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ASCENT: Crash Landing News

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JULY UPDATE

Hi all,

I hope you're enjoying the final version of ASCENT: Crash Landing!

I've had a little break after the June release, and am now fully caught up on sleep...

Going forward with ASCENT: Crash Landing, please do report any bugs/issues so that I can fix them in future updates.

If you have chance to leave a review, that would be great also, as it helps a solo developer such as myself on the gigantic library of games that is Steam! :)

It'd be great to know your favourite level/soundtrack/thing from the game in the comments below too.
For me, I think it would be flying the glider around the Hub World!



Thanks :)

ASCENT: CRASH LANDING FULL RELEASE - OUT NOW!



4 Years and a Beta release later, I am so happy to be able to announce the full release of ASCENT: Crash Landing! Help Bluu and Blip on their journey through an uncharted and dangerous world in this vibrant, action-packed 3D platformer.

ASCENT: Crash Landing is inspired by classic games I played growing up, such as Crash Bandicoot, Rayman, Croc & Spyro.

Additions to the full release include:
  • A new level: Lunar Islands
  • More cutscenes
  • More achievements
  • 3 Save slots
  • A solo and local co-op option for Spark Islands
  • The option to toggle between fullscreen and windowed mode
  • Enhanced assets

Thanks for your patience and support throughout.

Enjoy! :)

Dean