10AM CET, who reaches level 40 and meets the special requirements below on one of our TestLive servers, will be entered into a raffle for a chance to be the lucky recipient of one of 500 Atlantean Swords.
  • Please use the template for proper bug reports and report any issues and general feedback in these threads accordingly: CtA: New VOIP, CtA: Unnamed City Changes, CtA: Balancing/Progression and CtA: General Bugs.

  • Please also check if the bug you are about to report hasn’t already been reported. There is no need to create multiple comments about a bug if a proper bug report has been posted already, unless you have additional information to add.


To clarify: This patch is a different build than the one we are working on stabilizing for Live for next week. Patch Notes for this new TestLive update can be found here.



ABOUT THE TEST EVENT
  • We will wipe all buildings and characters on the TestLive Servers and ask you to create a new character on either EU1, 2, 3 or US 1, 2. 3.
  • The servers will also have accelerated harvest and EXP rates (5x).
  • The test will start at 9.00 pm CET and end at 10am CET. The focus is to report any bugs you might encounter and give us feedback on the changes we've made to the game.
  • Additional requirements to reaching lvl 40 on Test Servers:- Have a Dismantling Bench in your player inventory when the event ends- Have a fragment of power (drops from the new bosses in the Unnamed City) in your inventory when the event ends
  • The reports need to follow our guidelines for bug reporting as provided in the forums.
REQUIREMENTS AND THANK YOU

We will draw 500 lucky winners among everyone who joins the test, reaches at least level 40 and meets the requirements listed above. Your prize will be Conan's Atlantean Sword, which is normally only available through a specific, physical version of the game.

After the event, please send an e-mail to [email protected] and include the server name of the Test Server you played on, character name and character level at the time you stopped testing. Don’t forget to report your bugs in our forums!

Here are the instructions on how to join the TestLive Servers

Thank you for your continued support and for helping us test this patch and get it out as smooth as possible!

Testlive Patch (30.01.2019) - Further Balancing Passes and Bug Fixes

Hey folks!

We have a new update to the Testlive Branch with a number of fixes and quality of life updates. We've added some new types of Purge, a new world boss, done several balancing passes on NPCs and crafting costs. Balancing is an ongoing process and we're very interested to hear your feedback about these changes.

Building should also be a bit easier as we've done several quality of life changes and fixes to the building system.

Please help us with input and feedback by trying out these new changes and fixes, and see how the game's changing. Here's how you can access the Testlive branch.

We want to once again thank everyone for your feedback and bug reports on the Testlive builds. Several of the fixes in this patch have been included because of community feedback. We see you and we're listening.

Patch Highlights
New mechanic or content
  • More balancing passes. Some new NPC camps have been added to the game world, and certain areas are more populated, see details below.
Additional new mechanic or content
  • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
Additional new mechanic and content
  • Introduced a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map


TL;DR Summary
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death
  • Elevators now bring unconscious NPCs with them
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • Tweaked the Map room so it should now be easier to place
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed


Patch Notes


Performance and Stability
  • Increased performance by reducing streaming distance for gameplay levels. Note for modders: The contents of your maps may need to be updated
  • Objects in NPC camps such as campfires, log benches, etc, are no longer destructible in order to conserve memory. Loot-chests can still be destroyed
  • Fixed a number of crashes
  • Fixed an issue which caused needless lag on death


New Additions
  • The Black Hand Pirates have learned how to tame Panthers and now use them as pets
  • Additional monsters have been added to the Swamp; specifically - semi-giant snakes can now be found in some of the areas there
  • Snakes have taken to the areas around the Oasis in the desert. #warm-n-cozy
  • Introduced a new world-boss - the Black Yeti. It can be found southeast of the volcano, and in the mountains north-northeast of the Mounds of the Dead. There are no legendary chests near these bosses, although when killed, it drops a key as other world bosses do. In addition, a new purge containing yetis and the Black Yeti as a purge boss can now spawn in the northern area of the map
  • Small groups of Desert Salamanders have made their way into the areas southwest and southeast of the savannah
  • Relic Hunter Scouts have set up forward scouting positions north of Sepermeru towards the Savannah
  • The White Dragon east of the Volcano has had a litter of White Baby Dragons. #blessed
  • Added a number of Iron Nodes north of Sepermeru
  • New Crafting Station: The long-awaited Improved Carpenter's bench - this station works in the exact same fashion as the regular Carpenters bench but has an upgraded visual and more inventory space
  • Modders now have access to an additional 10 Map-levels for use in mods, named "Camps-Mod-011" through "Camps-Mod-020"


Building and Placeables Fixes
  • It's now possible to place walls next to ramps and roofs without having to tear them down first
  • Stair corners can now be attached to foundation corners properly
  • The Ymir altar should no longer shift its positioning when upgraded to its final tier
  • Many building pieces can now be upgraded by using similarly shaped pieces. An example of this is that Walls can now be "side-graded" to Windowed Walls or Door-frames.
  • Wedges can now be properly placed on top of the Aquilonian Gate Frame
  • Snapping ceilings to ramps now works more consistently
  • It's now possible to build on top of the Right-sloping Inverted Walls
  • Hatch frames will now display a destructible mesh when destroyed
  • Fixed a small cost-discrepancy between the Left and Right Sloping Reinforced Stone Wall
  • Hatch Frames can now correctly be placed on/near Fence Foundations
  • Walls now have a smaller placement check for placeables, meaning it should be easier to erect walls next to placeables
  • Wall Palisades should now be easier to place on flat surfaces
  • Fixed an issue where some gate-frames were not possible to replace with other gate-frames


Crafting Fixes
  • Crafting Silk and Stretching Hide (Thick Hide to Hide) crafting time has been reduced to 1 second per craft.
  • Khitan Javelins and Khitan Throwing Axes are no longer present in Blacksmith benches for T3/T4 thralls. These were never intended to be released, as they are not functional
  • Crafting religious armors should now produce the same amount of religious tokens. One full armor-set (regardless of amount of pieces) will yield a total of 5 zeals


Combat fixes
  • The Demon Spiders special attack now causes corruption as intended
  • Animals can now be crippled when shot in the legs
  • Frost Giants will now cause a cold debuff when their attacks hit
  • Higher-level undeads now cause Corruption damage when their attacks land
  • Green Locusts now spit poison
  • Elephant attacks have had their hitboxes extended to cover the area under their bellies. It is no longer possible to "cheese" these encounters by standing underneath them and simply attacking upwards.


AI and Thrall Fixes
  • The Undead Dragon is now stationary until attacked, instead of roaming around in the Sinkhole
  • The White Bat Demon on the Tower of Bats should now have less trouble pathing the area
  • Added additional spawn points for Siesse Blacktongue in the volcano
  • Melee thralls should now correctly attack Elephants and Mammoths
  • Fixed an issue where certain Skeletons had no weapons and would not attack
  • It should no longer be possible to stop a Pet or Thrall from following you when swimming across a body of water
  • Fixed an issue where NPCs, thralls and pets moved into water-volumes and immediately got stuck and refused to move


Purge Fixes
  • A number of additional purges have been added in order to increase the variety of them - amongst others Vanir Hunters, Bandits, Jhebbal Sag Disciples, Snakes, Yetis, Alchemists, Crocodiles and Rocknoses
  • Fixed an issue with the Votaries of Skelos, Lost Tribe, Lemurian, Black Hand Pirates and the Heirs of the North purge data, which would cause a number of the bosses/artisans part of those purges not to spawn


Balance Updates
  • The health for the Exploding Imps has been slightly increased
  • The damage for the Reptilian Monstrosities has been lowered, in particular the charge-attack
  • Frost Giants now have more hitpoints
  • It's no longer possible to apply poison to a weapon if it already has poison applied
  • Skeletal Lizardmen can no longer be staggered when hit, as part of our overall game balancing pass
  • The Giant Spiders special attack now does a lot more damage, as intended
  • DLC Awnings now cost the same as base-game awnings
  • The damage output for Avatars have been adjusted. All avatars (except for Jhebbal Sag) have had their damage adjusted upwards to be more on par with Jhebbal Sag #beastmode
  • The Mounds of the Dead NPCs now drop better loot, with a small chance of high-level ingredients such as Hardened Steel Bars, Layered Silk, etc.
  • The Relic Hunter city of Sepermeru have been in training recently and are now significantly harder, on par with level 60 NPCs. They are still neutral and will not attack, but now, when attacked, they are much tougher
  • Some of the Darfari tribesmen have learned how to use shields, and in general, they dress up more in armor
  • The Nordheimers of New Asagarth have received a strict training regiment of 100 sit-ups, 100 squats and 100 push-ups and as a result now provide more of a challenge
  • Obsidian drops have been removed from New Asagarth NPCs
  • New Asagarth have increased their defenses slightly and have additional guards outside New Asagarth. They have also learned how to tame wolves, and have sent out a few scouting parties to other parts of the map.
  • The Skeletons in the Dregs dungeon are now much harder to defeat
  • The Locust-queen placed in The Passage has had her hitpoints reduced
  • Xalthar's Refuge now houses more crocodiles
  • Black Ice weapons now cause a debuff on the target that lowers their temperature for a time
  • Undead enemies are now immune to bleeds and poison
  • Exploding Imps now have an additional 50% chance of dropping Volatile glands for each hack on the corpse. In addition, the drop rate for Volatile glands for Salamanders have been increased from 5% to 10% and mature dragons (Green, White, Red) can now drop Volatile glands as well
  • Removed the bark by-product from making planks from the Carpenters bench and moved it into the new Improved Carpenter's bench as a specific recipe instead
  • Hitpoints for all doors and hatches have been halved
  • It now takes 30 minutes to summon a protective shield from an altar and an hour to craft an avatar token


QoL Improvements
  • Compost Heaps now produce Fat Grubs (up to one stack) if there is compost present
  • Brimstone stalagmites will now destruct after two hits instead of after the first one
  • Westwall prisoners should no longer act aggressively towards players, which in turn caused the nearby locals to become aggressive as well
  • It should now be possible to pick up containers such as Crates, Preservation boxes and Storage boxes
  • Musashi's Black Blade and The Wyrd are now correctly keyworded as Legendary
  • Added a few iron nodes north of the southmost river so that new players would more easily understand where Iron comes from
  • Cupboards can now be locked
  • Fixed an issue where Javelins on display racks were misaligned
  • The Volcano area has received three merchants that sell consumables that cool you down
  • Vines can now be harvested from Vine palms
  • Gluttonous Gains perk (Vitality 50) now grants a bonus heal at the beginning of eating rather than at the end. This effect can only happen every 30 seconds
  • Witchfire Powder now has the correct keywords
  • Fixed an issue where it was not possible to navigate through the Admin panel correctly using controllers or keyboards
  • Fermentation barrel, Bonfire, Stove, Campfires and Firebowl Cauldrons now have directional arrows to better indicate where thralls will be located when placed
  • Fermentation barrel now accepts Cook and Alchemist thralls
  • Tweaked the Map room so it should now be easier to place
  • Removed Oil from the Insulated Wood recipe
  • In admin mode, Shift+Delete is now much more accurate and will not destroy random building pieces


General Bugfixes
  • The Pack Mule perk should now work properly without having to restart or relog the client
  • Fixed a number of stuck NPC spawns
  • Fixed an issue which could cause crocodiles to fall through foundations
  • Players can now interact with Razma's Journal #3
  • Fixed a bug where Tier 1-3 Exiles could be knocked out by a single Truncheon strike
  • The "Discover all the Giant-king Obelisks" Journey Step is now unlocked after interacting with all obelisks correctly. This fix is not retroactive but if you interact with a Giant-king obelisk it will now complete this step if you have found all the obelisks before
  • Light arrows should now produce light correctly on Dedicated servers
  • Elevators now bring unconscious NPCs with them
  • Yoggite Bone Spear-wielding NPCs should no longer stop attacking after a few hits
  • Fixed an issue with collision for the Large Campfire
  • Equipping non-epic Vanir armors no longer triggers the "Equip an Epic Armor set" journey-step
  • Equipping epic armor pieces now unlock the "Equip an Epic Armor set" journey-step correctly
  • Fixed an issue where goats movement would propel them forwards much faster than intended. Who put those radishes up there?
  • Fixed an issue where Camels who are following would run up to players and get them stuck
  • The "Receptive" perk now grants a x2 bonus to healing instead of x1.25 - the result of the 1.25 modifier was that all healing got truncated down to the lowest integer, meaning that the perk did not have any effect on heals with lower than 2 points
  • The Pictish and Yamatai Pets claimed to be unlocked at the wrong level. This is now fixed (it was a visual miscommunication only, no functionality was hampered by this)
  • It is no longer possible to harvest Eggs and Gossamer using picks or other tools - the exception to this is Sickles, which can be used to gather Gossamer now
  • Fixed a bug causing inventory slots to remain highlighted if they was selected and then de-selected very quickly
  • The Giant Spider boss inside the Weaver's Hollow no longer spawns when players go near the area but is there all the time instead
  • The Ritual of Protection (domes) should now disappear when the altar it was summoned from is destroyed


Terrain and Environment Fixes
  • Fixed more gaps, stuckspots and visual imperfections in the world
  • Fixed a number of places in the Midnight Grove dungeon where players could get stuck
  • Fixed an issue with a water volume inside the Dregs dungeon; the volume was not covering the entire room


UI and Text Fixes
  • The Short description for Aloe now mention its healing qualities
  • DLC Shields now have the correct keywords
  • Fixed an issue with incorrect descriptions for the Extremely Hot/Cold, Heatstroke and Frostbite effects
  • Opening the map when in Bin-Yakin's Seal and the Dragonmouth tunnels will now display the player map position at the entrance of the respective tunnels
  • Corrected the name of the "Staff of Epimetreus".. Epemitru... Epmeuri..yeah.
  • The Insulated Wooden Hatch Frame had a double space in the name, causing it to not be filtered correctly when searching for it. This has been fixed.


Audio Fixes
  • Fixed an issue where impact particle debris had the wrong sound
  • Added missing on-hit audio effects to certain creatures
  • Fixed an issue where the Impact SFX of DLC buildings and placeables were the same as a corpse
  • Glowing Sticks should no longer have fire SFX


Community Tools


Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

Testlive Patch (21.12.2018) - Purge Fixes and Building Optimizations

Hear ye, hear ye! We have another Testlive build ready to go, hot off the presses!

This is a pretty huge patch that comes with a multitude of fixes, but the most important things in this patch are the Purge fixes and the building optimizations. The Purge should now attack more reliably, and Purge NPCs should no longer be naked when attacking you. Buildings should also load in significantly faster than before, which should cause better performance for the server.

Additionally, we've done a major balancing overhaul to the game, increasing the amount of XP you get from crafting and from killing enemies as well as tweaking rewards. This balancing is an ongoing project but we are very interested to hear your feedback on the changes present on Testlive so far.

Finally, we have gone over the map with a fine tooth comb in an attempt to find, and block, areas where players have been able to access areas beneath the ground mesh.

If you want to test this build, here's how to access Testlive.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

Patch Highlights


Major Balancing Overhaul (more details below)
  • Human NPC progression across the factions has been increased in difficulty.
  • Human T4 Loot-pools have been adjusted to provide better rewards
  • Monster/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. Certain monsters are more challenging to fight
  • Many animals and monsters may now spawn as "Elite" versions of themselves
  • NPC equipment has been adjusted
  • Crafting and killing gives more experience points overall
  • See below for more details


Roleplaying Updates
  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading. Please not that you currently cannot change Biography Access option. This will be fixed in the future.
  • After placing the "Note" item, it's now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!


Building Optimizations
  • We have been working on improving the loading times and general optimizations for buildings. Conan Exiles doesn’t have any limits for how big you can build and we want you to put these changes through their paces. Please note that this is for structural buildings only, and not placeables such as torches, campfires, crafting stations and doors.
  • Loading buildings has gone from this:
  • To this:


Purge Fixes
  • The Purge is an important aspect of the game's PvE content. While it's been working on a technical level, it hasn't hit the mark from a gameplay perspective and has been confusing a lot of players. We have rewritten several parts of the Purge to improve the core mechanics and make it a more reliable threat.
  • The Purge should now happen more reliably and Purge enemies should no longer be naked. The Purge meter should fill as intended. You should also reliably be able to knock out NPCs and not halt the Purge in its tracks.


Picking Up Crafting Stations
  • It's now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory


TL;DR
  • Updated the Purge to be more reliable
  • Building Optimizations
  • Exploit fixes to prevent Undermeshing
  • You can now see where your fellow clan-members are on the map!
  • T2 and T3 building pieces now yield XP as intended
  • Increased Stack Sizes for Wood, branches, Stone and Plant Fiber
  • Bearer NPCs will now supply materials when killed
  • Reduced damage for the 2h Spears' first two heavy attacks, and increased damage for the two last attacks.
  • Significant balancing overhaul (see more below)


Currently Known Issues
  • Only the Notes you can place on horizontal surfaces are writeable. The other types are fixed internally, but did not make it into this patch
  • Please not that you currently cannot change Biography Access option. This will be fixed in the future
  • Inventory slots can remain highlighted even when they are not selected. If you re-select them in the inventory this goes away.


Patch Notes


Performance and Stability
  • Fixed a server crash


Exploit Fixes
  • Fixed a number of locations where it was possible to gain access to the area under the world in order to build unassailable bases (Undermeshing fixes) - Please report any locations we may have missed
  • The Thrall Pot has had it's placement checkbox increased to more accurately reflect its size to prevent placing it on top of players/self and get stuck. This should also prevent players from getting beneath the ground mesh
  • NPCs that are not thralls do not consume thrown weapons anymore and you cannot loot the weapons they throw


New Additions
  • Players can now write their own biography for their characters in the STATS/ tab. There is an option to make the biography public, private or clan-only. You can find this setting under the GAMEPLAY/ heading
  • After placing the "Note" item, it's now possible to actually write on them. Picking up the note again will remove any text written on it.
  • New Feat: Boneshaper - this feat allows the crafting of dice that function in the same way as the /Dice chat command. The stack of dice determine how many dice are rolled. Dice come in 4,6,8,10,12 and 20 sided variants
  • You can now see where your fellow clan-members are on the map!
  • It's now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory


Building and Placeables Fixes
  • Yamatai fences now prevents climbing, as intended
  • All placeables now have a minimum building score of 1 instead of 0 - this change will increase the decay-timer for smaller bases and thus the time it takes for them to decay. A consequence of this is that having a large amount of placeables might make you eligible to be attacked by a Purge at a faster rate.
  • Almost all placeables can now be tilted/rotated to fit the landscape for easy placement


Crafting Fixes
  • Crafting speed bonus progression for thralls has been adjusted. Firstly, Alchemists now progress correctly in crafting bonuses. Also, all purge thralls now craft items much faster than before. The high-end bonus time multiplier is 4x crafting speed
  • Alchemists now have a "Fill flask" recipe available to them when placed in the Firebowl Cauldron. This is a quick 1 second recipe that allows quick filling of crafted waterflasks to help with the crafting of items that require such filled waterflasks (Dyes, etc)
  • Fixed an issue where certain recipes were missing for Werk of the Lost Tribe and Njoror Battleborn armorers
  • Fixed an issue where XP would not be granted when crafting items from the radial menu
  • Crafting T2 and T3 building pieces will now yield XP as intended.


Combat fixes
  • Fixed an issue with the Rocknose King hitbox that made hitting it with arrows difficult
  • Gorillas now apply "Sunder" with their attacks
  • Removed the taunt animation from the pet Hyenas, Shalebacks and Rocknoses in order to make them more reliable during combat
  • Added the venom spray attacks to Sand Reaper pets to boost their usefulness in combat
  • Serpentmen Brutes should now deal damage correctly
  • Hits against a character should no longer briefly display the non-combat button layout legend


AI and Thrall Fixes
  • It should now be possible to swim with captured thralls. Doing so will make them float.
  • Thralls should now be able to use throwing axes correctly
  • Fixed an issue in the spawn table (Shout-outs to Alex02 on the forums) where Rokur and
  • Marn had incorrectly been set up and would not spawn as intended.
  • Fixed an issue where archers did not exit combat properly and their AI got stuck
  • Taskmasters are now more instantly recognizable from the equipment they wear (Hyperborean slaver outfit pieces). Dancers are also now generally wearing either the Stygian or Zamorian dancer outfits
  • Combo rule sets have now been set up for NPCs. Tier 1-2 (and Bearers) are considered novices and do not use optimal combos, while Tier 3-4 NPCs will be more efficient at using attack-combinations, including offhand attacks. What this effectively means is that human melee-oriented NPCs should now attempt to use real combos instead of randomizing their attacks.
  • Removed the threaten animation from Grey Apes, as it would cause them to get stuck
  • Fixed an issue where certain pet rhinos could not attack
  • Pets and thralls should now smoothly follow the player as opposed to "run-stop-run"
  • Thralls that are set to follow players should no longer teleport like crazy when they cannot reach you. They still will attempt to teleport but now there is a reasonable delay between each attempt.
  • Thrall items now go into the thrall slot when shift-clicking them in a crafting station
  • Fixed an issue that allowed expanding thrall inventories


Purge Fixes
  • Fixed an issue where the Sixth wave of Frost Giant purges referenced itself as the next wave to start
  • Knocking out an NPC from a purge will no longer halt the purge - instead, it is treated as if the NPC had been killed.
  • Human NPCs spawned through the purge system no longer spawn naked
  • Fixed an issue with the purge that would prevent it from spawning for certain building configurations. The purge should now happen more reliably.


Balance Updates
  • Increased the hitpoints for the Rocknose King boss
  • Adjusted hitpoints of Tier 3 and Tier 4 thralls to match the rebalance of NPC damage output and hitpoints
  • NPC Bearers are now better capable of defending themselves (not as well as fighters though) as their stats have been slightly adjusted. They have slightly more hitpoints and do slightly more damage when attacking
  • Obsidian Skinning Knife now harvests more skins (it erroneously had the same harvest-rate as steel skinning knives)
  • Named NPCs now do increased damage, have more hitpoints and yield more XP when killed (balancing change)
  • Yog Cleaver, Mitraen Ankh and Setite Ritual Knife have had their damage and armor pen lowered to reflect other religious tooks of the same rank
  • Epic bows now offer a slight increase in damage as their quality is raised from normal to exceptional to flawless
  • XP curve for crafting has been adjusted - in general, crafting should now yield XP properly
  • Lemurian and Reptilian armor now grants a total bonus of +9 between the dual stats of the armors as intended (it gave out too much earlier)
  • Reduced armor for medium armor by about 6% as it was too close to Heavy armor in performance
  • Significantly increased XP from killing monsters and animals
  • Slightly increased bow damage across the board
  • Reduced damage for the 2h Spears' first two heavy attacks, and increased damage for the two last attacks. This was done to increase reward for committing to full combos using the right-hand attack while still retaining the utility of the spears long range poke-ability. We want to make the spear useful and not nerf it completely #babysteps
  • Reduced the weight of heavy armors by 10%
  • Human NPC-progression across the factions has been increased in difficulty-range. The hitpoints, armor and damage output of the NPCs have been adjusted for this. Very small adjustments have been made to the Exiles factions, but Darfari factions and upwards have been scaled up to match the challenge levels intended for them (20, 30, 40, 50, 60+). These changes also affect the base stats of thralls from the factions being captured, giving players an incentive for getting the best fighters/archers/etc.
  • Human T4 Loot-pools have been adjusted to provide better loot-rewards - in particular for higher-level enemies in the Highlands.
  • Monsters/Animal difficulty curve has been adjusted to better conform with the intended difficulty-bands. In general this has made certain monsters much more interesting and challenging to fight. Most monsters have gotten increased damage, hitpoints and/or special features to their attacks. Some of them are also now immune to knockback since it trivialized combat with them (Ostrich, Were-hyena, Bear, Imp King, Witch Queen, every Undead creature).
  • Many (but not all) Animals and monsters may now spawn as "Elite" versions of themselves. There is a 2% chance that this happens for every spawn point these monsters have. These elite monsters and animals are bigger, tougher, looks different and drops additional loot - with a guaranteed drop rate of Demon-blood, a key ingredient for high-end crafting.
  • Equipment for NPCs have been adjusted, most notably for crafter-NPCs that were previously using very low-level default weapons, such as the Iron Dagger or Iron Mace. Now they're using more level appropriate weaponry. In addition, crafters and taskmasters are now using specific armor-setups (aprons and worker gloves) to make them easier to distinguish in camps.
  • Various issues with certain (Rare) thralls not spawning has been addressed
  • XP from monsters have been increased significantly, since they are now harder to defeat. XP from killing T4 humans is also greatly increased.
  • Added 15% armor penetration to the Reaver's Axe, to match it's actual description
  • Lowered the damage by the Jedias Greatsaber by 3 points


Quality of Life Improvements
  • Coal nodes no longer give stone and instead gives an increased amount of Coal
  • Modders can now remove MapMarkers by their ID through the GlobalMapMarker system
  • Fixed a number of visual imperfections for collisions, textures and floating objects in the world
  • Significantly increased the effective range of Lures
  • True Indigo Seeds can now be obtained from True Indigo plants
  • Reinforced Hatch Door (Metal bar variant) now has a short and long description as well as the correct visual.
  • Exceptional and Flawless Lemurian warrior armor now grants additional stats in comparison to the normal version
  • Fixed a misleading level requirement for the Savage Frontier Totemic Feat (only visual impact). Yamatai still remains
  • The Potion of Bestial Memory and the Potion of Natural Learning now have a decay timer of 2 minutes.
  • Eating the Shroom Amanita now has a chance of causing food poisoning as the description suggests
  • Short description of Elixir of Vigor now differs from that of the Elixir of Ingestion
  • Spiced Pork and Spiced Exquisite Meat now grant "Warming Up" buff
  • Stack-sizes for Wood, Branches, Stone, and Plant Fiber have been increased from 100 to 1000
  • Explosive traps now follow the same placement distance rules as Vapor Traps, meaning that they can no longer be placed very close to each other
  • Wall Torches can no longer be placed under water. This only affects Wall Torches that have flames. Torches with glow stones are not affected.
  • Red and Green dragons now also drop Dragonhorn
  • It's now possible to return crafting stations to your inventory through the radial-menu. This change does not affect Altars, Wheels of Pain or Animal Pens. If there are items in the crafting station inventory, those items will appear in a loot bag on the ground. In the future we aim to make it so the inventory is automatically transferred to your inventory
  • Hardened Steel Javelin, Hardened Steel Dagger and Hardened Steel Bow now have the correct feat-unlock requirements
  • Bearer NPCs will now drop supply materials when killed. These supply materials can in turn be opened and reveal their contents. The higher tier the NPC, the better rewards. Free loot! For free! #freetheloot
  • Fixed a misleading description in the Acolyte of Set feat recipes
  • Unconscious bodies in the desert starting areas should now be invisible if they have nothing in their inventories
  • Voice chat should no longer activate while typing


General Bugfixes
  • Fixed an issue where some female NPCs were loading the wrong presets resulting in incorrect visuals
  • Sandstorm damage will now re-apply to the character if you remove your sandstorm mask while in a sandstorm
  • Lemurian weapons are now correctly marked as High Grade instead of Low Grade
  • Starmetal spear, Dragonbone spear and Serpent-man War Spear now requires Long Handles to craft. These used to require the wrong feat
  • Food poisoning debuff no longer has a description saying it is causing "0" damage every tick. You lying meat, you.
  • Fixed a LOD issue that would make the Aquilonian Brazier look misshapen
  • Fixed a number of typos and grammatical errors #spelchekker
  • The Claws of Jhebbal Sag are now correctly displayed in the weapon racks
  • Spiders are no longer attracted by the Scorpion lures
  • Fixed an issue where the Frontier and Aquilonian Sloping Inverted Walls had inconsistent icons
  • Hyperborean armors now both grant the same type of temperature protection
  • Fixed a durability error between the normal and epic versions of Royal Armor Breastplate item
  • Altar of Set no longer glows mysteriously without light-sources
  • Frontier door is now removed correctly when dismantled (visual only)
  • Using a cleaver on a pet's corpse will now correctly yield meat-items
  • Exceptional Obsidian 1h Sword no longer has 2h sword damage
  • Fixed an issue where the LOD (level of detail) of the Khitan Jar would make it look misshapen
  • Fixed an issue where corruption in one location of the Citadel of the Triumvirate was not visible
  • Shaleback Hatchling Shell, Weathered Skull and Impaled Skulls can now be obtained via the Admin panel
  • Vines to Bread transmute recipe for Derketo can now correctly be crafted in the Pleasure Place of Derketo (Used to be Pleasure Dome of Derketo)
  • Dragonbone weapons are now labeled as "Legendary"
  • The potions granted by the Jhebbal Sag religion did not unlock the "Obtain a potion" Journey step. This is now fixed.
  • Target Lock should now prioritize nearby targets correctly
  • Fixed an issue with the Map Room where you would sometimes sequentially jump to multiple locations, if you'd selected several teleportation points at the same time
  • Fixed a bug where the dagger on the male Zamorian thief armor would stretch in an unnatural way
  • All wheels of pain can now take the same food-items as "fuel"
  • Fixed a bug where the Awakened Staff of the Triumvirate would display the "Talk" widget while it was still being placed
  • Fixed a bug where Numbing Wraps could be used while a weapon was equipped
  • Fixed an issue where some DLC awnings were more expensive to craft than basegame awnings. Frontier, Yamatai and Khitan Awnings still reqires Hardened Bricks to repair
  • Fixed an issue with Yamatai and Aquilonian Awning corners that only allowed them to be placed on the bottom of foundations
  • Noxious gas debuff from Vapor trap no longer stacks over time (damage is not affected by this - the stacking was a visual only effect)
  • Vathis should no longer randomly spawn as a woman
  • Fixed an issue where two chunks of flesh would float around your head after being decapitated
  • Fixed a bug making it impossible to loot certain containers using the quick-loot GUI
  • Placeables can no longer be placed on an elevator cabin. This change is intended to help with undermeshing exploits
  • It should now be possible to place wedges underneath the Aquilonian Gate Frame
  • Fixed an issue with misplaced lower jaws on certain animal-corpses
  • It is no longer possible to use weapon mod-kits on the Claws of Jhebbal Sag. This was never intended, and doing so would reduce the expiration timer to 5 seconds
  • The Set Brazier can now correctly be crafted at the Sepulcher of Set
  • Inverted Thatch Wedge Sloped Roof no longer has improper destructible mesh
  • Glowing Standing Torch should now correctly lower the temperature rather than increase it (from +1 to -1)
  • Decorative Planter (Highland Bush) now uses the correct bush
  • Fixed an issue where it was possible to stack placeables in the same spot.
  • Input from the R1/RB buttons no longer trigger while having a sign input box active
  • Fixed a bug where recipes could disappear from the crafting queue. This predominantly affected the DLC items
  • Fixed a bug causing the split-stack dialog to ignore the typed value when being acknowledged by clicking the "Ok" button rather than hitting enter or using the gamepad
  • Fixed an issue where RCON commands were parsed as ANSI instead of UTF8
  • Fixed an issue that allowed expanding container inventories


Terrain and Environment Fixes
  • Fixed a number of places in the world where you could get stuck if you fell in
  • Sandstorm should no longer cause damage to players in the Swamp biome


Animation and Cinematic Fixes
  • The Two-Handed swords first light attack now has the correct animation while in first-person view
  • Improved responsiveness for the second heavy attack for Hammers - this attack can now be initiated slightly quicker than before.


UI and Text Fixes
  • The event "Tier 3 Tech" entry now correctly reads "Religious Warfare"
  • The Effects list icon in the inventory next to the paper doll is no longer cut off
  • Fixed an issue where it was not possible to scroll through the list of creatures in the Feed Box/Thrall pot
  • Improved feedback when learning emotes from interactable objects in the world. The UI will no longer show "Unknown Emote" and instead list the emote/s and feat/s learned
  • Fixed an issue where some interactive objects would not display the "Press E to interact" message
  • When learning the Mountaineering feat from the Mountaineer, it should no longer claim it is a religion.
  • AdminPanel Can now be closed with esc and the back button on a gamepad
  • Improved the visuals on buffs located on enemy hotbar; It's now easier to read the amount of stacks for buffs/debuffs an enemy has (e.g. "2x Poison, 3x Sunder, etc)
  • Fixed an inconsistency in the "Days Passed" slider in the Event Log
  • There is now an Event Log entry for when a thrall or pet is stolen or destroyed in a single-player game
  • Building information shown while hovering over a building piece with the Repair hammer should now load better and not show a placeholder white square for a few frames
  • After entering a dungeon, player map markers will now appear at the correct location on the map (the dungeon entrance). This is a work in progress and might not be implemented for all dungeons yet,
  • Fixed a number of text bugs for the Russian language
  • It is no longer possible to open the interaction GUI for objects while other GUIs are open.
  • Controller sensitivity for Powershot can now be set using a client setting
  • The description of "Trick Shot" now also mentions that it affects Throwing Axes
  • Fixed a bug causing names of items in the inventory info panel to sometimes be scaled down more than needed.
  • When a player's Thrall attacks an NPC, their health bar should now be displayed.
  • Encumberance value should no longer show "-0" after throwing away bows and arrows from the inventory. This was a visual rounding error and had no effect on gameplay.
  • Fixed an auto-correct error that made certain NPC nameplates read "Ii" and "IiI" instead of "II" and "III"
  • Encumbrance and Movement Penalty should now update properly when the Attributes Menu is open
  • Removed the sort dropdown from the crafting panel since it only had one option populated
  • Changed the wording for upgrading altars to correctly reflect where you upgrade an altar from one tier to the next (no functionality change, only a communication improvement)
  • We no longer show a message when looting items if you were already Encumbered. This should get rid of most of the "Encumbered" message spam. #cucumbered
  • Highlight should now appear correctly upon navigating up/down in the Settings while using controller
  • Fixed an issue where the last character before parentheses was removed when using chat to display emotes
  • Inventories can no longer be accessed while editing sign text
  • Applying Search filter now scrolls the tab to the sought-out item
  • Altars placed in the world no longer read "Noname". Note that this change is not retroactive, as the nameplate for this is generated on placement of the altar. All new altars should work correctly though.
  • Fixed an issue where a player leaves an empty corpse and the "Looted" tag appears, but a corpse containing loot would display simply "Death"
  • Confirmation prompt is no longer displayed twice after attempt to discard unconverted thrall via double clicking Left Mouse Button
  • Diet icons in the pet inventory GUI can no longer be dragged
  • Item highlight is no longer moved to the player's inventory when the user uses "Info" button in the crafting station's inventory
  • "Heaviest first" option now sorts stackable items properly
  • When a pet that follows you dies, you should now get a message for this and not merely the "xxx stopped following you" message


Audio Fixes
  • Your character will now start panting while sprinting with an equipped weapon, as intended
  • Crouching footsteps now have audible audio


Community Tools
Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the "For prioritization" column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called "Conan Exiles - Testlive Client" in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don't want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

TestLive Update 22.11.2018

Hello Exiles!

We have a new juicy TestLive patch for you. Besides a whole lot of fixes we also have a few new, exciting mechanics for you to test out.

NEW ADDITIONS
Bow improvements

Bows have gotten faster and more deadly! We recently added a selection of new advanced (and deadly) arrows and now we are happy to finally roll out a new feature set for the Bow.

  • The bow light attack combo is gone and has been replaced by a single fast shot with minimal after-shot recovery.
  • The heavy attack has been revamped and is now a charge-able aimed shot. Hold down Heavy Attack and then press Light Attack to shoot.
  • Holding down the Heavy Attack button increases the damage of the shot and if you hold it for long enough, the shot turns into a Power Shot with a flatter trajectory that is perfect for snipe shots!
Arrows

We’ve done a number of balance tweaks to arrows in order to increase the usability of specialty arrows and taper the power/cost ratio of some specific arrow types:

  • High tier arrows now do more damage. This affects Razor, Hardened Steel and Star Metal arrows.
  • Snake and Light Arrows now do minimal physical damage. Snake arrows poison damage remains unaffected.
  • Light Arrows are now much cheaper to make. They require no feathers anymore and a single craft makes a stack of 10 arrows.
  • Healing Arrows are now much cheaper to make. They require Water Orbs instead of Dragonpowder.
  • Gas Arrows are now more expensive to make. They now require a Gas Orb instead of Ichor.
  • All specialty arrows are now much five times lighter!
Locomotion animation improvements

We have improved all jumping animations, including new take-offs, falling and landing animations that depend on the length of the fall.

Throwing weapon improvements

Lots of improvements coming in for throwing weapons with an aim to establish them as a very strong Cripple and damage option for short and mid ranges.

  • All throwing weapons can now be recovered! If you hit another player or NPC with your axe or javelin, the weapon will end up in the target’s inventory. If you miss and hit a surface instead, the weapon will be pickup-able by interacting with it.
  • All throwing weapons will cripple regardless of the body part hit.
  • All throwing weapons do not aim compensate for distance to the target. This system was making throws unpredictable and we have decided to remove it. Throwing weapons will still aim at the center of the target if you are target locking, but they won’t compensate for other types of shots. This means that you can land your shots more reliable in situations where you’re prediction your target’s movement or throwing before your target shows out from behind cover/corners/battlements.
  • Throwing axes now stack to 10 and never break!
  • Throwing axe throws now recover faster!
  • Throwing axe throws can be used as a wildcard replacement for any combo step. If you’re wielding a throwing axe, you can simply throw instead of attacking without losing your combo count. This means you can do stuff like Light -> Light -> Throw -> Heavy Finisher. Enjoy!
  • Throwing axes have a new flight effect.
New weapon archetype: Katana

We have introduced a new weapon type to the game. An ancient type of curved sword from the remote land of Yamatai: the Katana.

Katanas are two-handed swords with an entirely new and unique moveset. Their damage sits comfortably between spears and hammers with an armor penetration equivalent to that of the greatswords.

Katanas sport a range of unique features:

  • The katana light attack combo is frontal set of attacks with a fair amount of forwards motion. The light attack finisher does damage equivalent to the heavy finisher of other weapons and applies bleed.
  • The first light attack comes out very fast.
  • Katanas do not have a heavy combo. Instead they can be charged with the Heavy Attack button in a special stance that leads into a very quick dash-attack. This dash-attack does more damage the longer the Heavy Button is held and is released by pressing the Light Attack button while in the special stance.
  • Katana dash-attack goes through targets, ignoring collision. It’s a powerful tool to escape tight situations, even when not fully charged.
  • Katana dash-attacks can be used as a wildcard replacement for any combo step. This means you can use it as an opener, a link or a finisher and combine it freely with any of the light attacks.
Dice Rolling

Care for a game of dice? Well now you can! Get your friends together for a little gambling:

  • Chat input: /roll a b where a is the lowest number and b is the highest
    Example: /roll 1 100

This will produce an output in the local chat (meaning, other players should see the result as well) reading “[Playername] rolled a 4 (1-100)” where the 4 here is the actual result and the 1-100 is the min/max value

  • Chat input: /dice a b where a is number of dice and b is number of sides of the dice
    Example: /dice 2 6

This willproduce an output in the local chat reading “[Playername] rolled a 7 (2d6)” where 7 here is the actual result, and the 2d6 means “two six-sided dice”

Land Claim Announcer

You will now get a popup on your screen when you enter the area of another player, informing you who owns the area and structures placed.
You are able to toggle this feature on and off in the settings.

New TestLive Product

(see further down for more info)


TL;DR FIXES

Please note that due to the sheer amount of changes, we are still adding patch note entries as we go. Some of the fixes have to undergo some additional final testing and we will add those as soon as we have the OK after QA has done their final pass.

  • Fixed a bug where equipping a Javelin would block stamina regeneration and would allow stamina-free melee attacks to be performed
  • Fixed a bug where explosive arrows were doing damage on PvE servers
  • Fixed a bug where players would often get stuck inside Rhinos when fighting them
  • Fixed a bug where archer thralls could provide you with an infinite amount of arrows
  • Fixed a bug where player’s body would disappear from the map
  • Fixed a bug where the character had drinking sounds when eating
  • Fixed a bug where players could kill human NPCs who have dialogue options
  • Fixed a bug with online server Steam invites not being sent
  • Fixed a bug where thralls and pets would disappear when moved too far
  • Fixed a bug where dragging an item from a Crafting Station and dropping it on a stack of said items in the inventory would not create an entry in the Event Log
  • Fixed a bug where the player was unable to scroll through Thrall recipes in Crafting Stations when using a gamepad
  • Fixed a bug where players where able to instantly kill other players by disabling their network adapter
  • Fixed a bug where knocking out an NPC and letting them bleed to death would cause the NPC to respawn double
  • Fixed a bug where applying a mod kit to Claws of Jhebbal Sag would reduce its expiration timer to five seconds
  • Adjusted certain places were building is not intended.
  • Fixed an issue with Star Metal Nodes not taking enough damage to break their shell
  • Pets and Thralls will no longer instantly die from falling damage
  • Adjusted spawn timers for some of the rare T4 NPCs



NPC/Animal/Thrall Adjustments

  • Fixed a bug that allowed players to loot XX_Unarmed items from Thralls
  • Fixed a bug where the piglet’s and boar piglet’s health points where out of balance
  • Fixed a bug where harvesting piglets would provide Wild Boar Head and Tusks
  • Fixed a bug where NPCs could fall through rocks near Hunter’s View, near the Sinkhole, and Stormwatch.
  • Fixed a bug where The Barrow King couldn’t be shot in the head
  • Fixed a bug where NPCs in the Temple of Frost couldn’t damage the player when hiding between Black Ice nodes
  • Fixed a bug with Yog Priests using Yog Cleaver instead of a proper weapon
  • Fixed a bug where the Swamp King would not aggro on sight
  • Fixed a bug where Ravenous Wolves could not be damaged
  • Fixed a bug where a dead, tamed Shaleback would only drop carcass when harvested with a skinning knife
  • Fixed a bug where Jaguar’s head could not be obtained through harvesting
  • Fixed a bug where Sewer Abomination’s blocked attacks would knock it back
  • Fixed a bug where NPCs near the entrance to the throne room in the Witch Queen dungeon would lose aggro.
  • Fixed a bug where the Boar boss had too little health
  • Fixed a bug where the Boar Boss would lose aggro from a very short distance
  • Fixed a bug where harvesting a Pet Camel with a Sickle or Cleaver would only yield Camel Carcass
  • Fixed a bug where NPCs would lose their animation when released from bindings in single player mode
  • Fixed a bug where skeletons would bleed when hit
  • Fixed a bug where human NPCs were missing nameplates
  • Fixed a bug where the player could not interact with, and was able to kill Vathis the Hierophant
  • Fixed a bug where the Kinscourge would lose aggro towards the player when the player was hiding behind the balustrade
  • Fixed a bug where the Jaguar boss couldn’t attack the player when standing in a particular place
  • Fixed a bug where The Degenerate spawned two corpses when killed
  • Fixed a bug where big scorpions would give Exotic Flesh instead of Feral Flesh
  • Fixed a bug where undead Shalebacks would not aggro the player unless attacked first
  • Fixed a bug where the far left item in the inventory of an Archer Thrall would disappear when the thrall started shooting
  • Fixed a bug where the Rhino boss could not receive melee or ranged damage
  • Fixed a bug where Throwing Axes used by thralls would not be functional on dedicated servers
  • Fixed a bug where skeletons near the Sinkhole would lose their masks when killed
  • Fixed a bug with health bar and npc name plate being placed seperately
  • Pets and Thralls will no longer instantly die from falling damage
  • Locust Queen Pet will now attack
  • Pets and Thralls will now honor the players target and attack accordingly.
  • You can no longer interact with a thrall that you don’t own.



Sound Effects Fixes

  • Fixed a bug with the same SFX being played upon arrows’ impact when hitting NPC and terrain
  • Fixed a bug where water could be heard in areas without water in Hanuman’s Grotto
  • Fixed a bug where rain SFX could be heard inside The Eye That Never Closes.
  • Fixed a bug with muffled SFX being heard from Blacksmith’s Bench.
  • Fixed a bug where the horn sound would loop during a Purge



UI and Text Fixes

  • Fixed a bug with missing journal icons
  • Fixed a bug where control tooltips would overlap when the player was blocked from placing a thrall
  • Fixed a bug with misaligned Decorative Warpaint keywords
  • Fixed a bug with multiple cut off letters in the Feats’ Teaches sections
  • Fixed a bug with certain furnace related items, Rocknose Egg, and Spider Egg-sac lacking keywords
  • Fixed a bug where Hoar-Frost Hatched was missing Hallowed and Ritual Harvest keywords
  • Fixed a bug with improper placement of keywords for all pets
  • Fixed a bug where the bow’s ammo icon was staying in the Main Hand slot after unequipping the weapon
  • Fixed a bug where adding or taking items from containers could visually add or remove five inventory slots.
  • Fixed a bug where Wooden Targe feat was missing from the Weapons tab
  • Fixed a bug where the Obsidian Tools feat was missing from the Survival tab
  • Fixed a bug where items could not be looted from a Tannery via Inventory Preview
  • Fixed a bug with a placeholder icon next to the Night-Eye Potion’s effect
  • Fixed a bug with misleading keywords in certain Relic Hunter armor pieces
  • Changed the item order in quick preview inventory to be the same as the actual inventory
  • Fixed a bug where the Abysmal Arrows feat was missing from the Weapons tab
  • Fixed a bug where the Mountaineer feat was missing from the Armor tab
  • Changed the name of Pictish Warchief Sandals to Boots and Pictish Brave Headband to Headgear, to better reflect the in-game model
  • Fixed a bug where some religions had cut off text in their description
  • Fixed an issue with inconsistencies in the descriptions for Extremely Hot and Heatstroke effects
  • Fixed a bug where the blood splatter effect in the background of some feat icons would disappear
  • Fixed a bug where two Dragonbone icons were displayed in the Dragonbone Arrows recipe
  • Fixed a bug with an inconsistent description of Alcohol Poisoning debuff in the Stats tab
  • Fixed a bug where Abysmal Flesh had no expiration timer
  • Friendly Pets and Thralls can no longer be target locked
  • It is now possible to rename placed chests



Gear, Placeables, and Crafting Adjustments

  • Fixed a bug where Simple Tent couldn’t be placed on flat ground
  • Fixed a bug where Glowing Standing Torch would increase temperature instead of reducing it.
  • Fixed a bug where Raw Human Flesh would not be converted into Putrid Flesh upon expiration
  • Fixed a bug where Jade Cat Idol couldn’t be aligned to the ground, or have its tilt and pitch adjusted.
  • Fixed a bug where Iron Mug was crafted with wood
  • Fixed a bug with inconsistent weight for the items learned from the Palisade feat
  • Fixed a bug where the Serpent-man weapons had improper grades
  • Fixed a bug with inconsistencies between weight and health points of Dragon and Cat idols
  • Fixed a bug where traps could be returned to inventory after exploding
  • Fixed a bug where weapons dropped from enemies or looted from chests would always be broken
  • Fixed a bug where all versions of Light Hyrkanian Bow had the same weight
  • Fixed a bug where the first heavy attack of greatswords would not deal damage in first person mode
  • Fixed a bug with Dung weighing too much
  • Fixed a bug where Aquilonian and Pictish awnings couldn’t be placed above foundations
  • Fixed a bug where shooting the last arrow would not clear the ammo indicator on the bow
  • Fixed a bug where Weapon Kits could be applied to Throwing Orbs
  • Fixed a bug where stone throwing weapons would be listed as high grade instead of low grade
  • Fixed a bug where sandstorm masks would not provide protection against noxious gas, if equipped after the effect was applied
  • Fixed a bug where Flawless Iron Mace and Flawless Iron Warhammer were available from any level 3 blacksmith
  • Fixed a bug with Epic Reptilian Armor having wrong values for helm, chest and gauntlets.
  • Fixed a bug with inconsistencies in the number of items per stack between Abysmal Flesh and Cooked Abysmal Flesh
  • Fixed a bug where axes would not apply bleed effect when dual wielded
  • Fixed a bug where all versions of Hyena-fur Armor would give the same amount of bonus Survival attribute points
  • Fixed a bug where Exceptional and Flawless versions of Steel Mace couldn’t be crafted or spawned
  • Fixed a bug where players were able to craft Khitan Javelin and Khitan Throwing Axes
  • Fixed a bug where repairing items with stacks of specific sizes caused the whole stack of resources to disappear
  • Fixed a bug where certain heads could not be processed in the Fluid Press
  • Fixed a bug where tier 3 Crenelated Walls could not be replaced by DLC Crenelated Walls



General Fixes

  • Fixed an issue with target locking the Albino Bat Demon
  • Fixed a bug where the TargetLock system would not select the remaining NPC when fighting two or more NPCs
  • Fixed a bug where players could not climb onto ceilings while swimming
  • Fixed a bug where players could avoid being attacked by Hrugnir of the Frost by standing on his arm rest
  • Fixed a bug where the portal at the Altar of the Bat would not be functional
  • Fixed a bug where cause of death would not be localized
  • Fixed a bug where pick, cleaver or skinning knife had particle effects while hitting thin air
  • Fixed a bug where crafting Flawless Iron Poniards required the Steel Poniards feat
  • Fixed a bug where the corrupted part of the health and stamina bar would disappear after being depleted
  • Fixed a bug where players where unable to loot unconscious bodies without changing the Backpack inventory to Shortcut
  • Fixed a bug with Dried Fish having no burn time in Wheel of Pain
  • Fixed a bug where Altar of Mitra in Muriela’s Hope did not provide any light
  • Fixed a bug where a player could swim in the air underneath a waterfall
  • Fixed a bug where Statue of Refreshment would not receive correct damage from orbs and jars.
  • Fixed a bug where projectiles fired from Trebuchets could hit different places for different players depending on their positions
  • Fixed a bug with building not being allowed in certain locations up north of The Dirgewood
  • Fixed a bug where the character could walk underwater near certain locations.
  • Fixed a bug where the textures of a waterfall in Shattered Springs would flicker when approached
  • Fixed a bug where the Dye item sub-menu could be accessed from the item’s recipe on the Quick Bar
  • Fixed a bug where one could override the corruption limit by eating Abysmal Flesh
  • Fixed a bug where baby animals would not respawn until server restart, after being picked up
  • Fixed a bug where drinking Hunter’s potion would add an incorrect amount of attribute points
  • Fixed a bug where shields were missing the Shieldsmash label
  • Fixed a bug with the graphics for selected tabs in the feat window
  • Fixed a bug where weight and expiration time of Feat of Jhebbal Sag and Derketo would differ from other similar items
  • Fixed a bug where pets would not reliably follow players into their base
  • Fixed a bug where the model of a vulture would stay in place after it flew away
  • Fixed an issue where Shemite Leggings and Shemite Shoes had improper stats
  • Fixed a bug where the Avatars timers would not update correctly on dedicated servers
  • Fixed a bug where vaults would cause lag when attempting to accessing it in single player
  • Fixed a bug where leaving a session while controlling an avatar would cause the password prompt to not appear when trying to join a password-protected session
  • Fixed a bug where attacks would often fail to hit players
  • Fixed a bug where dismissing the window of a crafting station would reset the currently selected sorting option for the inventory
  • Fixed a bug where shutting down the game while a pet was fighting would leave the pet’s “weapon” in the backpack inventory
  • Fixed a bug where Golden Lotus Potion would not provide health regeneration
  • Fixed a bug with a misplaced Power Shot particle effect when using Dragonbone Arrows
  • Fixed a bug where the Cat-like perk would cause the maximum amount of damage taken from falling be equal to half of the character’s health points, instead of half of the damage appropriate to height of the fall.
  • Fixed a bug where a wall was missing at the beginning of the Black Keep dungeon
  • Fixed a bug where corpses would be invisible for players who were outside of rendering distance when the creature was killed
  • Fixed a bug where the Days Passed slider would be inconsistently displayed
  • Fixed a bug where the title could terminate when connecting to a dedicated server
  • Fixed a bug where a Thrall’s recipes would not be visible when reentering any Crafting Station
  • Fixed a bug where Totemic Pets were lacking Exclusive Diet
  • Fixed a bug where drinking from a well, river, or drinking Purified Water did not provide a Cooling Down effect
  • Fixed a bug where using second heavy attack of all two handed spear weapons would cause the character model to flicker
  • Fixed a bug where the character model was shaking if the player pressed the walk button
  • Fixed a bug where the starvation timer of pets and thrall was present after toggling the hunger system off
  • Fixed a bug where players were able to scroll through icons of required items
  • Fixed a bug where DLC items were non-functional or missing after learning any feat with DLC
  • Fixed a bug where killing creatures would leave their duplicated, motionless model behind
  • Fixed a bug where legendary chests would disappear when items were moved inside its inventory
  • Fixed a bug where the tools harvesting animation would not loop when the player was holding down the Attack button
  • Fixed a bug where the Polite Clap animation would end too quick.
  • Fixed a bug where the Face Details tab in Character Creation would reset to the top when player tried to choose eye colour



Floating Items and Collision

  • Fixed a large number of floating placeables and world items including campfires, foliage, benches, bones, rocks, and many more.
  • Patched up holes and walls where players could get stuck such as inside the crocodile giant, wooden pillars in the Den, fall into cracks in the Volcano biome, certain locations in the Midnight Grove, and many more.
  • Barred of places where players could reach an unplayable area in the Temple of Frost, the Archives, the King’s Niche, Bin-Yakin’s Seal, the Black Keep, and more.
  • Adjusted and fixed collision issues and texture gaps on structures, foliage, animals, and such.



SPECIAL COMMUNITY ADDITIONS
Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.

We are looking forward to your input and feedback.
Thank you very much for being part of your community and for your ongoing support